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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Why GW2 Lacks Longevity

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260 posts found
  bcbully

Tipster

Joined: 3/03/12
Posts: 8225

9/17/12 4:41:15 PM#21
It is what it is. Fun to play at times. Just not much depth in systems or charachter development. 

http://www.twitch.tv/sunshineNB
J.O.B. Daggerfalls BEST Gank Crew

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:42:22 PM#22
Originally posted by bcbully
It is what it is. Fun to play at times. Just not much depth in systems or charachter development. 

forgot the IMO.. although i guess that should always be implied.. although it's hard ot tell sometimes.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  sirphobos

Advanced Member

Joined: 6/10/11
Posts: 625

9/17/12 4:42:53 PM#23
Originally posted by Izik
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

Eve

http://www.tentonhammer.com/node/72392

Eve came out before WoW did it not?

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 4:42:54 PM#24
Originally posted by Badaboom
Originally posted by Aerowyn
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

odd i guess we have a very differn't view on what an "rpg" is as I find it more of an rpg than most MMOs.. ::shrugs::

Yeah, I hope he does try to explain how GW2 is not an MMO and what is the depth it lacks?!  What are the elements that require this mystical "staying power?"   My guess is he would say there is minimal grouping required and maybe complain about lack of trinity.  What say you SaintPhillip?  I'm interested in your opinion, as it is so different from mine own. 

Sure since your mind is already made up after what, 3 weeks of playing? I am sure your opinion (seing as how its so concrete) is the "correct" one.

There is no "mystical" staying powetr and if you have read my responses I have explained (quite well IMO) why GW2 will do just fine and has already been an unmitigated success.

And with the fanboy epidemic and utter blindness to anything which could be construed as "negative" having an honest discussion becomes near impossible-

-Anyhow an RPG should require stats and have very dynamic ways in whuicjh to grow your character and become more powerful- There should be no "jack of all trades" toons and an interdependancy among specialized classes- And no, I do not speak of your "holy trinity" but of something which yhas existed since War gaming and then made mainstream with Dungeons and Dragons.

In GW2 I am the healer/thief/tank and Dpser all in one. Its a Zerg when there IS grouping.

Does this make it a bad game? No. But lets be honest here. You will never be known as a good "healer". "tank" whatever since everyone is essentially skilled to do everything themselves.

-This doesnt make a "bad" game. But this takes away from "depth" and having your character stand out in any way.

-I could go on and on but it matters little.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

9/17/12 4:43:46 PM#25

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/17/12 4:44:13 PM#26
Waaagh waaagh no raids!

:p
  Jimmydean

Novice Member

Joined: 9/21/04
Posts: 1303

9/17/12 4:44:13 PM#27
Originally posted by Aerowyn
Originally posted by bcbully
It is what it is. Fun to play at times. Just not much depth in systems or charachter development. 

forgot the IMO.. although i guess that should always be implied.. although it's hard ot tell sometimes.

Any time someone says something, it should be taken as their opinion unless they cite a source. It's the same reason why you should never use "In my opinion", or "I think" when you write. Obviously, or you wouldn't have written it!

  Badaboom

Apprentice Member

Joined: 10/04/10
Posts: 2401

9/17/12 4:44:31 PM#28
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

I don't think even WoW can be in that category right now.  Yes they still have a lot of subscribers, but their retention dropped over 1 million people.  The population is plumeting. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:45:31 PM#29
Originally posted by Jimmydean
Originally posted by Aerowyn
Originally posted by bcbully
It is what it is. Fun to play at times. Just not much depth in systems or charachter development. 

forgot the IMO.. although i guess that should always be implied.. although it's hard ot tell sometimes.

Any time someone says something, it should be taken as their opinion unless they cite a source. It's the same reason why you should never use "In my opinion", or "I think" when you write. Obviously, or you wouldn't have written it!

i agree but many on here seem to think they talk for everyone.. strange I know..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

9/17/12 4:46:29 PM#30
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

 Not true at all. DDO has more players now then at anytime near its launch.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 4:46:34 PM#31
Originally posted by ShakyMo
Waaagh waaagh no raids!

:p

Your pretty cool.

You make excellent points and really help contributee to a discussion.

I would like to just say THANKS. Its people like you who make this website so informative.

  bcbully

Tipster

Joined: 3/03/12
Posts: 8225

9/17/12 4:47:07 PM#32
Originally posted by SaintPhilip

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

 

I've been calling it an mmo as well. Not much rpg especially as a pvpr. 

http://www.twitch.tv/sunshineNB
J.O.B. Daggerfalls BEST Gank Crew

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/17/12 4:47:16 PM#33
Err not just eve (and that's pre wow anyway)

Gw1 managed to grow its player base.
  Izik

Novice Member

Joined: 3/13/04
Posts: 114

9/17/12 4:50:56 PM#34
Originally posted by Rokurgepta
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

 Not true at all. DDO has more players now then at anytime near its launch.

Lotro as well since f2p

  Badaboom

Apprentice Member

Joined: 10/04/10
Posts: 2401

9/17/12 4:51:59 PM#35
Originally posted by SaintPhilip
Originally posted by Badaboom

 

Yeah, I hope he does try to explain how GW2 is not an MMO and what is the depth it lacks?!  What are the elements that require this mystical "staying power?"   My guess is he would say there is minimal grouping required and maybe complain about lack of trinity.  What say you SaintPhillip?  I'm interested in your opinion, as it is so different from mine own. 

Sure since your mind is already made up after what, 3 weeks of playing? I am sure your opinion (seing as how its so concrete) is the "correct" one.

There is no "mystical" staying powetr and if you have read my responses I have explained (quite well IMO) why GW2 will do just fine and has already been an unmitigated success.

And with the fanboy epidemic and utter blindness to anything which could be construed as "negative" having an honest discussion becomes near impossible-

-Anyhow an RPG should require stats and have very dynamic ways in whuicjh to grow your character and become more powerful- There should be no "jack of all trades" toons and an interdependancy among specialized classes- And no, I do not speak of your "holy trinity" but of something which yhas existed since War gaming and then made mainstream with Dungeons and Dragons.

In GW2 I am the healer/thief/tank and Dpser all in one. Its a Zerg when there IS grouping.

Does this make it a bad game? No. But lets be honest here. You will never be known as a good "healer". "tank" whatever since everyone is essentially skilled to do everything themselves.

-This doesnt make a "bad" game. But this takes away from "depth" and having your character stand out in any way.

-I could go on and on but it matters little.

A lot of words, but I don't see anything with substance aside from the fact you confirmed my assumption about the trinity.  Alright then.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 4:52:10 PM#36
Originally posted by Terrorizor

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

Thats what you (and many) are missing.

Many of us "haters" (if you include me) love the game. We are  discussing faults we find in a game we are enjoying. 

Look, I want there to be choices. Different types of games. I want a Sandbox game to play, a Theme Park game to Play, a casual Game to Play, a Strategy game to play, a card game to play. I do not want GW2 to be "another WOW" clone . But we can find fault and discuss it- Reasons we think the game isnt as good as it could be- Things we think it lacks.

This does not mean we "hate" the game or want the game to be a "raid" game, etc, etc, etc..

  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

9/17/12 4:53:17 PM#37
Originally posted by Zeus.CM

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

- exploration - tons of secret jumping puzzles

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

- By the end of this content new expansions will come, each adding 1 year worth of content

1. How long do you think you can grind those same 8 dungeons? I personally would last a month in WoW. In GW2, I don't know because I've heard the dungeons can be a miserable experience.

2. Two things: One: Most of the 1000 you will do while leveling, and most you wont go back to. Two: How many of those 1000 are almost identical? I made it to 45 and I would say about 80% of the DEs I saw were very similar to others.

3. Can't comment on this. I don't know what it entails. I imagine it's dungeon grind, which is typical MMO, so that's fine.

4. Most of the exploring you also do while you level up. Once you're done, you're not going to go back. 

5 and 6 aren't my cup o' tea. People who are playing for this and enjoying it will have a good time in GW2

7. Are you really going to reroll to see all of the branches in the story? If you are, I am impressed at your ability to redo 97% of the game content to see 3%

8. 1 year? questionable, imo. If it's the same as above, then I say 1 Month

 

This is a post about longevity, not about how fun it is to level in GW2. Once you reach the end, and you will reach the end, most people will get bored and leave. Some will come back for the expansions

 

Edit: I'm sorry if I sounded rude in this post. Your post was respectful, and I wish to be the same

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/17/12 4:55:25 PM#38
Originally posted by Izik
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.

 

You only speak for yourself, one data point among millions.  

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:56:52 PM#39
Originally posted by MosesZD
Originally posted by Izik
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.

 

You only speak for yourself, one data point among millions.  

yea as of right now I'd say this game is more about PVE than PVP but really just depends how you play.. content wise it has plenty of both but still way way more things to do and see on the PVE side.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

9/17/12 4:58:57 PM#40
Originally posted by SaintPhilip
Originally posted by Terrorizor

All I can say is that if I get one tenth the amount of time in entertainment, as is devoted by haters trying to point out any small flaw that they can find with GW2, than it will deliver in spades.  

I don't need the game to provide 8760 hours of quality entertainment in a year, and I feel sorry for the people that think "hardcore player"  is a positive term.  

Thats what you (and many) are missing.

Many of us "haters" (if you include me) love the game. We are  discussing faults we find in a game we are enjoying. 

Look, I want there to be choices. Different types of games. I want a Sandbox game to play, a Theme Park game to Play, a casual Game to Play, a Strategy game to play, a card game to play. I do not want GW2 to be "another WOW" clone . But we can find fault and discuss it- Reasons we think the game isnt as good as it could be- Things we think it lacks.

This does not mean we "hate" the game or want the game to be a "raid" game, etc, etc, etc..

it was just an observation of haters in general, and not directed towards you or the OP.  Basically I just meant to say, if I can get as much time loving the game, as haters spend hating, than I will be very happy. 

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