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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/10/12 10:58:13 PM#61
You are right, I can't really argue, It's not several "new" paths. I really meant several in total. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/10/12 11:07:55 PM#62
Originally posted by teakbois Generally speaking, I'm not (in general) - so to speak. Nothing quite screams that a game is a linear game and likely a rush to some repetitive endgame than rushing from new zone to new zone while forgetting all about the zones behind you. Nothing quite says that nothing you do matters, like not seeing that anything you do matters. No doubt there are a substantial group of players out there that just want new zones - they'll consume it like Coneheads on meth - then complain they need MOAR! Personally, as one of those not (in general) folks - I'd rather have additional higher level content take me back to previous zones so that I can see an actual change...have a feeling that something mattered. But yeah, I can totally see your point (in general).... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/10/12 11:16:32 PM#63
Originally posted by VirusDancer I think most people would be cool with this too, I certainly would. But this whole train of thought is about levelling up, not max level.
It would be cool if Rift had mega-invasions, scaled down to whichever zone but would absolutely require a large amount of people not currently in the zone to converge on the zone. In other words, just the zone's inhabitants wouldnt be enough.
But no game currently on the market has this sort of mechanic. EQ2, GW2 and Rift have their mentoring systems, but its not remotely the same thing si what you are asking. EQ1 probably came the closest with high level mobs in lower level zones you could go extract revenge on, and epic quests that frequently took you back to old zones. |
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9/10/12 11:24:24 PM#64
I actually think what some games out there is worse - where you can just replay the same content at a different level. That's just a grind. I mean, literally, there are no if's, and's, or but's about that - it's a grind. You can do the same quest/mission at level 10, 20, 30, 40, etc, etc, etc. But no, there's not a game that I can think of that actually has hybrid zones - in the sense that I'm thinking. Sure, some might have you go back to a mega central hub to pick up missions/quests to head out to some far off zone...but that's not even close. The linear aspect of leveling is going to mean different things to different players, mind you. Those focused on the end, do not really care and may even prefer being able to zip through the same content in a mindless blur...tada, done - yay! The journey folks...heh...well, they're screwed. Meh. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/10/12 11:37:44 PM#65
Ironically, the one game that is closest (in tech, not implementation) to what you are asking for is WoW. Because WoW is the only game that when you level through a zone that the zone changes based on your actions. Theoretically they could use this phasing to do what you are asking.
Of course there is the issue that YOU can see what you have done, but no one else can. So its far from a perfect solution, but they are the closest if they choose to ever take that route |
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9/11/12 10:11:38 PM#66
Originally posted by ShimpoGenmu The first line in this makes me laugh. You do realize Rift has made it through Star Wars, TERA, TWS, and GW2 (MoP around the corner). What happened to Star Wars? Oh yeah, they made an awful game and it is going f2p already. TERA and TWS are dying very fast. GW2 is new and shiny, but already people are finding that there is a lack of things to do at 80.
Don't sit here and say it has no chance when it has held a stable playerbase through the launch of 4 AAA games two of which were hyped enough to be the second coming. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/11/12 11:30:25 PM#67
Originally posted by Waldoe And the best part of those launches was... Level 50 chat goes quiet and we aren't subjected to people bashing Rift saying...."The end is near. Rift is dead on 8/28." The only thing that dies was the bullshit in the chat channels. Also, I can't tell you how many new players I ran into in Rift back in Feb, March bitching up a storm about TOR So I say...Rift needs more AAA launches to come around. Keep em commin. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/11/12 11:41:02 PM#68
Originally posted by m0lly Lazy? Said the guy who didn't take the time to try and write a sentence. So slow down there with your judgements. I love the macro system. I get to create custom skill chains and free up my hotbar from excessive clutter that I find distracting. Some of my characters (rogue) work great with macros and are fun that way. My mage I only have a couple opener macros because the skills aren't fun to macro for me. Anyway, I'm neither lazy or inept.
Anyway, TRION is a great studio. I think they will be the eventual successor to the EQ style themepark where WoW and EQ2 players will migrate. It looks great, has nice ambience and attention to detail. The class design is awesome. I'm done with raiding and subscriptions though, but if you like that then this is the game. |
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9/11/12 11:42:03 PM#69
I thought the leveling in Rift was fantastic. The end-game wasn't really all that great and the PvP super-grind fest was the nail in the coffin.
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9/12/12 1:18:56 PM#70
Originally posted by Waldoe Two things wrong with this post:
1. The person you quoted wasn't talking about Rift. He was talking about 3 games in a different genre. defiance, Firefall and PS2 are MMOFPS and the crossover between that genre and mmorpg is fairly minimal.
2. Rift has not held a stable playerbase through 4 AAA games. 56 active NA servers down to 7 or 8. That is not a sign of stability. Rift might have a stable core of 100k or so players that have been there from day 1 and arent going anywhere, but the playerbase overall is certainly not stable. |
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9/12/12 1:21:50 PM#71
Originally posted by GeezerGamer (had to do this for LOLs. FWIW, the current server population certainly wasnt decimated by GW2. Nor was it unaffected and its certainly not thriving, but 11/13 could change that) |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I don't partake in carrot on a stick game mechanics, and yet I enjoy Rift. Go figure. I've never felt like I was grinding in this game. I enjoyed getting to 50. I spent a weekend running dungeons and have more than sufficient gear to do everything I enjoy in this game. SO I log on and jump into some fun gameplay. And at the end of the week, I usually end up with one or two upgraded gear slots without ever feeling the carrot on the stick. I play on an RP server and the RPG aspect is alive and kicking. Themepark is not a sub genre, its an excuse. |
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rojo6934
Hard Core Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/12/12 1:58:50 PM#73
Trion is coming up with really nice stuff that will make Rift a better game, but i wouldnt go back unless they show some love to people who actually dont care about endgame like me. The major let down for me is to be forced to level every character through the same exact areas and quest hubs since level 1. Since end game is not my focus when playing mmos i prefer to go with many characters and explore the PvE world from each race's perspective and RIft is not offering that. The Lore gives every race a background which is expected but when you go in game they all start at the same place, play the same way, do the same things at the same places... they all take the exact same road from lvl 1 to cap which makes me bored after the first character. Its not bad for end game players who stick to one character, but for me its been a deal breaker since... forever
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/12/12 4:33:20 PM#74
Originally posted by truthhurts When peopel throw numbers, I have to ask for a source or a link please. I would like to know what references you used that determiend that a stable playerbase cant reside on 7 or 8 servers. It proves that there are far fewer people playing than at it's peak but saying it's unstable? I need to see where that comes from. But more importanly, where is the 100K from? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/12/12 4:53:50 PM#75
Rift, like almost all other WoW clones, is dead in the water. It already had to merge servers. It's growing is done.
It cannot become the best themepark, as the best themeparks are in the past, EQ, DAoC...and modern day themeparks like GW2 have much MUCH more to offer. It does not stand on WoW for supports. A good game should stand on its own. |
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9/12/12 5:07:41 PM#76
I play Rift and WoW both. They're both games that are fun as long as YOU make them fun. If you're looking to rush through the levels and grind gear. Then don't cry about it not being fun...that will never be fun. If you take your time, read the books (in Rift) of lore, and have fun running around with friends, they'll be fun. Unlike other game genres, MMOs "fun or not" factor is heavily dependant on the player. Devs basically make it fun as long as everything works and there's alot of polish on the game. Rift and WoW both do this well. It's upto the players to have a good time. It's just like going to a party. You can go and sit in a corner and pout, which is no fun. You can go have a good time with friends and have the time of your life...it's upto you.
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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9/12/12 5:41:30 PM#77
Rift was the last subscription based MMO I enjoyed. Subscribed for 8 months total. I had a good time. Since then i've purchsed both SWTOR and TSW and hardly played both games for two weeks (combined) before uninstalling. Much respect for Trion for making a better mmo than both Bioware and Funcom. /Respect Playing: GW2 |
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9/12/12 6:26:24 PM#78
Originally posted by truthhurts First off, this is a Rift forum and thread talk about Rift. So even if he was talking Defiance it is an awful point. PS2 and Firefall will launch long before Defiance and lose steam.
Stable does not equal just needing a huge playerbase. Sure a decent playerbase is part, but having a dev team that listens and pumps out quality/quantity content is another huge part. Not to mention no noticable downsizing of the dev team.
I would love to hear where the 100k playerbase number came from though. Also servers have dropped like almost any game other than WoW after the launch rush, but servers also hold a higher amount of players per server than they did at launch. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/12/12 6:36:01 PM#79
Originally posted by TobiasGrey It's the best Themepark for teh people who have decided to subscribe to it. What other qualifications does it need to be considered "The Best?" And what does GW2 offer that is so much better than Rift? I guess it was only amatter of time before someoen came in and said It cant cuz.....GW2 Let's see what GW2 has to offer in a few months when all those people who are playing it wrong, can't seem to figure out how to play it right and leave for games lik MoP and Storm Legion, and Final Fantasy and many others. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/12/12 6:46:08 PM#80
Originally posted by Waldoe I dont mean Rift only has 100k users. I mean Rift has 100k users + the people that come around and try the game for a few months here and there (or even 6-12 months at a time), 100k + the people that probably wont be around in a year (but may be replaced by others). Yeah, the 100k is just a guess with no basis behind it. Given that people generally agreed the game had ~300k subscribers last fall its a safe estimation that its around 200k now, and Im basically saying half of its playerbase are lifers, which is actually a good thing.
A stable player base is one like EvE's, which remains more or less constant over time. And EvE is the only game i can think of with a stable player base right now. But Rift's playerbase has cleary declined over the course of the year, and hasnt stopped yet so therefore it is not stable. But again, no game's playerbase is stable in this era, all games have shown significant decline over the past year and a half.
And as for the servers, we know they raised the cap by 200 or so. If they raised it any more than that (which is unlikely because they havent added new real estate for these people to inhabit since then,) is irrelevant, because the servers arent filling up anyway. They have consolidated a higher portion of their NA servers since launch than EQ2 has its entire lifetime. Rift's retention is poor for a game that most people like and say positive things about it. Only Vanguard has a higher percentage of people that say they like the game but didnt play it for long (TSW might be in this category too).
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