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Guild Wars 2

Guild Wars 2 

General Discussion  » Story progression blows!

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72 posts found
  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

9/13/12 2:46:44 PM#61

Which mentally incapacitated human being came up with the idea to put single player content into a multiplayer game?

there seems to be a trend and the last game which had this feature fucked up royally.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4625

9/13/12 2:59:41 PM#62
Originally posted by Thralia

Which mentally incapacitated human being came up with the idea to put single player content into a multiplayer game?

there seems to be a trend and the last game which had this feature fucked up royally.

I'm all for MMOs intruducing single player content into the games. But it should be there to support the online experience. Not dominate it. It should be an option available to players to persue when their friends aren't online, or while they are waiting for other group contnet. or what have you. But yeah, I agree with this overall.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  observer

Elite Member

Joined: 2/17/05
Posts: 2180

First came pride, then envy.

9/13/12 6:24:15 PM#63
I agree with OP.  I don't like how the story is "paused" and you need to catch up in between levels.  I guess i'm spoiled by swtor. lol.
  LifeEnder

Novice Member

Joined: 7/26/12
Posts: 47

9/13/12 9:44:33 PM#64
the only thing grindy about this game is the crafting. Before anyone says anything about karma , its hardly a grind , all you have to do is get a hit in at a DE and you have karma. OP is a whiner and can't grasp the games fundamentals.
  User Deleted
9/13/12 9:53:26 PM#65
Originally posted by Celusios

I would like to make this thread not to bash the game and call it a horrible title but to bring to light this certain topic to players (who like myself) enjoy progressive leveling that follows the storyline. 

In Guild Wars 2 you will find that the story is great... I mean it's personal and is constantly affected by the decisions you make. The cutscenes and conversations (voice acted) that are had real make you feel immersed in your character. However, these great story moments can only be done so often. To break down the system of how it works....

 

> You do a 5-10 minute story mission which is amazing and filled with stuff to do. During it there is several cutscenes, conversations, decisions, fights, etc.

> After you finish it you look for the next story to find you have to gain 3 levels to do it.

 

Now this wouldn't be so bad if this game was not a complete grindfest. With a lack of a "quest" system so to speak you are forced to then run around the map(s) and find any event or heart that you can (given your level can do it). This can take several hours in the higher levels (I'm only level 42 and I average a level or so every hour to hour and a half). When you finally get to the desired level you go to your quest and find.. oh hey another 5-10 minute mission. You easily complete this and enjoy every moment until it's done.

Now completed you're told to go to another location that... oh no surprisingly you have to be 3 levels higher. It's very tiring and has led to me just quitting the game. Again, this thread is not meant to bash the company as the title is by far one of the most successful of the decade (in terms of selling). I am simply warning those of you who are not into having to search non stop for any little event to level up 3 times per 5-10 minutes of your story.

Only reason I feel this was needed was that they would run out of story very quickly and then storys would either merge very very fast or it would of taken them much longer to make.

But besides that, I think that story mode sucked more for the fact of missing information.

Idk about you, but there was a lot of gaps in my story that were not really answered, nor did I actually do them.

There was at least 1 item that magically appeared much later in the story that I never obtained (but was praised for getting it apparently) and a person that was captured and killed (not stating which one to keep away from spoilers) that I have never met in my life. Not only that but the person I have never once met in my life who died, I threw a great reception for them, praising them for... who the fuck knows because I don't know them....

Story wasn't per say bad, but I have to admit, the end of it was by far the most disappointing.

*honest spoilers*

At the end you get a nice box of 5 epics. All right, but it will be random... but hey who cares EPICS. I can always sell the rest right?

1st item, blue.

2nd, green

3rd, blue

4th blue

5th green.

... epics my ass... but wait it gets better! Not a single one was lvl 80, and one was level 20 green. That is by far the hugest let down of the whole story mode. The worst prize you could of possibly gotten in the end... BAH

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/13/12 10:03:13 PM#66
Originally posted by eggy08
Originally posted by Celusios

I would like to make this thread not to bash the game and call it a horrible title but to bring to light this certain topic to players (who like myself) enjoy progressive leveling that follows the storyline. 

In Guild Wars 2 you will find that the story is great... I mean it's personal and is constantly affected by the decisions you make. The cutscenes and conversations (voice acted) that are had real make you feel immersed in your character. However, these great story moments can only be done so often. To break down the system of how it works....

 

> You do a 5-10 minute story mission which is amazing and filled with stuff to do. During it there is several cutscenes, conversations, decisions, fights, etc.

> After you finish it you look for the next story to find you have to gain 3 levels to do it.

 

Now this wouldn't be so bad if this game was not a complete grindfest. With a lack of a "quest" system so to speak you are forced to then run around the map(s) and find any event or heart that you can (given your level can do it). This can take several hours in the higher levels (I'm only level 42 and I average a level or so every hour to hour and a half). When you finally get to the desired level you go to your quest and find.. oh hey another 5-10 minute mission. You easily complete this and enjoy every moment until it's done.

Now completed you're told to go to another location that... oh no surprisingly you have to be 3 levels higher. It's very tiring and has led to me just quitting the game. Again, this thread is not meant to bash the company as the title is by far one of the most successful of the decade (in terms of selling). I am simply warning those of you who are not into having to search non stop for any little event to level up 3 times per 5-10 minutes of your story.

Only reason I feel this was needed was that they would run out of story very quickly and then storys would either merge very very fast or it would of taken them much longer to make.

But besides that, I think that story mode sucked more for the fact of missing information.

Idk about you, but there was a lot of gaps in my story that were not really answered, nor did I actually do them.

There was at least 1 item that magically appeared much later in the story that I never obtained (but was praised for getting it apparently) and a person that was captured and killed (not stating which one to keep away from spoilers) that I have never met in my life. Not only that but the person I have never once met in my life who died, I threw a great reception for them, praising them for... who the fuck knows because I don't know them....

Story wasn't per say bad, but I have to admit, the end of it was by far the most disappointing.

*honest spoilers*

At the end you get a nice box of 5 epics. All right, but it will be random... but hey who cares EPICS. I can always sell the rest right?

1st item, blue.

2nd, green

3rd, blue

4th blue

5th green.

... epics my ass... but wait it gets better! Not a single one was lvl 80, and one was level 20 green. That is by far the hugest let down of the whole story mode. The worst prize you could of possibly gotten in the end... BAH

So you're saying the speical prize inside your box of Crackerjacks turned out to be some dead roaches. Fucking fantastic. Oh well, I don't feel too bad about just deciding to skip the whole story quest line after not liking the first two parts then.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  User Deleted
9/13/12 10:05:17 PM#67
Originally posted by Tardcore
Originally posted by eggy08
Originally posted by Celusios

I would like to make this thread not to bash the game and call it a horrible title but to bring to light this certain topic to players (who like myself) enjoy progressive leveling that follows the storyline. 

In Guild Wars 2 you will find that the story is great... I mean it's personal and is constantly affected by the decisions you make. The cutscenes and conversations (voice acted) that are had real make you feel immersed in your character. However, these great story moments can only be done so often. To break down the system of how it works....

 

> You do a 5-10 minute story mission which is amazing and filled with stuff to do. During it there is several cutscenes, conversations, decisions, fights, etc.

> After you finish it you look for the next story to find you have to gain 3 levels to do it.

 

Now this wouldn't be so bad if this game was not a complete grindfest. With a lack of a "quest" system so to speak you are forced to then run around the map(s) and find any event or heart that you can (given your level can do it). This can take several hours in the higher levels (I'm only level 42 and I average a level or so every hour to hour and a half). When you finally get to the desired level you go to your quest and find.. oh hey another 5-10 minute mission. You easily complete this and enjoy every moment until it's done.

Now completed you're told to go to another location that... oh no surprisingly you have to be 3 levels higher. It's very tiring and has led to me just quitting the game. Again, this thread is not meant to bash the company as the title is by far one of the most successful of the decade (in terms of selling). I am simply warning those of you who are not into having to search non stop for any little event to level up 3 times per 5-10 minutes of your story.

Only reason I feel this was needed was that they would run out of story very quickly and then storys would either merge very very fast or it would of taken them much longer to make.

But besides that, I think that story mode sucked more for the fact of missing information.

Idk about you, but there was a lot of gaps in my story that were not really answered, nor did I actually do them.

There was at least 1 item that magically appeared much later in the story that I never obtained (but was praised for getting it apparently) and a person that was captured and killed (not stating which one to keep away from spoilers) that I have never met in my life. Not only that but the person I have never once met in my life who died, I threw a great reception for them, praising them for... who the fuck knows because I don't know them....

Story wasn't per say bad, but I have to admit, the end of it was by far the most disappointing.

*honest spoilers*

At the end you get a nice box of 5 epics. All right, but it will be random... but hey who cares EPICS. I can always sell the rest right?

1st item, blue.

2nd, green

3rd, blue

4th blue

5th green.

... epics my ass... but wait it gets better! Not a single one was lvl 80, and one was level 20 green. That is by far the hugest let down of the whole story mode. The worst prize you could of possibly gotten in the end... BAH

So you're saying the speical prize inside your box of Crackerjacks turned out to be some dead roaches. Fucking fantastic. Oh well, I don't feel too bad about just deciding to skip the whole story quest line after not liking the first two parts then.

Honestly, I wish I stopped at the last quest I got a new back, since thats the only places to get them. Story got really crappy after that. And yes, they took a shit in a bag and lit it on fire, then proceeded to knock on my door and yell "free epicz" and ran off... bastards...

  Svarcanum

Apprentice Member

Joined: 1/29/06
Posts: 346

9/14/12 12:59:16 AM#68
The story in GW2 is the worst in any game in recent memory. I've been level 80 for 1.5 weeks and I still can't manage to complete it. It's just so insanely boring. I'm actually shouting out load at my monitor because it's so worthless. The fact that it's optional doesn't mitigate this fact. The story just is so horrendous that it's mere presence in the game makes me sometimes not want to log on. Argh. Feel my frustration at completely talentless writers! Sack them all! Now!....ARGH!
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

9/14/12 1:04:24 AM#69
Originally posted by thekid1

Funny how my opinion is completely the opposite. I can not stand the personal story and like running around exploring on the map.

I'm now 15 levels behind on my personal story and trying to catch up but I really HATE it.

I see the story as a mixed blessing. I loved the order of whispers story, but the human city rat start was really bad.

Parts of it is actually really fun, I bought a friend to a mission and ended up in a drinking contest with 3 pirates, he got cheering skills while I was drinking. I never done that before in a MMO.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

9/14/12 1:08:43 AM#70
Originally posted by Thralia

Which mentally incapacitated human being came up with the idea to put single player content into a multiplayer game?

there seems to be a trend and the last game which had this feature fucked up royally.

As someone who worked 7 1/2 years nightshift (not anymore) I can tell you some stuff you can do by yourself is actually good.

Kinda hard to find someone to play with 7 in the morning after work, and I liked to get in an hour then anyways.

Some singleplayer stuff is fine as long as it is optional. The focus should always be playing with others of course, or I would play a singleplayer game. 

Anyways, it was Blizzards Kaplan that got the idea I think.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3071

Tomorrow's just a future yesterday...

9/14/12 1:21:24 AM#71


Originally posted by xpiher

Originally posted by Celusios  
> After you finish it you look for the next story to find you have to gain 3 levels to do it.  
I  haven't ran into this problem. Then again, I've been zone completing inbetween stories. 


While I agree with the OP, this is what I do, too. I really want to move on to the next part of my story, but find myself going to a new zone and getting 100% completion on it. It doesn't feel like a "grind" to me as I am doing new hearts and DEs, finding new Vistas, Skill Points, and Points of Interest, all the while collecting crafting mats. However, everyone defines "grind" personally. I am level 53, by the way.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  User Deleted
9/14/12 1:28:04 AM#72
Originally posted by Celusios

I would like to make this thread not to bash the game and call it a horrible title but to bring to light this certain topic to players (who like myself) enjoy progressive leveling that follows the storyline. 

In Guild Wars 2 you will find that the story is great... I mean it's personal and is constantly affected by the decisions you make. The cutscenes and conversations (voice acted) that are had real make you feel immersed in your character. However, these great story moments can only be done so often. To break down the system of how it works....

 

> You do a 5-10 minute story mission which is amazing and filled with stuff to do. During it there is several cutscenes, conversations, decisions, fights, etc.

> After you finish it you look for the next story to find you have to gain 3 levels to do it.

 

Now this wouldn't be so bad if this game was not a complete grindfest. With a lack of a "quest" system so to speak you are forced to then run around the map(s) and find any event or heart that you can (given your level can do it). This can take several hours in the higher levels (I'm only level 42 and I average a level or so every hour to hour and a half). When you finally get to the desired level you go to your quest and find.. oh hey another 5-10 minute mission. You easily complete this and enjoy every moment until it's done.

Now completed you're told to go to another location that... oh no surprisingly you have to be 3 levels higher. It's very tiring and has led to me just quitting the game. Again, this thread is not meant to bash the company as the title is by far one of the most successful of the decade (in terms of selling). I am simply warning those of you who are not into having to search non stop for any little event to level up 3 times per 5-10 minutes of your story.

I will definitely agree that the story is weak at best. But to say it's a GRINDFEST? Seriously? How long did it take you to get to lev42? I'm an older gamer with a family, so I can't play constantly. I play a couple hours a night, a couple nights a week and maybe a good solid afternoon or so on Saturday and/or Sunday. In the two weeks that the game has been out (I was in early release) I have a 55, a 46, a 25 and several teen chars. Levelling is laughably easy in this game because the levelling doesn't scale like it does in more MMO's.

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