Originally posted by Blindchance
Crafting: refine all materials, proceed with all possible discoveries. Craft a set of armour, weapons, jewelry for your character and you are at the next stage of crafting. I'm approaching GW2 differently then any other MMO I played. I'm actually leveling 5 different characters at the same time. All with different crafting skills and all different classes and various race to make it as enjoyable as possible. On the top of that it allows me to avoid unfinished and buggy content on higher levels.
I hear quite often from collegues who are leveling only one character that the content at high levels is buggy and they often can't finish a mission, an event etc. That's why ArenaNet left ability to switch between servers for free. Despite that some of the people I know were getting really frustrated unable to find a working instance of the same quest. GW2 is far from being perfect or polished at higher levels ( in fact I had few bugged, stack events at lower levels too ), but it is still the biggest fun I had in MMO for years.
How odd, that sounds exactly like my experience in SWTOR, except SWTOR also has this amazing 8 part interwoven storyline that no one seems to appreciate as an incentive to level multiple characters together. And I don't know and don't care if I get to the end game before it levels beyond me, so long as the storyline recedes faster. Likely, sadly, the game will die first, because I'm one of a handful of people who figured out how Bioware meant the game to be played, rather than how EA insisted on them re-engineering and marketing it...
Wish you luck! Sometimes I feel like it's these "introvert" odd duck playstyles that are hidden easter egg gems in the game design. (Well, except that in the case of SWTOR, I think it was the original visionary game design, and EA nuked it till it glowed and then buried it in a salt cave and flooded it...).