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9/01/12 12:07:55 PM#101
May have to log back on and give my bots/FF MM another round. Hmm or my Plant/storm corr. Or Fire/time. One thing I really enjoyed was all the different combos you could make. Huge amount of choices. And they made sure you had a ton of character slots up front to make a lot of different alts. |
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9/01/12 12:09:48 PM#102
Originally posted by VirusDancer I despised DCUO. From the controls on up. CO started out OK in beta then every time they made a change to it in beta it got worse. I stayed away from it on release.
But I agree nothing else out there along the same path of CoX and will miss that. |
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9/01/12 12:27:32 PM#103
Paragon Studios deserved better. Most games get bloated, over-developed, and over-extended as they age. CoX was one of the few that has remained on track in terms of scope and feel. I would even say, Paragon's work has been the best efforts CoX has ever seen. Some really awesome stuff! There have been some missteps but Paragon has a good feel for what made CoX tick. Sad to see it go. I know the community was really behind the game and the devs for the most part. Lots of love in that game. :/ |
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9/01/12 12:38:20 PM#104
I played from CoH Beta through till just after CoV released. Fun game for awhile. Sad to see it go. Still have all the Original Episode Comics they issued during the first year. Wonder what a collector might pay for those....? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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9/01/12 12:58:37 PM#105
Originally posted by dreamscaper I would consider NWN and TSOY as mmorpgs of their day. The problem is that the term mmorpg came after their day in the sun. City of Heroes was perhaps my favorite mmorpg to date. Character Creator |
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9/01/12 1:51:43 PM#106
I have been a paying subscriber to CoX since the game's release. I have made some great real world friends and had some amazing experiences because of this game and it's wonderful community. My wife and I have been playing together for longer than we have been married. The developers were friendly and open to discussion and often contributed to the official forums. They kept bringing us amazing new content and had some amazing stuff just over the horizon. I am sorry to see them out of work because they treated their players like real people and not just customers. I did not enjoy CO or DCUO and will probably not be playing any more MMOs after this. I will certainly never invest my time in another NCSoft game if it could be yanked from me at any moment. This is very sad news. |
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9/01/12 4:51:00 PM#107
Originally posted by Reas43 CoH has been free to play model for a while. More a case of NCsoft having too many games in its stable and shuting one down. |
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9/01/12 5:45:42 PM#108
Originally posted by Illyssia In a tinfoil hat sort of way, I kind of wondered about this. Given how crowded the market is in general, are they killing off the competition by killing off their own games? What will be next to get the axe from them...? I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/01/12 6:16:03 PM#109
I never did get into this game. Now I'm wishing I'd experienced it. Oops.
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9/01/12 8:07:35 PM#110
CoH shutdown had more to do with the studio than with the game itself. CoH was actually pulling in more money than GW1, but I guess they wouldn't dare pull the plug on all might ANET's first-born.
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
9/01/12 8:10:05 PM#111
Originally posted by Reas43 Agreed :(
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9/01/12 10:55:13 PM#112
Thanks for the memories CoH (primarily), and CoV (some). You broke the mold of sword and sorcery and had great sucess. The combat model was amazing. Chaos was encouraged not a death sentence. You helped introduce 'mentoring' with side kicking and exemplaring. So many things done that were unique. My Storm/Dark Defender will live on in my memories.... What fun he was!
All that said, I still gotta think that it would have been possible to figure out a model where the they kept the game's lights on for a while. But then in a year or so it would be a shell of it's former self. So maybe it's best that it goes out while it's still not completely washed up. We can remember it as we loved it....
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9/01/12 11:23:18 PM#113
Originally posted by shaddy33 From what I have been given to understand, actually, this was out of the blue for everyone, Matt Miller included. |
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9/01/12 11:37:53 PM#114
Many of you have seen this before but it's a nice coh bit: |
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9/01/12 11:50:10 PM#115
8 year vet of COH/COV will miss it a lot. they had been upgrading the story and engine a lot lately, revamping zones, adding new events. summer blockbuster event for 1 example.really getting into the swing of things. the best thing was the very casual feel of the game, could just log on chat a bit and maybe do 1 or 2 missions with PUG or solo,lots of new things in the works like bio armor.
If the reason was lack of money I can live with that, if it was because of back door dealings like engine licence issues, I can not. tried the other two super hero games, not impressed. tried swtor,it is a fine game but i see very little repeatablilty. i have a bounty hunter and jedi stuck in the 40 range will finish when it goes totally F2P but have no desire to repeat the story arcs
i wonder what if any Gag order/nda the devs will be under st they can NOT tell us what happened,i f they know. |
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9/02/12 2:47:23 AM#116
Originally posted by waynejr2 Thanks! great vid :) |
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9/02/12 5:06:10 AM#117
Originally posted by VirusDancer Yeah, it could've gone wrong for sure. I think the mix of mechanics that made CoX so good was as much by accident as it was by design and it's definitely something that I haven't seen in any subsequent MMO. The fact that Cryptic managed to miss so much of what CoX got right when they did CO proves that I think. And I'm totally with you on your last paragraph, I always said that CoX's most basic pull was that you could press a button and kick a guy down some stairs. It was instant and kinetic in ways that other games haven't come close to achieving.
I didn't much like DCUO (it was fun for a couple of weeks then I just lost all interest) and CO seemed to miss so much of what CoX got right, although I still play CO regularly and have come to really love it for what it gets right. I would've loved the character building and progression from CO in a teaming and mission environment like CoX. For me CO's biggest failing is in it's missions - it's far too linear and locked into mission chains that have always worked against PUGging in every MMO they've been employed in. For character development and ongoing customisation, CO is still my go to game though and it's been improving in leaps and bounds over the last year or so. But it'll never be CoX.
If you were soloing in CoX you had the storylines and could follow them, but you could still do the missions in groups just for the sheer fun of it and didn't need to take any notice of the storylines. You didn't miss out because there were always loads at your own level and it didn't matter if you repeated them so much anyway, which was great for alting too.
And then there were the sheer number of mobs in missions. So many times in CoX I'd feel my ringpiece tighten when our group came into a room and saw it packed with mobs of all strengths. You'd buff your tanks, refresh your clickies, take a deep breath and dive in. And CoX is still the only MMO where you could pull back a fight and win it even when the whole team was redlining.
Also, you really could feel like a hero. I remember load of TFs when the team had planted except for one or two guys who, somehow, managed to stay up and save the day. When you were that guy it was the most satisfying feeling you'll ever have in an MMO. You really felt like a superhero. And even when the whole team planted, there were so many times when everyone respawned saying "man that was an awesome fight!" When you got that one guy who came on after a team wipe with "U noobs, wtf was that!" and all that stuff, the /tells would go round the rest of the team saying stuff like "Jesus, this guy's a proper knob". It was just a different game, a different experience and it was never about getting it perfect evertime. You could take insane risks and sometimes they'd come off and when they did it made up for all the other times when they didn't. I always said that if you weren't ending every big fight with a red health bar you were playing it wrong.
It's sad to see CoX go just because, but I think it's even sadder that what CoX gave to us has never been given in any other MMO since, and probably never will be. It was a true gem and we'll not see its like again. |
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9/02/12 5:09:00 AM#118
There will be one day that this game going to fall, however all I am worried about is not the fall of this aging mmo, but who will going to replace this famous first Superhero mmorpg game and become x4 better then what City of Heroes was by community vote. I'm also suprised that nobody started a kickstarter to help get Paragon Studios into a different company and resurrect itself. Some Company with a nice reputation to take it under it's wing. |
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9/02/12 5:38:47 AM#119
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9/02/12 10:25:03 AM#120
one more thought, a lot has been said about the amount of money wasted on the game. well first it was entertainment. second the 15.00 per month is about what it would cost for a cable channel like HBO or Showtime to be added to your account. after 8 years of either what do you have to show for it? with COX you met people, engaged in problem solving. and hopefuly had a fun time.
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