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9/05/12 12:52:54 PM#21
Rift did it first
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9/05/12 12:54:02 PM#22
I'm having fun with GW2, great post.
Originally posted by FrodoFragins Bioware didn't get their clone right because they are no longer Bioware .. EA purchased Bioware some time ago, but still fool people into buying their games because EA continues to occasionally masquarade as "Bioware".
The SWTOR engine blows chunks because EA bought a beta from Hero a long time ago, thinking they could code the rest. Maybe it was to customize the engine, maybe it was to save money - who knows. But the engine source was mutilated and Hero will not support it. The only way to get more than 10-20 fps when standing around other people is to buy a $5,000 computer, which is what EA shills on the SWTOR forums are telling customers to do. For shame EA. "It's not the game, it's your computer!" .. lolzwut? GW2 plays at 60 fps on the same machine that used to get 10-20 fps on SWTOR (and also 1-2 fps or worse in SWTOR world PVP area Ilum) ... and GW2 has a helluva lot more real player interaction :-) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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9/05/12 12:55:12 PM#23
Been saying this for a while. Gw2 is doing now what wow did almost a decade ago, which is why I think it's sad that people think gw2 is revolutionary and moving the genre forward. Sure, they changed enough things to not get called out as a clone, just like wow did back then. What Anet failed to realize is that it worked for wow because it managed to capture an audience that was brand new to know. That's not gonna work now because the average mmo player has gone through every variation of the wow recipe, and while gw2 is one of the most unique spins, it's still too familiar. Once the honeymoon is over a lot of players will realize they are playing generic fantasy mmo 82689, and that they have been there before. You can dress a chimp with a tuxedo, but at the end of the day it's still a chimp.
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9/05/12 12:58:21 PM#24
Originally posted by FrodoFragins I did read the thread and cast my mind back to when WoW was first released and I didn't think WoW was groundbreaking or even an evolution of the genre, just the most polished and accessible of all of the MMOs that where then available and i don't think GW2 is either as polished or accessible as WoW was when it was first released. I have seen too many bugs and problems during my week and a half of playing to honestly call it polished and the twitch based combat and the need for a good computer makes it less acessible than wow. I'm not exactly a WoW and to be honest I'm begining to hate that fucking game but it what it had in it's favour was at the time it was the only MMO that where everything was done to a high standard, it just came out at the right time. |
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9/05/12 1:01:05 PM#25
Originally posted by Jimmydean he should of said mandatory gear grind, that is ssomething they removed. Dungeon gear was stronger from my understanding or it wasn't in previous MMOs? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/05/12 1:03:33 PM#26
This is a pretty good post Frodo. I didn't see it after it got buried under all the emo dramallama. I read an early beta blog review that drew the same conclusion about ANet and the design of the game. His point was that GW2 was more of a "wow clone" not in execution, but in its design philosophy. It has actually progressed some design aspects of the themepark. I think TRION tried to do that with RIFT - improve on WoW, EQ2, etc - but didn't leave out enough of the cruft to really achieve that. They kind of improved what WoW and EQ2 delivered but didn't really improve as much on the themepark and how it delivers content. |
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One area I didn't mention was the idea of lockout timers. Subscription based MMOs let you complete a raid only once a week. This is to slow down your progress and keep you subbing for longer. It also artificially extends the longevity of the raid.
As far as I know there is nothing like this in GW2. |
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9/05/12 1:11:05 PM#28
Please don't bump your own threads. Yes, this forum is super active right now, but it's a bit spammy to do so.
To give feedback on moderation, contact community@mmorpg.com |
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9/05/12 1:11:36 PM#29
Sorry but gw2 is nothing like the blizzard model.
The blizzard model is... Skinner box loot systems, taking advantage of the same psychological flaws that Casinos use. (they started this gaming trend with diablo) Raiders come first, everyone else second Instanced (both pve and pvp) endgame, with cities as glorified lobbies. An obsession with sticking timers on pvp. Power coming from time played first, skill last. Dead easy super casual leveling game that suddenly and jarringly jumps to a grind the cliff face endgame Non of which applies to gw2 |
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9/05/12 1:11:44 PM#30
WoW is widely regarded and criticized for "Dumbing down of the MMO genre", "making MMO play childlike" and for "removing real game challenge to placate the Masses".
LoL, I couldn't agree more with the OP. GW2 took things from the young adult / teen level and brought it down to the child / DayCare level.
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Originally posted by ShakyMo Someone didn't bother reading the OP |
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9/05/12 1:14:18 PM#32
Originally posted by FrodoFragins The closest thing I've encountered to a "lockout timer" is Shadow Behemoth only spawns once every 3 hours... so there is a "timer" for it in-between which you are "locked out" :) Mostly I kid - it is one of the things I've enjoyed most about the game. I did some epic events. My friends logged on later in the night. We did more epic events together, and some of them were the same events. For people who enjoy the fights more than the loot this game is absolutely fantastic in that respect!... Although related to that, you didn't include how the level-scaling lets you play with your friends doing these epic events when you are level 31 and they are levels 21, 13, 12, and 16! |
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9/05/12 1:20:50 PM#33
Originally posted by Amana Well, in all fairness he did wait a day and it is hard finding a thread with actual substance to it. Not meaning to argue, but I would rather see some sort of discussion in the midst of all the angst. |
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9/05/12 1:22:23 PM#34
I did read frodo. But I don't believe the wow took the best bits from prior mmos line. I kinda see that with gw2, but not wow, wow basicly took the grind to win system of their own game diablo and made it into a mmo format. (you could say they took this from EQ, but EQ got the idea from diablo in the first place.
For a start if they had taken the best bits from existing mmos. Wow pvp would be like daoc. Wow crafting would be like uo. Wow grouping would be like coh. They did steal the UI from ac though. Interestingly gw2 does borrow from daoc and coh. |
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9/05/12 1:29:47 PM#35
Originally posted by ShakyMo CoH came after WoW. WoW did improve upon certain things. 1) Not having to camp a mob spawn for 24 hours by implementing instances 2) Grind was reduced (Vanilla WoW greatly reduced typical MMO grind) By today's standards, Vanilla WoW would be a real grind but back then it was casual friendly. 3) Death penalty was minimal (don't lose all of your stuff to corpse) 4) World Chat 5) Maps 6) Quest markers/quest hubs. |
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Originally posted by Torvaldr I responded to Amana in a PM but thanks for the words.
I clearly posted at the wrong time yesterday. I felt the post was worthy of one bump at a slower time due to the time I spent on it. I don't feel I was spamming at all, just giving one last chance for discussion on the topic. Clearly waiting a day to bump was correct. |
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9/05/12 1:36:53 PM#37
Originally posted by ShakyMo ive always believed wow was a mmo version of diablo - but w warcraft lore EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/05/12 1:38:09 PM#38
Originally posted by Badaboom
CoH was released before WoW. April 2004. WoW was released November 2004 in NA, and February 2005 in the EU. |
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9/05/12 1:38:20 PM#39
Originally posted by ShakyMo Sucks that you never played vanilla WoW
One major thing that Anet did right that bioware and trion (among others) failed miserably was focus very, very heavily on the world and its inhabitants. The amount of love thatr went into creating the zones and cities in GW2 is apparent and astounding. Tyria is ALIVE, moreso than any game released this milennium.
WoW understood how important a great game world was too. Anet just out executed them on it. |
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9/05/12 1:40:03 PM#40
Originally posted by Amana I find it pretty ridiculous that this gets called out while the same dozen people are allowed to post nonsense in thread after thread after thread. That is FAR FAR FAR more spammy than bumping a post that obvious some thought was put into. |
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