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The Secret World

The Secret World 

General Discussion  » [mod edit - Why don't you like TSW?]

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88 posts found
  futnatus

Novice Member

Joined: 2/04/09
Posts: 194

9/15/12 3:09:13 PM#21

Rather than why don't you like, I guess Why aren't you playing, is more appropriate.

 

My reason is that my laptop can't run it, or many major games.  Plus I play with friends, none of them have shown an interest, so TSW really fell to the back of my mind.  I dont have a reason for/against it.

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3484

9/15/12 3:11:25 PM#22

The setting and artstyle seems cool to me. The skillsystem too. But I don't think I will ever pay a sub for a game anymore. With the exception of a MMO that offers more sandboxy features in a SWG kind of style.  But it would have to be incredibly good in my eyes to warrant this payment model. I don't see this happening anytime soon though.

Atm I'm also enjoying a different MMO and even when I'm done with that, it is more likely that I will go back at playing Minecraft then any other MMO currently on the market.

Still, I would like to see The Secret World to succeed (but preferably with different payment model), if only because it offers something else then the typical high fantasy. Just so dev companies see that it is possible.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2771

9/15/12 3:12:58 PM#23

1) sub alone turns me off.  Store just compounds it

2) Funcom = no thanks

3) Even without a sub or store I wouldn't pay more than $30 for it

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

 
OP  9/15/12 3:15:36 PM#24
Originally posted by paroxysm
Originally posted by Terrorizor

 but your opinion isn't going to tell US why people aren't buying the game. (unless you know a large number of people that refuse to buy it and are speaking for them)

Who is the "us" in that sentence?

The people that are reading it and looking at the results of the poll.  I would say everybody, but not everybody is reading this thread. 

Do I need to elaborate on that?

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2648

9/15/12 3:16:24 PM#25

I like TSW, much more than most MMOs in the last 7-8 years, it does need more content though.  The content they do have is very nicely done, with good stories imo.

 

Haven't played it in a little bit, but keeping the sub on it, due to appriciation of the quality, of what they do have.  They just suffer from the downfall of themeparks, without some coin/token daily grind that is tedious and not real content imo.

  kevjards

Apprentice Member

Joined: 9/27/10
Posts: 1445

9/15/12 3:17:49 PM#26
seen a post or two relating to sub price.now in all honesty at first glance the sub fee is high,then i got to thinking about how much people spend in one night going for a drink..in uk it would be at least 5x the sub fee..so then people dont mind buying drink that they piss down a toilet and get a hangover the next day but complain about £3 extra sub fee that will last a month..each to their own i suppose,but i still dont get it.
  User Deleted
9/15/12 3:17:50 PM#27

I have to admit that after the Beta, and the subsequent re-invite, I felt a bit like Cassandra when I predicted that the game would not flourish but at the moment this does indeed seem to be the case.

I'm confident that TSW could be view by people as a competent MMO - it is just a game that failed to impress me as being either coherent or enjoyable. The game appeared even less enjoyable playing through the same intitial content a second time.

However the key issue is probably that there is no real reason for MMO players to transfer to TSW en masse.

Unless word of mouth really starts to set TSW on fire as "must play" game it probably won't pick up either.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

 
OP  9/15/12 3:19:20 PM#28
Originally posted by Zinzan
Such a negative poll, I don't understand the hatred some people have for this game.

You'll have to forgive me, but I do not know how to poll for what people consider problems without listing problems.

  Beiloch

Novice Member

Joined: 2/01/12
Posts: 74

9/15/12 3:25:35 PM#29

I didn't like the combat.

I've been playing with "hotbar combat" in MMO's for over a decade and I'm just done with new games that have that system. If a MMO doesn't have basic attacks tied to mouse clicks by default instead of being used to click and right click on the UI and world it usually ends up having 2 strikes against for me. Yes I'm sure I could rebind keys to do that or even make it so i can use a controller, but surely you can see how that just isn't the same as having combat designed to be played that way.

I'm not making a concious decision to hate it or refuse to play a game that has it, I just don't like it anymore and no other features can compensate for it. I'm sure its partly due to playing MMO's that DO have more action oriented combat. Unfortunately those same games have no real living world to speak of mostly, if not solely, utilizing DF's and instances.

Where's the vanilla SWG with TERA combat?

Where's the Vindictus with SWTOR story telling?

Where's the DCUO with GW2 DE's?

Sorry if this is a bit 'ranty'

  gigat

Advanced Member

Joined: 6/24/10
Posts: 605

9/15/12 3:37:43 PM#30

I didn't vote in the poll, because I purchased the game, and enjoyed most of the content up until Savage Coast.  If the option was available in the poll, I would have voted "I don't play the game because it has technical issues."

I was trying to do some missions in Savage Coast, and had 3 missions in a row that were bugged.  When I realized the first one was bugged, I said "That's ok, I'll just move on to another one."  So I tried another one, which was also bugged... so I moved on to the next one, which was also bugged.

At this point, I didn't really feel inclined to try another mission.  I submitted bug reports per the suggestions of other players.  They implied that a GM would assist me with the completion of the bugged missions.  I never heard from a GM or any Funcom support regarding the bugged missions, so I never completed the missions, and never logged back in.

The fact that you can only have so many missions active at once, made this experience substantially worse.

 

TSW is great and it has a lot of cool ideas, but it needs work.  I realize that all video games, especially MMOs, have bugs.  And I am generally a very forgiving person in regards to technical issues in software (having developed software myself for many years).  But those 3 bugged missions in a row just really ruined it for me.

  tawess

Elite Member

Joined: 3/24/05
Posts: 1991

9/15/12 3:47:07 PM#31

crap animations and the fact that i can not afford another subscription game at this point.

 

apart form that it si a nice game.

Tomas Soapbox

This have been a good conversation

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/15/12 3:54:15 PM#32

Where's the option for "I feel its a cheap scam"?

Its a singleplayer game with optional coop. Its main developer only ever made singleplayer games.

Yet they charge a monthly fee and call it an MMO.

 

No. If they had marketed it honestly I may have tried it. But it is NOT an MMO. Its like SWTOR, worst of both worlds.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

9/15/12 3:57:47 PM#33

Sub and cash shop..

And as a Roleplayer, seeing most of my content in the cash shop, while I pay just as much as the rest of the players in subscription? *******************!!!!!!!!!!!

The last of the Trackers

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/15/12 4:07:15 PM#34
Originally posted by TobiasGrey

Where's the option for "I feel its a cheap scam"?

Its a singleplayer game with optional coop. Its main developer only ever made singleplayer games.

Yet they charge a monthly fee and call it an MMO.

 

No. If they had marketed it honestly I may have tried it. But it is NOT an MMO. Its like SWTOR, worst of both worlds.

How is it a single player? Played like a standart themepark mmorpg from my beta experience.

And on topic, that's the main reason i don't like it. I don't hate TP's at all, but TSW's IP and story are amazing and full of great potential for future additions.

Unfortunatly, they decided to use the traditional structure to make it. Tons of quests until max QL (level), isntanced dungeons, "instanced" (Fusang isn't instanced, i know), pointless PVP, crafting being a side activity and endgame focused on same things we've seen before.

This lore and world deserved to be something different from the standart mmorpg, IMHO. NO offense to the fans who like the game, but this is the main reason i'm not happy. Not saying it needs to be a normal sandbox or anything, but a different formula would be much better.

It's a good mmo with it's fair share of flaws, it's not horrible, but it's just not what i wished it was.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/15/12 4:11:53 PM#35
Originally posted by MMOwanderer
Originally posted by TobiasGrey

Where's the option for "I feel its a cheap scam"?

Its a singleplayer game with optional coop. Its main developer only ever made singleplayer games.

Yet they charge a monthly fee and call it an MMO.

 

No. If they had marketed it honestly I may have tried it. But it is NOT an MMO. Its like SWTOR, worst of both worlds.

How is it a single player? Played like a standart themepark mmorpg from my beta experience.

And themeparks have been getting more and more singleplayer oriented each year. How is it singleplayer? Well you have the small instanced zones and the linear progression and no mechanics to encourage socializing or community. Its essentially playing a scripted singleplayer game that you pull in people for small scale coop now and then.

Nothing you do has any impact on the world because its all instanced, so there's no real point to the quests. If I wanted a scripted horror game I'd play a singleplayer game.

  User Deleted
9/15/12 4:14:07 PM#36
Originally posted by Terrorizor
Originally posted by paroxysm
Originally posted by Terrorizor

 but your opinion isn't going to tell US why people aren't buying the game. (unless you know a large number of people that refuse to buy it and are speaking for them)

Who is the "us" in that sentence?

The people that are reading it and looking at the results of the poll.  I would say everybody, but not everybody is reading this thread. 

Do I need to elaborate on that?

It was the way you said it.  It made me wonder if there was someone other than yourself behind the question.  It was a question of who you were representing in asking such a question.

You answered it sufficiently.

  quasar941

Novice Member

Joined: 9/30/04
Posts: 160

9/15/12 4:45:39 PM#37

When you first try a new game, everything is new and exciting because you're still trying to figure everything out. After playing for a while, you finally start to "get it" and you settle into the process of enjoying the game.

 

Sometimes after playing for a while you discover that the game just isn't as much fun as you thought it was going to be. It took me 5 years to reach that point with WoW, four months with Vanguard, two to three weeks with AoC, a month with Rift, and two hours with TSW. I played through 3 beta weekends and one free play weekend and I still hadn't found the first thing about the game that made me want to run out and buy it. The last free weekend I didn't even bother because I knew I would be wasting my time on a game that I genuinely didn't like.

 

There's no single thing that sticks out as the feature that I liked the least, but there are a bunch of little ones. I didn't like the animations. I didn't like the combat. I didn't like the character customization options. I didn't like how difficult it was to move around without fighting your way through swarms of 3+ mobs. I hated the insanely wide aggro ranges. Some of the investigation quests were fun but none of them could hold a candle to the type of puzzle solving I am used to from single player RPGs. I didn't like the "class-less system", I would much rather play specialized characters than one that tries to be everything. I didn't like the ridiculously over-the-top, non-interactive voice overs, I found them highly annoying and completely immersion-breaking because the dialog was not natural or believable as something that ordinary people placed in an extraordinary situation would say. I didn't like the quest restrictions because they had me running over the same areas again and again fighting through the same packs of mobs that I had already killed a dozen times.

 

In general, I found it tedious, linear and not very interesting (or fun), which is really sad when you consider that I still play and enjoy FC's older game, Anarchy Online, which is 12 years old with 20 people left playing.

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/15/12 4:46:00 PM#38
Originally posted by TobiasGrey
Originally posted by MMOwanderer
Originally posted by TobiasGrey

And themeparks have been getting more and more singleplayer oriented each year. How is it singleplayer? Well you have the small instanced zones and the linear progression and no mechanics to encourage socializing or community. Its essentially playing a scripted singleplayer game that you pull in people for small scale coop now and then.

Nothing you do has any impact on the world because its all instanced, so there's no real point to the quests. If I wanted a scripted horror game I'd play a singleplayer game.

Fair enough. I was just pointing out that it didn't feel any more single player to me compared to standart themeparks. I went to the "mini" quest hub, got my mission and went on my way like other players around me. The only difference is that i got a cutscene instead of a boring quest text.

But i do agree with you on your points. Like i said, i really wish this awesome IP wasn't used for another TP.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

9/15/12 4:49:02 PM#39

I didn't vote, because there was no poll option that said "Because regardless of technical aspects, the game looked and played "ugly"

Besides, I'm done with sub games unless something really blows me away.

  saxifr

Apprentice Member

Joined: 2/02/05
Posts: 389

9/15/12 4:50:56 PM#40

1. Funcom is a greedy unethcial company

2. They've had years to perfect their model and products and the best they can produce is trash like TSW

3. They are utterly constitutionally incapable of keeping a promise or doing what they say they are going to do

When this company goes bankrupt and goes out of business, and some of its prinicpals are in jail for insider training or find another line of work, it will only be a good thing for the MMO genre

 

RELAX!@!! BREATHE!!!

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