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9/30/12 2:20:04 PM#21
I'm not against perma death. I just won't play them. I love a harsh death penalty, but perma is a bit much for me. I really enjoy progression in an MMO. A long drawn out game, customizing my character, growing in power and skill. Often perma death games, any progression is extremely fast and practically meaningless, to counter the fact you'll lose your character. So remaking your new character and leveling up is quite quick. I find that type of gameplay boring and counter to the type of game I want to play. |
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9/30/12 2:26:48 PM#22
I recommend fixing the title of this topic before trying to convince anyone of anything.
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
9/30/12 5:00:24 PM#23
I think permadeath is a rather boring solution to the problem of making death interesting. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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10/01/12 1:21:08 AM#24
Originally posted by exdeathbr You have to realize that
1) People who instantly (with real hatred, I mean real HATE, like they want the idea to actually cease to exist and get angry at the concept) say no to the idea of permadeath, no matter how it's implemented, are morons. 2) People don't care what a game's concepts or features have: they care that it is fun. 3) Most people have the brain power of nothing more than a brain stem, and are thus incapable of understanding that permadeath doesn't necessarily mean WoW + Permadeath. These types read "permadeath", ignore all other text, and imagine WoW with Permadeath, and then get angry/belligerent in their reply. 4) People don't know what they want, and have no idea what would be fun until they actually try it.
But most of all... 5) The people here, especially the vocal/angry ones, are in the minority. The majority of the populous don't care or even know what "permadeath" is and don't care if the game has it: they care if the game is FUN or not. They care if the game is GOOD or not. The care if the design has DEPTH and is well designed or not. No one here is a good representative of "most people" and instead can only speak to their niche group. Most people don't post on forums. If you're interested in that last line, try looking up Battlefield Online (I think that was the game?) where they added in a cash shop and got a massive amount of people on forums going full-on-hatred with flooded topics hating hte idea and demanding it to change. They didn't change it. They kept it. Then they got rich and successful and went on to make a 2nd version of the game. Turns out that vocal angry forum members were <1% of players, and their opinion was worthless in relation to the game's success.
Just goes to show... 6) Even if 99% of a popular forum like this votes permadeath as a bad idea, that might not be the truth. 99% of players may love the idea and pay big money because of it. You'll never know until you do it, and do it right. |
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10/01/12 1:37:31 AM#25
I have no problem with an "Iron man" server. (As long the server is a choice. PVP, PVE, RP, IM) I don't really see many people complaining about permadeath because I don't see many games that have it. DayZ as a mod has it I think. |
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10/01/12 1:43:26 AM#26
If you want to try permadeath just go try 'Realm of the Mad God' and see if you like it. Personally I don't. You get tired of permadeath pretty fast. I don't have a problem with servers with permadeath for those that want it. But I think it is a minority which is why hardly any MMO's have it. Currently playing: AoC, RIFT, Champions Online, DDO, LORTO, STO and Tribes: Ascend |
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10/01/12 6:58:07 PM#27
Originally posted by Starpower What forums have you been on? There are some that deal with it as you suggest, but overall I disagree. Look up any thread on open world PvP and read the complaints. Also, you aren't forced to deal with anything. If the game has something you don't like, don't play it. Simple as that. Too bad most don't see it that way. |
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10/01/12 6:58:52 PM#28
Originally posted by BrotherD I agree 100%. Not my thing either. Maybe in quick little games or something, but not in an MMO where I want to invest into it. |
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10/01/12 7:04:59 PM#29
I would only play such a game if the people died on real life too when they die in-game why? because it would stop "I will kill you for lulz" "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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10/01/12 7:11:47 PM#30
Ironically, the main problem with permadeath would be those who does not have a life. Can you really kill them?
Jokes aside, for permadeath to be bearable you will need to take care of many inequalities between players:
1) Time. Those with more time will level faster and kill those who play less. 2) PKs needs to be controlled, meaning that your world should react to PKs by put killers in jail or some price on their heads. 3) No chance of unexpected lags and differential delays depending on client-server distance.
If not, I don't think it would be possible to get enough players to justify the feature.
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10/02/12 6:57:22 AM#31
Originally posted by Quirhid Then it's difficult to explain some of the reactions to the news that World Of Darkness will have a form of permadeath - including your own, if I recall correctly.
http://www.mmorpg.com/mobile/forums.cfm?ismb=1&threadId=345302 "Posts: 3190 Joined: 1/28/05 Ugh permadeath... say goodbye to PvP because this game will hardly have any. Gank-tastic." Give me liberty or give me lasers |
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10/02/12 7:15:06 AM#32
Originally posted by Malcanis That's ultra hate? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by Halc4
In the permadeath server the player is not forced to delete if he dies, because he can't do it, his char is automaticaly deleted by the game when a player dies on permadeath server. Also some ways why pérmadeath server and deleting your char when you die are different things: Gameplay A: Npcs are attacking your city, you and your friends are defenting it. You delete your char when you die: All your friends will be able to respawn to help your to defend your city. Permadeath:People start again when they die and so you would have less reinforcements.
Gameplay B: A sandbox game that is like ultima online. You have a friend that is a very good blacksmith. You delete your char when you die: This blacksmith guy will be able to help people again. Permadeath: The world will lose a very good blacksmith, this guy will not be able to help you.
Originally posted by Halc4 I never said anything about how the gameplay would be (other than saying that the game will have one server with permadeath and another without it), if its needed for you just assume that the gameplay will not be changed because of fact the game has permadeath. I mean if that is needed to make the permadeath part exist, we only have this choice (because the other one would mean [as in your vote] having no permadeath server to start it).
Originally posted by Halc4 You talk like if almost every game was made with permadeath, and if some permadeath games were good.
Originally posted by gandales You are assuming things, I never said this game would have or not pvp .
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10/02/12 10:12:20 AM#34
WARNING: do not play the drinking game where you take a drink everytime the OP says "permadeath".... you will die.
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10/02/12 10:16:43 AM#35
While it's not for me I don't see why they should not create perma death servers alongside RP and PvP/PvE. After all I believe that's what they did with EQ1.
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10/02/12 10:20:24 AM#36
Originally posted by Thrennie The truth of it is the servers would be dead and it would be a drain of resources, that is why.
Some people think they want permadeath, but when they've spent 60 hours getting all that they have and then lose it all in an instant, needing to start over... they will quit. It also leads to more boring gameplay. Why would you ever take risks if the result could be losing everything? You wouldn't. You would spend your time leveling slower by killing lower level mobs to make sure you never even come sloe to dying. That will also cause people to get bored and quit. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/02/12 10:23:39 AM#37
I read this thread and your previous thread, and I haven't really seen answers to the questions you should ask regarding any mechanic you are looking to design: Since this is a consequence or result of player action, what is the fun factor or entertainment value of it for the player? What is the game issue this is designed to solve?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by SnarlingWolf When you play a permadeath game, you already know from the start you can lose everything, when you die. If you can't take it you dont play the game. If you think you can take it, but after dying for the first time see that you can't, you say to yourself "sorry but permadeath is too much for me, I will play another game" The ones that will really play the game will not be angry, because they know from the start the game is like that, and if they are still playing its because they know they can handle it. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/02/12 10:27:16 AM#39
Originally posted by exdeathbr Be sure to build for that size audience. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/02/12 10:30:10 AM#40
I read the main thread and had to go what the heck. I finially figured out what he meant but honestly if you want folks to participate in your thread, learn to write English, or get a grammer/spell checker op. I don't normally complain but heck that entire thread sentance did not even make since. As far as permadeath, I already play that game, it is called life and one day bam. No thanks don't need it in games I play to escape reality.
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