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9/10/12 11:03:12 AM#61
Originally posted by Loke666 Yeah I'm constantly rotating on my ele so auto attack accounts for the least amount of damage for me in group content. I will admit I don't switch much when soloing except for boss DEs. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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9/10/12 11:03:32 AM#62
Originally posted by Loke666 Ranger, thief, warrior, necro.... same as you. Not much damage output from 1 in comparison to everything else. Not to mention the additional effects provided by those skills, as well as the field they create for comboing. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
9/10/12 11:04:42 AM#63
Originally posted by GeezerGamer This seems to be a common sentiment. And probably it is born of too much hype and to high expectations. DEs are a step up from Rifts but only in a subtle way. (And I still play both games) Rifts can happen where ever and when ever. And in a lot of cases you don't know if it will be this or that kind of rift. Maybe fire, maybe death, who knows. They can also send out invasions that can make footholds basically taking over a location and thus changing the state of the world for a while. This is part of what makes Rifts dynamic. DEs have all this but also add a small twist to the dynamic. What events can take place is dependant on the state of the world at a given time. That is, the events respond "dynamically" to how the world has changed. To use a simple example. If the village is taken over by centaurs then you will not see a new centaur attack? why would you, the centaurs already hold the town. What you will see is the town refugees planning an attack to retake the town. You only see certain events take place if the world finds itself in a particular state. In Rift the rifts could happen where ever and when ever but you wouldn't see a different kind of rift happen just because the town was already on fire or not. Rifts are quite possibly more random in that they are not quite as limited in what might happen at a particular time but what they don't do is change or react in relation to the state of the game world. That is the Dynamic of Dynamic Events. Not quite as cool sounding without the hype and yet it is still an rather ingenious shift in how things work. What I have found, as I have gone though the same zones gain later with a friend or on a new character is that this way of only having certain events spawn as a result of certain world states causes the experience of the zone to often change drastically when reexplored. While many of the events are the same as before I am always finding something new. Even last night I just happened to pass by the little cave by the river just east of Shaemore where you start the game if you are human. With all the betas I cannot count how many humans I have started in this game and put though that same area. Yet this time I just happen upon an event in which the kids in the cave ask you questions about the members of Destiny's Edge. It was great. In my opinion this is what makes this game such a wonderful game for explorers. The way things change with events. All the tunnels and caves and crazy little places that you can discover. So far I have played every day since headstart at least a couple of hours and I can't wait to see what is over the next hill in Timberline Falls. The Law of Conservation of Stupidity: |
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9/10/12 11:06:54 AM#64
really enjoying it do far. Have filled all my character slots. 40 something elementalist, 20 something ranger, a thief and a mesmer in the teens, and a guardian in the single digits. So far my fave is the mesmer. Playing with crafting exploring and just taking my time. Did some W v W PvP and it was fun but am saving that for my endgame. No doubt in my mind I have already gotten the box price in enjoyment out of it. Started really doing a lot of weapon switching with my Mesmer. When in a big DE I use teh AOE's, do some buffs and rotate to my greatsword for damage then swap back for the AOEs and buffs when cooldown completed. I still have not gotten the hang of the combos. :) |
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9/10/12 11:07:17 AM#65
WvW is much better than I expected, aswell as the game world.
The story/lore delivery is far worse than expected. I think RIFT's story/lore delivery is better, and I consider that a bismal. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/10/12 11:07:31 AM#66
Originally posted by VikingGamer This. Dynamic is just a word that people interpret in different ways. They are dynamic to an extent, and comparitevely to standard questing, but obviously they have limits. I have yet to log on into a zone (even Orr which I've been in for close to a week now) and not see at least one new DE each time. I think that's pretty awesome, personally. |
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9/10/12 11:10:45 AM#67
Originally posted by Loke666 I also play thief. While I agree that most of my damage comes from other abilities, more of the time is spent in auto-attack. And I'm not saying 90, 10. IMO, even 40% auto-attack 60% active-attack is too much. But that's just what I like. I like having rotations. I still think GW2 combat is fun; however, it just made me nostalgic for when WoW was actually enjoyable. I have no idea if it is anymore. I was looking at test server yesterday to see what they've changed |
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9/10/12 11:12:16 AM#68
Originally posted by bcbully I think it gets better later on. Still nothing revolutionary but it at least keeps my interest and doesn't lead to any more eye stress from the amount of eyerolling incurred in the early portions of the story. Wouldn't say the stories linked with dungeons are anything worth mentioning though. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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9/10/12 11:14:01 AM#69
Far better then expected. minus a few slight hickups this game is a pearl. best mmo that hit the market. Also haters hate more lulz :) http://speedtest.net/result/2112016336.png |
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9/10/12 11:15:28 AM#70
Originally posted by Adiaris I think in most games, the rotation for dps is kinda weak. I liked the shadow priest rotation because it was unforgiving. I'm one of those people who likes watching the dps meter. If I screwed up the rotation on spriest, it hurt my numbers.
However, my main was h-priest, and I don't believe h-priests have a rotation. IMO, shitty priests have a rotation. At least, thats's how it used to be. I don't know anymore |
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9/10/12 11:16:52 AM#71
Originally posted by bcbully ouch - i didnt like RIFT lore at all i like the GW2 story/lore but im constantly reminded of GW1 lore / landscapes while playing GW2
I dont know how GW2 lore feels if you didnt play GW1 EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/10/12 11:18:20 AM#72
Given how virtually every MMO fails this way I was still surprised they decided to go with the little/no endgame option. In their case it's B2P so they don't care anyways but I can guarantee far less will buy the expansion because they don't build em to last.
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9/10/12 11:21:18 AM#73
Originally posted by JimmyYO I agree with you here. I gave a soapbox rant the other day on these forums about how people say a game is "all about the journey". When we all know that it's not. You may wish it was, but it's not. When you get to the end and there is nothing to do, you quit. Maybe If that was your intention all along, then you can say it was all about the journey. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/10/12 11:23:27 AM#74
Originally posted by VikingGamer I understand this, And I think its great because it will cycle the DEs that spawn, But ultimately, I don't think it's all that big a deal. Because, I'm in the area passing though. I wasn't planning on seeing the DE, I wasn't contemplating what DE might pop based on the state of the world at that given moment. All I see is the orange circle on my map when it spawns and generally speaking, It's going to be predicatble. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/10/12 11:23:53 AM#75
Right now the game beats anything else on the market. The events blow questing away and are far more repeatable and enjoyable. Sometime they are slow to fire off however. The hearts are ok and waste time. WvW you need a group of people to play. following the zerg gets boring.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/10/12 11:24:23 AM#76
Above expectations. The game is a sublime series of 'moments' that cannot really be explained to those that haven't played it or won't give it the time to unfold itself to them. A lot will consume it in a straight line and then move on, bitching loudly along the way, but to those that let it breath it, IMO, excels. |
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9/10/12 11:25:15 AM#77
Originally posted by Telondariel
Just google kripp and follow his daily updates/thoughts. I'm in the same boat. Wasn't too impressed with the BWEs so I will probably sit on the fence until the initial rush dies down. |
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9/10/12 11:26:12 AM#78
Originally posted by Zuvielify Varies per player. Not everyone has the same expectations or find the same things enjoyable in mmos. For some, you are certainly correct. For others, not even close. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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9/10/12 11:28:53 AM#79
This game is exactly what I expected: The best, most fun MMO I've ever played. The most detailed and beautiful MMO I've ever seen.
One thing I didn't expect: How much my wife has ended up liking it. I better upgrade her laptop soon so we can play together. :) |
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9/10/12 11:31:21 AM#80
Originally posted by Zuvielify If youre at the "end", then there is nothing to do, which is why its called the end. Works the same in any MMO. What people typically refer to as "endgame" is just another form of gear grind. What happens when youre done with it and have allt he best possible gear and have done all there is to do? You get another game, or continue doing the same thing as before but with no progressionf or yourself. No idea why people act as if GW2 is somehow the only game that does this. |
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