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News & Features Discussion  » [Column] World of Warcraft: Patches, Mists, and Mechanics

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32 posts found

Advanced Member

Joined: 3/31/05
Posts: 1140

"Yesterday is history, Tomorrow a mystery, and today is a gift"

9/01/12 10:14:48 AM#21
Originally posted by Doozerglue
 Scritty I'm 48 and pvp quite well. It's not age, it's will and a 27 inch monitor.   But I agree with most of what you're saying.  You should give GW2 a shot.  Playing with my kids and their friends now (Blackgate Server).  It's not perfect, but it's pretty fun.  Crafting is fun too. 

Doozerglue, I don't really think it's the age or monitor...I pvp'd since Fel in UO..over 10 years and I think my eyes are just shot from staring at the screen. Also in that 6 month daily grind to Field Marshall didn't I need a new hobbie..


Elite Member

Joined: 2/21/06
Posts: 5334

9/03/12 2:32:41 AM#22
Originally posted by Rohn
Originally posted by TyvolusNext

"For a game that was built on an RTS legend of Warcraft, I still think World PvP is an area that WoW really needs to improve on."

As someone who first experienced warcraft way back when Warcraft II came out, I cant agree more...sadly I gave up on warcraft and Blizz many, many years ago.  that cruel, harsh oftentimes dark world is long gone.




Whether talking about ganking, griefing, or "FFA full loot PvP", to crafting interdependecies, to economic interrelationships, when boiled down to its most basic element, the fundamental game design question every game company must ask itself when at the initial drawing board is:

"Exactly how much do we want players to have a real impact on the play experience of other players?"

For the last several years, the answer to that question from major game companies has been a resounding "None."

That's why various games have stripped out most things that allow players to have a real impact on others into segregated, "consensual" areas.

Players being able to have an impact on the gameworld, and other players, is what makes such things "meaningful".  Game companies are not willing to risk it, unfortunately.

Blizzard could probably add some contrived, consensual RTS features to the game, but it would likely feel as meaningless as the PvP in any other game.

It's not the game companies fault that they don't want to risk it!

It's because the internet is so full of asshats who will take every opportunity to abuse such systems to get sole enjoyment of ruining other player's experience!

We have already witnessed this in Open World PVP, where high level players are ganking low level areas... camping on rezz points to the point where people affected have no other choice then to log off.

If so many people would stop being such an asshats.... game companies might reconsider and take the risk.

But as asshats will always be asshats.... game companies are not going to take these risks.


Novice Member

Joined: 7/23/12
Posts: 104

"The sacrifice of hiding in the light is living with your shadows."

9/03/12 3:04:32 AM#23
Dont think that will help that game anyhow.. this updates are seriusly are uselesss
sargey123 Xfire Miniprofile
  User Deleted
9/03/12 7:55:21 AM#24

"For a game that was built on an RTS legend of Warcraft, I still think World PvP is an area that WoW really needs to improve on."

This is a simple one to put right . Remove cross server looking for a group systems , instant access to BGs from anywhere in the world on PVP servers ( keep them on PVE ones ).

I'm playing WoW at the moment and I'm seeing a lot of negativity about this latest patch in chat .

As a returning player its not really made a lot of difference to me because I had to remember how to pay my characters but boy is there a lot of anger over it  .

  User Deleted
9/03/12 3:45:16 PM#25
after this patch all of the older EU servers are completely full, even most of the new servers are full, only a handful servers are in medium condition while it is peak hour for gaming. there are a lot of people who are really pissed about "farmville", but most of them(including me) are hoping that this farm system  will become a source of major pvp fun, like anyone can attack some other players farm anytime and then the player will have to create group and defend farm etc. but one thing i found out that everyone hates, is how hard tanking and healing has become with this new patch, personally i am pretty disappointed that my paladin is no longer a uber tank but i like the fact that  now i have challenges to overcome to tank. i hope they let us create our own scenarios too, like WC3, it will let us spend more time in game and create something to share with the server. also the new pvp resilience system is awesome, i created a low level to see the effect of it in low level pvp, guess what, the heirloom premades can no longer one shot us who don't have heirlooms. how cool is that? but i was really hoping they would give us something like..did you guys see tera or bns or gw2 character creation system? wish WoW would give us somthing like that. sometimes less is more you know, something trivial like character creation can make things even more interesting. but anyways i guess with all of the polished contents they are providiong we will have to do with the "new and not nice at all" character creation system.  

Apprentice Member

Joined: 8/20/11
Posts: 367

9/03/12 11:43:50 PM#26
As someone said earlier, open world pvp can be a bitch to implement because you will always has person who main enjoyment is to cause grief... Unless games implement a system like Gw2 where if a high level comes back to a lower zone and that high level is reduce in level to that of the zone.. ganking of lowbies won't stop..

Blizz themselves said it best... What work when wow launch won't work now, the mmo crowd is much more casual, they play mmo like how they play console games.. Rush to end then quit, nothing can stop that current trend..

The old days of fighting at taren mill or in the barrens won't happen again, because as it is in mmo now.. Unless there is some reward tied to something most person won't go out and do it..
  User Deleted
9/04/12 8:01:50 AM#27
How about blizz keeps an eye on GW2 wvw then decides how they want to go forward and in the meantime keep up with raids and dungeons...... Right now a wvw game is new to a lot of people including myself, its fun but is it sustainable? With todays large casual market?
  User Deleted
9/04/12 8:12:41 AM#28
Originally posted by rygard49
Originally posted by Leethe

"There are some great elements which allow you to check out of the theme park and back into some of the more social and sadbox features of MMOs coming to the table."

I'm sure that was a mistake right? 

A freudian slip, perhaps.

I was thinking it was a slip as well! Great minds LOL

  User Deleted
9/04/12 8:17:40 AM#29

So here we have a company that's basically making it's money of subs still since 2004 which is slowly declining into nothing. Releasing a tiny expansion (compared to all of their expansions in the past) relying solely on being able to profit off of making a single class race combo, not changing a thing in pvp or combat, who's used this expansion as an excuse to try to profit off of the failed and broken talent tree system they've had for years (and not improving upon that system i might ad) trying to be a contender. It's sad really because what they did was further tarnish their name by dumbing down this game even further adding cutesy graphics and a cinematic to try to convince people they are still the cool kid.

Sorry, but combat in this game is severely lacking and so is the static dead world.

I played beta, and i tried logging in twice recently, only to be reminded of why i don't play anymore. (left over annual pass because i sincerely thought they would do more with this expansion) but they really dropped the ball. I can't imagine what i was hoping for knowing the Ghostcrawler is still in charge over there. smh


Apprentice Member

Joined: 7/15/08
Posts: 3618

9/04/12 9:08:12 AM#30
Originally posted by Ozmodan
You are correct in that no game to date has really changed the popularity of Wow.  It continues to be the 800 pound gorilla in the genre and I do not see that changing in the near future.  I am not sure if world pvp would help it either considering there are just two factions in the game.

      I think of all the things that are in the game, the one taht is sorely lacking is the 3rd faction.....They could have easily have put in races taht were either neutral to both sides or hated both sides and it would have worked.....A 3rd faction in those BGs would have been chaos and alot of fun but they blew it.....


Novice Member

Joined: 3/07/04
Posts: 169

9/04/12 10:36:02 PM#31

Cross realm zones sound like a way to server merge without actually saying servers are being merged.  Calling out AOE looting for adding value is very silly too. 


I always like reading Bill and Suzie's articles.  This topic and article weren't well thought out or developed very well. 

If you don't worry about it, it's not a problem.


Novice Member

Joined: 5/01/04
Posts: 182

9/05/12 1:12:11 PM#32

Just getting fed up on the constant changes to the game core, they just can't seem to make up there mind, and i play all classes so gets confusing when a spell is either gone or have gone to be a timed with a silly long cooldown, again.

I don't expect to log on to my cleric in everquest and cast complete heal and it summons a bunch of flowers, will not get mists and will stay with tsw and eq1 for now.

bkmvl Xfire Miniprofile
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