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9/15/12 2:12:48 PM#81
Originally posted by Calerxes But Sir, if my socialization and grouping has zero impact (in fact its counterproductive) that might be "inclusive" but its poijntless. Its just chatting with strangers and playing make believe. I do not want to chat with strangers for no "reason" nor do I want to play make believe. I am not looking for an edate. If inclusivness means nobody vcan have any effect on the game world and everyone Wins- Why are we playing these games? Why not just buy the game and instantly be at max everything???? Hmmmm, single player games do that. |
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9/15/12 2:13:12 PM#82
Originally posted by TobiasGrey
If we can band people together in 'games' that have zero game mechanics (like MUSHes, which are mostly just roleplaying frameworks), then I can certainly do it in any MMORPG structure, whether it be themepark or sandbox, old or new, text or DX11.
That's the difference. I don't need the game to give me a sense of socialization. We create and invoke that sense out of nothing. |
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9/15/12 3:21:18 PM#83
Originally posted by Khaeros When a game is built around anti social mechanics, it draws anti social people to it. That is the community that forms. Your weird philosophy is pretty flawed. I can like working together with people all I want, but if people never group, never respond to chat, and never interact with you, there's jack shit you can do about it. If a game doesn't encourage community and socializing, a social community WILL NOT develop, no matter how much you want it to. |
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9/15/12 5:31:37 PM#84
Originally posted by SaintPhilip
MMO "Role Playing Game"
As I said you have to find your own community that socialises they way you want. There are a plethora of MMO's out there but you have to look away from AAA titles in the main. The more money an MMO costs the less complex it will be to appeal to a wider audience. This is the bases of my argument the games are out there they might not be a perfect fit but they exist, but it seems it is easier to come to MMORPG.com and bitch rather that find a game that they enjoy.
This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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9/15/12 5:37:06 PM#85
Originally posted by TobiasGrey
Khaeros has already stated that he facilitates the making of a community he doesn't need the game to encourage him to socialise he goes out there and makes it happen. There seems to be a crowd of old time gamers who expect the game to dictate to the populous what to do while others go out and make it happen regardless of mechanics, I find RP servers are the best places for this. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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9/15/12 7:10:36 PM#86
Originally posted by Dewm 1) There are plenty of different type of challenge. The point of a GAME is to entertain. So obviously i can choose whatever challenge i like. For example, i hate football ... am i going to play it just because it is a challenge ... NO. 2) Sure .. i am not against working in a team. But there is no reason i need to socialize with them. Just do your part in the game, and communicate about the game. There is no reason to chat before going into a dungeon. 3) If i want to play a sports, i would be doing so, and NOT be playing video games. Team sports is irrelevant in this discussion. 4) We are not in a world 4000 years ago, are we? Whatever happened in the past is irrelevant. In those days, doing math is unrealistic too. Are you advocating not educating kids about math? |
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9/15/12 7:14:22 PM#87
Originally posted by SaintPhilip Which is NOT why i play a game. And modern MMOs have mechanics that make these considerations irrelevant so we can focus on combat. And what you said is not even inconsistent with some of the modern LFD tools. So you have a rep. Use a friend list to group instead of just PUG. If people are impressed with your crafting or whatever abilities, they can put you on friend list too. Heck, i have put players on friend list that i know they have a crafting recipe i would like to make. In this sense, there is no objection to cut out unnecessariy chit-chat .. like forcing chatting when waiting for a group, or riding a boat. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/15/12 7:19:02 PM#88
Originally posted by Rossboss I agree with you there. I wasn't suggesting at all that people never or shouldn't socialize and interact with others. I was simply expandingon the premise presented as to why some don't. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/15/12 7:21:50 PM#89
Originally posted by Dewm I think you're under the assumption that the more snarky you are in the reply, the more correct your stance is. I guess that works for you. Yes, Dewn, a sport is a type of game. Not all games are sports or meant to be played like sports. Going to need you to grasp that first. Let me know when you do and we can move forward from there.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/15/12 7:25:36 PM#90
I miss the days when we would make life long friends at the Arcade while playing Ikari warriors. All those times waiting in line, you chat up the other person waiting and.... wait... hold on.... that never happened.
Coop gaming is gaming. I don't think "making life long friends" is apart of the equation. I found that to be a byproduct of gaming early MMOs. I had friends when i got online, the same i would when i went into the arcade, but we weren't there to chat up social lives, we were there to game. |
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9/15/12 7:32:39 PM#91
I think the Devs are giving socializing the shaft due to trying to mold their product into something that appeases the masses,which in turn molds the player over time while they adjust to the game.Theyve made pretty much most of your experiences in their MMO's soloable,thus u seldomly need to rely on anyone...ever.
There used to be motivation to group.It wasnt just the desire of "uber lewtz" either,leveling used to be harder and the only way to gain optimum exp was by grouping.Thus,people would be together more often than just in dungeons and there would be more socializing that went along with it.
Socializing was part of the content in a way. |
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9/15/12 7:44:32 PM#92
Originally posted by tank017 And 7 years of failed themeparks has proven that this does not work. |
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9/15/12 7:48:32 PM#93
Originally posted by TobiasGrey In your eyes theyve been failures,On the companies side however,they make their monies worth more often than not. |
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9/15/12 9:00:37 PM#94
Originally posted by tank017 Uhh... really? Because last I checked two of Funcom's partner companies went bankrupt over AoC. WAR disolved Mythic. SWTOR broke Bioware. Most themeparks have to merge servers within a few months of launch their products do so poorly. When your MMO peaks one day 1 and then slowly declines... its hard to call it a success. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by TobiasGrey So do they actually make a profit with this sort of model? or are they like a gambaling addict in vegas? spending as much as they have in hopes for that million dollar jackpot. |
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9/16/12 4:37:27 AM#96
Originally posted by Dewm Exactly
They wouldnt do it if they knew they wouldnt make a profit..
There's a reason why they are playing it safe when it comes to the type of MMO's being made.Im sure the suits know by now that reaching "WoW status" in terms of profit is a long shot,but they do know they can still turn a profit. |
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9/16/12 4:41:08 AM#97
From where I sit.. I see the MMO genre turning into a dog eat dog community.. From grouping to raiding, the game has become an esport of players competing against each other.. It's like some wacked version of reality gaming.. Why do I have to grind to compete to get the best gear so that I can out dps another player to raid, in that endless gear grind BS? This is what is wrong with most MMO's of late.. I don't know who started it, but WoW made gear grind popular, and raiding anti social.. Since WoW every mmo I have played as gone down this path of esporting to have the biggest epeen... I'm glad that ArenaNet is going in a different dirrection and I hope they stay there.. IMO, the mmo genre devolved over the last 10 years, here's to hoping that will change in the next 10 years..
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9/16/12 6:26:17 AM#98
Originally posted by Ausare
This is no offense meant to you Ausare but in every "social" thread I have ever read there is always a few peeps that bellow up, "If you just had the right guild the world would be butterflies and bubbling brooks."
And I have to answer this every single time with a resounding, "Ah, no."
It is a complete matter of luck with guilds if you get a good one or not. I and a zillion others have not been lucky. Yes, I participated. No, it was not my fault the guild leader quit or someone stole or there was a fight, etc, etc, etc. I was always the one making jokes trying to lighten the mood and suggesting we do stuff together and building site tools to help with that. So don't say that stupid saying, "You get what you put in to it." Because I did and got nothing.
PS Also, I agree PvP has ruined games. If you can find a way to blame bad socializing on PvP I'll sign my name to it as well. I hate PvP. Did I mention I hate PvP? Why? PvP and PvE cannot exist together. Ruin my gear. Ruin my stats. Constantly being gimped because t.it-sucking toddlers are obsessed with kicking each other's b.utts all day. Bulk up and join a football team. Get off my turf! |
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9/16/12 6:38:05 AM#99
There is no reason to anymore so people don't.
People want to be social, I mean massively popular games like Dota, L4D and even FPS games like BF3 are such social team based games.
The MMO has just evolved into this weird single player game which is weird. |
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9/16/12 12:44:51 PM#100
Originally posted by Dewm The publishers think its a sure shot, because in the world of big business, copying the leading company is what usually makes people money. But thats not how MMORPGs work. Most people who are genre savvy saw every train wreck coming. The themepark model is not designed for long term retention. "But WoW did it!" the thing people don't realize is that WOW is a total data outlier. Almost nothing about it can apply to anything else, it is too far removed. It is THE mainstream name for MMOs. People who don't even know what an MMO knows what WoW is. They can afford the massive churn rate of losing and gaining subs. Smaller companies cannot. I can sell pizzas on a street corner for 5 dollars a pie, but if it cost me 4.95$ to make the pizza, I'm not doing well financially. I have to cut my losses somewhere, and I can't afford to stop or I won't make ANY of my startup cost back. Funcom made Age of Conan profitable by firing 80% of their staff and keeping it running for about 2 years. There's a reason even failed MMOs usually don't close down, its because they try to make up their money loss. Themeparks, by and large, as they've been designed the last 7 years, don't work. |
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