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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Why GW2 Lacks Longevity

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260 posts found
  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2606

 
OP  9/17/12 3:56:08 PM#1

Purely my opinion of course, but after playing GW2 and enjoying it to a degree, I don't see the game having very much longevity.  Want to find out why?  Click below:

(warning:  pretty long)

http://www.youtube.com/watch?v=AfIVT8vO8Ds&list=UUDxQGrgLy5mfqbyqfu5gCMQ&index=0&feature=plcp

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1792

www.croatian-maniacs.com

9/17/12 4:06:52 PM#2

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

- exploration - tons of secret jumping puzzles

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

- By the end of this content new expansions will come, each adding 1 year worth of content

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 4:10:03 PM#3

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

  Tawn47

Advanced Member

Joined: 7/27/07
Posts: 515

9/17/12 4:11:33 PM#4

Only time will tell and to be honest if this game lacks longevity then most MMO's do..

Oh, wait a minute....

:D

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:12:32 PM#5
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  laserit

Advanced Member

Joined: 3/24/10
Posts: 1376

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

9/17/12 4:14:07 PM#6
Originally posted by SuperXero89

Purely my opinion of course, but after playing GW2 and enjoying it to a degree, I don't see the game having very much longevity.  Want to find out why?  Click below:

(warning:  pretty long)

http://www.youtube.com/watch?v=AfIVT8vO8Ds&list=UUDxQGrgLy5mfqbyqfu5gCMQ&index=0&feature=plcp

Watching a 45min game play video would bore me to tear's no matter what the game.

Care to elaborate?

Zenimax kicked my dog

  escarreta

Novice Member

Joined: 10/02/09
Posts: 109

9/17/12 4:15:56 PM#7

80 Things to Do At Level 80

  1. Complete your personal story
  2. Defeat Zhaitan
  3. Unlock all available skills for your profession / race
  4. Raise your crafting disciplines to skill level 400
  5. Earn enough gold to purchase a racial armor set
  6. Earn enough karma to purchase an exotic armor set
  7. Play through all dungeons in story mode
  8. Complete all dungeons in explorable mode
  9. Complete all 33 possible explorable mode dungeon paths
  10. Earn enough dungeon tokens to purchase a set of armor
  11. Collect a set of armor from each dungeon in the game
  12. Start a petition to make the Undead Orrian Chicken a new necro minion
  13. Earn enough karma to purchase a racial weapon
  14. Craft an exotic weapon for your character
  15. Craft an exotic armor set for your character
  16. Purchase a Dragon’s Deep weapon
  17. Earn all possible PvE titles
  18. Experiment with new builds for your profession
  19. Discover all possible recipes for your crafting disciplines
  20. Master all crafting disciplines
  21. Experiment with the Mystic Forge
  22. Create a Mystic weapon in the Mystic Forge
  23. Craft a legendary weapon in the Mystic Forge
  24. Explore all areas in the game
  25. Find and use a vial of black dye
  26. Find a vial of black dye and give it to a friend
  27. Create or purchase a full set of 20 slot bags
  28. Give Logan a wedgie
  29. Participate in the Norn Keg Brawl
  30. Unlock all Keg Brawl achievements
  31. Create a new character to experience a different profession / race
  32. Participate in structured PvP
  33. Raise your sPvP rank
  34. Achieve the rank of Ascendant in sPvP
  35. Complete your favorite sPvP cosmetic armor set
  36. Collect new cosmetic weapon skins for sPvP
  37. Unlock all possible cosmetic weapon and armor skins in sPvP
  38. Earn all sPvP titles
  39. Find and complete all 31 jumping puzzles
  40. Complete the current Monthly achievements
  41. Help your guild earn influence to unlock additional perks
  42. Outrun a centaur
  43. Charm all possible pets as a Ranger
  44. Create an all-ranger guild called Team Rocket, lose constantly in sPvP
  45. Collect all 101 types of cooking materials
  46. Fill every collection slot in the bank with at least one item
  47. Participate in World versus World
  48. Help your world win in WvW
  49. Defeat enough enemy players in WvW to complete the medal
  50. Complete the awesome Yakslapper achievement in WvW
  51. Complete all WvW achievements
  52. Build and use all siege weapon types in WvW
  53. Earn all possible WvW Titles
  54. Play the organ in Caledon forest, and party with the Quaggan
  55. Earn enough gold to purchase a Commander Tome
  56. Visit the monument to Killeen and pay your respects
  57. Defeat the Shatterer
  58. Defeat the Claw of Jormag
  59. Defeat Tequatl the Sunless
  60. Add new friends to your friend’s list
  61. Organize an in-game event for your guild
  62. Complete every map in the game
  63. Participate in meta events
  64. Discover and participate in new dynamic events
  65. Collect stacks of butter and butter prank your friends
  66. Learn the ins and outs of the Trading Post
  67. Get rich selling Globs of Ectoplasm
  68. Buy a Box o’ Fun and throw a party in Lion’s Arch
  69. Complete an armor set for your character’s Order
  70. Read all of the books in Divinity's Reach
  71. Read the story of how Ebonhawke was founded
  72. Complete all possible weapon achievements for your character
  73. Defeat the Champion of Grenth and purchase the exotic armor set
  74. Write about your level 80 experience, have it published on GW2Hub
  75. Purchase a set of armor from the guild armorsmith
  76. Purchase a set of weapons from the guild weaponsmith
  77. Complete all Slayer achievements
  78. Complete the Lifetime Survivor achievement
  79. Go skydiving in Arah after defeating Zhaitan
  80. Have fun!
  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

9/17/12 4:16:06 PM#8
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

My guess is because there is no gear grind to become and/or remain competitive. It is there for vanity (in the end it's just a game, even stats are for vanity), it's just not mandatory and it's not padded with weekly/daily timers either.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/17/12 4:17:05 PM#9
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2606

 
OP  9/17/12 4:17:07 PM#10
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

I think that if you go into GW2 with that mindset, you will be happy.  For those reasons, I am happy, and  I do not regret my purchase.

I do take offense when people behave as if their ability to see longevity in the game is a sign of mental superiority.  I never shyed away from the idea that GW2 will have players enjoying the game for years because the original GW1 had longterm hardcore players.  As a mainstream title though, GW1 lost a lot of steam after the release of Eye of the North, and I am only referring to GW2's ability to retain and grow its current playerbase. 

We can refer to the Diablo style item grind as skinner box gameplay or carrot dangling all we want, but the fact of the matter is, that style of gameplay has proven very successful over the years.  GW2's future success or lack thereof will be a referendum on the viability of that style of play.  If GW2 can retain a million active players and continue to grow substantially over the years, perhaps it's time that MMO designers reevalutated their approach to designing content.  I sit clearly on the camp that says that the "skinner box" gameplay as it's called, has a relevant place in the MMO industry and in games as a whole.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:22:10 PM#11
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

odd i guess we have a very differn't view on what an "rpg" is as I find it more of an rpg than most MMOs.. ::shrugs::

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 4:26:26 PM#12
Originally posted by SuperXero89
 

I think that if you go into GW2 with that mindset, you will be happy.  For those reasons, I am happy, and  I do not regret my purchase.

I do take offense when people behave as if their ability to see longevity in the game is a sign of mental superiority.  I never shyed away from the idea that GW2 will have players enjoying the game for years because the original GW1 had longterm hardcore players.  As a mainstream title though, GW1 lost a lot of steam after the release of Eye of the North, and I am only referring to GW2's ability to retain and grow its current playerbase. 

We can refer to the Diablo style item grind as skinner box gameplay or carrot dangling all we want, but the fact of the matter is, that style of gameplay has proven very successful over the years.  GW2's future success or lack thereof will be a referendum on the viability of that style of play.  If GW2 can retain a million active players and continue to grow substantially over the years, perhaps it's time that MMO designers reevalutated their approach to designing content.  I sit clearly on the camp that says that the "skinner box" gameplay as it's called, has a relevant place in the MMO industry and in games as a whole.

longevity really is all individual based.. i can't say one game will last longer for me or you or anyone.. it really depends on if you value what is there or not. For me I enjoy the content enough and want to actually strive to get legendary weapons, map completetion, best looking pvp gear, dungeon gear... others may not have this drive at all. I have no drive to do raids or do another gear power treadmill.. it's all personal preference and no one is right or wrong.. I will say I find GW2 offers more options of things to do than most other MMOs especially for a newly released game.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Izik

Advanced Member

Joined: 3/13/04
Posts: 109

9/17/12 4:29:36 PM#13
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.
  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/17/12 4:30:39 PM#14
Originally posted by Aerowyn
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

odd i guess we have a very differn't view on what an "rpg" is as I find it more of an rpg than most MMOs.. ::shrugs::

I agree with the other poster, there is very very very little rpg aspect to it. It is much more of a hack and slash title than an rpg.

 

There is nothing wrong with being a hack and slash title, Diablo has shown time and again there is a market for that type of game. It is simply different from an rpg.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2375

9/17/12 4:32:15 PM#15
Originally posted by Aerowyn
Originally posted by SaintPhilip
Originally posted by Aerowyn
Originally posted by SaintPhilip

I will watch the Video later if I have time- But honestly I do not need to...Pretty sure I know whats said.

I agree too- It does lack longevity. Its not a full fledged MMORPG (more like an ARPG with Massive Online components). Its very casual...

But, its fun. And it doesnt need Longevity like a subscription title,

GW2 has done some very creative marketing and essentially sold a F2P cash shop game for $50- $60. Then they will get a small Xpac out every year or so for another $40- $50. Most have at least purchased Bag space from the CS... They are making money hand over fist and do not NEED high player retention (just enough to keep the servers active) and each Xpac will bring an influx of former players back to the game for a short time.

This was a genius marketing Blitz. And the game is fun.

No. It doesnt have "staying power" and if it were based on a "sub" I would feel pretty ripped off and (obviously) not re sub...But they already sold me a box and some Bag Space and I play a few hours a week (and plan to play at a casual rate) and it makes a nice second Online game to play while taking a break from your main Game.

I am happy.

curious in your opinion as to how it's not a full fledged MMO? 

Its very much missing the "RPG" part IMHO.

A full fledged MMO it certainly is . But more of an "ARPG" (action role playing game) that has been simplified and is ultra casual. This is fine, but it truly lacks depth and is more "pick up and play" for a few hours here and there.

To put it simply- GW2 is more like Diablo (without the Loot) than like FF7 (without the loot). Bad comparison, I know, but I am trying to show a very stark difference in game styles- One being an ARPG.

odd i guess we have a very differn't view on what an "rpg" is as I find it more of an rpg than most MMOs.. ::shrugs::

Yeah, I hope he does try to explain how GW2 is not an MMO and what is the depth it lacks?!  What are the elements that require this mystical "staying power?"   My guess is he would say there is minimal grouping required and maybe complain about lack of trinity.  What say you SaintPhillip?  I'm interested in your opinion, as it is so different from mine own. 

  sirphobos

Hard Core Member

Joined: 6/10/11
Posts: 598

9/17/12 4:33:30 PM#16
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.
  laserit

Advanced Member

Joined: 3/24/10
Posts: 1376

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

9/17/12 4:34:45 PM#17
Originally posted by Izik
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.

There is enough content to keep your average player busy for quite a while. If there is a problem with longevity it is with the so called "hardcore player"

Zenimax kicked my dog

  User Deleted
9/17/12 4:37:27 PM#18
Originally posted by Izik
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.

How would you know what the average gamer wants? The fact that we are all posting on this forum, IMO, makes us anything BUT average.

  Izik

Advanced Member

Joined: 3/13/04
Posts: 109

9/17/12 4:40:37 PM#19
Originally posted by sirphobos
No MMO since WoW has managed to maintain or grow its player base after launch.  I doubt GW2 will be different.

Eve

http://www.tentonhammer.com/node/72392

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2375

9/17/12 4:41:13 PM#20
Originally posted by Enigmatus
Originally posted by Izik
The biggest problem is people think GW2 is a pve game, when it's mainly about the PVP. If you don't like the pvp, this game will not have much lasting value for the average gamer.

How would you know what the average gamer wants? The fact that we are all posting on this forum, IMO, makes us anything BUT average.

Pretty much.  I would say the people on this site are enthusiasts.  Like any enthusiast we want/demand the best of whatever we are enthusiastic about.

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