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9/06/12 2:43:51 PM#221
Originally posted by jpnole There is no pent-up demand. Anyone who really wants to buy the game can already buy it if they search well enough. Will sales increase when they reinstate the digital version? Of course, anything is higher than the 0 digital sales gw2.com is getting right now. However, there's no guarantee they will get as many sales two weeks down the road as they could be getting now. If MMO history has taught us anything, it's actually not likely to happen.
Could GW2 be the exception to the rule? Your guess is as good as mine. Only time can tell. |
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9/06/12 2:51:13 PM#222
Originally posted by Distopia Yes they will be shouting this from the rooftops if they can beat TOR. (And it's fine to celebrate a milestone like that) Now if TOR could ditch their subscription soon, they could maybe make it a bit of a fight. |
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9/06/12 3:04:35 PM#223
Originally posted by Krytycal Sorry i think the Pinocchio thread is that way ---->
Originally posted by Krytycal They didn't tell how much they were expecting to sell. "A lot" is ... kinda vague. What we know for now is that the had 1 M Prepurchase... and this leaves out the preorders and all the sales they had since the 25th August. The game topped the charts and did even better than swtor on some. They had 400k concurrent users at start topping the 350k from Swtor. For all we know it's doing extremely well.
Originally posted by Krytycal Wait you are confusing things. IPs don't make a game successfull... that's true. Where IP matter are the initial sales. And Swtor had a huge VERY huge pusth in the initial stage from the IP. They even closed SWG to push it even more. To sell well at start and being successfull in the long run are two different things. Another example: Warhammer.
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9/06/12 3:05:07 PM#224
Originally posted by hikaru77 Do you ever get tired of spending SO much time talking about something you do not like? Nothing says I need mental help more than spending all your time on something you hate instead of on something you enjoy. |
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9/06/12 3:12:07 PM#225
Originally posted by hikaru77 Oh you have the GW2 sales data ? care to share the link? Since we only know that they had 1 M prepurchase it could be interesting to read your source.
Originally posted by hikaru77Care to share the link for that too? Memory loss is a real pain these days...
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9/06/12 3:22:08 PM#226
Well he realized Guild Wars 2 is a themepark mmorpg... took him long enough. lol Who would have guessed? |
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9/06/12 3:22:23 PM#227
Originally posted by otacu I already recognized I was way misinformed with the marketing statement. I don't watch TV, so I never saw SWTOR ads. The places I frequent had as much hype and marketing for GW2 as they did for SWTOR, so that's what my statement was based on. I should have done more reseach than that.
I still stand by the statement that ANET was likely shooting for 1-2 mil sales at release, which are close to SWTOR's numbers.
About the IP, for every game you listed with a strong IPs and strong release sales, I can list games with no IPs and strong release sales, and games with strong IPs and mediocre to poor release sales. IP has some influence, but I wouldn't call it major. I'm sure if Bioware had release just about any Sci-Fi/Fantasy MMORPG with the budget they had it would've broken the 1mil sales regardless of IP. Heck, it might have been even more succesful considering it'd eliminate a lot of licensing expenses. Give me some real Sci-Fi over Star Wars any day. |
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9/06/12 3:23:39 PM#228
Originally posted by Creslin321 Stuck in queues is something I am used to. When CoH released, we had multiple instances of zones to prevent that. I remember Atlas Park 1-5. When WOW released, I didn't like the queues but dealt with it as the open world was different that coh. SWTOR had copies of zones but that game was buggy. GW2 has taken it to a whole nother level. (props to Mad TV). One of the great innovations from CoH was sidekicking/mentoring (and scaling!). The downleveling of characters to match zones is the ultimate and most natural way to implement the effect of mentoring. Big high five to the devs on that. |
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9/06/12 3:28:35 PM#229
Originally posted by waynejr2 You mean a HNL ;)? Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 3:30:05 PM#230
http://www.vgchartz.com/weekly/41154/USA/ GW2 is number 3 in sales in the US behind NFL Madden 13 (PS3 and XBox 360 versions).
GW2 is the nos. 1 in sales in the UK currently
Those are not records but still good. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/06/12 3:36:41 PM#231
Originally posted by MosesZD While I am enjoying this game immensely, I have already dropped 50 bucks in the Shop. (Altoholic) I haven't had this much fun in an MMO since Vanilla and Early TBC WoW. I log on in the eves with 3 buddies and we all go out together and have a $@#&% blast! But, I don't like this arguement because you are mixing and matching to say what you want. I haven't researched this, I've only seen numbers thrown around these boards,(Nor do I really care to TBH) but I thought GW2 EGA was 1M and TOR was closer to 2? And EGA is a sub category that means nothing to the success of a game in the long run. SWTOR had huge EGA sales compared to anything up to it's own release. and look what happened within a month post release. As far as GW2 vs. WoW sales relative to release, When WoW went live, MMOs were a niche genre and were little known and WoW did not have the anticipation for it's time. There is a HUGE difference in how MMOs sold in 2003 vs 2012. You just cannot compare them. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/06/12 3:37:16 PM#232
Originally posted by botrytis I'm guessing those are brick and mortar estimates only? Do they account for digital downloads? If they don't, then the sales numbers here will highly underestimate the real sales because digital distro is king now for PC games. Either way though, even if they do count digital downloads, then that means that GW2 sold at least 1.4 million already (1 mil preorders + 400K release week sales), not too shabby.
Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 3:37:38 PM#233
Originally posted by botrytis It's GREAT! The problem I think, is our society and the way we are always trying to push to the next level instead of appreciating things doing well enough or even above average. Everything has to be "record-breaking" and "EXTREME". People need to get over that. The only one that really blew anyone away was WoW. Being #1 in a country like the UK is not depressing anyone at ANet, I can tell you that much. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/06/12 3:39:51 PM#234
Originally posted by Krytycal Well that's your guess. And i myself think they are shooting for 1-2 milion sales too. Since we have no solid data we can only guess at the sales right now but considering they had 1 million just from prepurchase i guess they are around 2 M right now adding the preorders and the sales since 25th august. It's an extremely successful game financially wise considering it didn't cost nearly as much as swtor development, license and marketing.
Originally posted by Krytycal It's a major influence to use a well known IP. It doesn't equate big ip = big sales but it definetely helps more than having an obscure ip. Yeah probably a "WoW clone in space" (without the Star Wars IP) would have still sold 1 M copies... but that's 1 M less copies thant what Swtor did. I call it a major help. Technically star wars isn't sci-fi but "space fantasy" and i agree they would have been more successful in the long run if they had used the budget to pay for more development instead of the IP. But that only makes even more clearer that IP only helps initial sales not how succesful a game is in the long run.
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9/06/12 3:39:56 PM#235
Originally posted by Eir_S It's number 1 in the UK because folks over there don't give a crap about American Football ;). If it was FIFA and not Madden, I bet that it would be a different story. Not that this matters, I think GW2 is better than any of EA's "yearly rehash" sports games...but they sure are popular. Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 3:40:26 PM#236
Originally posted by Krytycal Eh, As far as IP's go, I think they make a difference. Why is everyone saying TSW didn't do good cause of its IP? Or WoW launch pulled a lot from that crowd to being with. SW:TOR was advertised and hyped to hell and back. Multi millions just in top-notch trailers (which were bad ass lol). They used... 1) EA 2) Bioware 3) Lucas Arts 4) Star Wars 5) Kind of point 4, but not any star wars, but Knight of the Old Republic, whom MANY of us have been waiting for a follow up. GW2 has what? GW1 and ANet? Bioware was hyped out of proportion, as was Star Wars. Plus Star wars is only one of the largest IPs ever. I mean seriously you draw from not only the MMO crowd, but the Star Wars crowd (which i find kind of nutty tbh, and freaking massive). I don't know, the IP argument is kind of a wash, everyone believes their own and thats fine. As for GW2 total sales, at this point, i'd put them over 2 million. Easily. 2.5 is where i'm thinking. Why? 1 million before official launch. 400k logged on at once before launch. Claims of people trying to go to stores and there being little to no boxes left. And yes, ANet closing their sales via gw2.com. If they have not passed SW:TOR by now, they will. I don't want to get into why they closed sales, but they did. And it isn't just because this or that. People ARE claiming to have gone to multiple stores to no avail. So if even half of them are half true, thats a lot of sales. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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9/06/12 3:48:52 PM#237
Originally posted by Wolvards Who's saying that TSW failed because of the IP? If anything good came out of that game, it was the IP, the setting, the story, etc. It didn't do well for entirely different reasons like the one I brought up here: |
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9/07/12 7:06:25 AM#238
Originally posted by Creslin321 Well thing is GW2 dont have monthly fee so basic that mean you can run 2 game at sametime with that pay for every month and one like GW2 on side thing is you should look for is how it will be after 4 to 6 month when hyp around game have fall. Just becouse Nsoft have stop the sale dont really mean the sold to much it can mean alot of thing like the dont have enough game server or anything like that to. Anyway i happy people like GW2 myself is not much into whole pvp it is fun for while untill you reminder that people tend to cheat in pvp not say GW2 have that problem yet but GW have alot of bot and people cheating in pvp aspect of game i just hope that Nsoft dont mess GW2 up like tabula rasa. I wish all best of luck :) |
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9/07/12 7:25:08 AM#239
Originally posted by Creslin321
Vgchartz is just bricks and mortar sales but they are highly inaccurate. Since a lot of retailers refuse to share the information with them
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9/07/12 8:38:22 AM#240
The game is doing pretty well in Europe...
http://www.videogamer.com/pc/guild_wars_2/news/guild_wars_2_tops_the_charts_across_europe.html |
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