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9/12/12 6:29:36 AM#101
Originally posted by jayarte
Also, this. I have no idea what people actually expect from an MMO, and how realistic their expectations are. For a truly revolutionary MMO (or any game, for that matter) there need to be some drastic advancements in technology in general. At this stage, there is only so much ways a programmed/scripted AI can behave. Not to mention that the game needs to "react" and cater to literally hundreds of thousands of people at the same time. But in five, ten or even twenty years... that'll be a whole different story. |
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9/12/12 6:32:31 AM#102
Originally posted by Saydien I claim it does not feel like a grind.
The entire argument is as dumb as FTP vs BTP. I know that this game is FTP, I can play it every month for free......but people with OCD say it is is BTP just to be trolls.
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9/12/12 6:32:59 AM#103
Originally posted by Saydien did you see i used the words "for example" ?
also there are tons of staf/items to do/hunt... these legendary are the "above all", the "prestige" what you expected to be something easy ?
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/12/12 6:33:53 AM#104
I disagree. It did a good job of changing it up, but to me I can see the grind quite easily. I actually cringe at finding a heart quest knowing I need to do it... it literally feels more like a grind then a lot of the traditional quests in other games... not every heart but a good majority do. By compressing the objectives together it means that the quest takes that much longer... and a lot of them only have one part you want to do, many of the otjher components aren't worth the time and effort.
Events are quite fun, its good to see they took notes from other games like rift and other games. Still, a lot of them have virtually no effect on the world asside from the event box and some can just be quite tedious. I do look for these over hearts... but they really aren't all that astonishing and fun that I feel like seeing that same one repeatedly over and over. Mostly hit and miss with the biggest draw is the reward they give and rarely actually having a blast with them. |
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9/12/12 6:35:39 AM#105
Originally posted by Purutzil So you completely miss the point, you do NOT need to do every heart . You people just don't get it, this is so comical, LOL. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
9/12/12 6:37:14 AM#106
Originally posted by Loke666 That was just a typo. This optional arguement doesn't fly with me though. Games are optional to start with. We volunteer to play games. To experience everything in the game you have to grind. Optional or not, that's a fact. You don't grind and you get less out of the game. Forget the competitive arguement, I really don't care about that. I play to have fun, getting cool looking weapons and armor is fun. It's one of the most fun things about RPGs in the first place. To get some of the most fun things in GW2 we have to grind. If some people can ignore grind because they are immersed then good for them, I really do envy them.. but it doesn't work that way for me. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/12/12 6:42:37 AM#107
/facepalm. MMO's are all about the grind, in fact, one could say the grind is a core defining mechanic of a MMORPG, and learning how to overcome and master the grind is part of the gameplay experience. Sure, MMORPGs try to mask it some, but in the end there has to be a grind somewhere, somehow, or you really have a totally different style of MMO, perhaps a MMO adventure game. (they never really had any sort of grind) I can tell the OP never tried to survive a true grinder like Lineage 2, or else he'd have never used his example about killing 50 birds for feathers and laughably, giving up before doing so. But it does show the mentality /preferences of the typical MMO gamer today and no surprise that developers try very hard to cater to them. (since they are in the clear majority) Fear for the future, it looks grim.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/12/12 6:48:58 AM#108
definately must be the perception of grind from one person to another coz I simply don't feel it and I am level 42. Maybe coz I am a very casual player who only has a couple of hours for gaming after work and tend to do a bit of everything with my gameplay time instead of focusing solely on hard to reach achievements or getting that epic legendary skin/item?
I still have a nice warm fuzzy feeling whenever I log into the game hehe. To me it is all thanks to the way the game is designed and I fully agree with the article. Then again people like many of u guys here argue that the grind comes precisely from the way it was designed. Perception. Just want GW2. |
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9/12/12 7:05:53 AM#109
Originally posted by Vannor Have not read all postst ... but for sure game is big grind. Is fun for now, enjoying ... but is total grind. Masked by spending half hour rescuing pups or alike. |
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avbeal6376
Novice Member
Joined: 4/12/12
If you can see it, then you can touch it! If you can't see it, Then it dosen't exist! |
9/12/12 7:48:04 AM#110
Boy was this a "Grind" just getting through this thread! ROLF
I'm off to "Grind" (ooops I mean play) AION. lol |
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9/12/12 8:24:16 AM#111
Originally posted by avbeal6376 Way to be second or third person to use that same joke. Also, Aion is synonymous with grind. |
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9/12/12 8:46:02 AM#112
Pretty simple I percieve this as grind, I still think its fun a fun game.
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9/12/12 10:27:31 AM#113
I still find most people dont get how to play this game. First off hearts are just to go get you take a look around where public events happen. Stick around stuff is going to happen. Also each heart normally has more then one public event going on. If you have finished a public event and the NPCs are running somewhere or talking. Then wait and listen or follow where they run off to. The next step in the event is about to happen. I cant count the number of times an event ends and 95% of the people run off after it ends and miss the next 2-4 events in the chain of events.
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9/12/12 11:00:39 AM#114
childrens dont know what grind is. go and play L2 and you will see a good example of grind.
Quest is not grind, craft is not grind (lol dudes?). That new generation of players... Dear god.. |
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9/12/12 11:17:43 AM#115
TSW did it better in my oppinion. The actual number of X/Y quests while still around are at least fewer and further between than usual, instead you'll have objectives that'll take you around enemy territory for all kinds of reasons and as a result facing of against enemies. It really helps a ton on the grind feeling when killing ten monsters is a result of trying to reach a target rather than it actually being the target. It also leaves you free to either power through the main brunt of enemies or find the less guarded paths around without the game punishing you for it. GW2 in comparison still has a larger ratio of grind quests than the other way around. Not to say they don't go by easily and quickly enough right now, they just aren't that interesting either. |
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9/12/12 11:25:15 AM#116
Originally posted by Fadedbomb
Agree completely. GW2 is just as much of a grind as any other game out there, if not moreso. It's pretty much the same kind of content, and the same kinds of systems, thus the same grind. Granted, "grind" is often in the eyes of the beholder, but to me, this game's grind is just as bad as the grind in other games. Hell hath no fury like an MMORPG player scorned. |
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9/12/12 12:46:50 PM#117
I can't help but laugh at all these "...just as grindy as anything else...." comments. I usually won't post in such absolute terms, but... There's a limited list of root cause reasons for it. Most of it is willful ignorance and trolling of which both are a function of immaturity, to first order. Semantic arguing, as well. All RPGs will have what is widely accepted as "grinding" for different things, by the very nature of their systems. If you can't see, or disagree that, the variety of ways to achieve the same goal (eg. gaining xp) as being less "grindy" than say going 1-n in WoW, then you're likely beyond help and it's almost surely deliberate. Similar != identical. Yes, GW2 is an MMORPG and has similar structure to others - it's unavoidable. Handwaving that this game is no different than any other previous MMO is patently false and laughable. You can disagree with that, but if you do, you simply don't have the perspective, experience or intelligence to discern the glaring differences. Or you're a troll. The internet is an amazing platform for some people to showcase their deficiencies as a person. Regards, |
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9/12/12 12:48:17 PM#118
another example of full grind game is Skyrim. The game is totally scripted (lol), you must grind for mats, you must grind for dragon souls, you must grind for perks too.What a hell bathesda are thinking? Make us grind with our swords to become better with it?
/sarcasm off Seriously guys, you don't know what grind means. You are making every form of progression sounds like grind. Just pathetic. You guy are not making any good criticism,just spaming shit about gw2. One think is absolute clear here. Some guys don't like the game. Ok, we can live with this, just no lies ok? Don't talk about something you don't know. I have some issues with Gw2. Some thinks should be better... But "grind"... Seriously? That should be a joke. Kill the same mob 100 times is grind. Progression is not grind.Don't give a word new significant just to blame a game. If you feel bored playing the game, it not impelled that this game is a grind. You just don't like the game. It is not for you, move along, go back to the traditional quest hubs... Be happy. Whatever dudes, the community are strong. |
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9/12/12 12:58:17 PM#119
I think what you are confusing is the difference between a grind and being an RPG. I do agree with the author that guildwars two is not perfect. Alot of the tasks end up being the same. BUT the act of collecting items that take time and energy to improve your character is whan an RPG IS. Questing is a requirment in rpg, GW2 is no different in that fact only in the approach to problems. What people really mean when they say they hate grinds is that some games (not all) have static quest content where everythign is a wrote pattern that you repeat and there is a reward. Other games (GW2 included) make the content dynamic and fun (Opinion) and there by not grindy. Even if you have to run a dungeon 50 times you can try different things each time, go down different paths explore different ways, gather instead. Alot the explorable dungeons react differently depending on the order inwhich you do things. The guy above me said it best Butch808 writes: There is no grind, only your perception of it. If you like pure memorization and static content thats fine go ahead and play grindy games, you'ld probably should try more korean games cause they love that stuff. But if you dont then GW2 is a step in the right direction
Also for those complaining about legendary armor and weapons. They are purely asthetic they are barely quantitatively better than other weapons so you dont need them. ANet made a concious choice to make it so only the legendary players could get them. They didnt wan a game where everyone runs around with the same +99 Sword of Destruction, if it was like that then yes it would be a pointless grind to get it.
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9/12/12 1:02:24 PM#120
Originally posted by Rohn Wait wait you guys are complaining because you already did something and then its a grind doing it again. If you want to level an alt dont do that content on your main. That is just stupidity and you should a ashamed of posting that on a forum. If you read a great book and then read it again a year later yes you'll enjoy it but you wont even enjoy the best books if you read them today and then read it again tommorrow (Well somepeople do but not most). Don't expect the impossible and you'll be happier.
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