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9/11/12 2:11:58 PM#21
Originally posted by sonoggi I guess that's where I and the fans disagree. I don't think GW2 introduces as many new major features as you think it does. DEs are not new considering they were major features in WAR and Rift, and many MMOs have used them in the past. I did my first "Dynamic Events" in CoH back in 2004-2005 with alien invasions. Again, not new. Personally I think the only major element GW2 introduced was the lack of trinity. ANET went with mostly safe and familiar for everything else. |
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9/11/12 2:15:12 PM#22
Originally posted by sonoggi The biggest problem with today's MMO's is not traditional questing systems, where the genre has gone astray is in community involvement as well as community building features. I don't see how GW2 has fixed that problem, they may have put a band-aid on it, yet the problem still persists. What the genre needs is companies to start focusing on hybrid features, A-net took what was good about old themeparks and slightly improved on that. They've only completed half the job that a studio needs to do to bring back longterm options in this genre. <-----All IMO of course... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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9/11/12 2:17:21 PM#23
Originally posted by sonoggi I think some of the issue is a lot of the more vocal fan's are guilty of not looking at the game objectively either. If someone posts a genuine dislike or opinion that differ's from their own then it turns into a Salem Witch hunt, and they have more people jumping on them than a bouncy castle. The fault doesn't lay with one side or the other .. but with both that fail to look at things with a little common sense and not hate/love filled eyes. Someone blinded by love for the game is just as bad as someone blinded by hate
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9/11/12 2:17:45 PM#24
Originally posted by Krytycal
I think the difference is that GW2 is based entirely off of DEs while those other games just featured them as an add-on. Events in GW2 tie in and branch off through the whole game. ANet didn't invent events but they built a whole MMO from them to show the story rather than tell it. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/11/12 2:20:53 PM#25
Is GW2 really an overwhelming success though? Give it at leat another 3 or 4 months before declaring it one.
That being said, I think many of us found the game to be dry, boring, and lacking in many ways. So while it might be a success to fans of the game, and possibly the accountants at Anet (but again, its too early to tell), the game is not the one to rule them all that many claimed before launch and still claim to this day. I want to be Uncle Owen again. |
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Originally posted by MMOwanderer well i was gonna be rational, but then he mentioned Obama and GW2 in one sentence, and that got me going. i love them both so much. |
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9/11/12 2:22:06 PM#27
People don't like the big guys. People root for them to fall...and the bigger they are, the harder they fall. I call it the underdog syndrome. Being more popular also attracts more eyes to scrutinize. |
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9/11/12 2:25:29 PM#28
Originally posted by TheHavok One could ask though how comes that this game has so much more fanboys on most gaming sites I vist than most other games have ever had, even after several BWE's, ST's and now 2,5 weeks live game? Don't come with something generic like media hype because there really hasn't been for a long time, just info about things actually being in game. I don't know the answer but it might be connected to being different enough from other games so that it doesn't feel like the same ole to a lot of people? |
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9/11/12 2:25:59 PM#29
Originally posted by Badaboom Also even if you only look at it from a purely logical aspect ... the more people who buy the game = the more % have a chance not to like it
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Originally posted by SuperDonk well that wouldnt really be fair. in another 4 months, there will be new events, content or maybe even an xpac not too far in the future. then it will be even more overwhelming. |
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9/11/12 2:28:54 PM#31
Originally posted by sonoggi That has to be one of the worst analogies I've ever seen. IMO it's not the Obama of MMOs. It's much, much better than that. It's actually different in playstyle than most MMOs and while it borrows a lot of features from a lot of other games, it polishes them up and pushes them to their logical next step. So, it has improved on the MMORPG formula. IMO Obama hasn't improved anything. So your analogy falls apart very quickly. And this is directed to both of you.
...and, for the record, Obama is HALF black. His mother is white, which makes him half white. |
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9/11/12 2:29:03 PM#32
Originally posted by SuperDonk
I was thinking the same thing. I'm already seeing guildies log on less and less and less. |
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9/11/12 2:29:18 PM#33
It's kinda "kewl" in "some" circles to hate what's popular. It's the immature attitude of some people who can't tolerate others having fun with something they basically don't care about, but only use to make them feel superior to the masses who gave in to something that is actually fun. Can be a movie, a game, a TV show, music, etc...
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9/11/12 2:30:15 PM#34
Originally posted by grimal I agree/disagree
Similarities - Huge hype, different than older versions of game/presidients, huge following during the first year.
Differences - One was a huge failure (Take a guess), One had all people jumping over board after a year, one had many false promises. |
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9/11/12 2:31:24 PM#35
Originally posted by lilHeala I think it has something to do with it being presented differently, that's a given considering the backlash toward traditional themeparks over the last few years. Still I question whether all of this praise is due to the overall game, or it just being different. Do people care what's different? Or is it that they don't care as long as something is? Personally I care what's different hence why I'm not glowing due to GW2, it doesn't change what I dislike about the current crop of MMO's as far as I can tell. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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9/11/12 2:31:29 PM#36
The game is a better experience than I thought it would be and I am enjoying it even at max level which is not the end of the game. That is somehting we have been missing in a long time. There is still so much to do even when you hit 80. The big issue is end game is all about WvW and they need to do something about the queue times for WvW. Yes, I have already moved servers once and now the new server is full and has very long queues. Because of this I am unable to get into WvW when I am on the game which is normal time for NAs to be playing. I haven't been able to get into WvW since last Friday unless I stay up very late and some of us have jobs to get to in the mornings. |
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9/11/12 2:31:33 PM#37
Originally posted by lilHeala Call me cynical but I think a lof of it's due to being B2P. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/11/12 2:32:07 PM#38
Originally posted by Four0Six
Agree completely.
Quest hubs are dead! Yay! B2P is the new standard! Yay! Holy Trinity is no more! Woot!! No more raids! Yeah!! Gear progression is gone foravah!! Praise all that is holy!!
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9/11/12 2:32:19 PM#39
Also, I don't get upset if a game does well. I get upset at players hyping it up, and using terms like the second coming (Kind of reminds me of the beatles...) People want to say it is all the haters, when in fact I see the fanbois instigating just as much. It is the people in general which turns me off to games.
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Originally posted by Psychow that speaks nothing to the quality of the game. they either 1) powerleveled so they could "end game" like all the other cool people, skipping 70% of the content, or 2) they didnt like the game to begin with, not doing their research, and buying the game anyways. |
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