| 212 posts found | |
|---|---|
|
9/13/12 4:02:16 PM#161
Originally posted by Ghost12 well said. agree 100% |
|
|
9/13/12 4:02:52 PM#162
Originally posted by Ghost12 huh? don't think we are even playing the same game.. also for the second thing in red I'd love to know what the "much more" means to you.. and how older MMOs required "more more" interaction than required to complete many of the dungeons in GW2... i'd suggest transfering to sanctum of rall people are talking on this server nonstop when I play. i have to cut off map chat half the time because between my guild and map chat I can't keep up with the message traffic. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
9/13/12 4:04:46 PM#163
Originally posted by LethalJaxx The game is already a good social game and its already been a success to many. I find it hard to believe that this is unsocial, try swtor and have fun with that big of a social game. From what you posted just made me think that your saying single player rpgs>mmos. without the social aspect there is no community, when there is no community u can easily get burn't out from the game. But there is a social aspect in this game, which gets the server community together, the way they made this its very social and cooperative and full of server pride. pretty much like country pride almost, blah blah whatever the chants are not trying to bring up that debate just an example. Looking at: The Repopulation |
|
|
9/13/12 4:06:11 PM#164
I feel more ingroup in this game more than i ever did in WoW or SWTOR that i played before, and i havent actually joined a group as such (in hud). The way the game works you feel part of the group as soon as you enter an event or attacking mobs, ive seen more interaction in this game WITHOUT purposely joining a group than in any others i played.
|
|
|
9/13/12 4:11:22 PM#165
Originally posted by Wrender Playing WoW for 6 years i found 90% of the chat apart from in the dungeons (tactics) was utter crap being talked in general, im glad this game doesnt seem to have that.
You can plenty of game interaction gameplay wise, if you join a guild youll get the social banter your after. "Social chat" in other MMOs is normally a load of sh ite being spammed. |
|
|
9/13/12 4:11:44 PM#166
Originally posted by Rokurgepta the main problem I had with DDO grouping was everyone wanted to race through the dungeon and that killed the enjoyment for me |
|
|
9/13/12 4:14:50 PM#167
Sounds like you really just looking for attention and friends. Goodluck bro.
|
|
|
9/13/12 4:16:24 PM#168
Originally posted by Korusus LOL! Another person that played TSW or SWTOR for a couple hours and bashing it like a single player game. /shrug SWTOR had a lot of group missions.... sadly most people were anti social and just skipped it. TSW becomes a lot more challenging beyond Kingsmouth and the further you get and I had a lot of sponanious grouping to overcome the harder content. Also.... good luck solo'ing the dungeons. /shrug |
|
|
9/13/12 4:16:41 PM#169
This is a feature that I like. My goals and tasks are often sidetracked by the various random events I happen upon. Once the task is complete I love the freedom of returning to my original plans without leaving a group or needing to explain myself. Forced group play can have a negative feeling and impact at times. I used to really hate in SWTOR's Ilum map running with a group for pvp and suddenly finding myself the group leader because the dailies were done and the group was no longer needed. That situation is certainly not any more social than the informal grouping system GW2 employs. I have encountered a handful of rough spots though. A handful of people running through a cave training mobs on others can lead to certain death at times or something similar. No matter, due to the differences of each individual; some people will be happy with the GW2 system and others will not be. |
|
|
9/13/12 4:16:46 PM#170
Originally posted by SuperDonk
*raises a glass in agreement* = Scent to bed = |
|
|
9/13/12 4:17:32 PM#171
Originally posted by eddieg50 DDO was best played with a group of friends that were all at the same level of game experience so you got to do dungeons as a team and not part of a PUG that had 3 people rolling their 25th alt or their character going through its 7th rebirth. Unfortunately by the time you played as long as I had you just had no reason to go slow anymore. |
|
|
9/13/12 4:18:32 PM#172
Originally posted by revy66 totally agree passive grouping is the way to go, you get your game on and group more then ever. Having general chat is a just a waste of bandwidth full of comedic wannabes and trash talk. Want to share game thoughts hang with like minded people in your guild. My take, people come and go in mmos you want to socialize hang with your buds at your local watering hole. |
|
|
9/13/12 4:24:06 PM#173
I think GW 2 did a great job with grouping. Many times I would fight a boss and all of sudden I looked around and realized that there were at least 15 or 20 people around me. There was a unity there during the fight and I like that. Although a lot of times, people just ran off to other places after the fight. I always stay behind just to see if anyone talks but a lot of them don't. And it's hard for me to make the first step of talking when people already running off. So it really depends on the players not the game design. The game can't make people talk and you can't get rid of the auto-grouping either. Would you rather spend hours in chat looking for group so you can talk to people for like 10-20 minutes? Or would you get auto-grouping so you can keep playing the game? It's a double edged sword and you can't have both. All we can do is try to start the first conversation and hoping other players would stay and chat a bit. That being said, I don't want any new or potential players to think that there is no community in game. The map chat or zone chat is very lively. People talks, ask and answer questions in the chat all the time and they are all pretty friendly and polite. |
|
|
9/13/12 5:43:19 PM#174
Originally posted by Wrender
Why are you blaming the game for you being antisocial. If you are antisocial and didn't party and didn't join a guild it's your fault and not the game's fault. I guess you can try and go back to Tera but you will have to deal with one more problem: not only you will have to overcome your antisocial mentality but you will have to find an active player on your server. Good luck :) |
|
|
9/13/12 8:37:56 PM#175
Originally posted by eddieg50 That is the games biggest issue. Now finding like players changes all of that. But those that blow through the dungeons comeback is "we've done it a 100 times". I get that to. Many thought random trap and enemy placement would have changed all of that, but making the change now, would piss these long time players off. Watching a DDO Youtube video is nothing but over powered toons solo zerging the dungeon and the viewer learns nothing. |
|
|
9/13/12 8:53:35 PM#176
Peolple do not wanna talk, no time for this, they wanna play! Too much thinks to do lol
|
|
|
9/13/12 9:32:00 PM#177
I found two people trying to do the Lion's Arch cave/jumping puzzle.We grouped up,we entered a dark room,I waved my flaming sword in the darkness to make enough light so they could see the rocks and jump ahead.I got ldealyed and lost in the labyrynth and they came back to pick me up.One of them fell and I jumped all the way back to light his way.We did the whole thing that took 20 minutes while chatting.In the end they added my to their friend's list.
I used a freaking flaming sword,not to kill some boss or get some loot but to help some stranger see his way inside a dark cave.That's Fellowship of the Ring stuff right there.How much more social do you want the game to be? |
|
|
9/13/12 10:28:58 PM#178
Originally posted by HorrorScope DDOs issue was for a long time there was just a core of players, it was a niche game for years. We played together for years and for many that play style was the play style. Then DDO went F2Pish and in 6 months something like 1 million new accounts were registered and now the old playstyle was no good for new players and ruined the game for them. I would always tell newer players to make LFG that asked for no vets who would spoil the dungeon. The best way to play was not to be dragged to the end by the OP solo players who had been there since the start. |
|
|
9/13/12 10:45:54 PM#179
Sorry, I don't call running up on the same quest monster as 5 other people, getting a few shots off, then getting rewards....only for everyone to run off to their own next objective "grouping". Maybe relative to all the other slew of solo-type MMORPGs that have come out recently, you can call this social interaction....but for a MMO vet, I miss the days of coordinated group play.
I can't believe I'm going to say this, but I miss the early days of WOW....where small groups of players had to coordinate actions and work as a cohesive unit to progress through a dungeon or area.
I've read some of the folks stories on this post about their interactive experience with some other like minded players, and thats awesome. However, if the game's path of least resistance is to solo your way through it, that's what most people will do. This serverly limits the pool of players willing to socially interact....providing many folks with a lack luster experience when 8 out of 10 people they run into never say a word to them.
Social MMOs are niche MMOs. Developers hate niche MMOs because they don't make a lot of money (economys of scale are a beotch) Leaned out themepark MMOs are mass audience MMOs. Developers love mass audience MMOs because they make a ton of money (as I said, economys of scale are a beotch) |
|
|
9/14/12 12:02:54 AM#180
they would but most people are playing the game and are focused on the events and things to do with their guild that they are in nobody will talk much in world or general chat because of that reason and because no one wants to see more WoW trade chat in GW2. I know I don't want to and I am glad there is none.
Frank :) |
|