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Guild Wars 2

Guild Wars 2 

General Discussion  » [poll] Was it ready?

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11568

9/03/12 3:47:46 PM#21

GW2 was satisfactorily ready for launch

not bug free and having problems w the availability of trading post and mail but otherwise ready

 

i dont believe any mmo is ever 100% ready for launch

  velmax

Advanced Member

Joined: 3/13/11
Posts: 216

9/03/12 3:47:57 PM#22

Yes it was ready! people just think the launch was going to be absolutly perfect with no bugs or issues or problems.

:)

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

9/03/12 3:48:31 PM#23

Yes it was ready for release. AH issues is common at release. guild issues is common at release. The only thing that stands out in my eyes is the group/instance issue which was fixed quickly...the rest are minor bugs that come with new releases.

All I care about is the fact that the game is a blast.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3938

9/03/12 3:53:08 PM#24

The only poll that matters is the one in the lower left corner of this SS imho. I rarely if ever see negative comments.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  observer

Elite Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

9/03/12 4:14:13 PM#25
I felt it was ready during BWE2, then during BWE3 and Head Start, things started falling apart.
  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4186

Playing Elder Scrolls Online and proving haters wrong one day at a time.

9/03/12 4:23:15 PM#26
Clearly this game was not ready and needs at least another year before release. They need to redo the combat system because its too simplistic, awkward and boring, give the dynamic events real purpose to where its the players that are doing them and not npcs and lastly redo the game world to were you are not just opening up the map and teleporting to the dot only to get there and say oh well where is the next one.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

9/03/12 4:28:56 PM#27
Originally posted by Mannish
Clearly this game was not ready and needs at least another year before release. They need to redo the combat system because its too simplistic, awkward and boring, give the dynamic events real purpose to where its the players that are doing them and not npcs and lastly redo the game world to were you are not just opening up the map and teleporting to the dot only to get there and say oh well where is the next one.

Clearly the game wasnt made for you.   Time to move on already.  

 

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3938

9/03/12 4:34:20 PM#28
Originally posted by Mannish
Clearly this game was not ready and needs at least another year before release. They need to redo the combat system because its too simplistic, awkward and boring, give the dynamic events real purpose to where its the players that are doing them and not npcs and lastly redo the game world to were you are not just opening up the map and teleporting to the dot only to get there and say oh well where is the next one.

The game was designed for the casual player. Beliive it or not everyone enjoys hardcore raids, and indepth mmos. This is how the entire games design was from the get go, and if you followed it you would know that

It's up to you to open the map or not and use that teleporer. If there wasn't another way of getting around people would complain about it being to hard. 

The game is ready, and those thousands that are playing it are having a great time with it. It is to bad you are dissapointed with it, but there are other mmorpgs out there for you to enjoy. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Gamefun

Apprentice Member

Joined: 6/30/12
Posts: 291

Long Term MMORPG'er. 1999-2012.

9/03/12 4:35:34 PM#29

Negative. It was not ready by any means. I don't even login anymore. I'm so disgusted in general with the magnitude of failure mmorpg launches that I have officially retired for good.

 

  I've come to the conclusion that mmo's are a dying breed. Companies are turning these once loved games into nothing but cash cows. It's all about the quick turn around, and definitely not about making fun games with longivety like they should be, not to mention these mmo's are becoming so casual oriented that they don't spark any intrust whatsoever to old school mmo'ers like myself and many others.

 

  This is what I've been noticing over the course of my fourteen plus years of mmorpg gaming. The more popular they are becoming the less innovation is being put into them. Innovation is seriously lacking these days.

 

  Take it however you want but its my personal opinion. If you don't like it too bad. Don't even argue with me because I won't respond back.

 

 

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

9/03/12 4:37:11 PM#30


Originally posted by Lord.Bachus
Yes, it was ready for release

No, MMORPG´s are never ready and done.


And such high standards, too! In my day all MMORPGs had serious bugs and stability issues at launch and WE LIKED THEM THAT WAY! /sarc

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

9/03/12 4:37:35 PM#31

They didn't expect it to be THIS popular  - they're experiencing growing pains at the moment adjusting servers to the load and refining the universal server economy.

 

It's done, it just needed stronger testing during beta.

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  Serelisk

Novice Member

Joined: 8/02/11
Posts: 845

9/03/12 4:37:50 PM#32

I said no because it truly doesn't seem like the game services, which are very important in managing an MMO launch this big, were not ready. A lot of people have pointed out that the security issues, which have caused thousands to lose accounts, needs to be resolved. It's disheartening watching them on social media sites seemingly scramble to gett hese issues fixed post launch.

Just as well, on a personal note, I'm disappointed that all the activities aren't in (in fact, 29/30'ish aren't active, the exception being Keg Brawl) for whatever reason? So they're either not done or just being withdrawn from the game for launch. Unless someone could link me to where and why these weren't in the game at launch, I'm pretty sure we can chalk this up to not being ready.

Otherwise? I love this game way more than enough to gloss over what's mentioned above since I haven't actually experienced a lot of the woes others have. But as far as the poll goes, it seems appropriate to say the game wasn't ready. 

  User Deleted
9/03/12 4:46:14 PM#33
Originally posted by Kakkzooka

They didn't expect it to be THIS popular  - they're experiencing growing pains at the moment adjusting servers to the load and refining the universal server economy.

  Fruitloops will continue to bash it but there's nothing wrong beyond the enormous amount of sales and players getting into this game. Never before has a company been so popular that they had to pause online sales because of the huge amount of players well over anything they projected.

Was the game ready. Yep for the number of players they projected to have sales from. Was it overwhelmed, yep,

All these idiots who don't play the game but are quick to jump in and judge it but don't include ANY facts with their judgement should remember Error 37, SWTOR's launch fail, WoW's launch pains. None of those types of launches are happening with GW2.

  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

9/03/12 5:08:47 PM#34

The content, world and design was ready. The whole online game aspect wasn't.

My opinion? It should be taken offline right now until everything is fixed.

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 3197

9/03/12 5:11:55 PM#35

Was the game ready? For the most part yes.

The core of the game works and is mostly playable (save for some broken story bits here and there).

Was Arenanet ready? No.

They can't get their forums working, server issues with overflow systems, trading post issues and account system issues plague the game for many people. Arenanet just didn't seem prepared for a launch.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 924

9/03/12 5:16:18 PM#36
Originally posted by Vannor

The content, world and design was ready. The whole online game aspect wasn't.

My opinion? It should be taken offline right now until everything is fixed.

Why should it?... there are lots of issues, obviously... but at least me (and I know many others) are having a LOT of fun playing even with those issues.

So, my opinion.. the game WAS released when it was ready... however, Arenanet wasn't ready for the huge influx of players.

What can men do against such reckless hate?

  kevjards

Advanced Member

Joined: 9/27/10
Posts: 1447

9/03/12 5:23:29 PM#37
i guess the answer is no..but that is based on my experience..lag,disconnections,no AH ,possible security issues-but not for me.but saying that hindsight is a wonderful thing..i dont think Anet saw these problems arising or if they did they were pretty negligent.which i doubt.it wont stop me playing because when i do i have a great time.i have sympathies for those that cannot play.
  Nikecow

Novice Member

Joined: 8/17/11
Posts: 34

You're either in my corner, or you're with the trolls.

9/03/12 5:29:09 PM#38

Not ready at all. Anyone who says otherwise is lying, simple as that. As we speak the trading post is STILL down, I still can't join my friends in dungeons, forums are still down, etc. The game has even been put to a halt sale-wise. Please don't think it's because they are so responsible, Anet's planning skills where just very poor. It's a good game, but it isn't finished (at all).

 

Originally posted by Kakkzooka

They didn't expect it to be THIS popular  - they're experiencing growing pains at the moment adjusting servers to the load and refining the universal server economy.

 

It's done, it just needed stronger testing during beta.

Aka poor planning. Tbh that's not even a valid excuse.

They see me lurkin' they hatin...

  Misthawk

Novice Member

Joined: 5/05/06
Posts: 63

9/03/12 5:33:14 PM#39
Originally posted by Mannish
1)Clearly this game was not ready and needs at least another year before release. 2)They need to redo the combat system because its too simplistic, awkward and boring, 3)give the dynamic events real purpose to where its the players that are doing them and not npcs 4)and lastly redo the game world to were you are not just opening up the map and teleporting to the dot only to get there and say oh well where is the next one.

1) The game is as close to ready, as they were going to get, without launching.  No launch is perfect, and if it were, the developers could take a hiatus for a year, until the next expansion is discussed.  How often does that occur?

2) What combat system did you have in mind, that is unique, normal, and innovative?

3) Who else, but the players, finish the dynamic events? The NPCs I usually see die off, and you have to rez them, in the end.  Even if they don't die, the damage they do is fractional, compared to the zerg of players.

4) Basically, just sounds like you want a different game in general.  What's wrong with fast travel?  You don't have to use it, just run to your destination instead, then shout to the heavens, "FAST TRAVEL IS FOR NOOBS!"  You'd be a legend, I promise.

  User Deleted
9/03/12 5:34:15 PM#40
Originally posted by Kakkzooka

They didn't expect it to be THIS popular  - they're experiencing growing pains at the moment adjusting servers to the load and refining the universal server economy.

 

It's done, it just needed stronger testing during beta.

 

They must know something the fanboi zealots don't!!  

 

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