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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Every class to level 20...

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28 posts found

Novice Member

Joined: 4/06/11
Posts: 83

9/16/12 6:49:58 PM#21

I agree with some of your points,but i'd like to add some of my own also. Here we go:

1.) I have to say that while every class looks very interesting,i only liked playing ranger and thief. Got my ranger to lvl 80 and my thief to lvl 22.Although the shortbow ranger is terribly boring at pve.

2.) Loot.Never cared for it and just used every +condition item i was getting + whatever else stats it had.

3.) I liked downscaling a lot, cause i played with some friends that where lower level than me and it was more fun for all of us this way, instead of just oneshotting lower level  mobs.

4.) Agreed that WvWvW isn't that interesting. It was a bit of fun in the beggining, but in the end you just become a part of the zerg autoattacking or ramming enemy doors for hours. Plus you have no chance against the higher populated servers that have a lot of people online at nights.

5.) The only reason i would keep playing this game atm was the stractured pvp. I had a lot of fun playing in tournaments with some friends. Here comes the main reason that got me to quit GW 2 for the moment : 

6.) TARGETTING. It sucks so bad for an "esport game", you just keep losing your target every 2-3 seconds just because you are trying to move. And tab targeting felt almost as bad as SW:TOR to me. The only way you can keep up with your target is to use the targeting thingy with Ctrl+t and "t" to click him. Can't tell how many times you have to switch your target in competitive tournament spvp, it just becomes unplayable and frustrating.

7.) I want to add that i never cared for this game's pve, although i completed almost 70% of the map and did all dungeons on story mode.And i have to say that the dungeons felt kinda hard without a well coordinated group and the open world events on the other hand, were a walk in the park.


Advanced Member

Joined: 4/22/10
Posts: 47

9/17/12 7:20:47 PM#22
Originally posted by tkoreaper
Originally posted by bcbully
Originally posted by tkoreaper

I'm sorry there aren't 30 different stats to choose from on gear... I would however like to know what you classify as "meaningful" and not "boring" as quite a lot of the gear looks better than most games. You forget that this game has no desifnated role system (AKA the Trinity) so you're not going to see a large assortment of stats.

Just a couple of things I'd like to point out...

what are these "30 different  stats to choose from?"

I said there "aren't" 30 stats to choose from. I was referring to WoW and all those stats that epople have to juggle around... it's enough to give people a headache.

??? wow has got so many stats that it gives people a headache ? I don't know what are you smoking, wow right now has got one of the dumbest stat systems out there. There were many stats back in wotlk. Now on cata (or rather pandaland) it isn't even possible to customize your character. Every piece of gear is assigned to certain role, for example paladin healer stuff, cloth dps stuff, leather dps stuff. You don't even have to check for different stats because there are no different stats. If you are rogue you just look for leather with agi, choose one with bigger numbers and here we go.

The best stat system was back in diablo 2. It was actually complex (however not complicated), you had many stats to choose from and that allowed you to customize your character really well. Saying that wow stat system is complicated is just embarassing.


Novice Member

Joined: 6/15/12
Posts: 133

9/17/12 7:33:14 PM#23

Every class to level 20. I am sure you got more hours out of it than your average 50 dollar console game. Not like you have to pay for subscription. Sounds like you are bored with it after all the class testing. Most game you will get bored with after about 40 hours of play anyway. I have had GW2 since headstart, and I'm only level 10, don't play games that much. But I can imagine if I took every class to level 20 I'd be pretty bored with it as well. Good review though and I do agree with mostly everything you said.


Hard Core Member

Joined: 1/07/12
Posts: 505

9/17/12 7:35:49 PM#24
Originally posted by StanlyStanko
Originally posted by Raserei

Back to being gameless =-(

They aren't making games like they used to, man. They don't make deep virtual worlds that you live in, they make simple theme parks that you visit. :-(

 Try Vanguard.I resubbed 1 week before F2P and am still only level 41 Ranger,27 Artificer,9 diplomat.I t has depth to it and a vast world to explore.No instancing.It really feels epic and dangerous :)


Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/17/12 7:53:33 PM#25
Originally posted by Raserei

I got every class to level 20... Deleted 3 of them just to try the others and sadly I really can't get into any of them. The game system is sweet, I love how it's sort of like a sandbox and you can do whatever you want, but there are a few things that are major gamebreakers for me.


1.) Classes.... Like I said, I can't get into any of them... 5 skills and 5 utilities are not that fun to me.

 This is your personal opinion. I, for one, LOVE the Mesmer. Most entertaining class in the game and the class with the highest skill cap, if you ask me.

2.) Loot.... Very bland loot.... I kind of choose a stat and go with it... Or mix and match... I searched for level 80 gear, loot has more stats but still more of the same. The loot is very boring and not meaningful.

What most people don't notice is that most loot is pretty much junk compared to what you get from dungeons or from crafting or the mystic forge - cultural armor - other avenues of gaining gear. So I don't fret over drops as most of it just gets vendored. Though sometimes with cloth and leather I will salvage it.


3.) Level scaling.... You decrease in level in areas... It makes me take more damage and if I want to AoE 5 monsters in a lower area, I can't because it decreases my level. And when you need a TON of crafting material to level, it's frustrating.

 This is one of GW2's best features, imo. It keeps content relevant for you no matter what level you are, and if you need to farm mats then just go farm them. This system stops people from plowing to 80 and just 1 shotting whole hordes of mobs to collect the loot. Although in most traditional systems you probably wouldn't even get loot from the lvl 15 mobs at lvl 80. So I would just be happy to still get their loot and mats. You don't take 'more' damage you just take damage appropriate for the level range. Instead of it being 799 damage its 79 damage.

4.) WvW wasn't interesting at all... You get spammed by 15 players and there is nothing you can do. And when there is an actual objective, we literally auto-attack a door for 15 minutes+...

 This is a matter of perspective. If you just hopped in solo and had no clue what was going on, then yes it probably felt like this. But if you communicated with others, or got into a ad-hoc group or roamed with friends then the experience of WvW can be far more rewarding. Honestly, Even if you're being focused by a bunch of people spamming AOE's on your can still survive for quite some time with your self heal and what ever mobility spells your class has. Especially if you're in a big crowd. you simply have to slip into the crowd. If you're still dying a lot even after getting yourself out of danger and healing up, then you're either doing something wrong(yeah i said it), or are missing something. Also do you dodge? For some reason I've met several people playing that don't dodge, but complain about dieing a lot. This is in no way meant to insult you, I'm just saying that you could be missing something critical. What class did you play?

5.) Battlegrounds, never liked WoW BG's and this is the same thing.

What battlegrounds? I didn't see any battlegrounds...I saw the sPvP arena, but no battlegrounds.



Overall, GW2 has a great system in place, the auction house from your inventory was a huge plus for me.... But there are too many turn offs for me to actually stay with it. The plus side is that it's free and I can't come back when it's updated a bit. Maybe it will change....


Back to being gameless =-(    (Pre-ordered borderlands 2, but thats not an MMO.... SEEKING A GOOD MMORPG!)

So far you've listed 5 downs to the game as opposed to its inumerable ups. GW2 is a very good title and , my opinion, is the best MMORPG in the past 10 years since VANILLA WoW. I'd like you to set GW2 next to MMO's that have released recently and make a comparison for yourself. See which one feels like it's worth your time and $60. Not to mention $15 extra a month for subs with most of the others (Tera, SW:TOR - for the time being-, Rift). Look at which is the most complete at launch, which has the most content at launch, and which has teh best value and make a educated decision. All of those points are completely subjective and are your own opinion, but it will help put things into perspective.



MMO Business Correspondent

Joined: 2/16/09
Posts: 1128

9/17/12 8:39:12 PM#26

Personally I'm loving Guild Wars 2, but I agree with almost all of the points you made (only one I disagree with is the 5-skill bit, as I understand where they're coming from making skills less in quantity but more useful and diverse)

Luckily, you can always engage in MMO tourism (assuming you don't have a bandwidth cap or slow connection). With all the free to play games on the market, I suggest just setting up some accounts and start downloading.


Spotlight Poster

Joined: 11/11/06
Posts: 559

9/18/12 4:37:30 AM#27

If you have played every single class to 20 you should probably be aware that quite a few of those classes have a feature called weapon swapping. This gives you alot more then just 5 skills. On top of that, each weapon gives you different skills, even if that class does not have weapon swapping. Neglecting to use it is like using half of a class's potential. You're probably not aware of combos? Eg. rangers can put down a fire trap and anyone who can fire projectiles can fire it through and have them fiery. Players can also leap in and get a fire shield. This is just one of many possibilities.  I think you simply rushed to 20 and didn't even bother to understand the combat at all. 

Levelling scaling is one of the game's strengths. Take that away and content is pointlessly boring. If you need crafting items you can check the Trading Post. The single ecnonomy means competition is high and prices are resonable. I have never had any problems getting materials. Use the discovery anel to find new recipes, which ensures a really big exp boost so you use less materials levelling up. 

You are right about loot being lacklustre, they need to fix it. Rewards are a bit messed up in alot of areas right now. Your other two points are subjective. I've personally had more fun PvPing in this game then I ever had in any other MMO I've played. 



Apprentice Member

Joined: 12/03/11
Posts: 1109

9/18/12 4:43:55 AM#28
Originally posted by StanlyStanko
Originally posted by Raserei

Back to being gameless =-(

They aren't making games like they used to, man. They don't make deep virtual worlds that you live in, they make simple theme parks that you visit. :-(

That not true,i've been living in Telon for the last 5 years and even logging into the game today brings all kind of adventures and mysterys.After 5 years of playing i still haven't been everywhere in the vast world,19 races,15 classes and endless world to explore,housing,sailing,diplomacy and crafting and so many vast open world dungeons you are truly lost.

Nope, deep virtual world that you can live in is alive in Vanguard.

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