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9/14/12 12:26:13 PM#61
Originally posted by Soandsoso That's the major mischaracterization I see regarding "grind" and GW2 fan opinions of it. We don't say there's no grind. We say there's no mandatory grind. In WoW, for example (and my only relevant comparison), you raid to "progress", period. If you want to keep up you need to. In GW2 there's nothing required for you to do to stay "competitive" at max level. |
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9/14/12 12:28:53 PM#62
Originally posted by Yamota Yeah, cause there is NEVER any grinding in Sandbox MMOs.... MMO History: |
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9/14/12 12:31:27 PM#63
Originally posted by IfrianMMOahahahah nice :) |
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9/14/12 12:33:19 PM#64
Originally posted by IfrianMMO Both good games imho. Right now I'm just playing the B2P one though. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/14/12 12:34:37 PM#65
Originally posted by IfrianMMO Damn you beat me to it. I was jsut getting ready to post this here.
Sad that the haters and detracters will still find fault no matter how much proof is shown them though. Simply put, GW2 has tons of content and the legendary farming will take someone who doesnt powerlevel like me plenty of time to even begin let alone finish. |
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9/14/12 12:37:18 PM#66
Originally posted by Zylaxx you dont even understant the spirit of the OP |
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9/14/12 12:39:52 PM#67
Originally posted by papardelios Is it because he's posting it wrong?
Pretty sure I'm pushing the limits at this point I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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9/14/12 12:42:58 PM#68
Originally posted by Volkon There is nothing to be competitive about in raiding unless you choose to make it feel competitive. I raided in WoW for years and couldn't care less if another guild killed a boss before us. We still had our instanced version. Never understood this make belief competition I hear bantered around so much. The only time I felt any type of competition in raiding was when I played EQ and all the raids were open world and the bosses were on a timer. And if you wanted to get the loot you had to rally the guild, get to the boss and kill it first. If you wiped tough luck, the next guild is there and waiting for their crack. If it was a NA guild and EU guild, then all types of buggery happened.
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9/14/12 12:52:28 PM#69
Originally posted by Soandsoso There is no unified entity known as "the GW2 fans" who have a singular, uniform stance on grinding or, in fact, even the same definition of "grind." A number of 15+ page threads on this very forum can illustrate this. This is the single most common fallacy made on these forums: Person A makes claim X. Person B makes claim Y. Both persons A and B are fans of the same game (GW2 in this example). GW2 fans are saying both X and Y, which is hypocrtical/contradictory! Caught you!
In reality, various "GW2 fans" have held various positions on the matter, again, which is easily demonstrable by viewing past threads where GW2 fans debated each other about how the end game "grind" would feel (because that's what grind is, a feeling of repetitiveness.) Something that feels grindy to one person may not to another. Indeed, many of the items listed on this list won't feel grindy at all to many players. And that's part of the beauty of GW2: you play the parts of the game you want, earn the same level rewards, and you're never forced to do anything you don't want to over and over again, aka grind. |
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9/14/12 12:56:15 PM#70
Originally posted by Homitu If I would have said "Its all the GW2 fans" then your point would be valid. But I didn't. |
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9/14/12 12:59:43 PM#71
Originally posted by Soandsoso The competitiveness was in being geared enough to move your guild to the next raid tier. There was definitely a degree of competition in gearing my tank against the others tanks in the guild (in addition to simply being good at it). Two comparable tanks, the main tank job would go to the one with the best gear since they've have the greatest survivability. In a situation where if the tank dies you fail, that extra point or two on those damnable meters mattered.
Sigh... I don't miss that. Sorrows Embrace yesterday, I asked the guild. Four others wanted to go, so we partied up, we went and we did it. No gear score checks, no "assignments", no waiting for a healer to log on or trying to get someone to change to their healer... we grabbed five and went. |
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9/14/12 1:06:49 PM#72
Originally posted by Volkon I stopped at the second sentence because in the guilds I have been in we made sure everyone was geared for the roles they wanted to perform so we all could progress as a guild. If your guild promotes individuals competing for gear vs everyone working together then I would find a guild with a different guild structure. The latter will breed resentment and cause fighting over loot. If everyone shares in gearing up each other it breeds teamwork and unity. |
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9/14/12 1:07:21 PM#73
Originally posted by ShakyMo
+1 President of The Marvelously Meowhead Fan Club |
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9/14/12 1:07:59 PM#74
Well this thread has gone on long enough with out a definition war I'll try and start one. If you define grind as a repetative task then yes there are repeative tasks in GW2 and in fact most MMOs. I'll even claim in most video games in general, hell in life there are repeative task. The "daily grind" was around long before video games (around the time Roman Empire fell) . But I can claim, for me, no real grind in GW2 if I define grind as someting that I have to do but don't want to remain competative or open up other content in the game. So, I have to perform this job to do other things in the game to have fun. Some of you don't get that feeling from raids, you love them, and good on you but that is my feeling in a raid oriented game. I must raid (grind) to open up other things to do to have fun. Not everyone feels this way of course but GW2 was certainly designed for someone like me - so good for me :) |
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9/14/12 1:10:40 PM#75
Originally posted by Soandsoso They were a good guild, they just didn't completely hold your hand and bottle feed you to full raid gear. But, that's in the past anyhow... quit WoW right before Cataclysm. Just couldn't do the grind thing anymore. Not that kind of grind at least... the second job type. It wasn't fun anymore, just necessary to maximize my "play". |
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9/14/12 1:13:09 PM#76
Originally posted by IfrianMMO Welcome to the MMORPG genre. Playing: GW2 |
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9/14/12 1:13:13 PM#77
Originally posted by Soandsoso "It's the GW2 fans" implies all fans and you know it. When someone says "WoW fans" or "Red Sox fans" or "Tolkien fans" there is not an implied "some" before each of them. It's basic language we all use and isn't subject to misinterpretation. They are universally statements of generalization. Don't try to pretend otherwise now. |
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9/14/12 1:17:10 PM#78
Originally posted by Homitu Its the GW2 fans could also be..."Its the GW fans that think there is no grind"....... You are reading it how you want to read it. |
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9/14/12 1:20:15 PM#79
Originally posted by WhiteLantern
EXACTLY.
Originally posted by mbolme Again.....EXACTLY. President of The Marvelously Meowhead Fan Club |
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9/14/12 1:22:08 PM#80
Originally posted by BadSpock Well, to be fair, sandbox MMORPG's are different- instead of playing for some amount of time before grinding, you get to start grinding as soon as you get in the game. |
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