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9/15/12 11:21:07 AM#21
Originally posted by Master10K
Thanks for the tips. I've found lemons, but not cherries or peaches. I'll keep an eye out for them. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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9/15/12 11:34:44 AM#22
Originally posted by Vhaln The cherries are in a cave to the south of Harathi Hinterlands. Heart involves killing crabs. Once you get those and can make something with them (e.g. Chocolate Cherries), then you should be able to easily level your cooking to 225. But till then, just make stuff like chocolate chip cookies. |
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9/15/12 12:02:02 PM#23
I'm still loving the game, but I would like to see some roadmap as to what is coming. Especially pertaining to other game mechanics such as Housing and the other mini games supposedly in the wings. Just want to know that while I'm busy leveling alts that more is coming. Endgame is ok. It's better than most other games I've played and yet, I still am looking for some type of "progression" and right now we don't really have that at endgame. YOu could literally stop doing anything at 80 on a character and you wouldn't be missing much. No, I don't want to go back to gear treadmills or raids I can never get into due to time or other reasons. However, and this is why I mentioned Housing above, I would like some type of carrot to chase or progression to unlock. For me I'm an explorer, and I'm at 98% world map completion. Once I'm finished what else is there for me as an explorer to do? This is why I hope they give us a roadmap stating new zones or housing or other things, just to flesh out what already is an awesome game. It's time to take it to the next level though and build from here. Much like Trion is doing with Rift, I want to see these updates on a very consistent basis and some transparency from the dev team at least hinting at what is coming down the road. |
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9/15/12 12:03:13 PM#24
Originally posted by evolpc And that's exactly what he did. His journalistic obligation is fulfilled for the time being, and I suspect a mention of the queue times will also be included in his full review of WvW when he gets to it. If that review section is published without mention of the queues, then and only then will your present gripe be justified. At present, it just looks like you've become so jaded by fanboys that you're actually trying to compensate in the opposite direction, which, of course, is equally as dishonest as blind fanboyism. |
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9/15/12 12:03:36 PM#25
Because you will make lots of repeat stuff while you advance your tradeskills.
Simply not true :) |
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9/15/12 12:57:43 PM#26
I love WvW but then i've seen the storm coming in the beta weekend events and was smart enough not to pick one of the more popular WvW servers. I only have 10 minute queues at most. Is it perhaps an option for the reviewers to transfer temporarily to another server to take one or two days testing the WvW? You can always transfer back after.
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9/15/12 1:32:50 PM#27
Originally posted by Shana77 Same, I feel bad for those on overpopulated or PvP focused servers. It hasnt taken me longer than 20 minutes to get into any of the zones, including the eternal battlegrounds. |
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9/15/12 3:15:40 PM#28
I don't feel sorry for you jaded players on the 'PvP servers' . I'm on the Norhtern Shiverpeaks server right now, and the queues are almot non-existant. If you guys really wanted to do something about the queue times, you would spread out onto more servers instead of just complaining.
Ditch the elitist attitude about PvP servers and just find a lower population server; everyone benefits, you get into WvWvW faster and the servers become more balanced at the same time. |
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9/15/12 3:16:09 PM#29
Speaking of the UI, I like GW2, but I find the locked skill bar based on preset weapon skills rather annoying.
I miss the flexibility of the skill bar system of GW1. It seems like, for each weapon I try (in GW2), there are a couple of skills I like, another skill I like but wish I could move to a different position on the skill bar, and at least one (sometimes two) skills I'd happily ditch altogether. I particularly dislike skills that launch my character forward, backward, and sideways.
If we are going to have such skills, can we not at least put them where we want them? |
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9/15/12 3:37:05 PM#30
Originally posted by Homitu After some introspection I have to agree with you. I am in a strange no man's land here. I have been so put off by the fanboys of this game that I am starting to jump all over the first signs of it everywhere I look. In the meantime I love the game myself. It's so confusing and complicated. Generally I have nothing bad to say about the game other than some minor annoyances but I am so tired of seeing fanboys bash people who are just trying to express legitimate concerns that it has caused me to despise the game on some level. This is a very interesting case study within the mmo space and one that I have never personally witnessed myself. Have any of you ever experienced this? One thing is for certain... the fanboys are doing this game more harm than good. And I owe Bill an apology. I should have given him the benefit of the doubt. I'm sure the review will be thorough. In the meantime I'll be in game having a blast! |
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9/15/12 3:43:36 PM#31
that's crazy jade quarry has such long Wvw queues. On Tranished Coast the longest I have ever seen is 15-20 minutes, maybe, but usually it's more like 5-10 minutes.
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9/15/12 4:27:21 PM#32
Why don't you just move servers, actually to review you should play on a good, bad, and med server
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9/15/12 5:21:06 PM#33
Love the review Bill. You are why I still frolick on these forums. You have a great way of not being biased to the extreme and I enjoy your thoughts. Thanks as always.
Hero Evermore |
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9/15/12 5:47:27 PM#34
The game is still fun. My 2 main complaints are the broken events that seems to be more common in high zones and that the dungeons needs some more work. The dungeon bosses needs to be improved, some moves little and like to spamm a few attacks while others are tough as nails and more unreliable. Take AC, the lovers are fine and tough, the archer is OK I guess but the rest felt uninspired. ANET can better than this. And I didnt say easy or anything but I just think the fights could be more fun. As for the auction house there really should be a function so you can search for items you can use. Otherwise are fixes going fine, they do something almost every day. And Bill, in our server can you often just jump in and play direct, rolling on one of the fullest servers just is a bad idea if you want to be able to play WvWvW. Go to a medium server and you should be able to finnish the review. :) |
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9/15/12 6:14:11 PM#35
Game is fun, my complaints right now have to deal mostly with shadowstepping and warrior lunges, I have no control over how far the shadow step or lunge travels, yet half of the time I lunge or shadowstep past my target, its very annoying. Also thieves that dual wield daggers, gain the ability to leap over thier target, well half of the time I leap over and right out of range, its broken, I am also not a fan of spells going off even when target is out of range, I know there are good things about it like forcing the player to judge, but as a melee player, there are a lot of times I have found that I look like I am in range to hit and apparently the game does not think so, I can live with these blemishes in pve, but this game is mostly about pvp and in pvp this is not acceptable.
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9/15/12 8:01:45 PM#36
Bill just transfer to another server noob ;) and finish your wvw impressions
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9/16/12 12:39:11 AM#37
Overall the game is great but there are several things I don't like:
1) When I go back to a previous area, there is not enough incentive for me to explore. It drops me down to the level of the enemies, makes it really hard to kill enemies I should have a cakewalk killing and on top of it all, doesn't net me XP that is worthwhile at my current lvl which means that its only worth going back to previous unexplored areas (say if you're 70 to go back to 45) only when you reached the cap and by that point going for 100% completion should be the main priority anyways and anything else would be secondary.
I think there should be an option to turn off the "lower lvl in lower areas" so that I could have fun obliterating all the enemies since the XP it gives me right now is negligible and not worth the trouble.
2) The dynamic events... are repetitive and do not really have an effect on the world. Same thing happening till the end of time until AN decides to replace them with different ones.
Other than that, not much to complain about |
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9/16/12 6:41:30 AM#38
Originally posted by dimasok 1) Really? I took my level 19 Thief back to a level 1-15 zone (mostly hanging in a level 9ish area) to farm crafting mats. I got a level every 30-60 minutes or so. XP didn't seemt hat negligible.
2) Repetitive, yes. No effect on the world...not permanent, but yes they do. Events can mean a village full of NPCs and vendors is there or not. It could mean a bridge is there to cut travel times across a large part of land and grant access to other events is there or not. And most importantly, events can spawn different events as you succeed or fail. I think peopole had it in their head (Not saying you, just saying some people that I've seen posting here) that DEs would be permanent. That if centaurs burned down this village, it's gone forever. You kill the bandits and they never, ever come back. That's horrible from an MMO design standpoint. All you need is a few events and a zone would become a barren wasteland. I can understand the want for persistance in an online world, but to some extent it just kills the ability for large masses of people to play the same game at different times and enjoy it.
On to Bill's review...
I'd mostly agree with this week's. WvW queue times are annoying; and not being able to sort armor by type (cloth, leather, etc) just seems silly. |
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9/16/12 6:54:46 AM#39
- Crafting is amazingly easy to level with discoveries. So far I've taken Huntsman to 229 and Artificing to 130 and other than item refinements I have never had to mass craft any item.
I often find it cheaper to buy the sub-components premade, than it is to buy the raw materials, for example Green Wood Logs, 21CP each, yet the Green Wood Planks were 6cp. |
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9/16/12 7:03:50 AM#40
Yeah, once I learned that major xp comes from discoveries in crafting, I only sometimes had problems with the amount of trophies I need for mastery items. But I tend to fully complete areas I play in, so usually I have enough by the time I go back to craft. Together with the xp from crafting, you can be lvl80 way before you hit a lvl80 area. |
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