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Guild Wars 2

Guild Wars 2 

General Discussion  » Starting to understand the importance of combos

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45 posts found
  chryses

Advanced Member

Joined: 5/29/07
Posts: 1442

 
OP  9/16/12 6:34:15 PM#1

Been playing a lot of GW2 and so far I haven't bothered with combos.  I found this a little frustrating as I am the type of gamer that wants to know everything about a games mechanic because its normally there for a reason.  I also thought that combos needed two players, but that's wrong.

(correct me if I am wrong) but a real basic guide.

Skill (A) creates combo field.

Skill (B) when used with combo field, creates a combo finish.

As far as I can tell the type of damage or skill makes no difference. However the result will be. 

So with my lvl 35 Engineer I realised my flamethrower has a 'Combo Field' which creates a line of fire on the ground.  Swapping back to my rifle skills I knoticed two had combo finishers.  Basically, when I used these finishers with the field,

  • one made my bullets turn into fire
  • second gave me a personal fire shield that burnt anything it touched.

The results was pretty interesting.  Challening mobs became semi easy and I did notice a big change in DPS. 

I initially thought combos were a gimmick but I am realising that you could ignore and play without but for tough NPC's they could make or break you.  In PvP for a structured guild or smart group, they would make a huge difference if used correctly.

Overall, combat in GW2 could be quite simple if you want to play that way but I am starting to see how it could be very very complicated if you want to have a big advantage in PvE or PvP.

Anyone else have some good results with combos?

  Mithrandolir

Hard Core Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

9/16/12 6:37:04 PM#2

yep, I didn't start paying real attention to this stuff until I hit 45ish, at 51 I am addicted to the combos now. i love using them and taking part in them. It's changed my entire combat outlook for the better.

 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

9/16/12 6:39:37 PM#3
Originally posted by Mithrandolir

yep, I didn't start paying real attention to this stuff until I hit 45ish, at 51 I am addicted to the combos now. i love using them and taking part in them. It's changed my entire combat outlook for the better.

 

Flame turret skill and the magnetic pulse allows you to turn invisible for a decent amount of time. 

http://www.merriam-webster.com/dictionary/innovation

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5743

9/16/12 6:41:48 PM#4

My regular group is 2 guardians and 3 warriors - we are all 80s and haven't needed any combos period mostly due to limited options of only 2 classes.

i think the system is cool but it is not really needed - we are doing all content so far including explore mode dungeons without any planned combos, just coordinated buff rotation.

 

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1442

 
OP  9/16/12 6:44:18 PM#5

Interesting you say you started looking at them around 45ish. I am almost 40 and I have a feeling the gloves are off and now I am finding myself really working hard to top multiple NPC's.  So had to start looking into better ways to kill and then looked at combos.  Maybe combos were intended as a more advanced combat mechanic for mid - high level players. 

I noticed the Guardian has combo fields and finishers with the same weapon, that's handy.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/16/12 6:45:50 PM#6
Originally posted by chryses

Interesting you say you started looking at them around 45ish. I am almost 40 and I have a feeling the gloves are off and now I am finding myself really working hard to top multiple NPC's.  So had to start looking into better ways to kill and then looked at combos.  Maybe combos were intended as a more advanced combat mechanic for mid - high level players. 

I noticed the Guardian has combo fields and finishers with the same weapon, that's handy.

elementalist you can chain combos if you are fast it's pretty fun actually

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
9/16/12 6:46:10 PM#7

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

  Serignuad

Novice Member

Joined: 1/19/05
Posts: 86

9/16/12 6:48:28 PM#8
Originally posted by Psychow

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

 

You can pull off some pretty nifty combos with those too.. ;)

  Mithrandolir

Hard Core Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

9/16/12 6:52:42 PM#9
Originally posted by Psychow

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

Try not to shoot your condom through a fire field.

At least not before removing it.

IMO

 

 

 

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7313

9/16/12 7:14:33 PM#10

Logging in to take another look.

 

 

edit - Thought I may have missed something. Like some extrs finishers. I didn't...

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  User Deleted
9/16/12 7:23:11 PM#11
Originally posted by chryses

Been playing a lot of GW2 and so far I haven't bothered with combos.  I found this a little frustrating as I am the type of gamer that wants to know everything about a games mechanic because its normally there for a reason.  I also thought that combos needed two players, but that's wrong.

(correct me if I am wrong) but a real basic guide.

Skill (A) creates combo field.

Skill (B) when used with combo field, creates a combo finish.

As far as I can tell the type of damage or skill makes no difference. However the result will be. 

So with my lvl 35 Engineer I realised my flamethrower has a 'Combo Field' which creates a line of fire on the ground.  Swapping back to my rifle skills I knoticed two had combo finishers.  Basically, when I used these finishers with the field,

  • one made my bullets turn into fire
  • second gave me a personal fire shield that burnt anything it touched.

The results was pretty interesting.  Challening mobs became semi easy and I did notice a big change in DPS. 

I initially thought combos were a gimmick but I am realising that you could ignore and play without but for tough NPC's they could make or break you.  In PvP for a structured guild or smart group, they would make a huge difference if used correctly.

Overall, combat in GW2 could be quite simple if you want to play that way but I am starting to see how it could be very very complicated if you want to have a big advantage in PvE or PvP.

Anyone else have some good results with combos?

http://wiki.guildwars2.com/wiki/Combo

 

They're powerful and too few people know about them. I play a guardian and watching people run OUT of my symbols and consecrations in WvWvW makes me want to punch things.

 

Also, if you see a heavy armor wearing player wielding a staff hunkered down and appearing to channel something by all means, run as far away from him as you can. He's only channeling a stacking boon and then AOE healing everyone near him at the end of the channel. I mean, why would doing that in the middle of zerg be useful?

  xm522

Novice Member

Joined: 3/23/09
Posts: 116

9/16/12 7:28:42 PM#12
as a mesmer i have some nice combo options, been using them since level2 and can honeslty say i can solo any mob (even higher level +-6) because of just how badas combo fields are. can take out large groups of mobs if i plan my combos correctly.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/16/12 7:38:34 PM#13

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/16/12 7:44:05 PM#14
DMK:
You missed a nice trick. Have one of your warriors equip the bow, switch to it when full of adrenaline, drop the fire field from the bow, then get everyone else to do a spin attack.
  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

9/16/12 9:11:00 PM#15
Originally posted by DMKano

My regular group is 2 guardians and 3 warriors - we are all 80s and haven't needed any combos period mostly due to limited options of only 2 classes.

i think the system is cool but it is not really needed - we are doing all content so far including explore mode dungeons without any planned combos, just coordinated buff rotation.

 

When you use combos correctly you basically dont need buff rotations.

You can play without combos the same way you can play without using your utilities, just dont expect to be as good as people who do use them, they make taking bosses in general far easier in general.

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1442

 
OP  9/16/12 10:15:48 PM#16
Originally posted by cahenderson
Originally posted by chryses

Been playing a lot of GW2 and so far I haven't bothered with combos.  I found this a little frustrating as I am the type of gamer that wants to know everything about a games mechanic because its normally there for a reason.  I also thought that combos needed two players, but that's wrong.

(correct me if I am wrong) but a real basic guide.

Skill (A) creates combo field.

Skill (B) when used with combo field, creates a combo finish.

As far as I can tell the type of damage or skill makes no difference. However the result will be. 

So with my lvl 35 Engineer I realised my flamethrower has a 'Combo Field' which creates a line of fire on the ground.  Swapping back to my rifle skills I knoticed two had combo finishers.  Basically, when I used these finishers with the field,

  • one made my bullets turn into fire
  • second gave me a personal fire shield that burnt anything it touched.

The results was pretty interesting.  Challening mobs became semi easy and I did notice a big change in DPS. 

I initially thought combos were a gimmick but I am realising that you could ignore and play without but for tough NPC's they could make or break you.  In PvP for a structured guild or smart group, they would make a huge difference if used correctly.

Overall, combat in GW2 could be quite simple if you want to play that way but I am starting to see how it could be very very complicated if you want to have a big advantage in PvE or PvP.

Anyone else have some good results with combos?

http://wiki.guildwars2.com/wiki/Combo

 

They're powerful and too few people know about them. I play a guardian and watching people run OUT of my symbols and consecrations in WvWvW makes me want to punch things.

 

Also, if you see a heavy armor wearing player wielding a staff hunkered down and appearing to channel something by all means, run as far away from him as you can. He's only channeling a stacking boon and then AOE healing everyone near him at the end of the channel. I mean, why would doing that in the middle of zerg be useful?

This is too funny.  'Run! He is trying to heal us!' lol

I have to admit since looking into combos I have really tried to look out for other players and what they are doing.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/16/12 11:50:23 PM#17
Originally posted by Serignuad
Originally posted by Psychow

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

 

You can pull off some pretty nifty combos with those too.. ;)

You have to be careful not to use your finisher too early...

Are you team Azeroth, team Tyria, or team Jacob?

  truthhurts

Apprentice Member

Joined: 1/14/12
Posts: 75

9/16/12 11:54:56 PM#18
Originally posted by Psychow

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

These forums sometimes make me wish more people understood their importance

  truthhurts

Apprentice Member

Joined: 1/14/12
Posts: 75

9/17/12 12:01:17 AM#19
Originally posted by DMKano

My regular group is 2 guardians and 3 warriors - we are all 80s and haven't needed any combos period mostly due to limited options of only 2 classes.

i think the system is cool but it is not really needed - we are doing all content so far including explore mode dungeons without any planned combos, just coordinated buff rotation.

 

I think Guardians get a fire field (purging flames maybe?).  Put that down and have the warriors do the axe spin in it.

  User Deleted
9/17/12 12:05:57 AM#20
Originally posted by truthhurts
Originally posted by Psychow

I don't know why, but when I first read the thread title I tought it said: Starting to understand the importance of CONDOMS

 

LOl, I don't know why. Better get my eyes/mind checked...

These forums sometimes make me wish more people understood their importance

 

Haha, that was a pretty good one.

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