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News & Features Discussion  » [Column] General: Quest Hubs Are Dead, Finally!

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260 posts found
  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/11/12 9:33:36 AM#41
Originally posted by Nikkita

Isn't it a little early to make claims like these?

Quest hubs are dead...

P2P is dead....

etc..

etc...

 

Agreed 100%. Though I might have skipped over where the article says P2P is dead?

 

All in all, no judgements can be called until 3months from now when people have actually played GW2 and understand what it is, and is not.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/11/12 9:35:42 AM#42
Originally posted by Nikkita
Originally posted by GeezerGamer

How is this model an evolution in any way?
I like what DEs bring. Hearts on the other hand.....Terrible, They are awful.

You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game.

Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn.....

AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever?

If Red5 or anyone for that matter is going to adopt this model, It needs work...serious work.

I think this topic is more about how quests are presented more than anything else. So yeah activities are still the same..kill.fetch..escort.

However i still believe it is too early to make claims like these. People are just too focused on exclamation mark on the head as if that is gone suddenly questing is better.

 

DE's are not Dynamic though, and turn into nothing but repeated zergs to farm XP for. They recently had to implement a diminutive return based on time for events as people were farming xp in Kessex Hills to go from 16 -> 40 in a matter of hours.

A key example as to why GW2 is nothing new, for me at least :)!

 

That being said, I am happy that GW2 has moved away from 100% linearization and to a more 70% model.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1100

9/11/12 9:40:21 AM#43

when you have  mmo gameplay expirience under you belt ( 7yrs +) unless you are a new mmo player crossing over from a game console.

you pretty much know what works and dosent in mmo game play. 

  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 479

9/11/12 9:41:13 AM#44
Originally posted by Fadedbomb
Originally posted by Nikkita

Isn't it a little early to make claims like these?

Quest hubs are dead...

P2P is dead....

etc..

etc...

 

Agreed 100%. Though I might have skipped over where the article says P2P is dead?

 

All in all, no judgements can be called until 3months from now when people have actually played GW2 and understand what it is, and is not.

gw2 is nothing but a ftp game with an up front cost. No amount of success or failure for gw2 will remove quest hubs from the genre. The vast majority of games will continue to be quest hub driven themeparks. gw2 will have little to zero impact on the genre just like gw1.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/11/12 9:47:33 AM#45

Well personally I'm not feeling the grind melt away. Killing/destroying/gathering a certain amount of something still feels grindy to me whether I was sent there or blundered into the situation on my own.

 

Still though it is refreshing to see someone try something a bit different than just "Insert plot A into tab B", and just following a string of golden arrows like walking a never endless buffet line of the damned.

 

Of all things that was one of the most galling things about Wow's quest givers for me. I remember the quest giver in Goldshire who wanted deperately for you to go tell a personage of authority about the dreadful murloc problem, when the guy in question was standing TEN BLOODY FEET AWAY. I was always thinking "Ya know buddy, if you'd just raise your voice a bit more I'm sure he'd freaking hear ya!"

 

Amyway, for me its activities that feel like mindless busy work that feel grindy and annoying to me reguardless of how they are packaged. GW2 still has the leash its just a very very long one. When a game comes along that finds a way to omit the "kill ten rats and bring me their tails" grind entirely, then I'll start singing "Ding Dong The Witch Is Dead."

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 418

9/11/12 10:04:19 AM#46

Questing in classic EQ was a bit more organic/fluid.  Don't get me wrong, the GUI sucked big time, but quests were far more enjoyable.

 

There were a lot of quests actually.  Because you actually had to engage with npcs... many players, never experienced some really great stories.  One problem was that the rewards were sometimes not always commensurate of what the quest entailed.  Another problem was that the game didn't track your progress.  It was up to you, the player to remember that you need to visit so-and-so at some obscure location... but first you need to loot this really rare drop from this really rare npc.

 

In some cases, you were given just enough information to progress but any holes/questions would need to be figured out on your own.  This ambiguity made these quests both fun and frustrating at times.  I think "quests" need more of this ambiguity.  Players need that sense of "solving" a problem.  

 

This is why TSW is getting some props.  Sometimes you are told exactly what you need to do.  Sometimes there is a hint of ambiguity and you need to think it through.  Its not always successful, but its a step in the right direction.

  GeezerGamer

Hard Core Member

Joined: 4/03/12
Posts: 4386

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/11/12 10:09:01 AM#47


Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".


Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

9/11/12 10:14:20 AM#48
Originally posted by GeezerGamer

 


Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".

 


Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.

But if you help Farmer Bob, the renown you earn will allow you to pick Farmer Tom's veggies for him. That renown will then allow you to buy said veggies at a reduced price.

 

Sounds fair, right? You'll be here to help build the barn at daybreak, yes?

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  GeezerGamer

Hard Core Member

Joined: 4/03/12
Posts: 4386

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/11/12 10:18:00 AM#49


Originally posted by WhiteLantern

Originally posted by GeezerGamer  

Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".
  Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.
But if you help Farmer Bob, the renown you earn will allow you to pick Farmer Tom's veggies for him. That renown will then allow you to buy said veggies at a reduced price.

 

Sounds fair, right? You'll be here to help build the barn at daybreak, yes?


But, I need to save the world 1st

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/11/12 10:20:15 AM#50
Originally posted by finnmacool1
Originally posted by Fadedbomb
Originally posted by Nikkita

Isn't it a little early to make claims like these?

Quest hubs are dead...

P2P is dead....

etc..

etc...

 

Agreed 100%. Though I might have skipped over where the article says P2P is dead?

 

All in all, no judgements can be called until 3months from now when people have actually played GW2 and understand what it is, and is not.

gw2 is nothing but a ftp game with an up front cost. No amount of success or failure for gw2 will remove quest hubs from the genre. The vast majority of games will continue to be quest hub driven themeparks. gw2 will have little to zero impact on the genre just like gw1.

I actually have to agree with this.

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

9/11/12 10:22:59 AM#51
Originally posted by GeezerGamer

 


Originally posted by WhiteLantern

Originally posted by GeezerGamer  

Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".
  Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.
But if you help Farmer Bob, the renown you earn will allow you to pick Farmer Tom's veggies for him. That renown will then allow you to buy said veggies at a reduced price.

 

 

Sounds fair, right? You'll be here to help build the barn at daybreak, yes?


 

But, I need to save the world 1st

Here we go. "I'm the hero. I can't do menial tasks. The world needs me." Blah, Blah Blah. These barns won't build themselves, you know?

You could use the <hammer> experience, probably. It could be helpful when you "save the world". /eyeroll

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/11/12 10:26:58 AM#52
Originally posted by WhiteLantern
Originally posted by GeezerGamer

 


Originally posted by WhiteLantern

Originally posted by GeezerGamer  

Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".
  Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.
But if you help Farmer Bob, the renown you earn will allow you to pick Farmer Tom's veggies for him. That renown will then allow you to buy said veggies at a reduced price.

 

 

Sounds fair, right? You'll be here to help build the barn at daybreak, yes?


 

But, I need to save the world 1st

Here we go. "I'm the hero. I can't do menial tasks. The world needs me." Blah, Blah Blah. These barns won't build themselves, you know?

You could use the experience, probably. It could be helpful when you "save the world". /eyeroll

You know, why do we always have to be the hero? Why is there no option to just shoot Farmer Bob in the head and take all the chickens you can carry?

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  GeezerGamer

Hard Core Member

Joined: 4/03/12
Posts: 4386

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/11/12 10:36:23 AM#53


Originally posted by Tardcore

Originally posted by WhiteLantern

Originally posted by GeezerGamer  

Originally posted by WhiteLantern

Originally posted by GeezerGamer  

Originally posted by WhiteLantern

Originally posted by GeezerGamer How is this an evolution in any way? I like what DEs bring. Hearts on the other hand.....Terrible, They are awful. You play your personal story and are practically heralded as the next savior of the world. Everyone likes you and respects you wherever you go, in that story, you become one of the most important people in the (your) game. Oh and while you are at it, you need to go kick bushes for birds, pick more apples, prod some cattle, kill some wasps, plug holes with rocks, scoop chickens up and put them back in their pens, protect the livestock, Feed the cows, water the corn..... AHHH! How mind numbingly uninspiring! If I wanted the complete real life GW2 experience, I can go get a job at a local farm. And they are fer more grindy that individual quests. And the only difference is you don't have to click accept or finish buttons. Really? all that hype to save a few button clicks without any change in game play whatsoever? If you are going to adopt this model, It needs work...serious work.
I'm hiring, but I can only pay you in "renown".
  Oh...Here I am driving down the road taking the scenic route and I can see off in the distance, Farmer Bob. He's just standing there doing nothing about his problem, but I can tell by the blank look on his face that his chickens escaped from their penn. Only after I have collected all Farmer Bob's chickens am I then allowed to shop at his produce stand.
But if you help Farmer Bob, the renown you earn will allow you to pick Farmer Tom's veggies for him. That renown will then allow you to buy said veggies at a reduced price.     Sounds fair, right? You'll be here to help build the barn at daybreak, yes?
  But, I need to save the world 1st
Here we go. "I'm the hero. I can't do menial tasks. The world needs me." Blah, Blah Blah. These barns won't build themselves, you know? You could use the experience, probably. It could be helpful when you "save the world". /eyeroll
You know, why do we always have to be the hero? Why is there no option to just shoot Farmer Bob in the head and take all the chickens you can carry?

EPIC!

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Ocenica

Novice Member

Joined: 7/02/12
Posts: 93

9/11/12 10:39:45 AM#54

GW2 took me a bit to learn.  Like when Kern said the EQ players would just run out and kill monsters skipping the quests.  I was kind of like that when playing GW2 except from WoW overload.  I would go from heart to heart.  Suprisingly enough I am coming to find that there is actually a most beneficial way to play the game. 

 

This is new for PvE content.  I mean there was always a right way to PvP and you could measure it by wins and losses.  Now it seems we may have to slow down and smell the roses to get the full effect.  Take for example the fact that you can experience all content @ level 80.  I mean I have had countless times I would have loved to go back into Molten Core to re-live it; but have you ever tried to get a group?  Usually you get 5 and it's a joke to go back in. 

 

GW2 is absolutly not previous MMOs.  It builds on a foundation previously set by them but steps outside of the box and tries something new.  GW2 is a large step for MMO gamers.  It is not the end product of all MMOs ever.  5 years from now we'll see the advent of something that demolishes our current mindset and we'll get ever closer to whatever dream MMO we have in our minds. 

 

MMOs are in their toddler years in my opinion.  They are far from full grown up true 2nd universes that people would like them to be.  That is many years away and quite a few terabytes off from our current standpoint.  It's important to note advances in industry and keep in mind how many have to fail so that a few may make it. 

GW2 is one that will make it possible for future games to take another step.

 

P.S.

Firefall is a great game, check it out.

 
  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4715

9/11/12 10:45:51 AM#55
Now can we get rid of the zone specific level system?
GW2 doesn't do that, and to me that's what will incentivate real exploration and could give MMOs the old sparkle.
It would be nice to find in the same zone quests for both level 5 and lvl 80...... What is stopping developers? Do we have to wait another 10 years to see such "innovation" implemented?
  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

9/11/12 10:55:12 AM#56
Originally posted by ste2000
Now can we get rid of the zone specific level system?
GW2 doesn't do that, and to me that's what will incentivate real exploration and could give MMOs the old sparkle.
It would be nice to find in the same zone quests for both level 5 and lvl 80...... What is stopping developers? Do we have to wait another 10 years to see such "innovation" implemented?

With the amount of content you see in MMO releases, a MMO of that scale would have like 3 areas.

Anyway, dying on a level 15-25 area being a downleveled 40 does create a similar feeling while also getting sometimes level 30-40 loot so it does almost go there, it just didn't raise the monster level to match yours, it proportionally reduces yours.

  User Deleted
9/11/12 11:02:17 AM#57

I wish quests were spread out over the map, because I am tired of being spoonfed quests, but just because one hyped game is released without questhubs doesn't mean its dead.

 

WoW MoP, Rift Storm Legion will have questhubs. Blade&soul and archeage has questhubs in their korean versions and they wont suddenly disappear once they are released in the west. I am pretty sure elder scrolls online will have questhubs as well, because skyrim towns are questhubs, it just feels a lot better when the questgivers are spread out in a town.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1974

9/11/12 11:18:19 AM#58

I wouldnt mind if GW2 had just a couple of traditional quests too in each zone. It actually strips just a wee little from my immersion when every task is in the same "just do it" format :)

 

I like this new way a lot better, but having a few traditional "guy tells you to go here and do that and then come back"-quests would make the whole experience a bit more balanced and whole! I'd say maybe around 5 quests like these per zone. But games with only these traditional quests, no way in hell again, I'm even more certain now to not touch MoP at any point...

  User Deleted
9/11/12 11:30:50 AM#59
Let's not hold GW2 up so high yet. Where does it go from here? Will people still be grinding wvw battles a year from now? If so how many people will actually still be playing. Hype is what made this game a success. Firefall wants to piggyback off of that success and I don't blame them. I hope good its a game that flourishes after release though and isn't just piggybacking. The guests hubs are not that significant to me, I think its a nice addition, but not that significant.
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

9/11/12 11:32:45 AM#60

Nice article but I have to question the following statement:

 

"much higher than other MMOs where players have long since figured out the optimal ways to level"

 

I leveled much faster in GW2 than any other MMO I've played.  All I did was complete each zone 100% and then ran to the next zone.  Also, some players just had guildies send them mats and reached teh cap in a ridiculously small amount of time.

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