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Guild Wars 2

Guild Wars 2 

General Discussion  » Trade Prices... for real?

6 Pages « 1 2 3 4 5 6 » Search
120 posts found
  User Deleted
9/06/12 1:42:40 PM#61

Supply and demand is the name of the game my friends.

People always supply it for exactly 1 less than the person above is selling it to get it out of their pockets and get it sold ASAP.

People will always ask for the price (sure most don't know about this option) for 1 copper higher than the other person asks for it.

So as a seller you have two options, put it out there and hope someone buys it, or sell it to meet the demanders who ask for less (aka what people actually asked in price for) and get it sold right then and there.

People can either buy it ASAP at the lowest price possible or put in their own price and hope someone sells it to them for that price later.

This system doesn't breed competition, it breeds quick and easy sales with little to no value to the seller and everything to gain for the buyer.

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/06/12 1:44:01 PM#62
Originally posted by niceguy3978
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

 

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

If you look at the number of sellers, you will see why.  When I was thinking about selling some tin ore, it showed as selling for one more copper than vendoring, and it also showed that there were thousands of people selling it.  So yeah, some things have a flooded market.  Crafting materials especially because you don't have to specialize in gathering, anyone can do it.

Well you also have the issue of instanced nodes removing any competition for farming them , lessening the need for people to buy them because they can not harvest themselves.

Bad for the market and merchant types but good for the game since it stops a few  monopolizing the market and jacking up prices 

 

  itsTort

Apprentice Member

Joined: 6/14/11
Posts: 127

9/06/12 1:56:44 PM#63

I think a lot of people don't understand that silver/copper actually mean something in this game. Yes, the prices are low; just as the rewards we see are low. It balances itself out. 

 

Of course common items are going to be going for a few copper over vendor pricing. The Trading Post IS cross-world, meaning hundreds of thousands of players are probably putting up the same items as you. Unless you get something super rare, like an Abyss dye, or some rare/exotic gems; you're not going to make too much coin. 

 

I couldn't imagine the richest player in the game (right now) having more than 100g. 

  Chilli2k

Novice Member

Joined: 8/10/12
Posts: 14

9/06/12 1:58:16 PM#64
You know what they say when the market's down? BUY BUY BUY!
  Ariolander

Novice Member

Joined: 2/28/07
Posts: 93

9/06/12 2:04:31 PM#65
Originally posted by eggy08

This system doesn't breed competition, it breeds quick and easy sales with little to no value to the seller and everything to gain for the buyer.

Thats what happens when the buyer has market power, when there is a large imbalance of supply over demand.

That being said many buyers are stingy for gear they know they are going to quickly outlevel because of how fast level progression is in GW2.

Look at the lvl 80 gear prices, the dyes, and the high demand mats, all are healthy market sectors and due to demand for those items.

  User Deleted
9/06/12 2:13:19 PM#66
Originally posted by Ariolander
Originally posted by eggy08

This system doesn't breed competition, it breeds quick and easy sales with little to no value to the seller and everything to gain for the buyer.

Thats what happens when the buyer has market power, when there is a large imbalance of supply over demand.

That being said many buyers are stingy for gear they know they are going to quickly outlevel because of how fast level progression is in GW2.

Look at the lvl 80 gear prices, the dyes, and the high demand mats, all are healthy market sectors and due to demand for those items.

You kidding? I can get mithril for about 15 copper. I can get lvl 80 green weapons for 2 silver. That's not very expensive at all. The only things selling for high right now are the rare items that almost noone has or wants to sell. But once people start finding easy ways to make/find these items that will go down too. People control that AH with an iron fist. I doubt anything will ever make a profit on that AH for a long time.

  thekid1

Novice Member

Joined: 7/10/05
Posts: 772

9/06/12 4:03:32 PM#67

I bought some gems to turn into gold to pay for leveling crafting.

Then I noticed leveling is done with discovery.. Which means I have to keep a list with what I need to craft, which components I already have, etc. etc. Plus a whole lot of running between the market and crafting station. AND a LOT of inventory/bank juggling.

 

So I said fuck that and sold some of my more expensive stuff which was left after leveling Huntsman to 75.

I started with 14 silver because I spend 10 silver on crafting items.  After 5 minutes I made 71 silver!!!

Most I ever had was 30 Silver. I know what I'm NOT going to do, and that's crafting!

If I ever want something custom I will ask other crafters to take custom order, great way to meet new people to.

 

Edit.

Just made another 23 silver..

I'm level 24 by the way..

So here is a hot tip if you want money.

DON'T CRAFT. Sell your looted and farmed stuff on the TP.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

9/06/12 6:24:31 PM#68
People are using the TP as a vendor, putting the items on for really cheap because they can from anywhere.
  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

9/06/12 6:42:36 PM#69

I think the market is still fresh and hasn't quite settled yet, but I do appreicate the fair pricing I've been coming across. I do agree it seems to be more of a buyers market currently and I don't think that's a bad trend. There's been too many games that favor the seller in a huge fashion.

I'll take TSW currently as an example. Everything on the Marketplace for the most part is extreamly over priced. They want to charge crazy prices for everything. I like the way GW2 does it, it's gives an oppurtunity for Sellers and Buyers to meet up at a fair price.

As a seller if you want to be all OG with it and price stuff silvers more than what people are requesting go right ahead. Just don't expect any of your stuff to sale any time soon. As a buyer you are able to see what others think these items should cost, so you don't find yourself getting cheated out of ya earned gold just because one guy came up on a rare node location and wants to try and profit on cornering the market.

The only ones I feel that will seriously complain about this are those that like to try and horde gold and items so that they can just jack all the gold prices up from the lesser player who might not be as experienced with the TP.

PM before you report at least or you could just block.

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/06/12 6:50:15 PM#70
Originally posted by Opapanax

 

I'll take TSW currently as an example. Everything on the Marketplace for the most part is extreamly over priced. They want to charge crazy prices for everything. I like the way GW2 does it, it's gives an oppurtunity for Sellers and Buyers to meet up at a fair price.

 

Well TSW's problem is that they have no coin sink's atm, so everyone is sitting on a load of coins ....

But for GW2 with the cross server trading, instanced nodes etc I can't see it ever really becoming a sellers market where people can make huge profits ... unless it's a very rare item

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

9/06/12 6:56:14 PM#71
Originally posted by Requiem1066
Originally posted by Opapanax

 

I'll take TSW currently as an example. Everything on the Marketplace for the most part is extreamly over priced. They want to charge crazy prices for everything. I like the way GW2 does it, it's gives an oppurtunity for Sellers and Buyers to meet up at a fair price.

 

Well TSW's problem is that they have no coin sink's atm, so everyone is sitting on a load of coins ....

But for GW2 with the cross server trading, instanced nodes etc I can't see it ever really becoming a sellers market where people can make huge profits ... unless it's a very rare item

I agree with you on that point. There aren't many coin sinks in TSW. Maybe they can adjust that bit with more clothing items or something. I just don't see how people would say they can't make a fair amount of coin in GW2 TP. If you price fair your stuff will sale.

I've made a good amount just going through my collectibles and getting rid of any stacks of stuff I currently have no use for.

PM before you report at least or you could just block.

  Medicated03

Novice Member

Joined: 11/30/09
Posts: 41

9/06/12 6:59:39 PM#72
Isnt the whole point of the global tp to stop inflation and keep prices down ? This game was never meant for ah type market control, people who are into that will be disappointed
  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/06/12 7:02:21 PM#73
Originally posted by Opapanax
Originally posted by Requiem1066
Originally posted by Opapanax

 

I'll take TSW currently as an example. Everything on the Marketplace for the most part is extreamly over priced. They want to charge crazy prices for everything. I like the way GW2 does it, it's gives an oppurtunity for Sellers and Buyers to meet up at a fair price.

 

Well TSW's problem is that they have no coin sink's atm, so everyone is sitting on a load of coins ....

But for GW2 with the cross server trading, instanced nodes etc I can't see it ever really becoming a sellers market where people can make huge profits ... unless it's a very rare item

 I just don't see how people would say they can't make a fair amount of coin in GW2 TP. If you price fair your stuff will sale.

 

I think that's maybe more of the issue than anything, some people maybe like yourself are happy to make a profit while other's are not happy unless they make a HUGE profit

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1792

www.croatian-maniacs.com

9/06/12 7:04:05 PM#74
The problem is that demand for finished products is much lower than raw material. Everyone is power leveling their crafting, and there's no players wanting to buy gear that they overlevel quickly. Lv 80 gear will sell okay, though.
  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/06/12 7:09:41 PM#75
Originally posted by Zeus.CM
The problem is that demand for finished products is much lower than raw material. Everyone is power leveling their crafting, and there's no players wanting to buy gear that they overlevel quickly. Lv 80 gear will sell okay, though.

Good point ... Also IMO the gear drop ratio is good when you are leveling removing some of the need to purchase it 

  Mithrandolir

Advanced Member

Joined: 2/28/05
Posts: 1682

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

9/06/12 7:17:53 PM#76

Tradepost is finally up for me, and I've been stock piling greens so I went to list them all and found that others had them listed as stupidly low prices. So I listed them at what I thought were good prices but would seem stupidly high compared to the ones already there. I figured if they didn;t sell I would just m- forge them.

This morning... everything had sold at my listed rates :\

People had stuff listed for less than they would have gotten at the vendor I think! Crazy.

 

 

  Urko

Novice Member

Joined: 8/25/06
Posts: 89

9/06/12 7:23:51 PM#77
I know what you mean OP, im not going to bother with selling items in the Market for 1c more than an NPC merchant  will buy it for.
  Urko

Novice Member

Joined: 8/25/06
Posts: 89

9/06/12 7:26:56 PM#78
Originally posted by Medicated03
Isnt the whole point of the global tp to stop inflation and keep prices down ? This game was never meant for ah type market control, people who are into that will be disappointed

1c extra is a little non profit though to bother with.

  Weretigar

Apprentice Member

Joined: 10/15/10
Posts: 626

If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV.

9/06/12 7:27:18 PM#79
Originally posted by eggy08
Originally posted by Ariolander
Originally posted by eggy08

This system doesn't breed competition, it breeds quick and easy sales with little to no value to the seller and everything to gain for the buyer.

Thats what happens when the buyer has market power, when there is a large imbalance of supply over demand.

That being said many buyers are stingy for gear they know they are going to quickly outlevel because of how fast level progression is in GW2.

Look at the lvl 80 gear prices, the dyes, and the high demand mats, all are healthy market sectors and due to demand for those items.

You kidding? I can get mithril for about 15 copper. I can get lvl 80 green weapons for 2 silver. That's not very expensive at all. The only things selling for high right now are the rare items that almost noone has or wants to sell. But once people start finding easy ways to make/find these items that will go down too. People control that AH with an iron fist. I doubt anything will ever make a profit on that AH for a long time.

Abyss dyd is 5 gold white dye is over 2 gold harly a good deal. All buster sword sprited swords are 80 silver+. Trust me they are already seeing what seels and jacking the prices to max for it.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/06/12 7:28:15 PM#80
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

 

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

All themeparks have this problem and it will stay.  

Resources will be more expensive because resources apart of abilty to make certain thing, give player an ability to increase it's craft level and give XP points.

So apart of maybe few hardest to make goods, because player can make only 1 a week if there are limitation like that (sorry I am waiting on new PC to resume playing since on my current PC playing GW2 is not fun,  so I don't know how crafting at max crafting level look).you won't be able to make gold.

That's in all mmorpg's where being a craftsman is not demanding and significant % of players are crafters. Just look at any AH in WoW, Lotro, etc

Only few crafted items sells for profit vs. resources price.  Usually small per unit profit for combat consumeables (but they sell great, so can sell easily and fast large amount) and few items that have small supply = that are gated behind something that does not allow to craft it freely by anyone. Like in Lotro that certain crafted items need crafting symbol guild, which can be crafted 1 per week per player that grinded reputation level with crafting guild.

 

In themeparks money is made by 'playing the AH' - buying cheap selling high, not by producing. 

There are always few crafters that are specialized in making very big amounts of combat consumeables that also can make ok gold, but much less than by 'playing  AH' - well unless you bot.

 

Crafting in almost all themeparks and many sandboxes is total mess.

 

If you want viable economy for crafters, then crafting have to be made (by complexity, grind or requiring actions average player don't like) so only relatively small miniority will be crafter that will be able to make best items.  + get rid of AH completly + have most best items made by crafting not avabile as instance drops or token npc trade.

There is no other way. 

 

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