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Guild Wars 2

Guild Wars 2 

General Discussion  » Story progression blows!

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72 posts found
  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/13/12 12:28:53 PM#41

I think in the rush to defend any possibly non-positive thing about GW2 people are missing what the OP is really saying.

 

Basically the OP wants a more involved questing experience revolving around his/her character. This is something very lacking from GW2. GW2 is far less about big interesting involved quests and far more about run around and do lots of tiny things that add up to lots of leveling. This includes exploring, DEs, hearts etc. None of it is involved (or for that matter really interesting) it is all a bunch of "hey do this real quick" and then you get a reward. Do enough of them and get another reward. Do enough of them in one day and get yet another reward.

 

The OP seems to be looking for a more involved questing experience, think the storied instances in LotRO. The closest GW2 has to that is the story quest and you only get to do 1 very short one every few levels.

 

A lot of people really like questing and GW2 is not a game that has questing. In fact that was essentially one of their stated goals. A can understand the OP on this point and I think that is why I find so little of GW2 interesting and why I ever lack the real desire to log in. This doesn't mean that GW2 is awful and that anyone is bashing it. It simply decided not to put any focus on an aspect that is big for a lot of gamers which means this game probably isn't for anyone who really likes a lot of involved quests that may even take 30+ minutes to complete.

 

So to the OP. I understand where you're coming from, but you'll simply never find that in GW2.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4453

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/13/12 12:34:23 PM#42

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

 
OP  9/13/12 12:46:21 PM#43

I feel as though my point was not taken correctly in some areas. I am not complaining about the length of leveling, but rather that I do not want to search all day for events and hearts. To me (I realize to a lot of you this is different) its not fun. I want to finish my story, but i'm forced to do other stuff... thats all I was saying. Granted, I love PVP and it's always been what I've leveled for on other games (which I can skip to Mists and just do). 

All i'm saying is I'd love the ability to do my story and just move on to Mists. I do not care at all for world completetion. Is that so bad?

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

 
OP  9/13/12 12:47:36 PM#44
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

Thank you finally someone else on page. The grinding of other stuff in the world is not very fun when you have just got out of an epic personal story quest.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/13/12 12:51:44 PM#45
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

 

You have a point... they can feel at times menial, though I think you go too far with 'terrible' and 'unimaginative' because there are some extremely imaginative events in the game. Are they all? Ofc not, but point me to a game where every quest is imaginative... it's unfair to judge GW2 against what no other has achieved.

I do understand the 'farm hand' feeling, though as I rise in levels I feel that less and less (so far). I feel that you are making a pretty heavy handed unfair generalisation on all the hearts here somewhat.

And... 'redundent'? This I do disagree with. Every DE is a micro story if you stop to understand it, and each makes sense within it's own time and place, and a LOT of them are excellent and fun (IMO). While I get the mundane task ones are not your cup of tea, to cross them *all* off as 'rendundent' is extreme and untrue.

I guess though, luckily for you, the hearts only actually represent a fraction of the content on each map.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/13/12 12:54:31 PM#46
Originally posted by Celusios

All i'm saying is I'd love the ability to do my story and just move on to Mists. I do not care at all for world completetion. Is that so bad?

 

Actually, in truth, it isn't.

I don't see why they shouldn't allow this. I get not everyone wants to play the PvE maps, and that's fine.

Can you not just level up in WvW until you are at the right level for your personal story chapters though? Does the game force you to do those maps?

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4453

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/13/12 12:55:59 PM#47
Originally posted by Vesavius
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

 

You have a point... they can feel at times menial, though I think you go too far with 'terrible' and 'unimaginative' because there are some extremely imaginative events in the game. Are they all? Ofc not, but point me to a game where every quest is imaginative... it's unfair to judge GW2 against what no other has achieved.

I do understand the 'farm hand' feeling, though as I rise in levels I feel that less and less (so far). I feel that you are making a pretty heavy handed unfair generalisation on all the hearts here somewhat.

And... redundent? This I do disgaree with. Every DE is a micro story if you stopped to understand it, and each makes sense within it's own time and place, and a LOT of them are excellent and fun (IMO). While I get the mundane task ones are not your cup of tea, to cross them all off as 'rendundent' is extreme and untrue.

I guess though, luckily for you, the hearts only actually represent a fraction of the content on each map.

I'm about halfway through the game, and some of the latest ones I recall were pick up scrap metal, Gehtering eggs, gathering supplies.

Sure, if I want to avoid these tasks, I can choose to kill mobs over and over. 

At what point does it get "better"? I'm already 38. If at the halfway mark, I'm still feeling this way, but it starts to get better from here, then they waited too long to make that transition.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/13/12 12:58:58 PM#48
Originally posted by GeezerGamer
Originally posted by Vesavius
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

 

You have a point... they can feel at times menial, though I think you go too far with 'terrible' and 'unimaginative' because there are some extremely imaginative events in the game. Are they all? Ofc not, but point me to a game where every quest is imaginative... it's unfair to judge GW2 against what no other has achieved.

I do understand the 'farm hand' feeling, though as I rise in levels I feel that less and less (so far). I feel that you are making a pretty heavy handed unfair generalisation on all the hearts here somewhat.

And... redundent? This I do disgaree with. Every DE is a micro story if you stopped to understand it, and each makes sense within it's own time and place, and a LOT of them are excellent and fun (IMO). While I get the mundane task ones are not your cup of tea, to cross them all off as 'rendundent' is extreme and untrue.

I guess though, luckily for you, the hearts only actually represent a fraction of the content on each map.

I'm about halfway through the game, and some of the latest ones I recall were pick up scrap metal, Gehtering eggs, gathering supplies.

Sure, if I want to avoid these tasks, I can choose to kill mobs over and over. 

 

So you're about L40ish? Yeah, I can see why you have the opinion you have then about the 'menial' feeling of a lot of the hearts. Like I say though, I got less of that feeling as I rose in levels.

Though grinding mobs is not your only option for levelling aside from the hearts, to be fair.

 

Sorry I missed your edit.

When does it get 'better'? Well, that's hard for me to say, because I assume you mean 'more to my personal tastes', and I am not compeltly aware of our personal tastes, aside that you hate helping NPCs out on a farm.

Maybe you should focus on DEs rather then the hearts? They seem more... 'epic' a lot of the time.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4453

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/13/12 1:02:20 PM#49
Originally posted by Vesavius
Originally posted by GeezerGamer
Originally posted by Vesavius
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

 

You have a point... they can feel at times menial, though I think you go too far with 'terrible' and 'unimaginative' because there are some extremely imaginative events in the game. Are they all? Ofc not, but point me to a game where every quest is imaginative... it's unfair to judge GW2 against what no other has achieved.

I do understand the 'farm hand' feeling, though as I rise in levels I feel that less and less (so far). I feel that you are making a pretty heavy handed unfair generalisation on all the hearts here somewhat.

And... redundent? This I do disgaree with. Every DE is a micro story if you stopped to understand it, and each makes sense within it's own time and place, and a LOT of them are excellent and fun (IMO). While I get the mundane task ones are not your cup of tea, to cross them all off as 'rendundent' is extreme and untrue.

I guess though, luckily for you, the hearts only actually represent a fraction of the content on each map.

I'm about halfway through the game, and some of the latest ones I recall were pick up scrap metal, Gehtering eggs, gathering supplies.

Sure, if I want to avoid these tasks, I can choose to kill mobs over and over. 

 

So you're about L40ish? Yeah, I can see why you have the opinion you have then. Like I say, I got less of that feeling as I rose in levels.

Though grinding mobs is not your only option for levelling aside from the hearts, to be fair.

This a criticsm within the game and not of the game, I am not saying it's an awful game or that I would choose not to do these tasks. They are part of the game and I will chose to do them, My overall point is that the general PVE experience provided in GW2, doen's tsupport the personal story well. I'm not saying the game isn't fun.

I say this because I'm really likeing the story. I found myself  grinding from 36 to 39 last night, just so I can get into the next chapter. But the journey between, does feel grindy.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

 
OP  9/13/12 1:04:16 PM#50
Originally posted by Vesavius
Originally posted by Celusios

All i'm saying is I'd love the ability to do my story and just move on to Mists. I do not care at all for world completetion. Is that so bad?

 

Actually, in truth, it isn't.

I don't see why they shouldn't allow this. I get not everyone wants to play the PvE maps, and that's fine.

Can you not just level up in WvW until you are at the right level for your personal story chapters though? Does the game force you to do those maps?

I wish they would have an option to just do my story and be done. I don't have to level to 80 from it all and am fine with just being scaled up to the level each time (with some better stats to actually fight of course).

I use to level up from this, I would follow the caravans and get 2kXP every like 4 minutes. It was a flawless way to level, until they fixed it. Thats when I just gave up on the game, i'm not going to farm the same events over and over. Sure they're interesting at first but the lack of XP each one gives leaves me just farming them.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/13/12 1:07:55 PM#51
Originally posted by GeezerGamer
Originally posted by Vesavius
Originally posted by GeezerGamer
Originally posted by Vesavius
Originally posted by GeezerGamer

I've said this before, 

I love the personal story, I find myself drawn to it. But I think the transition from personal story to the PVE world to be in sharp contrast. ANET did a terrible job of creating an immersive world that connects you to your story. The DE's and Hearts should have been written to enhance your personal story...Or at least not be in conflict.

 

"All hail the Slayer of Issormir" The savior of the world.........now go fill those holes with dirt, go pick more apples, go feed the cows, go water the corn, Kill those wasps, Go clean up after a rampaging bull, go squash spider eggs, go round up the moas. go collect escaped chickens and put them back in the penns, Go pick up the slime and put it in th econtainers..... The list continues on and on.

 

The hearts are mundane, manual labor, unimaginative, redundant and ulimately are NOT the stuff of fantasy. In short, they are terrible.

 

Welcome to "Farm Hand Wars 2"

 

You have a point... they can feel at times menial, though I think you go too far with 'terrible' and 'unimaginative' because there are some extremely imaginative events in the game. Are they all? Ofc not, but point me to a game where every quest is imaginative... it's unfair to judge GW2 against what no other has achieved.

I do understand the 'farm hand' feeling, though as I rise in levels I feel that less and less (so far). I feel that you are making a pretty heavy handed unfair generalisation on all the hearts here somewhat.

And... redundent? This I do disgaree with. Every DE is a micro story if you stopped to understand it, and each makes sense within it's own time and place, and a LOT of them are excellent and fun (IMO). While I get the mundane task ones are not your cup of tea, to cross them all off as 'rendundent' is extreme and untrue.

I guess though, luckily for you, the hearts only actually represent a fraction of the content on each map.

I'm about halfway through the game, and some of the latest ones I recall were pick up scrap metal, Gehtering eggs, gathering supplies.

Sure, if I want to avoid these tasks, I can choose to kill mobs over and over. 

 

So you're about L40ish? Yeah, I can see why you have the opinion you have then. Like I say, I got less of that feeling as I rose in levels.

Though grinding mobs is not your only option for levelling aside from the hearts, to be fair.

This a criticsm within the game and not of the game, I am not saying it's an awful game or that I would choose not to do these tasks. They are part of the game and I will chose to do them, My overall point is that the general PVE experience provided in GW2, doen's tsupport the personal story well. I'm not saying the game isn't fun.

I say this because I'm really likeing the story. I found myself  grinding from 36 to 39 last night, just so I can get into the next chapter. But the journey between, does feel grindy.

 

Oh, for sure. I hope I am not coming across that I think you hate it or anything. I just think some of the language used was a tad dramatic is all. No offense meant.

Like I say, I understand your perspective and why you have it, even if I don't necessarily share it.

'Grind' is just doing something you do not personally enjoy I guess.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3996

Let go of my ears, I know what I'm doing!

9/13/12 1:10:03 PM#52
Originally posted by Homitu
Originally posted by Robsolf

I've been kinda curious as to how the story "tree" maps out; it's not 100% obvious to me as of yet.

1-10th level seems to be based on your race.

10-20 seems to be based on how you answered a question about your past:  "passed up the opp to join the circus", "lost a fight to a rival", etc.

20-30 is this race again?

30+  seems based on your faction, Order of Whispers, for example.

Of course, you still have choices which alter those quests significantly, but am I right in that once you hit 30 and choose a faction, you'll be playing 1 of 3 options regardless of your race, class, or questions at CC?  Or are there 1 of 3 options for each race or some other factor?  I only have 1 character over lvl 30 so I'm not sure. 

From what I can tell:   <spoilery bits omitted>

Thanks, Homitu!  That's the info I was looking for. 

That would make sense for what I've experienced so far.  While a hugely branched set of stories from beginning to end would have been cool, at least in this case you could reroll and play out the other decisions without having to completely level.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/13/12 1:11:16 PM#53
Originally posted by Celusios
Originally posted by Vesavius
Originally posted by Celusios

All i'm saying is I'd love the ability to do my story and just move on to Mists. I do not care at all for world completetion. Is that so bad?

 

Actually, in truth, it isn't.

I don't see why they shouldn't allow this. I get not everyone wants to play the PvE maps, and that's fine.

Can you not just level up in WvW until you are at the right level for your personal story chapters though? Does the game force you to do those maps?

I wish they would have an option to just do my story and be done. I don't have to level to 80 from it all and am fine with just being scaled up to the level each time (with some better stats to actually fight of course).

I use to level up from this, I would follow the caravans and get 2kXP every like 4 minutes. It was a flawless way to level, until they fixed it. Thats when I just gave up on the game, i'm not going to farm the same events over and over. Sure they're interesting at first but the lack of XP each one gives leaves me just farming them.

 

I think upscaling for the story is a valid suggestion and one you should put to ANet.

For folks that don't enjoy the hearts it would be ideal.

Is it not viable for you to play the WvW as it stands now though and level to each chapter through that? That way you would not be forced to engage with the hearts or events if you chose not to.

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1318

To busy playing GW2 to post much around here... *shrug*

9/13/12 1:14:02 PM#54
Originally posted by xpiher
Originally posted by Celusios

 

> After you finish it you look for the next story to find you have to gain 3 levels to do it.

 

I  haven't ran into this problem. Then again, I've been zone completing inbetween stories. 

 Same here, exploring all over, debatin where to go next and in between trying to not forget I've already reached a few more levels than required for the personal story. World completion will take longer than the trip to 80.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1842

9/13/12 1:14:19 PM#55

I personally don't mind the gap between story.  I think most MMOs have this to some extent.  Also, while the storyline is a bit dull for the most part (or at least Human up to 30), I find it much better than some of the titles in the past (WAR, Tera, to name a few).  Sure it may not meet the standards set by TOR, i prefer it to a quest wall of text.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

9/13/12 1:21:17 PM#56
I like the story, and I do it in groups of 4-5, lvl 61 atm with main. If the story matches my current lvl or is a bit over, I just go and clear an entire map. I guess if you really don't like exploring the maps, and see the game as a hassle to find experience via quests and DEs, then you would probably be finished within a couple of hours via story alone - and for me the game wouldn't even be worth that price. Exploring, harvesting, and crafting = experience too... daily kills and daily harvesting = good exp. Running dungeons = good experience too :)
  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2030

9/13/12 1:38:52 PM#57
Originally posted by Robsolf
Originally posted by Homitu
Originally posted by Robsolf

I've been kinda curious as to how the story "tree" maps out; it's not 100% obvious to me as of yet.

1-10th level seems to be based on your race.

10-20 seems to be based on how you answered a question about your past:  "passed up the opp to join the circus", "lost a fight to a rival", etc.

20-30 is this race again?

30+  seems based on your faction, Order of Whispers, for example.

Of course, you still have choices which alter those quests significantly, but am I right in that once you hit 30 and choose a faction, you'll be playing 1 of 3 options regardless of your race, class, or questions at CC?  Or are there 1 of 3 options for each race or some other factor?  I only have 1 character over lvl 30 so I'm not sure. 

From what I can tell:  

Thanks, Homitu!  That's the info I was looking for. 

That would make sense for what I've experienced so far.  While a hugely branched set of stories from beginning to end would have been cool, at least in this case you could reroll and play out the other decisions without having to completely level.

Yeah, really it feels like you can play levels 1-20 six times per race (3 stories, twice each to check out the different choice options you're asked to make) for a total of 30 unique experiences.  

Levels 20-30 twice per race to check out each Order choice you're faced with, for a total of 10 unique experiences.  

Levels 30-50 twice per faction choice to try the various path choices within each faction, for a total of 6 unique experiences.  Though the characters you encounter will vary by race, so this will offer even more variety for these levels.  The characters during this phase were some my personal favorites.  

After that, however, it seems the story is relatively the same for everyone of every race, aside from the choices you face that determine your next mission.  So levels 50-80 seem like they will have 2 uniqueish experiences.  

There's definitely some good replay value if you enjoy the personal story, although I'd say not nearly as much as Anet has made it out to seem.  I think stuff from 60-80 will start to feel really redundant/grindy to me even by time my second character gets there.  But that's what crafting is for!

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3996

Let go of my ears, I know what I'm doing!

9/13/12 1:59:27 PM#58
Originally posted by Vesavius

 

I think upscaling for the story is a valid suggestion and one you should put to ANet.

For folks that don't enjoy the hearts it would be ideal.

Is it not viable for you to play the WvW as it stands now though and level to each chapter through that? That way you would not be forced to engage with the hearts or events if you chose not to.

The biggest obstacle is that they're the one place in the game where you get items as quest rewards.  Though TBH, I'd be happy if they'd just give cash and karma, instead.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2759

9/13/12 2:14:29 PM#59
I thought the story on my Charr warrior was crap.  I ended up skipping the dialog pretty quickly.  The actual fighting in them is fine though.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4453

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/13/12 2:35:12 PM#60
Originally posted by Vesavius

Oh, for sure. I hope I am not coming across that I think you hate it or anything. I just think some of the language used was a tad dramatic is all. No offense meant.

Like I say, I understand your perspective and why you have it, even if I don't necessarily share it.

'Grind' is just doing something you do not personally enjoy I guess.

I guess I do feel a little strongly about it. 

Why such a heavy emphasis was placed on these types of quests? In essence, we are paying money to be entertained by doing things that suck in real life. People are paid minimum wage to do these tasks. They are not fantasy, they exist in real life, people do have to do them as part of their real life jobs and in real life, they are not particularly  enjoyable jobs. I'm left wondering......What's the draw?

 

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

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