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9/05/12 11:43:06 PM#341
Originally posted by miagisan FFXI, you couldn't even level without a party. You needed one for everything involing fighting mobs besides farming low level drops. Hell the majority of pre-WoW games you needed a group for most content. |
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9/06/12 1:00:18 AM#342
Best MMORPG to be released in 10 years. No I am not bored at all. This game is outstanding.
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9/06/12 1:37:22 AM#343
Wow...maybe your problem is that you've overplaying!! lol. 75 lvls in just over a week? ! I have been playing since early release and have got 26 levels (over 3 toons) in that time. I'm guessing you must be a student or unemployed or something because thats an amazing amount in a very short time. You must have been playing day and night non-stop. Yes. you are burnt out. Got out and do something else for awhile. I don't mean to insult, but it seems to me that you (not specifically 'you') are missing alot of the game if you just level like a maniac.
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9/06/12 1:49:00 AM#344
Originally posted by Fratman Lol way to obviously know nothing about GW2. Fail. |
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9/06/12 1:50:50 AM#345
Originally posted by PaRoXiTiC ^ This x100 |
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9/06/12 2:22:31 AM#346
Yeah bored of the wannabe WAR RvR system they call WvWvW, at least WAR got that part right with a good split between objectives,zerg and castles. In GW2s version I am allways hitting a door, no fine balance at all between the objectives,zerg and castles which gave a good uptime on killing players and sidelines into the objectives. So back to TSW for me too, which at least has both an meaningfull character progression and ability progression at endgame, + its not doorwars 2 in fusang, I actully get to kill people =) Before I leave do I will say loved the DE´s, allways loved the PQ system in WAR and when they put it in I was "Doh" why havent any other mmo used this mechanic before now, glad to see Rift took it too and gw 2 ran with it as well. more PQs to the people =) |
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9/06/12 2:44:38 AM#347
Originally posted by DMKano yeah bored from threads like this .
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abottemiller
Novice Member
Joined: 12/02/09
It is better to learn it today than to suffer for it tomorrow |
9/06/12 12:50:48 PM#348
Have you tried the other races each story is unique as are the classes :)
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9/06/12 2:07:07 PM#349
Originally posted by donjuanagain Thats very much what I have been thinking as well. And while GW2 may be the "better" game of the two, I still have a lot of fond memories from life in WAR the first week after launch. My first week of GW2 has been utterly uneventful in comparison. The community and how it came together was diffinitivly a lot more palpable in the early days of WAR than my experience has been so far with GW2. I suppose that's one reason I have been loosing interest. |
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9/06/12 6:23:33 PM#350
Slow down people...you behave like a fatty who eates twenty donuts in one evening, feels sick and swears he doesn't like donats anymore. Life doesn't end on GW2...................there are other games
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9/06/12 6:48:50 PM#351
Originally posted by rdrakken Yes one sounds more politically correct I agree. |
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9/06/12 6:50:05 PM#352
Bored is a good way to describe.
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9/06/12 10:51:47 PM#353
Hit lvl 30, saw what elite skills I have available on my Mesmer. Can't really bring myself to log in anymore.
Tired of the running around solo aimlessly looking for action bit. |
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9/09/12 1:51:02 PM#354
I actually haven't played this weekend or much during the week, too busy with RL stuff. But it's given me a chance to stand back and look at it. TBH although I hva e crticized the WvW I found it a lot of fun particularly when people began to build siege gear amd co-ordinated their efforts and stopped running up to the gates like lemmings. However, it looks as if has taken a while for people to understand that zerging doesn't always work. Doesn't speak well for the inteligence of the human species but there you go.... Overall I think the game is fun. Nice gameplay elements that keeps you on your toes and it's not like WoW where you seemed to become an observer rather than a participant. DE and hearts are ok, well some DE are epic and some are rather dull escort missions. Exploration is well done although I have some concerns that not enough people seem to know about things like jump quests and other special events and are missing some of the best and more fun PvE content. Dungeons are hard as hell and made more difficult by the akward camera angles than can make you run into groups of mobs you never knew were there. However, when you get into a good group it's fun and challenging. What's missing for me is the fact that unlike other games, I can't seem to sit at an inn and do nothing. There is no Darkshire where I can go and RP, no goldshire I can go to and get drunk and duel people and discuss content or troll people. This might be a side effect of it being a new game but the lack of social environments and the constant distraction of DE in some places may mean that GW2 will feel too gamey for me to play in the long term. |
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9/09/12 2:01:44 PM#355
I am also already bored. I think the number one problem with GW2 is the lack of any challenge. Their dungeons which could be challenging, are trivialized by the downed state and res zerg. There is no challenge in this game at all. Outside of obscene grinds to get cultural gear or legendary weapons I have already seen 90% of what the game has to offer. Thankfully Borderlands 2 releases in 9 days. |
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9/09/12 2:07:15 PM#356
Originally posted by Atlan99 Awesome. Hope you have a good time. |
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9/09/12 2:13:49 PM#357
Bored but as I've always taken GW2 as a side MMO which doesn't and won't get much dedication from me I can still play it in small doses and sometimes even enjoy it. After first few zones it gets quite repetitive and dialogue/story must be the worst I've personally seen and heard in over 10 years in MMOs. But as I said - it's an OK side game for me.
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9/09/12 3:03:36 PM#358
Got bored after 2 hours, so the answer to your question is YES.
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9/09/12 3:07:43 PM#359
I'm Level 39 and have clocked 70 hours and I find I'm logging in less. I was in love with the game the first few days, because it does good things from other MMOs really well, so I am now having to work out why my draw to it is waning. The main reason for me I think is that I am a completer-finisher type person and can't move to a new zone until I've completed all the vistas, waypoints, explore points etc in a particular zone. And I'm finding this both tedious and repetitive as each zone appears to me (the way I see and process it) as just a set of boxes to tick, to get around the map visiting things and boy do those hearts get tedious after a while. I think that I prefer the unknown-ness of landing on a new map, like in WoW (for example) or many others, and being given quests to go all over the place and wonder what's involved (and I may even need to pop to a city, enter another zone and come back in order to complete a quest in WoW). In GW2, everything happens near the hearts or the dynamic events, so each 'quest' / 'job' I do is pretty unexciting because I know exactly that I'm going to be in the same area for the next 5-10 minutes, or whatever. It's hardly what you call exploring, because many of the hearts and skill point places are already shown on the maps. Doing this routine in every map is really becoming tedious for me and little changes. I enter a new map and just see a set of numbers I need to work on to get my % completion to 100% and then I rinse and repeat. Don't even mention crafting - collect stuff, craft, sell to vendor. There is no economy because everyone is making the same thing and so there are at least 10 of every item already on the Trading Post for 1 copper above the vendor trash price - so little incentive to craft other than for the sake of it. Crafting is a big thing in an MMO for me and it's so linear and pointless in GW2. No random recipe drops, so we are all crafting the same unwanted things. Finally, the world is full of vendors, and well, they are nearly all carbon-copies. Wherever you go, they sell the same stuff, with little to really discover in the world by means of exploration, that was worth finding, like a vendor selling something really amazing - nope, it's all the same. |
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9/09/12 3:09:15 PM#360
I lasted until level 33.... I tried REALLY hard to stay interested. The entire design is based on not bruising egos - but unfortunately, my ego needs the risk of bruising to stay engaged. It's a really strange combination of beauty/technical prowess and utter aimlessness and zero incentive to play for extended periods of time. |
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