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9/10/12 12:24:08 PM#101
Originally posted by Fadedbomb
I don't even find that slightly believable having read the following:
And what themepark is any different if that's how you're going to play the game? You do have choices about what you do once you hit Level 80, but if you pass on those choices it's your fault, not the game's.
Your lack of skills does not make this so. Small teams of coordinated players can easily defeat larger zerg fests and control maps. When I saw a zerg coming my way Iin beta, I thought "Oh, good for me, a farming opportunity!"
That's not true. Despite 6-characters roughly the same level (high 20s, low 30s), I've found that without crafting I have main-weapons and armor way under-leveled just because the drops didn't go my way... Shields seem to really vex me. It's routine for me to not have a shield within 5 levels drop. And at every 5th level craft step: 15, 20, 25 ... I find the crafted gear to be, in most slots, better and rarely poorer. I seldom carry-over more than a few pieces at each step.
As I progress and get close to the next step, I might be 70% drop vs crafted on a good day. But come the next craft-step, and I'm back to mostly crafted gear.
Most everyone that says this hasn't 'seen it all' or 'done it all.' What they really mean is the followed the heart/DE/zone path then did quick clears to get 100% map/skill points. There are at least one or two hidden things in every area.
Further, between two humans in beta, two humans in live, when I go back to Queensdale for map-completion/skill point bonuses, I'm still running into new DEs. I really wouldn't have thought that possible seeing as I've run two beta weekends in Queensdale plus all this live -- two humans, my Norn, plus two Sylvari and a partial completion with my Asura and I still hit a new DE in Queensdale last night.
There is simply no way you 'saw it all' or have 'done it all.' I doubt you've done 30% of the DEs. There are that many of them.
In fact, I have a fairly comprehensive DE list for Queensdale. http://www.ign.com/wikis/guild-wars-2/Queensdale There are 31 chains in that area. Of those chains, there are still 5 I haven't done. Eight times I've run the heart chain, plus explored, plus done every DE I've run into.
And there are still 5 I haven't done. Now add in all the other areas...
So, no, your claim of 'done it all' doesn't even pass a cursory sniff test.
Not true at all. Just from crafting there are three different main out-fits. You can transmogrify them and keep/swap looks for the stats. Plus there are drops that are unique, even at the lower levels.
I think at the end of the day you're just telling tales because you just can't be happy or accept the game really offers a lot and you're not willing to work for it. That or you're incredibly unobservant and incurious.
To make this game work, YOU HAVE TO BE ACTIVELY INVOLVED.
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9/10/12 12:28:16 PM#102
Actively playing since day one. Way over my expectations , the game is all i hoped for. Keep making it better Anet
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9/10/12 12:30:13 PM#103
Originally posted by Zuvielify The levels in GW2 are sort of like GW... they're just a number. When I got to 80 the only difference to me was that 1) I could go anywhere in the world 2) I could start thinking about gear (i'm never one to go after gear during the levelling phase.) Beyond that, not a whit has changed in how I play and what I do. I still haven't touched pvp or wvw (besides just logging in for monthly achievement), still have to raise one of my two crafts, still have 49% (plus hidden stuff) of the world to explore, still haven't played a single match at keg, tons of achievements and titles to get (to not talk about armor and wpns), and then there's all the alts I want to do, etc. etc. So it is about the journey, but it didn't stop at 80 whatsoever for me. |
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9/10/12 12:33:09 PM#104
Originally posted by kaiser3282 I knew that I was purhasing a themepark game. I enjoyed WoW as much as the next guy, but GW2 doesn't feel the same to me. It's had to put into words just what the differences are -- there are themepark elements to the game that just seem to go overboard and make the world feel like a casino rather than a world to me. The game 'dings' like a slot machine, like the worst annoyances of the WoW achievement popups but with the noisemaking of a one-armed bandit. Even my inventory plays out like a game-game-of-chance minigame. Other themeparks I've played didn't sell out so far into flashy-clangy grab-your money Vegas-style. If GW2 was a themepark I might feel more connection to it, but it really seems more like a casino than anything.
Also, no mounts. No collision detection. No 'real' aiming skill beyond the contrived dodge mechanic. WoW is still a better themepark game, and I'm sick and tired of WoW, so why should I want to play GW2? |
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9/10/12 12:34:50 PM#105
Best pvp since eve / planetside
Better than normal pve (i slightly prefer tsw for pve though) Raiders won't like it :P tough they've been spoilt rotten for almost a decade, arenanet made a game for the rest of us, rather than the minority |
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9/10/12 12:38:52 PM#106
Originally posted by ShakyMo Funny, I m a huge pvper, hate raiding, and really a casual MMO player, and theres nothing I like at all about GW2. As the poster above said, it feels like a casion, I said to my wife, it feels like a carnival, fun in spurts, but a rip of in the end. Of course this is my opinion. |
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9/10/12 12:40:45 PM#107
Originally posted by MosesZD You know it is really unfair to flame him and insult for giving his opinion when topic asks for it? What are you tryign to accomplish here with such a mega flame? OP clearly asked for how you feel and when people write how they feel fans like you jump their bones? seriously WTF? |
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9/10/12 12:41:13 PM#108
Originally posted by Lorkii But the poster above also said that GW2 has no collision and it has collision on target. He also stated that WoW is a better themepark which is his opinion, but there isn't a lick of collision in that game except in your pocketbook every month. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/10/12 12:43:35 PM#109
Pve - just what I expected. Decent. A bonus but not why I bought the game
Wvw - exceeded expectations Visuals - exceeded expectations (cranked up all the way) PvP and balance: almost perfect to me, but I expected and needed this (badly) Overall longevity: WAY above expectations. About 100 hours in across 2 characters ... not lvl 30 yet. Way too much to do. People already hitting 80 are strange to me. |
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9/10/12 12:55:46 PM#110
It's exactly what I imagined given the systems they have in place and is very fun to play.
Events are static, at least what I have experienced at level 33, but they are given in such an active manner that it continues to be fun the fourth time you've escorted that merchant to the next town. Granted, this is only if you stay in the same place for a long time. XP is so abundant in pretty much everything you do so if you are exploring as much as you can the events are natural and as said before, really fun.
There's more to GW2 of course but the events and world really set it apart. IMO it's the best themepark MMO out there right now. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/10/12 1:00:13 PM#111
Originally posted by Nikkita It's just the same rodeo over and over... Anti-fan implies that parts of the game are objectively bad because he doesn't like them (WvW is just a zergfest), angry fan replies that he is incorrect...ad infinitum. Seen it a thousand times. Are you team Azeroth, team Tyria, or team Jacob? |
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9/10/12 1:01:07 PM#112
Originally posted by Amjoco I'm sorry that I missed being flamed, but I don't put much stake in target-only collision detection.
I'm aware that there is no collision detection in WoW, but it's still a better themepark (In my opinion). Collision detection, fixed reticle and first-person perspective are what I'm looking for in an MMO these days.
And none of this clangy casino-style crap. |
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9/10/12 1:04:30 PM#113
Originally posted by Borick I actually rarely even target things when I play with a heavy melee or ground-targeted build. I just run in, fire my skill, and it hits what it collides with. The only type of gameplay that really relies on tab target is long range, non-ground targeted stuff. Sooo I know you want pure FPS...but I don't think that the collision based skills in GW2 are gimmicky by any means. Are you team Azeroth, team Tyria, or team Jacob? |
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9/10/12 1:07:48 PM#114
Originally posted by Praetalus This The Dynamic Events, node/mob/loot sharing has really created a more organic feel (imo). I personally have not seen so many people working togther in a long time. At times Im planning to go do a specific thing, then find my self caught up in a DE with other playes, and the more there are the more fun the DEs get (imo). And ya at times the DEs can get repetitive but over all its enjoyable not having a "Quest log" full of quests and having to keep track of 20-40 of them at a time. Honestly I did not think the PvE was going to be on par with their PvP, but it is...and imo this is kinda what WAR should have been,I still miss WAR too :( |
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9/10/12 1:09:56 PM#115
It's pretty much exactly what I expected it to be in nearly every regard. It's a ton of fun. After a solid 200+ hours including the beta, I'm still encountering awe inspiring moments, which why I play MMOs.
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9/10/12 1:12:20 PM#116
Id like to point out leveling 1-80 is NOT gw2's focus. Exploring, doing puzzles, crafting, events etc list goes on n on that is the point og gw2 as it was with gw1. the game revolves around exploring and your story line. Those who seem to complain are still glued to wow's style, However its time you accept the change, The genre needed this change and with hopes itll only get better! game went well beyond wat i thought it would and got me hooked. Anet did it rite in my book. SOme of you will disagree, but thats your opnion. I also noticed this site has a few people mass making alt fourm chars just to keep bashing the game and trying to work people up. So i take any info from this site with a grain of salt. Ill get warned for this post, as in the past when i said this i did. *shrugs* back to gw2 XD |
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9/10/12 1:12:59 PM#117
Originally posted by Borick Oh my, that was far from a "flame". I was merely pointing out to Lorkil that you had made a mistake with the collision on target, and I wanted to ensure he new there was. Don't want rumors floating around here! :0 To re-ensure you are not upset, I love WoW as well! I am a big fan of all mmorpgs! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/10/12 1:16:10 PM#118
Originally posted by fatboy21007 Actually, I really think the game allows for a LOT of different playstyles, and all of them are very fun. I tend to oscillate between different playstyles all the time, and that may be why I love GW2 so much. It gives me the freedom to do whatever I want. If I want massive PvP battles...WvW. If I want intense PvP competition...sPvP If I want to explore...just wander around and find hidden secret places (there are a LOT of them) If I want to craft...Hunt for ingredients ...there's more too, just a whole lot to do in this game. Are you team Azeroth, team Tyria, or team Jacob? |
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9/10/12 1:16:46 PM#119
Originally posted by Creslin321 Interesting how you are twisting this. I see an OP asking for opinions in his thread. Someone replies with his opinion. Someone else attacks that person's opinion. Nothing to do with anti-fans here. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/10/12 1:23:46 PM#120
Originally posted by grimal Nah, you're not getting what I'm saying...I'm not trying to take sides here. Just stating a trend. There is no problem with Faded saying he doesn't like the game...or stating his opinion. You get into arguments though, when his opinion is phrased as an objective fact. For example... OK: I don't like WvW, I feel like I'm just running with a zerg all the time. Not OK: WvW is just a massive zergfest. See the difference? And it goes both ways too...here is the other side of it. OK: It's cool that you don't like the game, I really like it, but not everyone will. Not OK: You don't like this game? You are obviously playing it wrong. That, or you are either a troll or just burned out on MMORPGs in general. Are you team Azeroth, team Tyria, or team Jacob? |
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