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Guild Wars 2

Guild Wars 2 

General Discussion  » So how is the DE-HYPE phase going?

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221 posts found
  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 11:03:12 AM#61
Originally posted by Loke666

I guess we differ there, and auto attack just stands for about 10% of the damage both with my thief and warrior, maybe even less.

Someone of us 2 is playing the wrong way if your auto attack is 90% of your damage and mine is 10%, I wonder who?

 Yeah I'm constantly rotating on my ele so auto attack accounts for the least amount of damage for me in group content.

I will admit I don't switch much when soloing except for boss DEs.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2638

9/10/12 11:03:32 AM#62
Originally posted by Loke666
Originally posted by Zuvielify

GW2 made me look at WoW again after almost 2 years. Gross, I know.

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

I guess we differ there, and auto attack just stands for about 10% of the damage both with my thief and warrior, maybe even less.

Someone of us 2 is playing the wrong way if your auto attack is 90% of your damage and mine is 10%, I wonder who?

Ranger, thief, warrior, necro.... same as you. Not much damage output from 1 in comparison to everything else. Not to mention the additional effects provided by those skills, as well as the field they create for comboing.

  VikingGamer

Hard Core Member

Joined: 7/08/10
Posts: 1253

The strong are sometimes wrong but the weak are never free.

9/10/12 11:04:42 AM#63
Originally posted by GeezerGamer

While fun and entertaining, DEs are not as "dynamic" as I'd expected. I make it a point to go after each and every one I can, but I fail to see how they have taken "Rifts" to any new levels. The only thing DEs have taken to the next level is the number of times you can escort someone.

This seems to be a common sentiment. And probably it is born of too much hype and to high expectations.

DEs are a step up from Rifts but only in a subtle way. (And I still play both games) Rifts can happen where ever and when ever. And in a lot of cases you don't know if it will be this or that kind of rift. Maybe fire, maybe death, who knows. They can also send out invasions that can make footholds basically taking over a location and thus changing the state of the world for a while. This is part of what makes Rifts dynamic.

DEs have all this but also add a small twist to the dynamic. What events can take place is dependant on the state of the world at a given time. That is, the events respond "dynamically" to how the world has changed. To use a simple example. If the village is taken  over by centaurs then you will not see a new centaur attack? why would you, the centaurs already hold the town. What you will see is the town refugees planning an attack to retake the town. You only see certain events take place if the world finds itself in a particular state. In Rift the rifts could happen where ever and when ever but you wouldn't see a different kind of rift happen just because the town was already on fire or not. Rifts are quite possibly more random in that they are not quite as limited in what might happen at a particular time but what they don't do is change or react in relation to the state of the game world.

That is the Dynamic of Dynamic Events. Not quite as cool sounding without the hype and yet it is still an rather ingenious shift in how things work. What I have found, as I have gone though the same zones gain later with a friend or on a new character is that this way of  only having certain events spawn as a result of certain world states causes the experience of the zone to often change drastically when reexplored. While many of the events are the same as before I am always finding something new. Even last night I just happened to pass by the little cave by the river just east of Shaemore where you start the game if you are human. With all the betas I cannot count how many humans I have started in this game and put though that same area. Yet this time I just happen upon an event in which the kids in the cave ask you questions about the members of Destiny's Edge. It was great.

In my opinion this is what makes this game such a wonderful game for explorers. The way things change with events. All the tunnels and caves and crazy little places that you can discover. So far I have played every day since headstart at least a couple of hours and I can't wait to see what is over the next hill in Timberline Falls.

All die, so die well.
Join SOLA in ArcheAge.

  Jackdog

Elite Member

Joined: 3/19/04
Posts: 6372

9/10/12 11:06:54 AM#64

really enjoying it do far. Have filled all my character slots. 40 something elementalist, 20 something ranger, a thief and a mesmer in the teens, and a guardian in the single digits. So far my fave is the mesmer. Playing with crafting exploring and just taking my time. Did some W v W PvP and it was fun but am saving that for my endgame. No doubt in my mind I have already gotten the box price in enjoyment out of it.

Started really doing a lot of weapon switching with my Mesmer. When in a big DE I use teh AOE's, do some buffs and rotate to my greatsword for damage then swap back for the AOEs and buffs when cooldown completed. I still have not gotten the hang of the combos. :)

I miss DAoC

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7194

9/10/12 11:07:17 AM#65

WvW is much better than I expected, aswell as the game world.

 

The story/lore delivery is far worse than expected. I think RIFT's story/lore delivery is better, and I consider that a bismal. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 382

9/10/12 11:07:31 AM#66
Originally posted by VikingGamer
Originally posted by GeezerGamer

While fun and entertaining, DEs are not as "dynamic" as I'd expected. I make it a point to go after each and every one I can, but I fail to see how they have taken "Rifts" to any new levels. The only thing DEs have taken to the next level is the number of times you can escort someone.

This seems to be a common sentiment. And probably it is born of too much hype and to high expectations.

DEs are a step up from Rifts but only in a subtle way. (And I still play both games) Rifts can happen where ever and when ever. And in a lot of cases you don't know if it will be this or that kind of rift. Maybe fire, maybe death, who knows. They can also send out invasions that can make footholds basically taking over a location and thus changing the state of the world for a while. This is part of what makes Rifts dynamic.

DEs have all this but also add a small twist to the dynamic. What events can take place is dependant on the state of the world at a given time. That is, the events respond to how the world has changed. To use a simple example. If the village is taken  over by centaurs then you will not see a new centaur attack? why would you, the centaurs already hold the town. What you will see is the town refugees planning an attack to retake the town. You only see certain events take place if the world finds itself in a particular state. In Rift the rifts could happen where ever and when ever but you wouldn't see a different kind of rift happen just because the town was already on fire or not.

That is the Dynamic of Dynamic Events. Not quite as cool sounding without the hype and yet it is still an rather ingenious shift in how things work. What I have found, as I have gone though the same zones gain later with a friend or on a new character is that this way of  only having certain events spawn as a result of certain world states causes the experience of the zone to often change drastically when reexplored. While many of the events are the same as before I am always finding something new. Even last night I just happened to pass by the little cave by the river just east of Shaemore where you start the game if you are human. With all the betas I cannot count how many humans I have started in this game and put though that same area. Yet this time I just happen upon an event in which the kids in the cave ask you questions about the members of Destiny's Edge. It was great.

In my opinion this is what makes this game such a wonderful game for explorers. The way things change with events. All the tunnels and caves and crazy little places that you can discover. So far I have played every day since headstart at least a couple of hours and I can't wait to see what is over the next hill in Timberline Falls.

This. Dynamic is just a word that people interpret in different ways. They are dynamic to an extent, and comparitevely to standard questing, but obviously they have limits. I have yet to log on into a zone (even Orr which I've been in for close to a week now) and not see at least one new DE each time. I think that's pretty awesome, personally. 

  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

9/10/12 11:10:45 AM#67
Originally posted by Loke666
Originally posted by Zuvielify

GW2 made me look at WoW again after almost 2 years. Gross, I know.

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

I guess we differ there, and auto attack just stands for about 10% of the damage both with my thief and warrior, maybe even less.

Someone of us 2 is playing the wrong way if your auto attack is 90% of your damage and mine is 10%, I wonder who?

I also play thief. While I agree that most of my damage comes from other abilities, more of the time is spent in auto-attack. 

And I'm not saying 90, 10. IMO, even 40% auto-attack 60% active-attack is too much. But that's just what I like. I like having rotations.

I still think GW2 combat is fun; however, it just made me nostalgic for when WoW was actually enjoyable. I have no idea if it is anymore. I was looking at test server yesterday to see what they've changed

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 11:12:16 AM#68
Originally posted by bcbully

WvW is much better than I expected, aswell as the game world.

 

The story/lore delivery is far worse than expected. I think RIFT's story/lore delivery is better, and I consider that a bismal. 

 I think it gets better later on. Still nothing revolutionary but it at least keeps my interest and doesn't lead to any more eye stress from the amount of eyerolling incurred in the early portions of the story.

Wouldn't say the stories linked with dungeons are anything worth mentioning though.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1829

9/10/12 11:14:01 AM#69

Far better then expected. minus a few slight hickups this game is a pearl. best mmo that hit the market.
10/10 like many revieuw already umberd this legendery mmo.

Also haters hate more lulz :)

http://speedtest.net/result/2112016336.png

  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

9/10/12 11:15:28 AM#70
Originally posted by Adiaris
Originally posted by Zuvielify

GW2 made me look at WoW again after almost 2 years. Gross, I know.

 

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

 

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

Interesting.

I find I use more skills than I did in WoW last time I played. As an arcane (or Fire) mage my rotation was 4 skills max. Plus a couple of situational long CD skills. And shinies stopped being interesting to me once everyone had them, it had been ages in WoW since someone /w me "hey where did you get that (item piece)" and I think that's because... it didn't really matter anymore. While in GW2 I find myself making lists again of what Gear I want for what purpose, I clearly don't want to have the same outfit on when I'm exploring/farming than when I'm in WvW or dungeons! ;)

 

Edit: typos galore.

I think in most games, the rotation for dps is kinda weak. I liked the shadow priest rotation because it was unforgiving. I'm one of those people who likes watching the dps meter. If I screwed up the rotation on spriest, it hurt my numbers. 

 

However, my main was h-priest, and I don't believe h-priests have a rotation. IMO, shitty priests have a rotation. At least, thats's how it used to be. I don't know anymore

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11423

9/10/12 11:16:52 AM#71
Originally posted by bcbully

WvW is much better than I expected, aswell as the game world.

The story/lore delivery is far worse than expected. I think RIFT's story/lore delivery is better, and I consider that a bismal. 

ouch - i didnt like RIFT lore at all

i like the GW2 story/lore but im constantly reminded of GW1 lore / landscapes while playing GW2

 

I dont know how GW2 lore feels if you didnt play GW1

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

9/10/12 11:18:20 AM#72
Given how virtually every MMO fails this way I was still surprised they decided to go with the little/no endgame option. In their case it's B2P so they don't care anyways but I can guarantee far less will buy the expansion because they don't build em to last.
  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

9/10/12 11:21:18 AM#73
Originally posted by JimmyYO
Given how virtually every MMO fails this way I was still surprised they decided to go with the little/no endgame option. In their case it's B2P so they don't care anyways but I can guarantee far less will buy the expansion because they don't build em to last.

I agree with you here. I gave a soapbox rant the other day on these forums about how people say a game is "all about the journey". When we all know that it's not. You may wish it was, but it's not. When you get to the end and there is nothing to do, you quit. Maybe If that was your intention all along, then you can say it was all about the journey.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4622

9/10/12 11:23:27 AM#74
Originally posted by VikingGamer
Originally posted by GeezerGamer

While fun and entertaining, DEs are not as "dynamic" as I'd expected. I make it a point to go after each and every one I can, but I fail to see how they have taken "Rifts" to any new levels. The only thing DEs have taken to the next level is the number of times you can escort someone.

This seems to be a common sentiment. And probably it is born of too much hype and to high expectations.

DEs are a step up from Rifts but only in a subtle way. (And I still play both games) Rifts can happen where ever and when ever. And in a lot of cases you don't know if it will be this or that kind of rift. Maybe fire, maybe death, who knows. They can also send out invasions that can make footholds basically taking over a location and thus changing the state of the world for a while. This is part of what makes Rifts dynamic.

DEs have all this but also add a small twist to the dynamic. What events can take place is dependant on the state of the world at a given time. That is, the events respond "dynamically" to how the world has changed. To use a simple example. If the village is taken  over by centaurs then you will not see a new centaur attack? why would you, the centaurs already hold the town. What you will see is the town refugees planning an attack to retake the town. You only see certain events take place if the world finds itself in a particular state. In Rift the rifts could happen where ever and when ever but you wouldn't see a different kind of rift happen just because the town was already on fire or not. Rifts are quite possibly more random in that they are not quite as limited in what might happen at a particular time but what they don't do is change or react in relation to the state of the game world.

That is the Dynamic of Dynamic Events. Not quite as cool sounding without the hype and yet it is still an rather ingenious shift in how things work. What I have found, as I have gone though the same zones gain later with a friend or on a new character is that this way of  only having certain events spawn as a result of certain world states causes the experience of the zone to often change drastically when reexplored. While many of the events are the same as before I am always finding something new. Even last night I just happened to pass by the little cave by the river just east of Shaemore where you start the game if you are human. With all the betas I cannot count how many humans I have started in this game and put though that same area. Yet this time I just happen upon an event in which the kids in the cave ask you questions about the members of Destiny's Edge. It was great.

In my opinion this is what makes this game such a wonderful game for explorers. The way things change with events. All the tunnels and caves and crazy little places that you can discover. So far I have played every day since headstart at least a couple of hours and I can't wait to see what is over the next hill in Timberline Falls.

I understand this, And I think its great because it will cycle the DEs that spawn, But ultimately, I don't think it's all that big a deal. Because, I'm in the area passing though. I wasn't planning on seeing the DE, I wasn't contemplating what DE might pop based on the state of the world at that given moment. All I see is the orange circle on my map when it spawns and generally speaking, It's going to be predicatble.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  gotha

Advanced Member

Joined: 10/13/05
Posts: 1044

9/10/12 11:23:53 AM#75
Right now the game beats anything else on the market.  The events blow questing away and are far more repeatable and enjoyable.  Sometime they are slow to fire off however.  The hearts are ok and waste time.  WvW you need a group of people to play.  following the zerg gets boring.  
  Vesavius

Old School

Joined: 3/08/04
Posts: 7146

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/10/12 11:24:23 AM#76

Above expectations.

The game is a sublime series of 'moments' that cannot really be explained to those that haven't played it or won't give it the time to unfold itself to them.

A lot will consume it in a straight line and then move on, bitching loudly along the way, but to those that let it breath it, IMO, excels.

  thinktank001

Elite Member

Joined: 12/13/08
Posts: 1842

9/10/12 11:25:15 AM#77
Originally posted by Telondariel
I'm waiting out the first month before I jump in.  Right now, its very difficult to get a true read of how things are going.  One one side, you have the rabid fanbois who will  say that it is beyond their expectations each and every time, and on the other you have the haters who are just passing through to simply check it out for a month (or less).  I figure after the launch craze has calmed down and people mellow into the game, sometime in October you'll get a more accurate poll.

 

Just google kripp and follow his daily updates/thoughts.   I'm in the same boat.   Wasn't too impressed with the BWEs so I will probably sit on the fence until the initial rush dies down.  

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 11:26:12 AM#78
Originally posted by Zuvielify
Originally posted by JimmyYO
Given how virtually every MMO fails this way I was still surprised they decided to go with the little/no endgame option. In their case it's B2P so they don't care anyways but I can guarantee far less will buy the expansion because they don't build em to last.

I agree with you here. I gave a soapbox rant the other day on these forums about how people say a game is "all about the journey". When we all know that it's not. You may wish it was, but it's not. When you get to the end and there is nothing to do, you quit. Maybe If that was your intention all along, then you can say it was all about the journey.

 Varies per player. Not everyone has the same expectations or find the same things enjoyable in mmos. For some, you are certainly correct. For others, not even close.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/10/12 11:28:53 AM#79

This game is exactly what I expected:  The best, most fun MMO I've ever played.  The most detailed and beautiful MMO I've ever seen.

 

One thing I didn't expect:  How much my wife has ended up liking it.  I better upgrade her laptop soon so we can play together.  :)

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2638

9/10/12 11:31:21 AM#80
Originally posted by Zuvielify
Originally posted by JimmyYO
Given how virtually every MMO fails this way I was still surprised they decided to go with the little/no endgame option. In their case it's B2P so they don't care anyways but I can guarantee far less will buy the expansion because they don't build em to last.

I agree with you here. I gave a soapbox rant the other day on these forums about how people say a game is "all about the journey". When we all know that it's not. You may wish it was, but it's not. When you get to the end and there is nothing to do, you quit. Maybe If that was your intention all along, then you can say it was all about the journey.

If youre at the "end", then there is nothing to do, which is why its called the end.

Works the same in any MMO. What people typically refer to as "endgame" is just another form of gear grind. What happens when youre done with it and have allt he best possible gear and have done all there is to do? You get another game, or continue doing the same thing as before but with no progressionf or yourself. No idea why people act as if GW2 is somehow the only game that does this.

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