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9/04/12 7:41:52 AM#81
As long as the down leveling isn't too severe. I want to still have an advantage in that area. No more than 4 levels higher than the area? I worked hard to level, I want to feel powerful.
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9/04/12 7:44:12 AM#82
Originally posted by swtorfan very good idea imo. this way they increased the content by miles :) "I'll never grow up, never grow up, never grow up! Not me!" |
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9/04/12 7:45:41 AM#83
Its what makes the game amazing for me. I love that I can go anywhere at any level and not just one shot things, as well as getting XP for it rather than having everything 'greyed out' like in other games. I always hated in MMOs when I would outlevel stuff and could just walk around previously hostile areas while skipping around while the monsters just look at me in awe. Nope complete opposite for me, its the best feature! |
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9/04/12 7:47:23 AM#84
Originally posted by MercAngel It's a MMO, I am sure there is someone you can find who is willing to help you out. |
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9/04/12 7:54:34 AM#85
Originally posted by gieger808 you will be at the same lvl of that area so the normal lvl of the mobs are 15 you will be 15 it does not inclued up leveling of the mobs in DE's so if a lot of players show up for a DE's and the mobs get up leveled to say 17 you will stay at 15. but you have the skills, weapons and armor of the level you are so you do have an advantage over a turn lvl 15
lets say you lvl 30 and you go back and do a lvl 15 DE you are downleved to lvl 15 but when you get to the boss and most player know that most of the boss's can one hit. so a turn lvl 15 will get one hit by the boss but you down leveld from 30 will ot get on hit now yes you will loss a lot of health but will now go down.
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9/04/12 7:59:40 AM#86
Originally posted by MercAngel. Yeah, mainly because you have better gear but also because you are specced with a lot more point than the 5 point a lvl 15 have. Not to mention that you have your elite skill unlocked while the lvl 15 dude only have 2 utility skills. My thief guild thieves will make my DPS 3 times that of a lvl 15 at least. :) Nothing in a game suxs as much as grey content. |
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XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
9/04/12 8:01:24 AM#87
Wow, as I was typing this I realize I like it and though I was thinking of some other ways to handle it, I don't want the system to be abused. :P I'm cool with it
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9/04/12 8:02:10 AM#88
The best feature, I used to roam around low level areas in Wow to do old quest, but as I was way too high level it was a boring experience, I think it would be a nice feature for Warcraft too, a lot of nice content is undervalored.
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9/04/12 8:03:21 AM#89
I really like it, though I CAN see it becoming annoying 6 months down the line. It adds greatly to the replayability of the game, I've been leveling mostly in areas that are actually too low for me, just because I wanted to complete things, this wouldn't have been possible without starting to one shot everything otherwise. At max level, you can actually return to things and possibly explore some new events while gathering resources or helping out others. |
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9/04/12 8:03:49 AM#90
I like it because it doesn't make zones obsolete once you finish them.
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9/04/12 9:17:42 AM#91
Originally posted by Mannish Option would let high level idiots spoil the fun for everyone else, like in other games. Its good the way it is. Personal story is another thing. I dont see a reason not to have it optional. |
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XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
9/04/12 2:59:03 PM#92
Originally posted by cura I agree, I realized this when I was going to say we should have the options, but it will cause for people to be able to spoil the fun. I agree we should be able to choose to down level or not with Personal story though. |
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9/04/12 3:10:42 PM#93
As long as I'm getting experience and items for my real level, I like it. Much better than only +10 achievement points zerging quests in Redrige Mountains for stupid Colors Tabards...
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9/04/12 4:00:13 PM#94
I love it....plus it makes it that much harder for power-levelling services.
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9/04/12 4:06:08 PM#95
i dont mind the idea of downleveling but it is way better then changing into a chicken
ASUS G74sx |
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9/04/12 4:10:25 PM#96
It kills the entire point of RPG system, i.e., improving your character and feeling the growth of your powers compared the environment and PvE. If the difficulty scales to your power, there is no need to have RPG system in place. People who like it are generally coming from the FPS games. People who dislike it are generally coming from the RPG genre. REALITY CHECK |
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9/04/12 4:12:34 PM#97
I love it, it keeps the challenge from bottoming out. I can get as high as I want but that level 20 boss type mod isn't going to get any easier. WHen I find a really good fight I can come back as many times as I want regardless of level and still find a bit of challenge in it.
For me thats whats going to keep replay value high and aid the longevity of the game. You can't call your level 80 buddy over to face roll the area. And if you call in friends a lot of places will up the challenge to account for this lol. This is awesome as far as I'm concerned.
And this is comming from someone who is mainly an RPG'er. |
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9/04/12 4:15:00 PM#98
Originally posted by Mannish They dont? Please people have been griefing low level players since the day I started Ultima Online. To say people do not go and do it is ignoring reality. In games where it can be done it has been done. Its the reason i quit Lineage 2 the first week I started. I could not even play in the starter area without being griefed by higher level characters.
This system is great for me because when I want to join my brohter I am not forced to keep a character at his level. All my characters can be his level. |
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9/04/12 4:15:06 PM#99
I personally don't really like it except for the story areas and I assume dungeons. If I just want to gather mats, I should be able to just go by the low level mobs without having to fight them all.
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9/04/12 4:19:18 PM#100
Originally posted by FrodoFragins I dont mind fighting them because a lot of my mats come from mobs. I see your point but for me killing mobs is getting mats in many cases. Especially blood. I get quite a few from the small and tiny bags some mobs carry that you have to open. |
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