Trending Games | Elder Scrolls Online | World of Warcraft | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,737,008 Users Online:0
Games:714  Posts:6,176,116
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Socializing getting the shaft, from us the players?

8 Pages « 1 2 3 4 5 6 7 » Last Search
144 posts found
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11834

Currently playing EVE, SMITE, ESO, and Combat Arms

9/14/12 11:22:19 AM#21
Originally posted by Theocritus
    I think people are so socialized from facebook, twitter, and their cell phones that they don't need it from their MMOs.

That's an interesting view, and for people that are constantly connected to the internet, I think you may very well be onto something there. 24/7 has become 60/60 as we are inundated with IMs, emails, tweets and assorted other feedback channels. Games, commonly a diversion or even an escape, are a great place to put up the AFK flag and turn an otherwise steady bombardment of interaction requests/needs into a moment of making it opt-in, passive or even non-existent.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 11:31:45 AM#22

Socializing is getting the shaft because games don't encourage or reward it anymore. You can have a ton of social people in a game but if the game gives no tools encouraging socializing, a social atmosphere will never develop. There will never be a social community in SWTOR, or TSW, or even WoW.

The harsher and harder the game, the more people will band together. There IS a happy balance. You can't inspire teamwork without giving people a common foe, you can't encourage it if everyone is solo quest grinding in instances.

  Lissyl

Advanced Member

Joined: 4/12/12
Posts: 229

If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale?

9/14/12 11:32:30 AM#23
I'll never understand why 'socialization' has suddenly become the big thing.  Not to say that talking to other people wasn't a good thing, but for the life of me I can't imagine someone actually having so many 'friends' as to warrant this nonstop bombardment of requests/needs/conversation/sharing of every mundane thing possible.  Maybe it's just me.  Anyway...I think a lot of the problem is simply the type of people online compared to what it used to be.  'Grouping' used to generally mean you'd get in a group with people that, for the most part, shared some of your interests.  Now?  Not even remotely close.  Now it's more likely you're going to run into a group made of individuals, each concerned only for their personal glory and loot, and many with an active dislike for you simply for existing.  Perhaps we've been socialized to the point that anyone outside the socialization circle is the 'other tribe', and as we know...no one likes the 'other tribe'.
  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

9/14/12 11:34:41 AM#24
Originally posted by Loktofeit
Originally posted by Theocritus
    I think people are so socialized from facebook, twitter, and their cell phones that they don't need it from their MMOs.

That's an interesting view, and for people that are constantly connected to the internet, I think you may very well be onto something there. 24/7 has become 60/60 as we are inundated with IMs, emails, tweets and assorted other feedback channels. Games, commonly a diversion or even an escape, are a great place to put up the AFK flag and turn an otherwise steady bombardment of interaction requests/needs into a moment of making it opt-in, passive or even non-existent.

I can definitely agree with this, but honestly, each person plays their games how they want to play the game. Some people play games TO socialize instead of using other outlets like social media websites. I've met players that have 3 generations of a family in real life playing in the game at once. 3 generations, that means grandparents all the way down to grandchildren. Never has immersion been so complete in any game except for in real life. The only true way to play games in a social bubble is to play single player games, which are few and far between now.

 

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 11:38:10 AM#25
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

9/14/12 12:38:39 PM#26

Interesting and important topic. I think it's partialy due to the games/design and partialy due to the players. Some observations....

-  Most of todays games (and players) are focused primarly on progression, so time spent socializing or doing other things is time which comes at the cost of the games/players main goal...progression. I used to play a MUD (Gemstone for those who are interested) that had alot of progression in it, and we had our share of power-levelers...but there was an interesting design mechanic in this regard.... your character didn't get the exp you earned from killing things right away...it went into a sort of bucket from which you absorbed the EXP (meaning it counted for your characters advancement) at a fixed rate which was generaly FAR SLOWER then the speed at which you could add EXP into the bucket by killing mobs, and the bucket was only so large, meaning that once it was full any excess EXP you added was wasted. This meant that continueing to adventure after your bucket was full was COUNTER-PRODUCTIVE, since any exp you earned beyond your max bucket size was wasted, and if you continued to adventure you risked being killed and loosing whatever was still unabsorbed in your bocket.  Your character also had to be online  in order to absorb from your bucket. This meant the most efficient way to advance was to fill up your bucket and then go back to town and wait till you had absorbed whatever was in it before going out. Now you could theoriticaly just leave your character logged in and go read a book or something...I'm sure some people did that...but most people, even the power-levelers tended to socialize and RP in this downtime. It turns out that most people, even achievers, do like to socialize when they understand it isn't hindering thier other goals in the game.

- Speed of play, as observed, can leave little time for communication. More importantly style and difficulty of play don't REQUIRE or make ADVANTAGEOUS more then cursorary communication. If you are playing against a challenge (boss, encounter) that everybody knows how to defeat and what it will do....and everbody has and knows thier predefined rolls in that fight which are largely determined by thier class choice...then the group hardly needs to communicate. If you are walking into something UNIQUE that no one has ever faced before, and there is no Wiki "How to Defeat", then the group may take a considerable amount of time strategizing how to approach and defeat it..... especialy if the games combat system isn't so narrowly focused that every class has only one set thing that they are usefull for. This idea of strategizing together and working together to solve a problem tends to lead to bounds of comradeship which are an important basis for socialization.

- As above if the player is largely independant and self-sufficient then there is less opportunity for social bonds to form. They can still happen but the player has to conciously work at it, rather then it happening as an organic part of play. By contrast, for example, if a player is dependant upon others for construction and repair of thier adventuring gear, for rescuing them when they fall while adventuring, for healing them when they are injured and for opening treasure chests they might find.... such interdependence breeds a sense of connection to other players which is the basis for socialization.

- By contrast to the above, most of todays games inhibit or ACTIVELY penalize players encountering and working with each other. Logicaly one would think an adventurer out alone in the dangerous wilderness would be HAPPY to encounter another adventurer (or group) as it makes thier work easier and SAFER. Yet the opposite is true in most games. Safety is mostly not an issue as general adventuring is easy enough that one rarely risks death, even solo....and death has so little consequence, that it's not all that important to avoid it if it does occur. Instead the other adventurer is seen as competetion for valuable resources (kills/exp, quest drops, treasure) and therefore undesirable to encounter. Even when people group to work together, that group is usualy taken away from the main world (private intances) and not allowed opportunity to interact with others.

- Finally much of the important/fun/interesting game-play in games today is seen to occur at the "end game.".... and the "end game" is a realisticaly achievable goal in a matter of days, weeks or a couple months at most these days for most games. Thus players who want to experience the most out of a game, naturaly tend to adopt the attitude of putting thier heads down, ignoring distractions (such as socialization) and powering through so that they can "get there". If the thing you are experiencing at the end of a journey isn't significantly richer or more interesting then the journey itself....and if the end point of the journey is significantly distant...then most people are going to be more relaxed about doing other things while on the journey. For example if you tell me that there are fabolous riches just an hour away...I'm not likely to be interested to sit down and talk to you for 30 minutes. By contrast if I'm on a journey that takes 10 years to complete and the only thing at the end is a signpost that says "Hey you are here.".... then taking a 30 minute break to talk to someone isn't much of a downside.

 

YMMV.

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1337

Players come for the game, but they stay for the people- Most Devs have forgotten this.

 
OP  9/14/12 1:04:49 PM#27
Originally posted by Loktofeit
Originally posted by Dewm
Originally posted by nariusseldon

Of course, as it should be.

I play games to PLAY, not socialize. If i want to socialize, i go socialize (chatroom, or god forbide, actually MEET a friend).

Grouping is different. Grouping is a gameplay style .. that i play co-op. It is not impossible that i may chat with someone in a group, but certainly that is NOT the norm, and NOT why i play a GAME.

 

See and this sort of mentality cracks me up, you say you play games to PLAY games... not socialize.. Isn't one of the great challenges of gaming working on a team?

Look back in time before computer games, look at other games that were around..

Football

Soccer

Baseball

Basketball

Vollyball

Cricket

Hockey

(I could go on for a long time)

 

All team based games, when did gaming become about AVOIDING challenges? 

All of our great sports movies now day (mighty ducks, remeber the titans etc...) were about getting a group of people and actually forming a team, getting them to work togeather..

Even 4000 years ago people hunted in groups, they worked togeather, this singlistic attitude that people have now days is unrealistic of the way we were designed.

That's a list of sports. Sports are about teamwork vs another team. Primitive toys didn't have AI, and the challenges were presented in the form of puzzle or games. For greater challenges, people took to playing against each other. With computers, we now have another opponent to challenge us. Life, culture and technology - whether you want to accept it or not - has progressed over the past 4,000 year.

It's unrealistic to enjoy Crossword Puzzles and Sodoku without others?

It's unrealistic to have fun playing an FPS or CRPG without others?

Maybe it 'cracks you up' that he plays games to just play because you are spending more effort rationalizing your own view than trying to understand the views of others.

 

 

 

 

Well first off, last time I checked "sports" are games.. let me wiki it.... brb

*5 seconds later*

Yup they are games, you can put your "argument" to rest.

 

Secondly, you can deffinitly enjoy single player games, even I enjoy a good game of solitar every now and again..

but then I ask, why play a mmo?

See this is where your "argument" has trouble, because my topic isn't about whether people want to play by themselfs with other people around.

 

The topic stemmed from another topic on WHY MMO's are less social now (if you had actually read the OP you'd know that)

thank you for your time.

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1337

Players come for the game, but they stay for the people- Most Devs have forgotten this.

 
OP  9/14/12 1:14:55 PM#28
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!! and act offended that people think your crazy.

 

[analogy] To me, it would be like getting on facebook.. posting a status, or some pictures.. and then getting pissed off that people commented on the said status. [/analogy]

its just crazy talk.

 

if you don't want to be around and socalize with other people thats fine, then DON'T play a MMO.. go play a SPRPG.. there are alot of good ones out there.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 4:21:08 PM#29
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

  TigerAero

Novice Member

Joined: 1/09/09
Posts: 144

9/14/12 4:25:41 PM#30

You know, most people have to "socialize" or "deal with" socializing people all day (*IF* they have jobs....)

 

I've thought long andd hard about this and I believe people's ears (or eyes in this case) are just tired after a day of work.

 

I've sat back and thought why I refuse to get on guild's teamspeak 2 server and I'm thinking "well, tired of listening to people jabber/blab."

  TigerAero

Novice Member

Joined: 1/09/09
Posts: 144

9/14/12 4:26:16 PM#31
Originally posted by TobiasGrey
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

 

And there's nothing wrong with that.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/14/12 4:29:15 PM#32
Originally posted by TigerAero

You know, most people have to "socialize" or "deal with" socializing people all day (*IF* they have jobs....)

 

I've thought long andd hard about this and I believe people's ears (or eyes in this case) are just tired after a day of work.

 

I've sat back and thought why I refuse to get on guild's teamspeak 2 server and I'm thinking "well, tired of listening to people jabber/blab."

Hmmmm- Skyrim sounds like a game for all you people *with Jobs (was that a veiled insult Btw?) I mean heaven forbit after you come home from "Work" (something most people apparently do not do- You are "special") why would you want to *gasp* talk to people.

See, they make SINGLE PLAYER GAMES (which usually are "better" if your not socializing anyhow) and games with "leaderboards" where you can compete AND NEVER SPEAK TO A SINGLE PERSON.

I guess this is what doesnt make sense- Its not like you are forced to play MMOs.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2366

9/14/12 4:29:18 PM#33

The more people you have, the less social people are.  Don't ask me why but from my experience it holds true. 

In small towns, people wil wave to each other and stop to talk.  In big cities people blow by one another without a passing thought.  This holds true in MMO's. 

  TigerAero

Novice Member

Joined: 1/09/09
Posts: 144

9/14/12 4:31:48 PM#34
Originally posted by SaintPhilip
Originally posted by TigerAero

You know, most people have to "socialize" or "deal with" socializing people all day (*IF* they have jobs....)

 

I've thought long andd hard about this and I believe people's ears (or eyes in this case) are just tired after a day of work.

 

I've sat back and thought why I refuse to get on guild's teamspeak 2 server and I'm thinking "well, tired of listening to people jabber/blab."

Hmmmm- Skyrim sounds like a game for all you people *with Jobs (was that a veiled insult Btw?) I mean heaven forbit after you come home from "Work" (something most people apparently do not do- You are "special") why would you want to *gasp* talk to people.

See, they make SINGLE PLAYER GAMES (which usually are "better" if your not socializing anyhow) and games with "leaderboards" where you can compete AND NEVER SPEAK TO A SINGLE PERSON.

I guess this is what doesnt make sense- Its not like you are forced to play MMOs.

Because I can experience the game how I want to-- and because it's buy to play. Same cash scheme as a rpg you'd get off the shelves.

 

You don't seem to understand the "power" buy to play games have. You can just throw it away casually when you get tired of the game or you can stay glued to it in hopes other people who want no subs want to play it long term.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 4:33:13 PM#35
Edit
  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 4:36:40 PM#36
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

 

And there's nothing wrong with that.

Uh.. theres a TON wrong with that.

There were already a million different games for the folks that liked singleplayer games with optional COOP.

There was nothing like oldschool MMORPGs, and now there aren't anymore. Several million people are now without their genre of choice just because a bunch of fair weather fans popped in and started crying, then didn't stick around to play in the mess they created anyway.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 4:37:36 PM#37
Originally posted by Badaboom

The more people you have, the less social people are.  Don't ask me why but from my experience it holds true. 

In small towns, people wil wave to each other and stop to talk.  In big cities people blow by one another without a passing thought.  This holds true in MMO's. 

You clearly never played golden age MMOs like EQ, UO, and DAoC...

  TigerAero

Novice Member

Joined: 1/09/09
Posts: 144

9/14/12 4:38:11 PM#38
Originally posted by TobiasGrey
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

 

And there's nothing wrong with that.

Uh.. theres a TON wrong with that.

There were already a million different games for the folks that liked singleplayer games with optional COOP.

There was nothing like oldschool MMORPGs, and now there aren't anymore. Several million people are now without their genre of choice just because a bunch of fair weather fans popped in and started crying, then didn't stick around to play in the mess they created anyway.

 

I doubt a "million" can be "fair weathered" by a bunch...in a gaming genre.

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/14/12 4:41:47 PM#39
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

 

And there's nothing wrong with that.

Uh.. theres a TON wrong with that.

There were already a million different games for the folks that liked singleplayer games with optional COOP.

There was nothing like oldschool MMORPGs, and now there aren't anymore. Several million people are now without their genre of choice just because a bunch of fair weather fans popped in and started crying, then didn't stick around to play in the mess they created anyway.

 

I doubt a "million" can be "fair weathered" by a bunch...in a gaming genre.

Why do you doubt? It's exactly what happened. Publishers catered to the casual WoW fans, who never had any intention of leaving WoW. Their alienated the audience that got the MMO genre off the ground, and failed to make any traction with the WoW crowd. Now we're left with a genre that's been rock bottom for the last 8 years, pleasing almost no one except for the handful of players who branched off from WoW and scream that everything should be exactly like it.

  TigerAero

Novice Member

Joined: 1/09/09
Posts: 144

9/14/12 4:43:44 PM#40
Originally posted by TobiasGrey
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by TigerAero
Originally posted by TobiasGrey
Originally posted by Dewm
Originally posted by TobiasGrey
Originally posted by Lissyl
I'll never understand why 'socialization' has suddenly become the big thing.  \

It hasn't suddenly become a big thing. MMORPGs, from their very first days, have been about socializing and sharing a world. The most recent trend, which has directly contributed to the failure of most themeparks, is to leave this part out of MMOs, because its "safer".

 

Its not just about chatting, its about being able to influence someone else's experience. Usually in a positive way, though in FFA PVP scenarios, not all the time.

Agree'd 100%

 

it baffles me why this is so hard for some to understand. I get it you don't want to play with others, you spent all day at work chatting it up, you are connected to twitter and facebook and all of this, and now you just want some down time.. away from other people, I get it! I really do.... but here is the part that baffles me, why would you then get on a game THAT IS MADE TO PLAY WITH OTHERS!!!!!

Not only that, they get on a game made to play with others... then complain if they have to play with others. The MMO genre has been usurped by anti social casual tourists, mostly thanks to WoW and publishers.

 

And there's nothing wrong with that.

Uh.. theres a TON wrong with that.

There were already a million different games for the folks that liked singleplayer games with optional COOP.

There was nothing like oldschool MMORPGs, and now there aren't anymore. Several million people are now without their genre of choice just because a bunch of fair weather fans popped in and started crying, then didn't stick around to play in the mess they created anyway.

 

I doubt a "million" can be "fair weathered" by a bunch...in a gaming genre.

Why do you doubt? It's exactly what happened. Publishers catered to the casual WoW fans, who never had any intention of leaving WoW. Their alienated the audience that got the MMO genre off the ground, and failed to make any traction with the WoW crowd. Now we're left with a genre that's been rock bottom for the last 8 years, pleasing almost no one except for the handful of players who branched off from WoW and scream that everything should be exactly like it.

 

Those are some large encompassing views. I prefer life in the black and white. ;\

8 Pages « 1 2 3 4 5 6 7 » Last Search