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Guild Wars 2

Guild Wars 2 

General Discussion  » Trade Prices... for real?

6 Pages « 1 2 3 4 5 6 » Search
120 posts found
  StanlyStanko

Novice Member

Joined: 10/28/11
Posts: 265

9/06/12 11:08:22 AM#41
The sheer volume of sellers in a game-wide market will keep prices bottomed-out on all but the most awesome items. See Diablo 3's market for a look to the future.
  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 245

9/06/12 11:13:10 AM#42
I mean epics aren't that much better than easily acquired gear, so it wouldn't thwart other worlds that much. Plus since it is universal
, but you are only competing against two other worlds, the "thwarting" is diluted quite a bit.
  Raven

Novice Member

Joined: 5/20/06
Posts: 1985

"Only the dead have seen the end of war" Plato

9/06/12 11:14:46 AM#43
Originally posted by StanlyStanko
The sheer volume of sellers in a game-wide market will keep prices bottomed-out on all but the most awesome items. See Diablo 3's market for a look to the future.

This man speaks the truth ^

The only thing that has a chance to recover are the lower level materials for crafting once supply diminishes from the intial stock up and the majority of the population completes those initial areas and the trickle of mats coming in are only from new players, alts and smart people that farm them to capitalize on the low supply.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7187

9/06/12 11:19:07 AM#44
Originally posted by Raven
Originally posted by MikeJezZ
Why is this bad?

When you get higher you don't need cash anyway

You obviously have not played at the higher levels the repairs and teleporting costs an insane amount of money nearly 4s to teleport and 1.5s every time you die. Weapons sell for 1.5s to the shop or in the AH to put it in perspective.

The only thing that may save it is the MMORPG economy inflation kicking in and in 6 months you will have so much more money that those costs wont matter, but as it is, you will need money unless you walk everywhere and never die. Cause they cost a small fortune over time.

Same as siege equipment and upgrades for WvW. 6s  for consumable arrow carts 10s for balisistas at the lowest end up to 30s for some upgrades and around 70s for a waypoint in a captured keep.

 

Like you said 1.5 silver for a level 80 weapon, I'm just 35, anything I get is worth much less. Ten dollars is starting to seem like the more viable option. 

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1017

9/06/12 11:30:56 AM#45

Several things going on here atm.

People are still leveling up their first character so they are pulling in a lot of loot. Most people are also struggling with bag space. It is easier to throw something into the AH (which you can do from anywhere), than it is to run to a vendor and unload. There are thousands and thousands of the same quest/drops in the world right now. Vendor value is what they are actually worth.

 

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

9/06/12 11:37:40 AM#46
Originally posted by Tayah

I think it has a lot to do with the Trading Post being down since release most of the time. What you have now is everyone just throwing their stuff up and taking the minimum to make it easier for themselves, not realizing they can make more if they just vendor it. Then on top of that, the trading post is across all servers, further flooding it, and making everything even more worthless.

Hopefully, later on it will settle to where everything isn't just worth a few copper. Right now is the time to buy for crafting though I guess.

On a slightly different subject, the coin drop in this game is absolutely terrible. Events at 69 were giving me a little more than 2 silver/karma/xp. Others I know are already 80 and say the coin still sucks from mob drops and events. I did happen to finally get some decent coin which was a little more than 32 silver for completing a zone, yeesh.

Why are they always so stingy with the coin, it was the same way in Guild Wars 1, ugh.

It's easier to give than to take away.  IF they start low they can later adjust that up.  IF the start too high then adjust that down, people will bitch. 

  Jimmydean

Hard Core Member

Joined: 9/21/04
Posts: 1301

9/06/12 11:41:00 AM#47
This is why you don't launch with your trade system not intact. The economy is so screwed up atm. Hold onto your stuff, come back in 3 months, and maybe it will be worth something.
  Jackdog

Elite Member

Joined: 3/19/04
Posts: 6372

9/06/12 11:55:46 AM#48
try buying some jute scraps or venom sacs or tiny totems. I can gather as much ore and wood as I want but they are useless without al thos little blue items. This morning I debated selling my "bone chip"collection on the market or use them to level my weaponsmith. They were selling for 50 copper each for a while

I miss DAoC

  Naevius

Advanced Member

Joined: 4/26/12
Posts: 319

9/06/12 12:07:27 PM#49
One thing is certain - it is a good time to buy crafted stuff. People are dumping that for almost nothing.
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

9/06/12 12:11:55 PM#50
Originally posted by Vannor

It's a mess because higher players are just vendoring their junk loot or stuff they usually wouldn't bother to auction on the TP instead of a vendor, so they don't have to run to a vendor. It brings the value of everything lower down to almost nothing. Being able to list items from anywhere was a mistake. The fact the TP has been down for so long just makes it even worse since the whole market is oversatutrated with the items people saved to sell. While all the backed up items are selling we are all still getting more items to sell and matching the prices of the backed up items. It won't get better anytime soon and it may never recover, especially if the game stays as popular as it is. The only way to make things the way they were intended to be would be to turn off getting/making loot for as long as the TP has been down.. and that isn't ever going to happen.

Yes, either they should have allowed you to sell to vendor from anywhere or remove the ability to auction from anywhere. Does not make much sense to allow one but not the other.

  Beacker

Novice Member

Joined: 7/28/06
Posts: 426

9/06/12 12:14:08 PM#51
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

 

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

Yea, this just proves most people are idiots. They sell the stuff for 1c over the vendor price but they are actually losing money due to the list fee. I don't even know why they bother but thier are some idiots out there that is for sure. I have found a few items up on the broker that sells for more than the people listed it for! Go figure right. Some people just do not take into account the listing fee's so in the end they are just losing money.

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

9/06/12 12:28:51 PM#52

Anything people level crafting on is going to sell for less (much less, usually) than it cost to make it.  

 

For every 1 person that needs that crafted item, more than 1 person made it to level on particularly with how the discovery system works.

 

If this were ever not the case, people would buy up all materials and level to 80 exclusively through crafting...they wouldnt get to do it for long though because the act of doing so would once again make the goods worth less than the materials before long.

 

Expect 99% of weapons, armor, and jewelry to be this way, with only obscure side items hardly anyone bothers with being able to turn a profit...at least sub 80.    It may be this way for a long time, possibly forever.

 

Remember, the discovery system encourages you to make one of many different items.   Remember everyone crafting is doing it.   Then think about how many items you buy while leveling.  Think about how many items ANYONE buys while leveling.    Then think about how many things you craft.     You probably craft more than the average person buys already.   Now consider that there's item drops too, and people pick those up and use them sometimes, then don't buy anything!

.
  User Deleted
9/06/12 12:33:36 PM#53
Sadly since people couldn't rush to get higher level crafting supplies or gear before everyone else since it was down for so long, noone could really make a profit on anything. Only good news is that you won't spend much of anything on the stuff you need, so you don't really need any money as far as buying supplies or gear and weaps that you need, but if you want to buy other things with gold, then you're out of luck.
  Grimlock426

Novice Member

Joined: 7/27/12
Posts: 160

Me not nice Dino! Me bash brains!

9/06/12 12:38:51 PM#54
Originally posted by xpiher
Originally posted by DrWookie
The market is universal? No wonder there are like hundreds of thousands of sources. Makes more sense now lol.

 

Yup. Its actually a great feature IMO and its part of the reason why it wasn't working all that well and how to be fixed. But  I know for a fact most people don't know that. Once it becomes common knowledge I won't be surprised if you see Exotics selling for much higher, simply as a way to thwart opposition in WvW

I can see this being the reason for people to sell an item on the Auction for the same as the vendor price more easily than I can see people doing it just to be kind to help others out.  Note, I'm not saying some people don't do that, but I think that part is probably more uncommon.

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1649

9/06/12 1:08:06 PM#55

Not really sure why people are suprised by this.  It's a themepark economy, what do people expect when you can play for dropped items, and most people craft stuff for themselves.

The materials needed to craft are more valuable then the stuff that gets crafted because the crafted items are usually not the best items you can get in a themepark, and most people don't craft to make a profit.  People take crafting proffesions based on their character type.  Elementalists are usually going to end up with something like Tailoring and Artificing so that they can make items they can use, while a ranger is usually going to have leatherworking and huntsmen. 

GW2 is no different than most other themeparks.  Anet may give lots of xp to craft so that you can level at a reasonable pace while crafting, but they didn't make it so that crafting is viable as a sole proffesion any more then Blizzard did with WoW.

I find it interesting that many of the same people that are apposed to sandbox design end up taking issues with aspects of MMO's that tend to be directly related to the fact that it's built on a themepark design.

The problem isn't a delay in getting the trading post up, it's not because the trading post spans all servers, it's because crafting is't the primary source of item aquisition.  As long as items are dropped off mobs, given as reward, or aquired through token purchases, that are on par or better then what can be made by playrs, the materials to make the goods will always carry a higher value then the goods tthat get made. 

Nevermind the fact that materials are ANOTHER SOURCE OF EXPERIENCE POINTS.  Why would an item, that will be used for a limited time, ever have more value then an item that gives experience when used?  Some materials are actually harder to get then gear, and people use them to level crafting and their character. 

There is no amount of waiting for things to level out.  The entire system is slanted towards materials costing more just by the way they are aquired, and the nature of the game itself. 

  observer

Elite Member

Joined: 2/17/05
Posts: 2178

First came pride, then envy.

9/06/12 1:29:26 PM#56
Keep in mind, that all servers are linked to the TP.  This will mean oversupply and lots of sellers.  So everyone is going to go for the lowest price, which drives the price down.
  Chase187666

Novice Member

Joined: 8/01/06
Posts: 140

9/06/12 1:31:32 PM#57
I noticed that too. Its disappointing, I thought Id finally make a little bit of money, NOPE!


  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1992

9/06/12 1:35:37 PM#58
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

 

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

If you look at the number of sellers, you will see why.  When I was thinking about selling some tin ore, it showed as selling for one more copper than vendoring, and it also showed that there were thousands of people selling it.  So yeah, some things have a flooded market.  Crafting materials especially because you don't have to specialize in gathering, anyone can do it.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2766

9/06/12 1:38:30 PM#59
The prices for gear are ridiculously low right now.  For the price of one weapon from my faction, I got rare gear with my desired stats in like 7 slots, including the weapon.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12112

Currently playing EVE, SMITE, Wildstar, and Combat Arms

9/06/12 1:40:18 PM#60
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

So, until the prices adjust you're collecting up low level mats to make bank selling them in a month along with your crafted stuff, right? Right??

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

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