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Guild Wars 2

Guild Wars 2 

General Discussion  » Did GW2 break any records?

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242 posts found
  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

9/06/12 12:01:11 PM#141
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

Wasn't basing it off your post entirely, but look at the lot of this thread.

Again, I know it came off at YOUR post, but it was intended at the thread, this became a "log into your alt accounts and throw something harsh out". 

And only game I can think of that hasn't level'd off in recent years, is WoW. GW2 will grow some, grow some, grow some, but it will eventually level off. Saying it wouldn't would be... no. Not with this MMO community.

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

 This is true, but (IMO) it's only because the MMORPG market in general was growing a lot back then.  I fully expect a significant active player drop off in GW2 after a few months.  BUT I still think the game will retain a very large amount of active players, and I doubt that there will be any server merges in the near future...provided ANet doesn't stupidly add 30 servers :).

Are you team Azeroth, team Tyria, or team Jacob?

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

9/06/12 12:01:33 PM#142
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by Connmacart
Originally posted by oubers
Originally posted by Badaboom
This whole thread is a broken record.

 This quote is pure win :) lolz

 

Well this thread is certainly breaking records with the amount of different haters ganging up on the game.

Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success.

One crazy world indeed.

god I love reading stuff like this lol. May want to try a different approach, I'm not sure anyone is going to buy into the "GW2 failed because it sold more than predicted" spill lol. Maybe it failed because it got better reviews than expected as well? 

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments. Go through my search history and tell when have I said that GW2 failed. Hint: never. 

Just because something is not a success (which anyone who's familiar with businesses will tell you stopping product sales due to innacurate forecasts is not a success), doesn't mean the game failed. I'm sorry for calling out the fanbois who claimed the game is a success based on indicators like stopping sales which don't mean squat.

Selling 5 glasses of lemonade on a hot summer day and being forced to close shop because you ran out is never a good thing in the business world. So what if you exceeded your expectations? Maybe they were shit to beging with. Either way someone didn't do the proper research and you lost money for not having all the lemonade you could sell.

 No, you never flat out said that GW2 failed.

But you have strongly implied that it is going to fail, repeatedly.  Multiple times you have stated that it will be "just like" all the other fantasy themeparks (in exception of WoW)...which are basically all considered failures.

Again more delusional fanboi logic. I never implied the game would fail. I don't consider the latest batch of themeparks to have failed from a sales standpoint either. Rift was not a failure. SWTOR sales were very successful, as was AoC. The latter games failed because of other factors that led to poor retention, not because of their initial sales, which I consider very successful. Same thing with GW2.

 

Maybe you should stop assuming things.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4072

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/06/12 12:01:56 PM#143
Originally posted by Creslin321
Originally posted by GeezerGamer
Originally posted by Zzad
Originally posted by lickm3
Originally posted by Betaguy
Originally posted by krakra70
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

We are currently at the stage where we realize it's another TERA, TSW, SWTOR etc, just without a monthly fee.

That sums it up perfectly.

I agree.

Do not include me in your "WE".... i disagree.

Game is SOLD OUT.

Nuff said.

GW2 did NOT sell out.

ANET discontinued selling direct do they could focus on fixing the miriad of launch issues. One of the guys I know couldn't get GW2 from ANET, so he went and bought the digital DL from Amazon.

ANET not selling direct does not mean sellout. 

 Here's how it works...

ANet sells GW2 direct to consumer (their website) AND to distributors (Amazon, Gamestop, etc.)  Once they sell a copy of GW2, regardless of who they sell it to, it's gone.  They can't "unsell" it.

So when their servers reached capacity and started having major problems, they decided that they would stop selling GW2, and they did.

This does not mean that you can't buy one of those copies that they already sold to a distributor.  And there is no way that ANet could force Amazon or Gamestop to not sell the copies of GW2 that they already bought.

That's not how I recall ANet's announcement went. The never said "sold out" they only said THEY would stop selling but that other distributors would continue to sell GW2. There was no mention of the game being discontinued. They simply wanted to scale back sales while they got things under control.

 

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

9/06/12 12:04:20 PM#144
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by Connmacart
Originally posted by oubers
Originally posted by Badaboom
This whole thread is a broken record.

 This quote is pure win :) lolz

 

Well this thread is certainly breaking records with the amount of different haters ganging up on the game.

Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success.

One crazy world indeed.

god I love reading stuff like this lol. May want to try a different approach, I'm not sure anyone is going to buy into the "GW2 failed because it sold more than predicted" spill lol. Maybe it failed because it got better reviews than expected as well? 

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments. Go through my search history and tell when have I said that GW2 failed. Hint: never. 

Just because something is not a success (which anyone who's familiar with businesses will tell you stopping product sales due to innacurate forecasts is not a success), doesn't mean the game failed. I'm sorry for calling out the fanbois who claimed the game is a success based on indicators like stopping sales which don't mean squat.

Selling 5 glasses of lemonade on a hot summer day and being forced to close shop because you ran out is never a good thing in the business world. So what if you exceeded your expectations? Maybe they were shit to beging with. Either way someone didn't do the proper research and you lost money for not having all the lemonade you could sell.

 

"Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success. One crazy world indeed." And here I thought you were trying to spin it as a failure of some kind.

So, by your logic, if something isn't black, then it's strongly implied that it is white?

 

I don't even know why I bother.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 12:04:33 PM#145
Originally posted by Creslin321
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

Wasn't basing it off your post entirely, but look at the lot of this thread.

Again, I know it came off at YOUR post, but it was intended at the thread, this became a "log into your alt accounts and throw something harsh out". 

And only game I can think of that hasn't level'd off in recent years, is WoW. GW2 will grow some, grow some, grow some, but it will eventually level off. Saying it wouldn't would be... no. Not with this MMO community.

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

 This is true, but (IMO) it's only because the MMORPG market in general was growing a lot back then.  I fully expect a significant active player drop off in GW2 after a few months.  BUT I still think the game will retain a very large amount of active players, and I doubt that there will be any server merges in the near future...provided ANet doesn't stupidly add 30 servers :).

Darkfall came out 3 years ago and is still growing, as is Eve. The difference is how those games were designed, not the MMO market itself or the time they released in. They were designed around community in a virtual world, which kept people playing and invested. They usually had solid end game models too. People in general played longer and stayed longer. Modern MMOs aren't designed around community or dynamic player actions, they're designed around quest grinding, hence why they drop off once content is complete.

GW2 will do better than all the recent WoW clones in terms of retention. I'm not sure it'll do well in terms of long term growth though. Better than SWTOR anyway.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/06/12 12:07:11 PM#146
Originally posted by Creslin321
Originally posted by Eir_S
Originally posted by Krytycal

GW2 had as much hype and marketing behind it as SWTOR did, if not more.

lol No.

 Yeah really, 90% of the hype and marketing for GW2 was word of mouth by fans.  SWTOR had tons of OMFG AWOE-SOME mega-expensive CG trailers.

 

SWTOR had TV ads.    Between SWTOR and BF3, EA spent more than $100 million more on advertising in FYE 03/2012 than FYE 03/2011.   It was crazy the amount of money that was flowing out the second half of their fiscal year.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

9/06/12 12:07:34 PM#147
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by Connmacart
Originally posted by oubers
Originally posted by Badaboom
This whole thread is a broken record.

 This quote is pure win :) lolz

 

Well this thread is certainly breaking records with the amount of different haters ganging up on the game.

Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success.

One crazy world indeed.

god I love reading stuff like this lol. May want to try a different approach, I'm not sure anyone is going to buy into the "GW2 failed because it sold more than predicted" spill lol. Maybe it failed because it got better reviews than expected as well? 

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments. Go through my search history and tell when have I said that GW2 failed. Hint: never. 

Just because something is not a success (which anyone who's familiar with businesses will tell you stopping product sales due to innacurate forecasts is not a success), doesn't mean the game failed. I'm sorry for calling out the fanbois who claimed the game is a success based on indicators like stopping sales which don't mean squat.

Selling 5 glasses of lemonade on a hot summer day and being forced to close shop because you ran out is never a good thing in the business world. So what if you exceeded your expectations? Maybe they were shit to beging with. Either way someone didn't do the proper research and you lost money for not having all the lemonade you could sell.

 No, you never flat out said that GW2 failed.

But you have strongly implied that it is going to fail, repeatedly.  Multiple times you have stated that it will be "just like" all the other fantasy themeparks (in exception of WoW)...which are basically all considered failures.

Again more delusional fanboi logic. I never implied the game would fail. I don't consider the latest batch of themeparks to have failed from a sales standpoint either. Rift was not a failure. SWTOR sales were very successful, as was AoC. The latter games failed because of other factors that led to poor retention, not because of their initial sales, which I consider very successful. Same thing with GW2.

 

Maybe you should stop assuming things.

 Sooo you say that GW2 will be just like every other fantasy themepark.  You say that many of them failed (because of poor retention, but it doesn't matter why they failed).  Wouldn't this imply that you think GW2 is going to fail?

That and the fact that you've been going on and on with anti-GW2 rhetoric and claims of how GW2 royally screwed the pooch by selling out because you know about "Da bizniz world..." might make people think you have an agenda.  I'm just saying.

I dunno, I guess I'm just delusional lol.

Also...isn't your claiming that I'm a fanboi basically the same thing as anyone claiming that you think GW2 is going to fail?  Once again...just saying.

Are you team Azeroth, team Tyria, or team Jacob?

  Shodanas

Hard Core Member

Joined: 1/05/10
Posts: 549

9/06/12 12:08:23 PM#148
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - We do not know how many copies GW2 sold. They halted physical & digital distribution due to server overflow however we do not know the capacity of the servers.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

Fixed

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1240

9/06/12 12:09:30 PM#149
Originally posted by Tibernicus

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

Lol... all before MMOs got mainstream, all with a starting population below 200k. Seriously. No MMO after mainstream, beta hoppers and all the other sideeffects of mainstream hit the mmo market didnt level off at first after release.. and a few, the good one build than slowly up again.

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

9/06/12 12:09:40 PM#150
Originally posted by Shodanas
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - We do not know how many copies GW2 sold. They halted physical & digital distribution due to server overflow however we do not know the capacity of the servers.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

Fixed

 Sure, that's accurate...but umm...isn't that nearly exactly what I said in the next paragraph?

Are you team Azeroth, team Tyria, or team Jacob?

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

9/06/12 12:12:11 PM#151
Originally posted by MosesZD
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by Creslin321

Reality - GW2 sold so many copies that they had to halt sales.

You realize that doesn't prove anything, right?  All it shows is that they weren't prepared to accomadate the sales they did get, which if anything, is a failure on their part and will hurt them long-term.

 When you sell more than you thought you would...that's called being successful.  No, it doesn't prove that the game is "TEH WoW KILLAH!" or anything like that, but it proves that the game is doing well.

Do you honestly believe that after years of development, ANet's server infrastructure was so crappy that it couldn't support enough sales for the game to be considered a success?

Not in the business world it isn't. There it's called failure to project sales. It can irreparably hurt companies and people get fired over it. Shutting down sales is not a success. Especially not for an MMO themepark, where they need to sell as many copies at launch before the drop-off hits them. It will be no different with GW2 and it's already showing. Only difference is they did not grab as many sales as they possibly could, which I guarantee you months from now we'll be looking back and listing that as a reason why GW2 didn't do as well as everyone expected.

 

Actually, in business (where I operate) it's not like that at all.   Different types of products have kinds of life-cycles.   Your assumption to sales is false.   It's not a box/sub model.   The best example for GW2 is GW1.

 

GW1 has sold 7+ million copies at this point in time.    It sold between 300K and 500K NEW ACCOUNTS a QUARTER until the announced they'd stopped development in 2008.  At that point in time it had sold 5.8 million NEW ACCOUNTs.   Since then it's still sold (2009 -- 2012)  over 300K NEW ACCOUNTS per year.

 

Those are FACTS.  That's how we DO business.   Facts, more facts and check the facts.   Because in BUSINESS talking out your butt leads to being sued or bankruptcy.    And neither is fun.

 

That was what I orginally thought as well, until a fanboi corrected me and explained that ANET has stated they were not going for the GW1 model, and instead would focus less on expansions and more on free content and microtransactions. The Box + Microtransaction model is really not that much different than the Box + Sub model considering they both depend on an active population to be sustainable.

 

Of course, the fanboi could've been trolling me, or ANET might change their mind and release expansions to cash in every 6 months. Either way failure to forecast sales is a failure in business any way you look at it.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

9/06/12 12:14:13 PM#152
Originally posted by Krytycal
Originally posted by MosesZD
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by Creslin321

Reality - GW2 sold so many copies that they had to halt sales.

You realize that doesn't prove anything, right?  All it shows is that they weren't prepared to accomadate the sales they did get, which if anything, is a failure on their part and will hurt them long-term.

 When you sell more than you thought you would...that's called being successful.  No, it doesn't prove that the game is "TEH WoW KILLAH!" or anything like that, but it proves that the game is doing well.

Do you honestly believe that after years of development, ANet's server infrastructure was so crappy that it couldn't support enough sales for the game to be considered a success?

Not in the business world it isn't. There it's called failure to project sales. It can irreparably hurt companies and people get fired over it. Shutting down sales is not a success. Especially not for an MMO themepark, where they need to sell as many copies at launch before the drop-off hits them. It will be no different with GW2 and it's already showing. Only difference is they did not grab as many sales as they possibly could, which I guarantee you months from now we'll be looking back and listing that as a reason why GW2 didn't do as well as everyone expected.

 

Actually, in business (where I operate) it's not like that at all.   Different types of products have kinds of life-cycles.   Your assumption to sales is false.   It's not a box/sub model.   The best example for GW2 is GW1.

 

GW1 has sold 7+ million copies at this point in time.    It sold between 300K and 500K NEW ACCOUNTS a QUARTER until the announced they'd stopped development in 2008.  At that point in time it had sold 5.8 million NEW ACCOUNTs.   Since then it's still sold (2009 -- 2012)  over 300K NEW ACCOUNTS per year.

 

Those are FACTS.  That's how we DO business.   Facts, more facts and check the facts.   Because in BUSINESS talking out your butt leads to being sued or bankruptcy.    And neither is fun.

 

That was what I orginally thought as well, until a fanboi corrected me and explained that ANET has stated they were not going for the GW1 model, and instead would focus less on expansions and more on free content and microtransactions. The Box + Microtransaction model is really not that much different than the Box + Sub model.

 

Of course, the fanboi could've been trolling me, or ANET might change their mind and release expansions to cash in every 6 months. Either way failure to forecast sales is a failure in business any way you look at it.

 Don't you think it's just a little ironic that you are extremely quick to label anyone who seems to ever say anything positive about GW2 a fanboi, and yet if anyone dares to say that you think GW2 will fail you get all uppity about it?

Are you team Azeroth, team Tyria, or team Jacob?

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

9/06/12 12:14:57 PM#153
Originally posted by Tibernicus
Originally posted by Creslin321
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

Wasn't basing it off your post entirely, but look at the lot of this thread.

Again, I know it came off at YOUR post, but it was intended at the thread, this became a "log into your alt accounts and throw something harsh out". 

And only game I can think of that hasn't level'd off in recent years, is WoW. GW2 will grow some, grow some, grow some, but it will eventually level off. Saying it wouldn't would be... no. Not with this MMO community.

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

 This is true, but (IMO) it's only because the MMORPG market in general was growing a lot back then.  I fully expect a significant active player drop off in GW2 after a few months.  BUT I still think the game will retain a very large amount of active players, and I doubt that there will be any server merges in the near future...provided ANet doesn't stupidly add 30 servers :).

Darkfall came out 3 years ago and is still growing, as is Eve. The difference is how those games were designed, not the MMO market itself or the time they released in. They were designed around community in a virtual world, which kept people playing and invested. They usually had solid end game models too. People in general played longer and stayed longer. Modern MMOs aren't designed around community or dynamic player actions, they're designed around quest grinding, hence why they drop off once content is complete.

GW2 will do better than all the recent WoW clones in terms of retention. I'm not sure it'll do well in terms of long term growth though. Better than SWTOR anyway.

First off, I apologize for the rabid fanboi post, second off, comparing a game with a super niche community, to a game that was released years ago, comparing it to a game that is relaeased with todays instant gratification playerbase, is not comparing similar products. 

I played DAoC for 7 years, release it NOW, even with a new skin, and people would hate it. It's the playerbase. All recent MMOs have risen risen risen risen peaked, and dropped. So to expect anyhting more or less from GW2 is again, IMO a no no.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4525

GW2 socialist.

9/06/12 12:16:13 PM#154
Originally posted by MosesZD
Originally posted by Creslin321
Originally posted by Eir_S
Originally posted by Krytycal

GW2 had as much hype and marketing behind it as SWTOR did, if not more.

lol No.

 Yeah really, 90% of the hype and marketing for GW2 was word of mouth by fans.  SWTOR had tons of OMFG AWOE-SOME mega-expensive CG trailers.

 

SWTOR had TV ads.    Between SWTOR and BF3, EA spent more than $100 million more on advertising in FYE 03/2012 than FYE 03/2011.   It was crazy the amount of money that was flowing out the second half of their fiscal year.

I thought it was around those numbers, but didn't have the facts on hand, I just knew it was far, FAR more than ANet has ever spent on marketing their game.  I'm beginning to think maybe they should have thrown a little more $$$ at media like TV.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5311

9/06/12 12:19:13 PM#155
Originally posted by Eir_S
Originally posted by MosesZD
Originally posted by Creslin321
Originally posted by Eir_S
Originally posted by Krytycal

GW2 had as much hype and marketing behind it as SWTOR did, if not more.

lol No.

 Yeah really, 90% of the hype and marketing for GW2 was word of mouth by fans.  SWTOR had tons of OMFG AWOE-SOME mega-expensive CG trailers.

 

SWTOR had TV ads.    Between SWTOR and BF3, EA spent more than $100 million more on advertising in FYE 03/2012 than FYE 03/2011.   It was crazy the amount of money that was flowing out the second half of their fiscal year.

I thought it was around those numbers, but didn't have the facts on hand, I just knew it was far, FAR more than ANet has ever spent on marketing their game.  I'm beginning to think maybe they should have thrown a little more $$$ at media like TV.

 If I were them, I would hold off and then hit it heavy with the TV ads around the holiday season.  They are obviously selling more than enough copies right now from gamers that just heard about the game via word of mouth.

I think that they will have plenty of time to get their servers in order by black friday, and then they can start some real aggressive marketing to get the more "out of touch" gamers with Christmas gifts...

I also think that being B2P, GW2 is an awesome sell for Christmas because there is no subscription obligation that comes with it.  I would never want to give someone a surprise gift that required a sub.

Are you team Azeroth, team Tyria, or team Jacob?

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

9/06/12 12:19:40 PM#156
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by MosesZD
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by Creslin321

Reality - GW2 sold so many copies that they had to halt sales.

You realize that doesn't prove anything, right?  All it shows is that they weren't prepared to accomadate the sales they did get, which if anything, is a failure on their part and will hurt them long-term.

 When you sell more than you thought you would...that's called being successful.  No, it doesn't prove that the game is "TEH WoW KILLAH!" or anything like that, but it proves that the game is doing well.

Do you honestly believe that after years of development, ANet's server infrastructure was so crappy that it couldn't support enough sales for the game to be considered a success?

Not in the business world it isn't. There it's called failure to project sales. It can irreparably hurt companies and people get fired over it. Shutting down sales is not a success. Especially not for an MMO themepark, where they need to sell as many copies at launch before the drop-off hits them. It will be no different with GW2 and it's already showing. Only difference is they did not grab as many sales as they possibly could, which I guarantee you months from now we'll be looking back and listing that as a reason why GW2 didn't do as well as everyone expected.

 

Actually, in business (where I operate) it's not like that at all.   Different types of products have kinds of life-cycles.   Your assumption to sales is false.   It's not a box/sub model.   The best example for GW2 is GW1.

 

GW1 has sold 7+ million copies at this point in time.    It sold between 300K and 500K NEW ACCOUNTS a QUARTER until the announced they'd stopped development in 2008.  At that point in time it had sold 5.8 million NEW ACCOUNTs.   Since then it's still sold (2009 -- 2012)  over 300K NEW ACCOUNTS per year.

 

Those are FACTS.  That's how we DO business.   Facts, more facts and check the facts.   Because in BUSINESS talking out your butt leads to being sued or bankruptcy.    And neither is fun.

 

That was what I orginally thought as well, until a fanboi corrected me and explained that ANET has stated they were not going for the GW1 model, and instead would focus less on expansions and more on free content and microtransactions. The Box + Microtransaction model is really not that much different than the Box + Sub model.

 

Of course, the fanboi could've been trolling me, or ANET might change their mind and release expansions to cash in every 6 months. Either way failure to forecast sales is a failure in business any way you look at it.

 Don't you think it's just a little ironic that you are extremely quick to label anyone who seems to ever say anything positive about GW2 a fanboi, and yet if anyone dares to say that you think GW2 will fail you get all uppity about it?

Not really, go back through my post history and you will see posts from ME saying that GW2 is very well crafted game and probably the best themepark in the market right now. I've never said it was a failure, it's you who keeps saying that.

  TalulaRose

Advanced Member

Joined: 6/27/12
Posts: 407

9/06/12 12:22:43 PM#157

Intermission.>>>>>>>>>>>>>>>>>>Back to the OPs question.

 

Atm it looks like a no. Being that Anet was keen to let everyone know about the 400k concurrent players at launch I am sure that if they broke a record they would have let it be known.

 

End Intermission>>>>>>>>>>>>>>>Now back to the bickering

  Nevulus

Advanced Member

Joined: 8/23/06
Posts: 1184

9/06/12 12:22:52 PM#158

I'm still laughing at the post that read "Gw2 has sold out"

 

From their own mouth they said they halted online sales. Perhaps all the server problems had something to do with it. But no where did I see them say they "sold out." My local game shop has a bunch of copies on their shelves if anyone is interested.

 

That being said, I am enjoying the game quite a bit. It's a shame so many fanboys hyped the product to be something it's not.

In my opinion, I think sales will grow as word of mouth spreads. I honestly don't understand why the fanboys troll the haters, and vice versa. Find a game you enjoy and stick with it, live, love & be happy. Cheers all!

  khamul787

Apprentice Member

Joined: 2/20/11
Posts: 184

9/06/12 12:23:36 PM#159
Originally posted by Krytycal
Originally posted by MosesZD
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by Creslin321

Reality - GW2 sold so many copies that they had to halt sales.

You realize that doesn't prove anything, right?  All it shows is that they weren't prepared to accomadate the sales they did get, which if anything, is a failure on their part and will hurt them long-term.

 When you sell more than you thought you would...that's called being successful.  No, it doesn't prove that the game is "TEH WoW KILLAH!" or anything like that, but it proves that the game is doing well.

Do you honestly believe that after years of development, ANet's server infrastructure was so crappy that it couldn't support enough sales for the game to be considered a success?

Not in the business world it isn't. There it's called failure to project sales. It can irreparably hurt companies and people get fired over it. Shutting down sales is not a success. Especially not for an MMO themepark, where they need to sell as many copies at launch before the drop-off hits them. It will be no different with GW2 and it's already showing. Only difference is they did not grab as many sales as they possibly could, which I guarantee you months from now we'll be looking back and listing that as a reason why GW2 didn't do as well as everyone expected.

 

Actually, in business (where I operate) it's not like that at all.   Different types of products have kinds of life-cycles.   Your assumption to sales is false.   It's not a box/sub model.   The best example for GW2 is GW1.

 

GW1 has sold 7+ million copies at this point in time.    It sold between 300K and 500K NEW ACCOUNTS a QUARTER until the announced they'd stopped development in 2008.  At that point in time it had sold 5.8 million NEW ACCOUNTs.   Since then it's still sold (2009 -- 2012)  over 300K NEW ACCOUNTS per year.

 

Those are FACTS.  That's how we DO business.   Facts, more facts and check the facts.   Because in BUSINESS talking out your butt leads to being sued or bankruptcy.    And neither is fun.

 

That was what I orginally thought as well, until a fanboi corrected me and explained that ANET has stated they were not going for the GW1 model, and instead would focus less on expansions and more on free content and microtransactions. The Box + Microtransaction model is really not that much different than the Box + Sub model considering they both depend on an active population to be sustainable.

 

Of course, the fanboi could've been trolling me, or ANET might change their mind and release expansions to cash in every 6 months. Either way failure to forecast sales is a failure in business any way you look at it.

I actually considered responding to several of your posts in this thread, but frankly, after calling anyone who says anything positive about GW2 whatsoever a " fanboy," you really just aren't worth responding to.  Being aware that GW2 has so far been extremely successful does not make someone a fanboy. Disagreeing with someone does not make them a fanboy. Get your head out of your ass and be a bit more respectful. People who act like you (and their opposites) are what is wrong with gaming forums. I'd like to be able to post without being degraded into a "fanboy" just because I like a bloody game.

Edit: apologize, this was meant in reply to Tibernicus, not you. My mistake.

 

 

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 12:23:50 PM#160
Originally posted by Apraxis
Originally posted by Tibernicus

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

Lol... all before MMOs got mainstream, wrong all with a starting population below 200k. wrong Seriously. No MMO after mainstream, beta hoppers and all the other sideeffects of mainstream hit the mmo market didnt level off at first after release.. and a few, the good one build than slowly up again.

 

Has it occured to you that it may have nothing to do with MMOs being mainstream, but about how MMOs are designed now vs how they were designed before? They're not designed for player retention anymore. There has been no post WoW success because there's been no post WoW. Every AAA MMORPG since WoW has been a WoW clone, except Vanguard, and now GW2.

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