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Guild Wars 2

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Reviews & Impressions  » Why GW2 Lacks Longevity

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260 posts found
  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/17/12 6:01:28 PM#41
Originally posted by ShakyMo
Waaagh waaagh no raids!

:p

I just want to point out something here. Not about the topic at hand in itself.

Why do people think that whenever somebody talks about longevity or endgame or whatever, those players are saying "we needs raids and ultimate gear progression!"?

Those features didn't actually prevent other mmorpgs from losing players and lacking a proper playerbase. However, that still doesn't mean that GW2, being a themepark, doesn't require some kind of endgame type activity to engage in, and the related rewards with it, to keep it's players around and therefore, produce income for the future.

Nobody is actually screaming for raids, because ironically, most players don't want them. But, something must actually be there to replace after all. That's all people are talking about.

EDIT: I can't discuss longevity from my experience, because i'm not playing :P

EDIT 2: Also, i'm not saying GW2's endgame isn't viable at all, since, after all, i can't predict the future. Just pointing out that bringing this topic up for discussion doesn't mean a cry for raids, ok?

  Jimmydean

Apprentice Member

Joined: 9/21/04
Posts: 1302

9/17/12 6:03:31 PM#42
Originally posted by MMOwanderer
Originally posted by ShakyMo
Waaagh waaagh no raids!

:p

I just want to point out something here. Not about the topic at hand in itself.

Why do people think that whenever somebody talks about longevity or endgame or whatever, those players are saying "we needs raids and ultimate gear progression!"?

Those features didn't actually prevent other mmorpgs from losing players and lacking a proper playerbase. However, that still doesn't mean that GW2, being a themepark, doesn't require soem kind fo endgame type activity to engage in, and the related rewards with it, to keep it's players around and therefore, produce income for the future.

Nobody is actually screaming for raids, because ironically, most players don't want them. But, something must actually be there to replace after all.

I agree, you can't just cut something out and call the problem fixed. It's like complaining about a sore wrist, and the doctor cutting your arm off to fix it. 

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

9/17/12 6:03:50 PM#43
Originally posted by bcbully
Originally posted by SaintPhilip

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

 

I've been calling it an mmo as well. Not much rpg especially as a pvpr. 

It feels an awful lot more like some of the original MMORPGs that I played (Neverwinter Nights, UO, DAoC, etc) than some of the more recent ones released.

 

All a matter of perspective i guess.

 

/shrug

  Zeus.CM

Apprentice Member

Joined: 6/13/10
Posts: 1799

www.croatian-maniacs.com

9/17/12 6:05:14 PM#44
Originally posted by Zuvielify
Originally posted by Zeus.CM

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

- exploration - tons of secret jumping puzzles

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

- By the end of this content new expansions will come, each adding 1 year worth of content

1. How long do you think you can grind those same 8 dungeons? I personally would last a month in WoW. In GW2, I don't know because I've heard the dungeons can be a miserable experience.

It is challenging yes. Doing it with pug can cause frustration. However, my guild has almost 500 people and I do everything with them. We use Team Speak and it's lots of fun.

2. Two things: One: Most of the 1000 you will do while leveling, and most you wont go back to. Two: How many of those 1000 are almost identical? I made it to 45 and I would say about 80% of the DEs I saw were very similar to others.

There's all sorts of things to do in DEs. From typical go kill boss, escort NPC, defend NPC, kill stuff, collect things, defend town, reclaim town, epic world boss events to playing snowball fight with kids, testing asura weapons and inventions, solving riddles... I don't know what else do you ecpect to do?

3. Can't comment on this. I don't know what it entails. I imagine it's dungeon grind, which is typical MMO, so that's fine.

It's far from that. Doing a dungeon to get a special item is only one part. Next part is exploring the world 100% to get 2 items that can be part of 2 legendary weapons. Next you need 2 max crafting skills. After that you need to forge 4 exotic weapons to get special exotic weapon that is used to craft legendary one, several other rare crafting materials collected around the world etc...

4. Most of the exploring you also do while you level up. Once you're done, you're not going to go back. 

While leveling to 80 I missed 70% of the content.

5 and 6 aren't my cup o' tea. People who are playing for this and enjoying it will have a good time in GW2

As I said PvP is the reason alone to play the game for a huge amount of time.

7. Are you really going to reroll to see all of the branches in the story? If you are, I am impressed at your ability to redo 97% of the game content to see 3%

Of course not. But I will make at least 5 characters with different race, because race story is comepletely different. 200 Hours per character to complete a story = 1000 hours, impressive enough.

8. 1 year? questionable, imo. If it's the same as above, then I say 1 Month

 Did you play GW1? Each expansion was as large as the original game itself!

This is a post about longevity, not about how fun it is to level in GW2. Once you reach the end, and you will reach the end, most people will get bored and leave. Some will come back for the expansions

 

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 6:06:16 PM#45
Originally posted by Terrorizor
Originally posted by SaintPhilip
Originally posted by Terrorizor

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

Thats what you (and many) are missing.

Many of us "haters" (if you include me) love the game. We are  discussing faults we find in a game we are enjoying. 

Look, I want there to be choices. Different types of games. I want a Sandbox game to play, a Theme Park game to Play, a casual Game to Play, a Strategy game to play, a card game to play. I do not want GW2 to be "another WOW" clone . But we can find fault and discuss it- Reasons we think the game isnt as good as it could be- Things we think it lacks.

This does not mean we "hate" the game or want the game to be a "raid" game, etc, etc, etc..

it was just an observation of haters in general, and not directed towards you or the OP.  Basically I just meant to say, if I can get as much time loving the game, as haters spend hating, than I will be very happy. 

No I know =P

Its just getting impossible to discuss anything without being attacked, labeled as a hater or told to go back to a "raid" game. A percieved negative towards GW2 is trreated as if you have insulted someones Mother or Race- Its getting pretty bad.

Just the other night I was telling my Wife about a feature in GW2 which I thought was shallow- I locked the door, closed the blinds and curtains and whispered as quietly as I could...I wasnt even finished when the Curtains popped open and a midget screamed "You are wrong- Heres 88 reasons why...."

The point is, this game is about 3 weeks old. I dont think it has longevity (but doesnt need it). This doesnt mean I "have no life" or am outside the ideals of the "average gamer" etc, etc... It means I find it too shallow and do not see what really happens at end game. WVW is kinda a zerg.

Is still think its fun.

But to go on and on about how I am wrong and there is X to do and Y to do , blah, blah- Games 3 weeks old. Tell me about all that in 3 months.

  StanlyStanko

Novice Member

Joined: 10/28/11
Posts: 273

9/17/12 6:11:01 PM#46
Originally posted by SaintPhilip

No I know =P

Its just getting impossible to discuss anything without being attacked, labeled as a hater or told to go back to a "raid" game. A percieved negative towards GW2 is trreated as if you have insulted someones Mother or Race- Its getting pretty bad.

Just the other night I was telling my Wife about a feature in GW2 which I thought was shallow- I locked the door, closed the blinds and curtains and whispered as quietly as I could...I wasnt even finished when the Curtains popped open and a midget screamed "You are wrong- Heres 88 reasons why...."

lol

  Grimlock426

Novice Member

Joined: 7/27/12
Posts: 160

Me not nice Dino! Me bash brains!

9/17/12 6:12:34 PM#47
Originally posted by Izik
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

Eve

http://www.tentonhammer.com/node/72392

While technically Eve has, it's such a niche game as to hardly be relevant.  When you start near the bottom and grow your numbers to still just middle of the pack, and FAR from the kingpin, it's not technically that hard.  Yes though I will say Eve has grown their numbers.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/17/12 6:13:16 PM#48
Originally posted by Zuvielify
Originally posted by Zeus.CM

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

- exploration - tons of secret jumping puzzles

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

- By the end of this content new expansions will come, each adding 1 year worth of content

1. How long do you think you can grind those same 8 dungeons? I personally would last a month in WoW. In GW2, I don't know because I've heard the dungeons can be a miserable experience.

 

So, in other words, you don't have a clue.   Only what some people have said.   I'll be honest, I have yet to do any of them.   But not one single person in my guild has expressed any negative opinions about the dungeons.

 

2. Two things: One: Most of the 1000 you will do while leveling, and most you wont go back to. Two: How many of those 1000 are almost identical? I made it to 45 and I would say about 80% of the DEs I saw were very similar to others.

 

Depending on how you count the archtypes there are only four or five different quests.   In literature there are only seven different story archetypes.   If you are trying to hold up any game to this weird, implicit standard in your 'point' you're really out in the weeds.

 

Quests will always be similar.   Stories will always be similar.  What matters is the execution of them.   

 

Let's face it, why are there so  many stinking medical/law/police TV shows?   Come on, they all have doctors/lawyers/cops and they all save patients/the innocent/arrest bad-guys...   Clearly, under your implicit premise nobody would watch a Medical show after Grey's Anatomy because it's 'all been done...;   

 

Only, look, FIVE new medical shows this year: 

 

 

It's the execution.  It's the novelty.  If only 'some' novelty.   That's what matters.   

 

...

4. Most of the exploring you also do while you level up. Once you're done, you're not going to go back. 

 

You can only speak for yourself to particulars.   But what we can say is that, in game, there are LOTS of people who are high-level going back to other zones.    And to say otherwise would be a lie.   So while YOU may not go back, clearly people are going back.

 

5 and 6 aren't my cup o' tea. People who are playing for this and enjoying it will have a good time in GW2

7. Are you really going to reroll to see all of the branches in the story? If you are, I am impressed at your ability to redo 97% of the game content to see 3%

8. 1 year? questionable, imo. If it's the same as above, then I say 1 Month

 

This is a post about longevity, not about how fun it is to level in GW2. Once you reach the end, and you will reach the end, most people will get bored and leave. Some will come back for the expansions

 

Once again, you can only speak for yourself.   I will say the current evidence points to your wishful thinking rather than actual behaviors of the game's population.  

 

How it will play out in the long-run...   We will see.  

  laserit

Elite Member

Joined: 3/24/10
Posts: 1701

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

9/17/12 6:19:58 PM#49
Originally posted by MosesZD

 

Let's face it, why are there so  many stinking medical/law/police TV shows?   Come on, they all have doctors/lawyers/cops and they all save patients/the innocent/arrest bad-guys...   Clearly, under your implicit premise nobody would watch a Medical show after Grey's Anatomy because it's 'all been done...;   

 

Only, look, FIVE new medical shows this year: 

How dare you mention these Marcus Welby/Medical Center clones ;)

"If you make an ass out of yourself, there will always be someone to ride you." - Bruce Lee

  User Deleted
9/17/12 6:21:48 PM#50
Originally posted by MMOwanderer

I just want to point out something here. Not about the topic at hand in itself.

Why do people think that whenever somebody talks about longevity or endgame or whatever, those players are saying "we needs raids and ultimate gear progression!"?

Those features didn't actually prevent other mmorpgs from losing players and lacking a proper playerbase. However, that still doesn't mean that GW2, being a themepark, doesn't require some kind of endgame type activity to engage in, and the related rewards with it, to keep it's players around and therefore, produce income for the future.

Nobody is actually screaming for raids, because ironically, most players don't want them. But, something must actually be there to replace after all. That's all people are talking about.

EDIT: I can't discuss longevity from my experience, because i'm not playing :P

EDIT 2: Also, i'm not saying GW2's endgame isn't viable at all, since, after all, i can't predict the future. Just pointing out that bringing this topic up for discussion doesn't mean a cry for raids, ok?

Well...what would you suggest?

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/17/12 6:24:37 PM#51
Originally posted by Grimlock426
Originally posted by Izik
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

Eve

http://www.tentonhammer.com/node/72392

While technically Eve has, it's such a niche game as to hardly be relevant.  When you start near the bottom and grow your numbers to still just middle of the pack, and FAR from the kingpin, it's not technically that hard.  Yes though I will say Eve has grown their numbers.

 

Sadly, the OP is entirely wrong in his opinoin of MMO population growth dynamics.   Eve was mentioned, but there are others.  LOTRO grew for three years.   Lineage (5 years) and Lineage II (2 years) grew for years.   Runescape grew for four years.   Aion grew for 18-months.  Everquest grew for four years as well.   Released in the middle of 1997, Ultima Online didn't peak until 2003.

 

And some of those MMOs had three and four million subs at peak.   The smallest of them are UO (250K peak) and  EQ2 (350K peak).  And those are not considered 'niche' MMOs, but mainstream.  So I don't buy out on Eve being 'niche' seeing that it's larger than many 'mainstream' MMOs.

 

And there are more.    You just have to do a little work on the subject.   The information is out there.

 

 

  rykim86

Novice Member

Joined: 10/15/10
Posts: 238

9/17/12 6:26:38 PM#52

And longetivity matters when there's no subscription?

Not IMO.

90% of GW2 players I know personally or have met online actually do other things.  Like other games, other hobbies.  You think I'm going to sit playing GW2 when there's a football or hockey (DAMN YOU LOCKOUT WTFISTHISSHITAGAIN AHHHHHHHHHHHHHH) on?

Hell no.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

9/17/12 6:28:51 PM#53
Originally posted by SaintPhilip
Originally posted by Terrorizor
Originally posted by SaintPhilip
Originally posted by Terrorizor

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

Thats what you (and many) are missing.

Many of us "haters" (if you include me) love the game. We are  discussing faults we find in a game we are enjoying. 

Look, I want there to be choices. Different types of games. I want a Sandbox game to play, a Theme Park game to Play, a casual Game to Play, a Strategy game to play, a card game to play. I do not want GW2 to be "another WOW" clone . But we can find fault and discuss it- Reasons we think the game isnt as good as it could be- Things we think it lacks.

This does not mean we "hate" the game or want the game to be a "raid" game, etc, etc, etc..

it was just an observation of haters in general, and not directed towards you or the OP.  Basically I just meant to say, if I can get as much time loving the game, as haters spend hating, than I will be very happy. 

No I know =P

Its just getting impossible to discuss anything without being attacked, labeled as a hater or told to go back to a "raid" game. A percieved negative towards GW2 is trreated as if you have insulted someones Mother or Race- Its getting pretty bad.

Just the other night I was telling my Wife about a feature in GW2 which I thought was shallow- I locked the door, closed the blinds and curtains and whispered as quietly as I could...I wasnt even finished when the Curtains popped open and a midget screamed "You are wrong- Heres 88 reasons why...."

The point is, this game is about 3 weeks old. I dont think it has longevity (but doesnt need it). This doesnt mean I "have no life" or am outside the ideals of the "average gamer" etc, etc... It means I find it too shallow and do not see what really happens at end game. WVW is kinda a zerg.

Is still think its fun.

But to go on and on about how I am wrong and there is X to do and Y to do , blah, blah- Games 3 weeks old. Tell me about all that in 3 months.

It's also getting pretty tiring hearing about so many little things under the title of "EPIC FAIL"  I seen so many hate posts that just want to take a poke at GW2.  I'm surprised I haven't been reading "Too Much Butter, another Anet EPIC FAIL" threads. So remember that the frustrations are on both sides of the fence.

As for the zerg thing in WvW, I've never understood it. How do you not have a zerg when there is 100 people vs?

 

  tabindex

Novice Member

Joined: 4/28/12
Posts: 75

9/17/12 6:37:47 PM#54

Longevity in MMO stems from two things:  social bonds and character investment.  While GW2 is strong in a few traits, it is lacking greatly in these two things.

 

Social bonds form when not only is grouping required, but reputation matters (i.e. not just grouping with any warm body, but actually knowing the people you're grouping with and knowing they aren't terrible in either attitude or at computer games).

 

Character investment is formed, in part, over time.  No feeling of investment in character when you've hit level cap and have top gear in less than 2 weeks.

 

And it's fine though, because GW2 wasn't created for people who seek these two traits from games.

 

:(

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 6:41:12 PM#55
Originally posted by Terrorizor
Originally posted by SaintPhilip
Originally posted by Terrorizor
Originally posted by SaintPhilip
Originally posted by Terrorizor

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

Thats what you (and many) are missing.

Many of us "haters" (if you include me) love the game. We are  discussing faults we find in a game we are enjoying. 

Look, I want there to be choices. Different types of games. I want a Sandbox game to play, a Theme Park game to Play, a casual Game to Play, a Strategy game to play, a card game to play. I do not want GW2 to be "another WOW" clone . But we can find fault and discuss it- Reasons we think the game isnt as good as it could be- Things we think it lacks.

This does not mean we "hate" the game or want the game to be a "raid" game, etc, etc, etc..

it was just an observation of haters in general, and not directed towards you or the OP.  Basically I just meant to say, if I can get as much time loving the game, as haters spend hating, than I will be very happy. 

No I know =P

Its just getting impossible to discuss anything without being attacked, labeled as a hater or told to go back to a "raid" game. A percieved negative towards GW2 is trreated as if you have insulted someones Mother or Race- Its getting pretty bad.

Just the other night I was telling my Wife about a feature in GW2 which I thought was shallow- I locked the door, closed the blinds and curtains and whispered as quietly as I could...I wasnt even finished when the Curtains popped open and a midget screamed "You are wrong- Heres 88 reasons why...."

The point is, this game is about 3 weeks old. I dont think it has longevity (but doesnt need it). This doesnt mean I "have no life" or am outside the ideals of the "average gamer" etc, etc... It means I find it too shallow and do not see what really happens at end game. WVW is kinda a zerg.

Is still think its fun.

But to go on and on about how I am wrong and there is X to do and Y to do , blah, blah- Games 3 weeks old. Tell me about all that in 3 months.

It's also getting pretty tiring hearing about so many little things under the title of "EPIC FAIL"  I seen so many hate posts that just want to take a poke at GW2.  I'm surprised I haven't been reading "Too Much Butter, another Anet EPIC FAIL" threads. So remember that the frustrations are on both sides of the fence.

As for the zerg thing in WvW, I've never understood it. How do you not have a zerg when there is 100 people vs?

 

Look at DAOC for that answer-

Thre will always be some "zergishness" (is that a word- lol) to mass combat- But having specialized classes required far more complex strategy (and less Zerg) while mass combat ensued. In GW2 its so far just spamming buttons with everyone else and the largest group with the fastest spamming skills wins.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5071

9/17/12 6:41:30 PM#56
Originally posted by SuperXero89
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

I think that if you go into GW2 with that mindset, you will be happy.  For those reasons, I am happy, and  I do not regret my purchase.

I do take offense when people behave as if their ability to see longevity in the game is a sign of mental superiority.  I never shyed away from the idea that GW2 will have players enjoying the game for years because the original GW1 had longterm hardcore players.  As a mainstream title though, GW1 lost a lot of steam after the release of Eye of the North, and I am only referring to GW2's ability to retain and grow its current playerbase. 

We can refer to the Diablo style item grind as skinner box gameplay or carrot dangling all we want, but the fact of the matter is, that style of gameplay has proven very successful over the years.  GW2's future success or lack thereof will be a referendum on the viability of that style of play.  If GW2 can retain a million active players and continue to grow substantially over the years, perhaps it's time that MMO designers reevalutated their approach to designing content.  I sit clearly on the camp that says that the "skinner box" gameplay as it's called, has a relevant place in the MMO industry and in games as a whole.

 

I for one happen to agree with the OP.

Something that occurred to me recently about this reference.

It's wrong. The context is wrong. The accepted cliche about carrot on a stick is that you have a reward that you can never achieve though you persue it indefinitely. WoW and it's style of ThemeParks are not actually like this. You do, in fact, get the carrot. While there is a carrot beyond that one, you an still get it, and the next and the next. Eventually, you can get the last carrot, there are people who have attained BiS. It's not "on a stick" never to be attained. There are players who either cannot or do not wish to commit to attaining it, but it's attainable.

I will argue that GW2, is the game that is on a stick. There is the illusuion of progressing. at 1st it grabs you, Initial fun factor is off the charts, but is quickly subsides as I find myself in an unchanging rotation of activities. Sure the mobs change, the background changes, the levels change, but what I do does not.....EVER. Players are simply not allowed to achieve anything that separates them from anyone else. ANet has even stepped in recently to control the economy. Your gear is controlled by ANet (Except for how it looks) you skills and abilities are all controlled, you have some flexibility with traits but really, that's all cookiecutter as much as the next game, As A warrior I am either running signets or banners. There is little flexibility. And yet, the game is designed to look like it's all about options and there really arent any.  You can hide the rails, but it doesn't mean they arne't there.  So, you take a quest hub and scatter across the zone and have quests auto pop. There is little difference. ANd DE's What are they? Just self triggering versions of escorts or variations on tha ttheme? Not all are, but enough where it's obvious. That's the illusion. There is nothing different but that you don't ahve as many clicks to go through. And in any other game, travelling through breadcrumbs is no worse than aimless wandering.

Looking at that huge list of what to do at 80 and knowing what I know now as opposed to when that list was posted.....As long as it is, many items on it are simply ridiculous. So many of those are overlapping, grindy, silly or can be done in any other MMO ever made. In other words....Good luck with that.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 6:41:52 PM#57
Originally posted by tabindex

Longevity in MMO stems from two things:  social bonds and character investment.  While GW2 is strong in a few traits, it is lacking greatly in these two things.

 

Social bonds form when not only is grouping required, but reputation matters (i.e. not just grouping with any warm body, but actually knowing the people you're grouping with and knowing they aren't terrible at computer games).

 

Character investment is formed, in part, over time.  No feeling of investment in character when you've hit level cap and have top gear in less than 2 weeks.

 

And it's fine though, because GW2 wasn't created for people who seek these two traits from games.

 

:(

I fully agree- I think you summed up what I have failed to say in so many words.

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

9/17/12 6:52:51 PM#58

As soon as I run out of fun things to do in this game, I'll be back to agree with the OP.

 

See you in six or seven years!

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 6:55:07 PM#59
Originally posted by Kakkzooka

As soon as I run out of fun things to do in this game, I'll be back to agree with the OP.

 

See you in six or seven years!

Again, this an assumption you are making after 3 weeks. You said you have enough conytent for 6-7 years after playing for three weeks.

Who is misguided? Who is jumping the gun?

I take it you like the game but we are trying to have an honest discussion. I almost wish there WAS a sub now so this wouldnt just be all "talk"

(in other words it really easy to say you would buy a sub for something when there is no sub to buy)

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5071

9/17/12 6:55:33 PM#60

I think people are missing the general point.

You will not run out of things to do. You will run out of reasons to do them.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

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