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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » GW2 was my last hope for the genre....... so back to paper and pencil

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148 posts found
  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 574

9/04/12 6:35:26 PM#141
Originally posted by Parameter
Originally posted by NorseGod
/snip

 

lol.  This man is angry.  And unfortunately, this man doesn't have a grasp on the current state of MMO gaming because he chooses to surround himself with people as he described them.  I have no doubt, sir, you ran into piss-poor members of a community - the fact that you allowed yourself to be put into those situations, though, is what made me laugh.  For a grown man, you should be ashamed of yourself to have tolerated something like that.

 

I can tell you, from my personal experiences, I have never found myself in a situation like that more than once.  I have been playing MMOs for almost 20 years, and I am just as much in love with the genre today as I was when I first started.  Im sorry that you chose to allow situations like the one you described to continue and that you have an innate ability to find scrubs in an online community.

Angry? About what exactly? I have done every scrap of content and have the exact same gear just like the "coolest" guy in the "coolest" guild in any modern MMO out there. I just prefer to do it solo or with pugs if needed. I don't want to hear those people I described in my headset. I wouldn't even want to talk to them IRL. Yet, I choose to surround myself with them? Brilliant! What part of solo by choice do you NOT understand?

Now, these bad experiences. Did I just sit there like a tool? No. I say something. Give it a week or so and then I'm out. You don't actually think I would tolerate that for any amount of time, do you?

Have I been in good guilds? Yes. But, only when I go back to the old school MMOs.

Something tells me, the reason you haven't had this experience is because maybe you are one of those I have described perhaps? I can narrow that down easily with your "played for almost 20 years" comment. Guess what buddy, eveyone on this site has been playing for almost 20 years. In fact, we're so "leet" that we played Meridian 59 four years before it ever came out.

You do not impress me.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15605

"what a boring life, HATING everything" -Gorilla Biscuits

9/04/12 6:49:42 PM#142
Originally posted by MindTrigger
Originally posted by Nadia
personally, guilds go a long way to making a difference w community

This is standard for modern themepark games.  When you play a sandbox, and players have to band together not only to survive, but to accomplish both large and medium goals, then things get very social.

I still say Star Wars Galaxies had the best social interaction I've seen in an MMO, and that was because of features people would now angrily call "forced interaction".   I prefer to call it player interdependency, but to each their own.

For themeparks, guilds have replaced most other types of social interaction, and this has been true for the last several years.  Also, most guilds are using voice chat now, and if you opt out of that you may not be involved in the core group of your guild.

 

I had to double take and check the name of the poster when I read this, wasn't sure if I was posting in my sleep or not :). Needless to say, but I agree with every word.

(Red) which is why many SWG guilds who have tried have not been able to enjoy these games (as a guild), without that overall community present it's not even close to the same thing.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  loulaki

Apprentice Member

Joined: 12/20/11
Posts: 810

9/05/12 3:13:32 AM#143
Originally posted by RebelScum99

 

Need help with a dungeon?  It's one click away with the dungeon finder.  Now, games like GW2 and Rift have streamlined the process even more in that they've created group content that doesn't require you to say a single word to anyone else in your group.  Heck, you don't even have to click that one button.  Just be in the area, start the mission, zerg the mission, and go on your merry way afterwards.  Not a single word needs to be uttered.  

GW2 is not a social game, despite what its fans will try to convince you of otherwise.  Don't get me wrong, I think the dynamic events are pretty fun, but they definitely detract from the social aspect of the MMO.  

sad but true, but thats a problem from the users and not the developers, if they pull out these mechanics you cant imagine the rage will rise ...

 

the large guilds are replacing the community and become small communities, thats how it goes, in GW2 the devs tried to give you the ability to jump to other guilds with almost zero concequences i dunno if that in depth will help to grow up a community

 

but anyway its the same with real life, when you play a big MMO its like living in a big city, when you play a small MMO or in a small server is like you live in a village or a small city, the differences are obvious between the small city and the metropolis

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

9/05/12 4:56:08 AM#144
Originally posted by Nadia
personally, guilds go a long way to making a difference w community

The issue is in finding one worth being in.

Which you pretty much have to do cold these days, or by out-of-game means.  

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5577

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/05/12 5:00:07 AM#145
Originally posted by jpnole
OP - In the time it took you to write up that post another 10 people registered their copy of GW2 to replace you.

we want a Like button!!! we want a Like button!!! MMORPG.COM staff, get to it 

My endgame begins with character creation and ends with a new mmorpg

  gilgamesh9

Novice Member

Joined: 5/20/10
Posts: 137

9/05/12 12:56:37 PM#146

I guess it's all how you play, but haven't has as much fun in an MMO since EQ lately.  Not having to group, yet naturally "grouping" anyway for short adventures/events/mini-dungeons or even just travelling in the same direction is really fun.  Or even just backtracking because someone died and you can rez them can lead to an adventure -- even if the guy is German and you have no idea what he said. 

It's this organic grouping method rather than the status quo of hardcoded forced grouping you may be having a problem with.

  ChromeBallz

Advanced Member

Joined: 5/31/04
Posts: 274

9/29/12 6:26:37 PM#147


Originally posted by CerebralM
I always find it interesting that 10 people could post about how they miss about virtual worlds from past MMORPGs and then 15 people talk about how "they used to be like you" but moved on to ventrillo, how different is from PnP etc etc and give all these reasons why the move is good. 

Thing is... those 15 people miss the point and were never like that 10 to begin with. 

 

I play Pen and Paper and LARP. I still miss EQ and if I wanted to play by myself.... single player RPGs destroy MMORPGs for solo play in this market and there is *NO GAMING REPLACEMENT* for the virtual world. The point is diversity of assets.

 

Single Player RPGS do story and PvE better than MMORPGs will ever do

PnP will do small group content better than MMORPGs will ever do

LARP will do community building better than MMORPGs will ever do

Action Adventure RPGs will do mechanics better than MMORPGs will ever do.

 

So you people might be asking well then "what do you want from a MMORPG oh old PnP RPG'r that fell in love with EQ?"

 

A massive world full of new things to explore, strangers to interact with, economies and social politics to influence and tons of fantasy world-esque baddies to overcome with a group of people you would have never met or talked to in your personal everyday life.

And for you all you naysayers... there are definitely a group of people who want this that are falling off the mmorpg charts because they no longer deliver. To say these people are wrong for wanted to recapture the EQ-esque type immersive world is sad because we are people and consumers too. There are enough of us for you to hear about it all the time.


One of the best posts on the topic of MMORPG's i have ever seen. My hat is off to you sir.

Playing: EVE
Played (more than 1 month): WoW, Tera, GW2, L2, WAR, AoC, DnL, GW, LotRO, EQ2, TOR, CoH, STO, TSW
Tried (trial, up to 1 month): EQ, UO, AO, EnB, TCoS, Fury, Ryzom, EU, DDO, TR, RF, CO, Aion, VG

  AshenTech

Novice Member

Joined: 10/10/12
Posts: 30

10/10/12 3:19:43 AM#148
Originally posted by CerebralM
I always find it interesting that 10 people could post about how they miss about virtual worlds from past MMORPGs and then 15 people talk about how "they used to be like you" but moved on to ventrillo, how different is from PnP etc etc and give all these reasons why the move is good. 

 

Thing is... those 15 people miss the point and were never like that 10 to begin with. 

 

I play Pen and Paper and LARP. I still miss EQ and if I wanted to play by myself.... single player RPGs destroy MMORPGs for solo play in this market and there is *NO GAMING REPLACEMENT* for the virtual world. The point is diversity of assets.

 

Single Player RPGS do story and PvE better than MMORPGs will ever do

PnP will do small group content better than MMORPGs will ever do

LARP will do community building better than MMORPGs will ever do

Action Adventure RPGs will do mechanics better than MMORPGs will ever do.

 

So you people might be asking well then "what do you want from a MMORPG oh old PnP RPG'r that fell in love with EQ?"

 

A massive world full of new things to explore, strangers to interact with, economies and social politics to influence and tons of fantasy world-esque baddies to overcome with a group of people you would have never met or talked to in your personal everyday life.

And for you all you naysayers... there are definitely a group of people who want this that are falling off the mmorpg charts because they no longer deliver. To say these people are wrong for wanted to recapture the EQ-esque type immersive world is sad because we are people and consumers too. There are enough of us for you to hear about it all the time.


 

One of the best posts on the topic of MMORPG's i have ever seen. My hat is off to you sir.

then play eq, its still up and running, with 18 or 19 expantions now even.

 

if PnP is good enough for you EQ gfx should be.

you can even play EQ free if you look up EQEMU(many many servers listed)

that said, I really did use to be a PnP player, and still find it fun, but I dont feel EQ was in any way the gold standard for mmo's, the OP totaly missed out on the game that was better then EQ it seems.....Ultima Online, it WAS DnD to many of us, we played DnD for years then came UO....it was like the game we played on paper come to life with some much needed improvements (like skills that you got better at by just using them)

UO is better then EQ, at least on private shards UO is better....

I like GW2, to me its more like UO then any mmo sinse, you dont have to do anyting with anybody else if you dont want to, you can go off and farm mats(in uo that was anything from lumberjacking to mining to sheering animals to to to.....), if you want to meet people and make new friends and group up, you can, but your not forced to unless you want to do specific content.

in EQ you cant do that, you MUST team up with people, and there are some extreme leveling humps(hell levels i believe people called them) to me, that was part of teh downside, as was the need to have a specific group layout for specific content, in UO the way the servers I played worked, you wherent forced into a holy trinity type roll, with work you could be a jack of all trades.....that was a blast.....made the game alot more fun and lead to alot of interesting battles or dungeon crawls....

I even had a friend who didnt like to go hunting, he was into the crafting and mining/lumberjacking/exct thing, he would come with the group to a dungeon and just play pack mule, (sometimes with a few pack animals to help hold the loot!!!) it was a blast.....

in GW2, i get alot of the same feeling because in UO you would have people world chat and ask where people where, and they would come join the ad-hoc party and others would leave, gm's would do DE's(world events) where they set off an event or spawned stuff for the players to try and kill/catch.....it was A BLAST.....i can see gw2 doing stuff like that after it becomes more mature(they are still getting the bugs out, they havent moved onto balancing or content tweaks yet....).

 

for those of you who are all doom and gloom, my advice is: move on, stop playing, remove the game from your system, and stop reading forums/articals relating to the game, your just wasting your own energy and time on something you claim to not like...............

 

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