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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » My Main Issues With GW2

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128 posts found
  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1326

To busy playing GW2 to post much around here... *shrug*

9/13/12 1:22:00 PM#41
Have fun in WoW, the King of sandboxes, uhm, well, maybe not. But anyway have fun in WoW gathering Pokemons! Gear threadmills can have some appeal if you have lots of time to burn. I hope you're not confusing that with skill.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

9/13/12 1:24:31 PM#42
Originally posted by Wootloops
Originally posted by BadSpock

PvP'er who likes gear > skill PvP doesn't like GW2 sPvP and how you can't farm said gear to go into open world and pwn noobs with your l337 gears...

sPvP in GW2 is exactly like Arena Tournaments in WoW - all gear is equal, all about player skill and strategy and coordination/communication.

Unless of course you never played Tournament mode sPvP and think the practice mode is all there is.

Having more buttons to hit and more keybinds does not = more skill btw.

Each toon has at least 15 abilities to use + Profession specifics.

All about how you use it.

I don't think MMOs should have levels or stat gear at all, so you're not talking about me. And having more keybinds does in fact usually equal more skill.

I'd really like to see that justified.

More keybinds = more abilities. That is all. Less is more.

What GW2 did is take all the abilities that would just apply a buff or debuff and tied in the damage component and slammed it onto your bar.

Where as in WoW you'd have an abilitiy to increase the damage someone takes (Sunder Armor, Curse of Elements etc.) AND then a damaging attack.

In GW2 you do both in one move.

Sure, there are of course abilities in WoW that do more than +/- state or damage but in GENERAL that's the big difference.

GW2 takes a lot of the utility abilities from other MMOs and jams them into the damaging abilities.

And it also makes combat in GW2 MORE about skill, not less, because you don't have damaging rotations because every ability for the most part has some form of utility to it.

All about timing and position, instead of "keep debuff X up at all times" or "remove buff Y at all times" ability spam.

Short duration buffs and debuffs with cooldowns - you have to time it right and coordinate with your team rather than just keep it applied at all times = more skill.

Now Playing:
Looking Towards: Destiny

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

9/13/12 1:26:08 PM#43
Originally posted by Wootloops
Originally posted by BadSpock

PvP'er who likes gear > skill PvP doesn't like GW2 sPvP and how you can't farm said gear to go into open world and pwn noobs with your l337 gears...

sPvP in GW2 is exactly like Arena Tournaments in WoW - all gear is equal, all about player skill and strategy and coordination/communication.

Unless of course you never played Tournament mode sPvP and think the practice mode is all there is.

Having more buttons to hit and more keybinds does not = more skill btw.

Each toon has at least 15 abilities to use + Profession specifics.

All about how you use it.

 

I don't think MMOs should have levels or stat gear at all, so you're not talking about me. And having more keybinds does in fact usually equal more skill.

/facepalm

I guess shooters don't take any skills cause I only one my mouse+3 keys. 

 

The fact that you make such a ridiculous statement shows that you are not a "pro-gamer" but rather a "pro-WoW gamer". What applies to WoW doesnt necessarily apply to other games

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 1:28:04 PM#44
Originally posted by JoeyMMO
Have fun in WoW, the King of sandboxes, uhm, well, maybe not. But anyway have fun in WoW gathering Pokemons! Gear threadmills can have some appeal if you have lots of time to burn. I hope you're not confusing that with skill.

My sandbox issue was in the "In general" issue category, not a comparison to WoW. And WoW isn't a gear tredmill, at least in PvP, because you just cap your conquest points every week (Which takes no work) for a few weeks and then you're fully geared for the rest of the PvP season. It's annoying to do every time, but you don't play to get more gear (At least for me), you play to own people and become the best and then link your achievements to people like I just did on here, and feel all superior inside.

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 1:32:12 PM#45
Originally posted by fundayz

/facepalm

I guess shooters don't take any skills cause I only one my mouse+3 keys. 

 

The fact that you make such a ridiculous statement shows that you are not a "pro-gamer" but rather a "pro-WoW gamer". What applies to WoW doesnt necessarily apply to other games

In shooters you aim, which takes a level of skill, but WoW does take more skill than shooters, though TERA probably takes more skill than WoW because of the added aiming while still having lots of skills. It's too bad it had terrible endgame and no players, because I loved its combat.

  zakiyawow

Apprentice Member

Joined: 2/28/10
Posts: 631

9/13/12 1:35:45 PM#46
Originally posted by Wootloops
Originally posted by JoeyMMO
Have fun in WoW, the King of sandboxes, uhm, well, maybe not. But anyway have fun in WoW gathering Pokemons! Gear threadmills can have some appeal if you have lots of time to burn. I hope you're not confusing that with skill.

My sandbox issue was in the "In general" issue category, not a comparison to WoW. And WoW isn't a gear tredmill, at least in PvP, because you just cap your conquest points every week (Which takes no work) for a few weeks and then you're fully geared for the rest of the PvP season. It's annoying to do every time, but you don't play to get more gear (At least for me), you play to own people and become the best and then link your achievements to people like I just did on here, and feel all superior inside.

really ? superior ? wow...talk about low ambition toward life....

  PaRoXiTiC

Hard Core Member

Joined: 3/11/08
Posts: 486

9/13/12 1:39:23 PM#47
Obviously this guy is horrid at PvP.
  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 1:40:40 PM#48
Originally posted by Zylaxx

This is why I know your not telling the truth.

 

I played a gladiator DK as well and I only needed 15 keybinds TOPS.  Same with Warriors.  At least next time come make up a much harder and more skillful class like a Lock or a Hunter, now those were classes with lots of keybinds required.

Exhibit B:

 

From Keybinds

 

Take note of the "HI ZYLAXX" in the chat bar.

 

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 1:41:32 PM#49
Originally posted by zakiyawow

really ? superior ? wow...talk about low ambition toward life....

That's what competition is about.

  zakiyawow

Apprentice Member

Joined: 2/28/10
Posts: 631

9/13/12 1:44:55 PM#50
Originally posted by Wootloops
Originally posted by zakiyawow

really ? superior ? wow...talk about low ambition toward life....

That's what competition is about.

Video game ? well keep up the good work and I am sure your resume will look GREAT with it.

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 1:58:15 PM#51
Originally posted by Nilenya

your combat consists of mainly autoattacking?  and you mention elementalist in the same sentence?

You are supposed to be flicking between your auras so that you can benefit from all your combo's and buffs in combat, plus the great mobility it gives you.

And if you play as you say, mainly auto attacking, why do you want ranked spvp. You'd never see anything but the buttom anyway.

You might be right about Ele's considering how low the CD is between the swapping and the abilities therein (She's my newest character), but I'll see if it's actually efficient to do in practical terms, especially since it looks like the higher level I get, the less useful swapping will be, because I'll be more specialised into one or two, making the other ones too weak in comparison to be useful for attacking with (Can still use utilities).

But weapon swapping for the mesmer and guardian (Which I did, especially for Mesmer) still led to just autoattacking most of the time.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

9/13/12 2:02:17 PM#52
Originally posted by Wootloops
Originally posted by Nilenya

your combat consists of mainly autoattacking?  and you mention elementalist in the same sentence?

You are supposed to be flicking between your auras so that you can benefit from all your combo's and buffs in combat, plus the great mobility it gives you.

And if you play as you say, mainly auto attacking, why do you want ranked spvp. You'd never see anything but the buttom anyway.

You might be right about Ele's considering how low the CD is between the swapping and the abilities therein (She's my newest character), but I'll see if it's actually efficient to do in practical terms. But weapon swapping for the mesmer and guardian (Which I did, especially for Mesmer) still led to just autoattacking most of the time.

I found myself auto-attacking a lot as Guardian just because I could do OK damage and didn't really take all too much (this was in PvE btw)

But as I level up more and more, the enemies hit harder and my auto-attack just doesn't do enough dmg anymore - where as ability damage is HUGE... even using something like Mace + Shield which is largely support/defensive, dropping the #2 skill for the regen also does a stupid amount of damage compared to the auto-attack.

Greatsword #5 is great DoT damage, #3 is just silly high damage, scepter+torch is my new favorite as #3 vulnerability + #2 AoE dmg + 4/5 direct damage via Burning, talented via traits to do +10% to burning targets...

Auto attack is quickly becoming nothing but filler.

Now Playing:
Looking Towards: Destiny

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

9/13/12 2:03:32 PM#53
Originally posted by Wootloops
Originally posted by BadSpock

PvP'er who likes gear > skill PvP doesn't like GW2 sPvP and how you can't farm said gear to go into open world and pwn noobs with your l337 gears...

sPvP in GW2 is exactly like Arena Tournaments in WoW - all gear is equal, all about player skill and strategy and coordination/communication.

Unless of course you never played Tournament mode sPvP and think the practice mode is all there is.

Having more buttons to hit and more keybinds does not = more skill btw.

Each toon has at least 15 abilities to use + Profession specifics.

All about how you use it.

 

I don't think MMOs should have levels or stat gear at all, so you're not talking about me. And having more keybinds does in fact usually equal more skill.

No... Just no. Skills on your bar =/= Your skill as a player. If that were true then I would be considered a really skilled player in this game, as I am an Elementalist able to manage 29 skills.

No... More skill is being able to do something like what this player just did. Fight off a Warrior, whilst avoiding the instagib trebuchet shots that are raining down on him. That there takes true skill. Not having an extra button that improves his evasion by 50% for 8 seconds.

  SoulOfRaziel

Advanced Member

Joined: 8/23/06
Posts: 411

9/13/12 2:06:45 PM#54
Originally posted by Wootloops

These are my main issues with Guild Wars 2, and why WoW is going to remain my main game:

When compared to WoW:

1. Less ability to become the best and show it off.

-sPvP isn’t competitively ranked.

-One sPvP game mode (Huge issue).

-sPvP gear can’t be worn in the real world and real world gear can’t be worn in sPvPland.

-sPvP colors my armor (Minor).

-Enemies don’t see my character name.

-No gear/build/achievement inspection or achievement linking.

2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

-Attacking consists of mostly auto-attacking (Been the same on Guardian, Mesmer, and Elementalist in both PvP and PvE), and this is due to a mix of the following:

-Not enough attack skills.

-Not enough attack skills with a small enough CD.

-Not enough attack skills with enough superiority over auto-attack to be worth the risk of using.

-Not enough skills overall (In WoW I have about 35-40 skill keybinds and I use each and every one of them).

In general:

1. Not enough sandbox elements.

2. PvE is separate from PvP.

-I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

3. Not enough compelling “alternative to normal combat” activities.

-To their credit, they tried with their “activities”, but they’re too basic and simple. WoW’s new pokemon activity is an example of a good alternative activity.

Parting thought:

-I think the key to the perfect MMO (At least for me) is having a robust sandbox game with a huge multitude of themepark-esque competitive/ranked PvP activities.

Good luck on WoW and let gw2 for the rest of us =]

  doragon86

Advanced Member

Joined: 2/23/09
Posts: 587

Quis custodiet ipsos custodes?

9/13/12 2:14:43 PM#55
GW2 and WoW, both have their ups and downs. If you don't like GW2, then simply return to WoW. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

9/13/12 2:20:56 PM#56
Originally posted by Master10K
Originally posted by Wootloops
Originally posted by BadSpock

Having more buttons to hit and more keybinds does not = more skill btw.

All about how you use it.

I don't think MMOs should have levels or stat gear at all, so you're not talking about me. And having more keybinds does in fact usually equal more skill.

No... Just no. Skills on your bar =/= Your skill as a player. If that were true then I would be considered a really skilled player in this game, as I am an Elementalist able to manage 29 skills.

No... More skill is being able to do something like what this player just did. Fight off a Warrior, whilst avoiding the instagib trebuchet shots that are raining down on him. That there takes true skill. Not having an extra button that improves his evasion by 50% for 8 seconds.

That vid was awesome - dude is a great player. Gave me some great build ideas... funny you think you play a class enough to "get it" and then see something like that and it's like a light bulb.. like, holy crap I didn't even think of doing a Meditation focused build.

Now Playing:
Looking Towards: Destiny

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 2:33:56 PM#57
Originally posted by BadSpock

That vid was awesome - dude is a great player. Gave me some great build ideas... funny you think you play a class enough to "get it" and then see something like that and it's like a light bulb.. like, holy crap I didn't even think of doing a Meditation focused build.

If you notice, he's mostly autoattacking, and apparently he's really good.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

9/13/12 2:39:42 PM#58
Originally posted by Wootloops


2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

-Attacking consists of mostly auto-attacking (Been the same on Guardian, Mesmer, and Elementalist in both PvP and PvE), and this is due to a mix of the following:

-Not enough attack skills.

-Not enough attack skills with a small enough CD.

-Not enough attack skills with enough superiority over auto-attack to be worth the risk of using.

-Not enough skills overall (In WoW I have about 35-40 skill keybinds and I use each and every one of them).

 

Your perception of "skill" does not reflect mine though. To me WoW PvP is a memory game more than anything, you need only to remember a huge amount of abilities thoroughly. You cant even use most of your abilities without a target, and when you do have a target and use your ability it's always a homing attack with calculated success %, unless AoE.

 

I think the GW2 approach, while it could have been executed perhaps a bit better, takes more skill since it's actually YOU who determines if you hit or miss this time, you can use all your abilities without a target and it's up to you to make sure you hit, and up to your target to try and avoid the attack. All that is calculated by the game in WoW, and avoiding attacks is a matter of ability usage depending on your class = memory game. That's why GW2 has less abilities in your hotbar since this time the combat is more mobile and action-like.

 

Which one of the combat styles you like better, is ofcourse preference, the combat systems are actually so much different that neither can be played with the other games style very well, and the other will be more fun than the other for every individual. I personally like to be more in control of the combat and that's why GW2 wins, WoW control is based on abilities purely, GW2 control is based on movement also.

 

I do however agree with the red parts with you, because it's simply true and not really a matter of opinion. It's not true on every class, like elementalist has a ton of powerful or useful abilities but I rarely see people in PvP to use every element and the full spectrum of ele-abilities. Engineer has a ton of powerful abilities through kits that many ignore and dont use.

 

But then there's very powerful classes like warrior which however has a lot less actual variety and they might become a bit dull to play since often the autoattack + spammable dps button seems just enough most of the time. Best example is the thief, it's the ultimate one button wonder profession which has ridiculous efficiency through just one or two abilities. I dont expect this to be the case forever though.

 

What comes to the competitive ladders and that stuff, yeah, especially game modes should be more, time will tell what they add. Easy to check back in after major updates since there's no monthly fee.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

9/13/12 2:42:00 PM#59
Originally posted by Wootloops
Originally posted by BadSpock

That vid was awesome - dude is a great player. Gave me some great build ideas... funny you think you play a class enough to "get it" and then see something like that and it's like a light bulb.. like, holy crap I didn't even think of doing a Meditation focused build.

If you notice, he's mostly autoattacking, and apparently he's really good.

So the only thought you had after watching that vid I linked, was that he was hitting skill 1 a lot.

 

 

To think you actually consider yourself a skilled player. Well I'm done here. Going back to this skill-less game with it's 10 skill hot-bar.

  Wootloops

Novice Member

Joined: 9/13/12
Posts: 167

 
OP  9/13/12 2:48:03 PM#60
Originally posted by Master10K

So the only thought you had after watching that vid I linked, was that he was hitting skill 1 a lot.

To think you actually consider yourself a skilled player. Well I'm done here. Going back to this skill-less game with it's 10 skill hot-bar.

Yeah he dodged a bunch, but it's not much different than me knowing when to use my 5 different damage mitigation skills in WoW. It just has a roll animation.

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