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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Did GW2 break any records?

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242 posts found
  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:45:23 AM#121
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

9/06/12 11:46:02 AM#122
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

Is that the glass is half full?  The auction house obviously they missed the estimate on the load.  Blame the devs for that.  Conservative number of servers at release:  No blame, really a smart move imo.  They halted likely for this reason.  Better to have too few than too many.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/06/12 11:46:05 AM#123
Originally posted by Krytycal
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by Connmacart
Originally posted by oubers
Originally posted by Badaboom
This whole thread is a broken record.

 This quote is pure win :) lolz

 

Well this thread is certainly breaking records with the amount of different haters ganging up on the game.

Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success.

One crazy world indeed.

god I love reading stuff like this lol. May want to try a different approach, I'm not sure anyone is going to buy into the "GW2 failed because it sold more than predicted" spill lol. Maybe it failed because it got better reviews than expected as well? 

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments. Go through my search history and tell when have I said that GW2 failed. Hint: never. 

Just because something is not a success (which anyone who's familiar with businesses will tell you stopping product sales due to innacurate forecasts is not a success), doesn't mean the game failed. I'm sorry for calling out the fanbois who claimed the game is a success based on indicators like stopping sales which don't mean squat.

Selling 5 glasses of lemonade on a hot summer day and being forced to close shop because you ran out is never a good thing in the business world. So what if you exceeded your expectations? Maybe they were shit to beging with. Either way someone didn't do the proper research and you lost money for not having all the lemonade you could sell.

 No, you never flat out said that GW2 failed.

But you have strongly implied that it is going to fail, repeatedly.  Multiple times you have stated that it will be "just like" all the other fantasy themeparks (in exception of WoW)...which are basically all considered failures.

Are you team Azeroth, team Tyria, or team Jacob?

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1213

9/06/12 11:46:26 AM#124
Originally posted by Tibernicus
Originally posted by Zzad
Originally posted by lickm3
Originally posted by Betaguy
Originally posted by krakra70
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

We are currently at the stage where we realize it's another TERA, TSW, SWTOR etc, just without a monthly fee.

That sums it up perfectly.

I agree.

Do not include me in your "WE".... i disagree.

Game is SOLD OUT.

Nuff said.

Are you folks delusional? Being "sold out" means absolutely nothing.

Desilusional? Why?

I´m having the time of my life playing GW2.

And beeing Sold Out it does means something.... it is a BIG selling suscess.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/06/12 11:48:24 AM#125
Originally posted by waynejr2
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

Is that the glass is half full?  The auction house obviously they missed the estimate on the load.  Blame the devs for that.  Conservative number of servers at release:  No blame, really a smart move imo.  They halted likely for this reason.  Better to have too few than too many.

 Auction house has been up for me for a few days now...not sure if it's up for everyone.

I dunno, I am used to getting stuck in a .5-3 hour queue whenever I try to log into a mongo-popular MMORPG during launch week.  So I guess that being able to log in at any time makes the AH being down for a week not seem like such a big deal to me ;).

I'm not saying that there aren't launch issues, there ARE...and I have had a lot of annoying lag.  But I really don't think they are that big of a deal.  I don't think there has been a single extremely popular MMORPG that did not have launch issues.

Are you team Azeroth, team Tyria, or team Jacob?

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

9/06/12 11:48:36 AM#126
Originally posted by caetftl
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Better yet let's just take everything to extremes. 

Sorry, just thought someone has to get a point accross. If GW2 opened up new servers, i'm sure that with due time, people would be saying waht a mistake it was (SW:TOR ring a bell?). 

I guess any time a company says, "hey, look we're selling to much, we're holding back our 1st party sales" means that the game is failing and crashing right?

O wait no, that's just the opinion generated from the people who haven't played it, that always seem to post on GW2.

That's right i'm sorry, they can know everything just from reading forums.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:49:16 AM#127
Originally posted by Zzad
Originally posted by Tibernicus
Originally posted by Zzad
Originally posted by lickm3
Originally posted by Betaguy
Originally posted by krakra70
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

We are currently at the stage where we realize it's another TERA, TSW, SWTOR etc, just without a monthly fee.

That sums it up perfectly.

I agree.

Do not include me in your "WE".... i disagree.

Game is SOLD OUT.

Nuff said.

Are you folks delusional? Being "sold out" means absolutely nothing.

Desilusional? Why?

I´m having the time of my life playing GW2.

And beeing Sold Out it does means something.... it is a BIG selling suscess.

Being sold out of a digital game means more people are playing than the servers can safely support. That does not mean anything in concrete numbers. Darkfall was also sold out at launch, but it never sold more than 20k copies.

And you having the "time of your life" doesn't mean anything in terms of sales. Fanboys, christ.

  Jackdog

Advanced Member

Joined: 3/19/04
Posts: 6201

9/06/12 11:50:25 AM#128
I would bet it broke number of trol threads on MMORPG.com with launch record

I miss DAoC

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:50:27 AM#129
Originally posted by Wolvards
Originally posted by caetftl
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Better yet let's just take everything to extremes. 

Sorry, just thought someone has to get a point accross. If GW2 opened up new servers, i'm sure that with due time, people would be saying waht a mistake it was (SW:TOR ring a bell?). 

I guess any time a company says, "hey, look we're selling to much, we're holding back our 1st party sales" means that the game is failing and crashing right?

O wait no, that's just the opinion generated from the people who haven't played it, that always seem to post on GW2.

That's right i'm sorry, they can know everything just from reading forums.

You crazy person, I never said the game was failing, reread what you quoted before you get your mouth froth on my lap from screaming in my face.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:51:02 AM#130
Originally posted by Jackdog
I would bet it broke number of trol threads on MMORPG.com with launch record

It will never break the number of troll threads Darkfall attracted.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

9/06/12 11:51:06 AM#131
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

Wasn't basing it off your post entirely, but look at the lot of this thread.

Again, I know it came off at YOUR post, but it was intended at the thread, this became a "log into your alt accounts and throw something harsh out". 

And only game I can think of that hasn't level'd off in recent years, is WoW. GW2 will grow some, grow some, grow some, but it will eventually level off. Saying it wouldn't would be... no. Not with this MMO community.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/06/12 11:52:04 AM#132
Originally posted by GeezerGamer
Originally posted by Zzad
Originally posted by lickm3
Originally posted by Betaguy
Originally posted by krakra70
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

We are currently at the stage where we realize it's another TERA, TSW, SWTOR etc, just without a monthly fee.

That sums it up perfectly.

I agree.

Do not include me in your "WE".... i disagree.

Game is SOLD OUT.

Nuff said.

GW2 did NOT sell out.

ANET discontinued selling direct do they could focus on fixing the miriad of launch issues. One of the guys I know couldn't get GW2 from ANET, so he went and bought the digital DL from Amazon.

ANET not selling direct does not mean sellout. 

 Here's how it works...

ANet sells GW2 direct to consumer (their website) AND to distributors (Amazon, Gamestop, etc.)  Once they sell a copy of GW2, regardless of who they sell it to, it's gone.  They can't "unsell" it.

So when their servers reached capacity and started having major problems, they decided that they would stop selling GW2, and they did.

This does not mean that you can't buy one of those copies that they already sold to a distributor.  And there is no way that ANet could force Amazon or Gamestop to not sell the copies of GW2 that they already bought.

Are you team Azeroth, team Tyria, or team Jacob?

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

9/06/12 11:52:20 AM#133
Originally posted by Creslin321
 

1.  You miss a window of opportunity to sell your product that only exists for a short time.  I doubt this window exists for GW2.

 

You are delusional if you don't think launch week is a window of opportunity for themepark MMORPGs. Every single themepark MMORPG release in the last 10 years has sold more copies during release week than it did every other week. Release week IS the window of opportunity. A year ago GW2 was the second coming of Jesus. Six months ago it was the game that would revolutionize the MMORPG genre. A month ago GW2 was the most innovative MMORPG game of the millenia. A week ago it was an improvement over current MMORPGs and an overall solid themepark. Now days people are hitting tyhe cap and getting bored in draws. Do you see the trend? The time is now. Every day that passes there's going to be more burned out players putting down GW2 and more rose-coloured glasses coming off realizing it's the same game on a different wrapper that they've been playing for the last 10 years. It happens in EVERY themepark MMO, and it is not going to be different with GW2. The difference GW2 failed to project its sales and it is now missing out a big window of opportunity--which of course has nothing to do with whether the game is, or isn't successful.

  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

9/06/12 11:52:26 AM#134
Originally posted by Krytycal
Originally posted by GrayGhost79
Originally posted by Krytycal
Originally posted by Connmacart
Originally posted by oubers
Originally posted by Badaboom
This whole thread is a broken record.

 This quote is pure win :) lolz

 

Well this thread is certainly breaking records with the amount of different haters ganging up on the game.

Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success.

One crazy world indeed.

god I love reading stuff like this lol. May want to try a different approach, I'm not sure anyone is going to buy into the "GW2 failed because it sold more than predicted" spill lol. Maybe it failed because it got better reviews than expected as well? 

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments. Go through my search history and tell when have I said that GW2 failed. Hint: never. 

Just because something is not a success (which anyone who's familiar with businesses will tell you stopping product sales due to innacurate forecasts is not a success), doesn't mean the game failed. I'm sorry for calling out the fanbois who claimed the game is a success based on indicators like stopping sales which don't mean squat.

Selling 5 glasses of lemonade on a hot summer day and being forced to close shop because you ran out is never a good thing in the business world. So what if you exceeded your expectations? Maybe they were shit to beging with. Either way someone didn't do the proper research and you lost money for not having all the lemonade you could sell.

 

"Without haters we'd live in a world where delusional fanbois will have you believe that stopping product sales and poor projections are indicators of success. One crazy world indeed." And here I thought you were trying to spin it as a failure of some kind.
  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:52:30 AM#135
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Wolvards
Originally posted by Tibernicus
Originally posted by Creslin321

MMORPG.com forum sentiment - GW2 has failed, OMG the false prophet!

Reality - GW2 sold so many copies that they had to halt sales.

Truth is, I don't know exactly how many they sold.  But the fact that they had to STOP sales means they obviously sold more than they expected.  I would hardly call that a failure ;).

There's a difference between "more than expected" and "more than they can handle". GW2 did the latter, not the former.

Darkfall too had to halt sales in its launch week. Doesn't mean it sold a ton.

hell lets open 15 new servers then, throw them all in the WvW rotation, and make it so there is just way to many servers than what we really need (SW:TOR i'm looking at you). 

That way when the playerbase levels off (which it will, no game has 100% retention), some of our "new" servers that all these haters wanted, are left with half empty populations. 

Instead, lets take some of the money we got from all these purchases, and put it towards server integrity? Maybe increase the server capacity so the servers that ARE live can hold more? Then we can add more of these updated servers in due time IF we still need to?

Nah lets throw common sense out the window, HEY JOHNNY, FUCK IT JUST OPEN EM ALL UP!! THE HATERS REALLY WANT THEM!!! JUST PUSH THE BIG GREEN BUTTON!.

Wow, you GW2 fanboys are totally delusional. I didn't say anything to attack your precious messiah. Take a class in reading comprehension and then reread what I wrote before you call me a "hater".

Also, btdubs, all the best MMOs grew larger over time, they didn't "level off" after launch.

Wasn't basing it off your post entirely, but look at the lot of this thread.

Again, I know it came off at YOUR post, but it was intended at the thread, this became a "log into your alt accounts and throw something harsh out". 

And only game I can think of that hasn't level'd off in recent years, is WoW. GW2 will grow some, grow some, grow some, but it will eventually level off. Saying it wouldn't would be... no. Not with this MMO community.

DAoC didn't level off within months of launch. Neither did UO, or EQ, or AC, or SB, or Eve, or Darkfall, none of them. They all grew over time and peaked about 3 years later.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/06/12 11:55:25 AM#136
Originally posted by hikaru77
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

NO. is even behind swtor on sales,  and is B2P wich mean, for an overhyper game like gw2 should had sold more copies, i remember NCsoft talking about 3-5mill of copies at launch, is far behind that number. 

 

They said no such thing.  At all.  Ever.   Not even once.

 

And at same-point-in-time, it has out-sold TOR.   TOR had under 900K through EGA.  It's peak concurrent users was 250k or so.   GW2 has sold over a million copies (EGA) and had a peak concurrent user launch record of 400K.

 

 

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 11:56:50 AM#137
Originally posted by MosesZD
Originally posted by hikaru77
Originally posted by DiSpLiFF

I went on a 10 day cruise so I missed the "big" launch of GW2. Did it live up to the hype and break all the records, smash WoW, and all the other stuff people were saying it was going to do?

I tried searching for any big news on it and found nothing other than  decent pre-launch numbers. 

NO. is even behind swtor on sales,  and is B2P wich mean, for an overhyper game like gw2 should had sold more copies, i remember NCsoft talking about 3-5mill of copies at launch, is far behind that number. 

 

They said no such thing.  At all.  Ever.   Not even once.

 

And at same-point-in-time, it has out-sold TOR.   TOR had under 900K through EGA.  It's peak concurrent users was 250k or so.   GW2 has sold over a million copies (EGA) and had a peak concurrent user launch record of 400K.

 

 

Not to defend the horrible skid mark that is SWTOR, but they had 2.1 million users for the first few months. Dial down the fanboy machine.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4526

GW2 socialist.

9/06/12 11:57:46 AM#138
Originally posted by Krytycal

This is what's wrong with the rabid GW2 fanbois. They love putting words in people's mouths to prop up their arguments.

Yes, because only one side is guilty of that.  Not saying you ever did it, but Hikaru77 is a great example of the detractors making things up to fit their agenda.  Either way, doing so is "what's wrong" with this whole forum.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/06/12 11:58:32 AM#139
Originally posted by Krytycal
Originally posted by Creslin321
 

1.  You miss a window of opportunity to sell your product that only exists for a short time.  I doubt this window exists for GW2.

 

You are delusional if you don't think launch week is a window of opportunity for themepark MMORPGs. Every single themepark MMORPG release in the last 10 years has sold more copies during release week than it did every other week. Release week IS the window of opportunity. A year ago GW2 was the second coming of Jesus. Six months ago it was the game that would revolutionize the MMORPG genre. A month ago GW2 was the most innovative MMORPG game of the millenia. A week ago it was an improvement over current MMORPGs and an overall solid themepark. Now days people are hitting tyhe cap and getting bored in draws. Do you see the trend? The time is now. Every day that passes there's going to be more burned out players putting down GW2 and more rose-coloured glasses coming off realizing it's the same game on a different wrapper that they've been playing for the last 10 years. It happens in EVERY themepark MMO, and it is not going to be different with GW2. The difference GW2 failed to project its sales and it is now missing out a big window of opportunity--which of course has nothing to do with whether the game is, or isn't successful.

First off, games sell a lot in their launch week because (drumroll) people want to play them, and they just came out...there is no magical "launch week sauce" that makes people less likely to buy a game that is not in launch week.  I don't think anyone is going to be like "yeah I was really looking forward to GW2, but waiting 1 more week because they are sold out is just too much, so I'm never going to buy it."

Second, I would think that they would have missed a major window during launch week if...

1.  Bad critical reviews started coming out that may turn people off who would have otherwise bought the game.

2.  Bad word of mouth did the same.

3.  Another major release was on the near horizon that would stop people from buying the game.

None of those are true.  In fact, if anything, the critical reviews and word of mouth will INCREASE the sales of the game.

I honestly don't see how someone who wants to buy GW2 is going to change their mind because they have to wait a week.  The Wii was sold out for MONTHS...it's not like people said "oh, I have to wait a week for the week?  F that!"

Are you team Azeroth, team Tyria, or team Jacob?

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/06/12 12:01:09 PM#140
Originally posted by Krytycal
Originally posted by Creslin321
Originally posted by Krytycal
Originally posted by Creslin321

Reality - GW2 sold so many copies that they had to halt sales.

You realize that doesn't prove anything, right?  All it shows is that they weren't prepared to accomadate the sales they did get, which if anything, is a failure on their part and will hurt them long-term.

 When you sell more than you thought you would...that's called being successful.  No, it doesn't prove that the game is "TEH WoW KILLAH!" or anything like that, but it proves that the game is doing well.

Do you honestly believe that after years of development, ANet's server infrastructure was so crappy that it couldn't support enough sales for the game to be considered a success?

Not in the business world it isn't. There it's called failure to project sales. It can irreparably hurt companies and people get fired over it. Shutting down sales is not a success. Especially not for an MMO themepark, where they need to sell as many copies at launch before the drop-off hits them. It will be no different with GW2 and it's already showing. Only difference is they did not grab as many sales as they possibly could, which I guarantee you months from now we'll be looking back and listing that as a reason why GW2 didn't do as well as everyone expected.

 

Actually, in business (where I operate) it's not like that at all.   Different types of products have kinds of life-cycles.   Your assumption to sales is false.   It's not a box/sub model.   The best example for GW2 is GW1.

 

GW1 has sold 7+ million copies at this point in time.    It sold between 300K and 500K NEW ACCOUNTS a QUARTER until the announced they'd stopped development in 2008.  At that point in time it had sold 5.8 million NEW ACCOUNTs.   Since then it's still sold (2009 -- 2012)  over 300K NEW ACCOUNTS per year.

 

Those are FACTS.  That's how we DO business.   Facts, more facts and check the facts.   Because in BUSINESS talking out your butt leads to being sued or bankruptcy.    And neither is fun.

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