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Guild Wars 2

Guild Wars 2 

General Discussion  » POLL-How long before Blizzard copies GW2 questing design?

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179 posts found

Elite Member

Joined: 7/04/08
Posts: 1510

9/12/12 11:31:47 AM#141
Originally posted by sookster54

LOL you actually think people are going for Pandaria? Majority of people I know that plays WoW thinks the Panda thing is a silly idea.

I honestly like GW2's quest system, no running back and forth, just stumble upon a heart and complete the quest and move on (or talk to the heart if you want karma items). I've done most of my leveling by exploring, I didn't sit in a single spot and farm for very long unless I was close to the next level.

Considering the Pandaran have been asked for since before BC released... I would say the people you know think Blizzard is copying Kungfu Panda.


Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/12/12 11:35:12 AM#142
Originally posted by SlyLoK

Considering the Pandaran have been asked for since before BC released... I would say the people you know think Blizzard is copying Kungfu Panda.

 Remember when they did that April Fool's joke with them? Think a lot of it stemmed from there and grew ever since. There were a lot that said they should be a race in the game when that all came about.

As for the OP, I don't think they will in WoW. I could see them using the event system and hopefully expanding on it in their new mmo.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.


Elite Member

Joined: 3/24/10
Posts: 1946

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

9/12/12 11:40:41 AM#143
Originally posted by Misaris

Blizzard will teach the industry what *real* innovation means. With Titan I´m pretty sure they come up with more than yellow circles and a "dynamic" quest log.

No need to copy anything from GW2 (please, no cow feeding Blizzard.. please).

Further *real* innovation, look at World of Darkness and TSW

I feel the only true innovation with Titan will be news ways of sucking more money from your wallet.

"If you make an ass out of yourself, there will always be someone to ride you." - Bruce Lee


Advanced Member

Joined: 1/03/12
Posts: 1943

"I shall take your position into consideration"

9/12/12 11:44:59 AM#144

Almost 35% of the people who participated in the poll believe that new Blizz MMO will copy questing design from Guild Wars 2.

I find it disappointing.

Waiting for L2 EU Classic


Novice Member

Joined: 6/23/09
Posts: 2728

9/12/12 11:48:18 AM#145
Originally posted by QuicklyScott
Originally posted by Deathenger
Originally posted by QuicklyScott
oh god, I hope never.  The questing is the worst part of GW2 :/

Care to explain?

Sure.  Bare in mind this is coming from someone who only got to around level 13 in the beta.


The heart quests were the most boring repetitve MMO quests just with a bar instead of numbers. 


I didn't like the DEs because you're forced to play at a certain tempo to complete them, they were just escort, kill, bleh; they were just big zergs that I really didnt enjoy.

 I also hate when the area has been cleared out recently when you get there so while you're waiting on the respawn you have to "play with a puppy" or "stomp on mushrooms" that does a 5 second animation and move the progress bar the tiniest bit. You just groan and accept you are going to be running around for a while playing with puppies and stomping mushrooms.

  User Deleted
9/12/12 11:55:31 AM#146
Originally posted by xpiher


Originally posted by xpiher

Originally posted by fahadjafar

Originally posted by Nikkita

Originally posted by xpiher

What gear grind? 

This grind? There are tier levels on armor so even though these tiers are not directly related to dugeons there is still a horizontal progression for those who want better armor. The only difference is that 'dungeon grind for armor' is gone and you won't have to do tier 1, tier 2 and so on versions of dungeons.
i wonder how much iq a gamer has these days. unless the developers right with bold letter like this : "TIER 1 DRAGON KILLER ROCK SMASHER HEADGEAR OF VAGRANT MORON"  they don't realize that is a different level of item than the common item. you think that players would realize what is unique, what is legendary just by looking at an item but no, the devs actually have to sepll it out for them. and then  they say " what gear grind?". indeed we live in a dark age. the end is nigh my friends.
  No. I know there is tierd gear. Its just not necessary since you can get the same gear, in terms of stats, from crafted gear. 
  To further prove my point

Originally posted by gaeanprayer

Originally posted by littleXuro To obtain 1 mere set of all available dungeon sets, you need to run explorable mode 60+ times atleast. Assuming you want to obtain several sets to have unique looks for all your characters, you have to do a few hundred runs, all lasting 2+ hours on average. Last time I remember, ArenaNet said you would get a reward each run to prevent this kind of grind. Words cannot describe how dissappointed I am, waited 4 years for it and again it's just another grind if I want to build unique characters.   Anyone else feels the same?
No. It's a grind for things you don't need. You can get golds and epics outside of the dungeons through events (I got an epic focus from killing Tequatl) and crafting. Those dungeon items are for people that enjoy that kind of thing. If that's not you, then it's not for you, ignore it. You can't say you want to participate in all of the content of the game then get upset when some of the content of the game isn't what you wanted, either make the concession to try it anyway or pass up on it. Like I did :D I have no intention of bothering with that gear myself. It's pretty, but frankly so are the Tier 1-3 cultural armors, and those can be bought with gold.


The items displayed here are max stat wise. Notice the listing of 501 individual sales? Prices are no where near grindy. This doesn't include exotics that can be bought for gold from different vendors

Again, no real grind.


so you don't have to grind for crafting material? and doing the same event again and again for one epic gear doesn't look like grind to you? pfftl!! why am i even writing here?

  User Deleted
9/12/12 12:05:27 PM#147
Originally posted by coretex666

Almost 35% of the people who participated in the poll believe that new Blizz MMO will copy questing design from Guild Wars 2.

I find it disappointing.

don't be disappointed. most of these people are dumbstruck and lost their way of thinking rationally. i don't blame them, when the press itself advertising gw2 to be the most "innovative" mmo ever; not mentioning that multiplayer  rpg in eastern world(mostly in consoles) have been doing the same  thing for over 10 years, you can believe that this crowd would never know or try to know fact. but the truth is out there, the 1st time i saw gw2 i thought something was really familiar and when i played beta i knew everything was familiar. only thing that is different  in gw2 is that it is mmo and the games i played in console were just mo.  


Novice Member

Joined: 10/20/10
Posts: 1904

9/12/12 12:07:42 PM#148

Originally posted by QuicklyScott
oh god, I hope never.  The questing is the worst part of GW2 :/

He rather picks up a quest with a quest addon that tells him where to go and collect 10 boar ribbs then runs back to the quest giver and picks up the follow up quests. :P ?

Cant please everyone, but man i just cant go back to the old way of questing now i played GW2 :)


Novice Member

Joined: 8/31/06
Posts: 1380

9/12/12 12:08:58 PM#149
Why would Blizzard copy shitty quest design?

Spotlight Poster

Joined: 8/24/06
Posts: 3344

9/12/12 12:15:04 PM#150
i think people get invention and innovation mixed up...look up the definition, they're different.  If there's one thing Blizzard does well, it's innovation.  They probably won't copy anything from GW2, but they might take an innovative approach, and expand on something.

Novice Member

Joined: 7/28/11
Posts: 129

9/12/12 12:17:31 PM#151
Cata showed signes of similar questing that you would find in GW2. The first time I experienced so called dynamic content in a game was Warhammer. If blizzard could implement something like that it would be outstanding. As far as GW2 none of the questing that you see in the game is original. You could say they selectively picked and choose different elements from existing games. Does it make for a better game I guess that is a matter of opinion. I like GW2 but I think it lacks longevity and has left me presently unmotivated to continue playing.

Apprentice Member

Joined: 6/19/05
Posts: 65

9/12/12 12:27:08 PM#152

People are confused, probably because of that Red 5 Studio guys post -


GW2 didn't get rid of quest hubs, so stop acting like they did.  A quest hub by definition is a fixed location where a player must go in order to recieve quests. 


In order for Renown Hearts  to activate, you must go to a fixed location within the zone.  The only thing that is different from the typical quest hub is:

  • You do not have to physically pick up/accept the quest.
  • You do not have to physically return to the quest giver to turn in the quest.
What people fail to mention is that Renown Hearts turn into Merchants after you complete the quest.  As such, the game actually does promote you returning to the quest giver in order to buy upgraded equipment or crafting supplies.
In order for Dynamic Events to activate, you must go to a fixed location within the zone.  Again. the only thing that is different from a typical quest hub is:
  • You do not have to physically pick up/accept the quest.
  • You do not have to physically return to a quest giver to turn in the quest.
  • All players who take place in the event recieve credit for the quest.
So - Quest Hubs are still very much alive and kicking, even within GW2.  The only significant change they made was removing the requirement to pick up and turn in quests.  So players, reviewers and other game developers alike - PLEASE stop over-exaggerating and acting like they just revolutionized questing in the game world.

Advanced Member

Joined: 6/27/12
Posts: 500

9/12/12 12:36:21 PM#153

De's either are a mixture of the 8 scenarios below. And some of them seem to overlap to me.

  • Event boss (map icon).png A specific foe that must be vanquished. -  Kill quest
  • Event cog (map icon).png An object that must be destroyed. - usually defended, killing plus vandalism
  • Event collect (map icon).png A task involving collecting or gathering.
  • Event fist (map icon).png A chaotic brawl. - Kill quest
  • Event flag (map icon).png An area that must be held or claimed. - kill quest
  • Event shield (map icon).png An area or NPC must be protected from harm. - defending + killing again. Opposite of #2 really.
  • Event star (map icon).png A service or assistance that needs to be provided. - so far has been defending myself from being killed.
  • Event swords (map icon).png An issue that must be resolved by force. - more killing
At the end of the day for me its just some cleverly disguised kill quests.
-      Are in the vicinity of the heart on the map.
-     They don't show you where the heart objective is but the quest will disapear from the interface once you left the boundaries.  A different way of showing the boundaries of the quest area.
- Other games make quest items sparkle, this one has an F pop up on screen.
Based on the many posts I read on this site, I was expecting more than what it turned out to be.
I think its a decent game, but I do feel the hype was a tad unjustified.

Novice Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

9/12/12 12:47:58 PM#154
Originally posted by Gaia_Hunter
Originally posted by nsignific
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.


Otherwise you're just some lunatic who's killing kobolds.


Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

I'll explain.


!Help. bandits are taking over my farm. Kill 10 bandits.

Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!


NPC shouting: "Help! Help!  Bandits incoming!"

Bandits run in start kidnapping farmers and setting fires.

Kill all the bandits. No more bandits standing up.

Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!


Clearly there is no difference and I'm just silly.

And 5 minutes later another wave of bandits are invading and getting killed, ad naseum. The "no bandits standing up" is just temporary and I dont see how having a short pause is changing much. It is a little bit better but you, as a player, know that you are not saving anything because those bandits will keep showing up, forever and ever.


Elite Member

Joined: 9/27/11
Posts: 2852

World > Quest Progression

9/12/12 12:53:21 PM#155

I'm 100% positive that Titan will have a better system than WoW for delivering content.  However, since Titan has been in production as long as GW2 was, or about, I doubt they are taking queues from them.  For as many resources as Blizzard has to develope Titan I have no idea what to expect though I'm sure it will be epic.


As far as GW2... /sigh, just enjoy the unique way the content is given to you.  "But it's been done bef-" no, not like this it hasn't.  The whole game is based on principles that were spotty in other games and they make playing the game, for those if us who can actually enjoy things, fun.  Yes they are static and rotating events, well up to 35 at least, but they are better than what else is out there IMO.  Complaining that standard questing sucks and trying to compare how GW2 is just like that doesn't make any sense.  You're just looking to complain about something.


Apprentice Member

Joined: 11/21/11
Posts: 7246

9/12/12 12:56:54 PM#156
Those saying gw2 has quest hubs.

No DES are not quest hubs. Even if you make a tenuous connection that DE = QUEST

You are doing ONE at a time.

What defines quest hubs is going round some village clicking 10 or so ! Marks, looking at the map and then going a route around those playing your shopping list if quests against the map.

Being a quest hub game is not the same thing as being a game with quests.

Wow is a quest hub game. Aoc, lotro, aion & swtor are quest hub games, rift & war are also hub games, but at least give you a way to progress in pve without using hubs.

Gw2 & tsw are not hub based games. Because you don't have the shopping list of quests, you don't have to run back to hand them in and apart from the police station at the start, there's not 1 location with more than 3 quests in tsw case.

Also old games like daoc had quests, but were not quest hub grinders

Novice Member

Joined: 7/28/06
Posts: 50

"Do or do not, there is no try." - Morpheus

9/12/12 12:59:32 PM#157
Originally posted by RexNebular

How long?

Let's hope never.

GW2's so called quests are mind numbingly boring.


GW2's hearts are mind numbingly boring.


Advanced Member

Joined: 7/29/08
Posts: 2615

9/12/12 1:01:15 PM#158
Originally posted by Krytycal

I can't see removing quest hubs being too hard to implement, just remove quests givers and make it so the you automatically get the quests whenever you're close to whatever bandits you need to kill, plants you need to water, or NPCs you need to escort.


TADA! Dynamics events.

WOW already does this in a lot of places.   I believe they started it in Vashre.   One quest I remember in particular was with the eels.  you get close to a swarm of eels and you get an auto-quest to kill some of them.   When they redid the old world in Cata they added a lot of these type of quest.  There is no questgiver, you just get the quest by getting close to the area where the quest happens.

But funny, WOW had it 2 years ago, but it is going to steal it from GW2?


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Joined: 7/28/06
Posts: 50

"Do or do not, there is no try." - Morpheus

9/12/12 1:07:53 PM#159
Originally posted by Azrile
Originally posted by Krytycal

I can't see removing quest hubs being too hard to implement, just remove quests givers and make it so the you automatically get the quests whenever you're close to whatever bandits you need to kill, plants you need to water, or NPCs you need to escort.


TADA! Dynamics events.

WOW already does this in a lot of places.   I believe they started it in Vashre.   One quest I remember in particular was with the eels.  you get close to a swarm of eels and you get an auto-quest to kill some of them.   When they redid the old world in Cata they added a lot of these type of quest.  There is no questgiver, you just get the quest by getting close to the area where the quest happens.

But funny, WOW had it 2 years ago, but it is going to steal it from GW2?


SWTOR had it, they call it AREA Quests.


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Joined: 7/29/08
Posts: 2615

9/12/12 1:11:51 PM#160
Originally posted by Zenakou
Never because it would cost too much and take a complete design over haul which would likely upset many of their player base.

Except it is already in WOW and has been for 2 years.  There are a ton of ´autoget´ quests that have no questgiver and only activate when you get close to the target mobs.

Here is a  ´heart´ quest from  Catacylsm.. two years ago.  The reason I remembered this one is because i did an alt yesterday through this zone.  There are hundreds of these types of quests throughout wow now.

In my opinion, I don´t really like them because while some quests have very thin lore or story.. autoaccept ones make no sense.  Ok, so I am supposed to kill 10 eels?  why?  who wants them dead?  me?   Should I be able to create my own quests and get a bonus reward from them?

Don´t get me wrong, they are ´convienent´.. but isn´t that something wow gets criticized for?  LFD ???  being too convienent?  But when it is for GW2 and not having to actually talk to an NPC to get a quest or a reason for that quest.. then all of a sudden it is ok?

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