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8/30/12 1:37:19 PM#41
are you guys having a nice time wating for over 3 years for the game to die, you seriosly dont have anything better to do with your time. I think the people paying for mortal online know that they are doing, there is a free tiral, their not scamming people of their money. The game will never be what you thought it would be, others are happy with what there is, for me guild wars two is really booring, for others the best game ever, let people like what they want. Anyway, the patches are comming in at a nice pace, things will be fixed.
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8/30/12 1:43:15 PM#42
Originally posted by Toferio
A recent poll on the MO forums (about pets being over powered) has, as of right now, only 56 people responding. I would give that number plus a few more as the actual active player base of MO. The current pop levels are much, much worse than pre-awakening. I logged into Meduli today and it was dead empty (2 naked running around). The guild that I was in (largest one on the server) has gone from like 30+ actives to less than 10 post-awakening. Even tindrem is dead empty minus a few thieves. To go back on topic: nothing is working as intended as far as I can tell. But SV doesn't actually do any real documentation so you never actually know what is intended with them. The fact is, every target Henrik has laid out to reach break-even status with subscribers has failed. The October target will fail too, because Henrik will still be the CEO. Until they get new leadership that understands how to communicate with customers and treat them with respect, they aren't going to keep many subs. I also love how all the MO fans posting on here never use their in game names.
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8/30/12 2:45:13 PM#43
i think the loss of subs has more to do with bugs and the state of the game than Henriks financial dealings or goals. If the patch wasnt buggy as hell then people who are subbed would be playing. The fact that the subs dropped since pre awakening is a sign of a poorly implemented, thought out and coded expansion.
Whilst replacing Henrik with someone else would quite possibly help SV in many areas, i highly doubt they would suddenly get a large financial backing or an increase in subs throguh that action. All the people on here who dislike Henrik with a passion would not immediately sub to MO if he left. They would just continue to bash the game hoping the new CEO makes a mistake.
I think that the only possible good that could come out of SV failing is for a more experienced MMO developer to pick up the title and Sebastion and Matts and continue to develop the game into a proper gaming experience. But i think there is practically 0 chance of any developer/ publisher touching MO after it closes down. There are many MMOs i dont or havent played that get bad raps, like xsyon etc. But i actually would be a little disapointed if one closed down. Because they offer alternatives and they are trying to do things a little differently. So i fail to see how people could think that MO disappearing would be a good thing? there are 2 types of mmo, imitators and innovaters. |
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8/30/12 5:03:31 PM#44
Originally posted by psykobilly MO fans are long gone and the few remain are playing the game. The ones that do come in here wanting anything else but discuss about the game are nothing else than individuals who are somehow afiliated with SV and do have false hopes that they will make a career starting from a broken game and will eventually get into the payroll. Now back to the topic: i cant really say if anything is working in MO atm since last patch was so crappy and poorly designed that managed to corrupt my gamefiles (as it did happen to many more players) and in any case i will not bother to reinstall the game. Its just a waste of HD space and time afterall. AI is still the worst possible, UI is poorly designed, glitchy and causes more problems than the old one and the NEW code that some people insisting was rewritten from scratch is just as poor as it was the old one: mobs flying everywhere, other PC's and NPC's are flying aswell, the use of inventory bank is frustrating since you simply cannot place items from one to other, trade brokers are useless and broken, node lag is back and many many more issues that does not even worth my time to mention again.
Its funny how do some people still use the argument of the small dev team as an excuse for the total lack of quality and still do present themselfs as fans that do believe things will change in terms of quality and faster developement. I fail to see hows that possible with even smaller dev team (i ve read by the same ones that team members where crippled down to 3) and even less funds since i highly doubt that broken Awakening will have effects as increased subscriptions.
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8/30/12 5:06:18 PM#45
Originally posted by Amana MO threads always going into caos, you should know that by now:) |
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8/30/12 6:04:18 PM#46
Originally posted by deathshroud To be honest I can imagine that it would set an example to future indie mmo devs how not to develop a game, hopefully giving them additional motivation to avoid pitfalls MO didnt. That is however pure speculation and I have no idea what real effect it may have. Might as well backfire and scare people away from indie mmo development. |
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8/30/12 10:55:03 PM#47
Originally posted by Toferio Or it could put off potential indie developers from attempting to make a risky mmo. Which imo would be a bad thing. I would rather they attempt and fail than never find out just how far they could of gone. there are 2 types of mmo, imitators and innovaters. |
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8/30/12 11:26:42 PM#48
Originally posted by deathshroud Highly unlikely, any future indy group referencing Mortal Online would know why it failed. (surely wasnt because its a risky genre) |
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8/30/12 11:34:09 PM#49
i dont know, i mean if they had developed something abit safer they might of been in much better shape. you try pitching the idea of a twitch combat based FPV only seamless MMO running on Unreal engine with full loot full pvp and nudity in it and i doubt any of them would take up those reins. Hell even bethesda said that amking a TES mmo wasnt possible so they had to make s typical mmo with the TES license.
you really think CCP could of pulled osmething like this off? No they couldnt.
EVE was the perfect style game for an indie developer to make. The fact that they understood economics and created one hell of a great market system kept the game afloat through its troubled early life. CCP set themselves realistic goals considering their developing experience, their budget and their man power. It wasnt all peaches thoguh for CCP it was still a struggle to get where they are today. SV decided to make the worst type of game they possibly could of chosen considering their experience manpower and budget. A type of game even most large development houses wouldnt dare make. there are 2 types of mmo, imitators and innovaters. |
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8/30/12 11:38:22 PM#50
Originally posted by deathshroud Are you joking? Starvault cant code, the game type is irrelevant. |
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8/30/12 11:40:37 PM#51
well they cant code this style of game with the limited amount of people they have, but im pretty sure they could code a game with models that have 0 animations to worry about, almost 0 collisions to worry about, LOS issues dont matter in eve and the combat consists of stationary targets firing automatically at each other. Im pretty sure they could code that.
there are 2 types of mmo, imitators and innovaters. |
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8/30/12 11:51:05 PM#52
Originally posted by deathshroud Oh please, SV had plenty of resources at the start and other (skilled) teams have done much more with less. Hell! They couldnt even build a patcher... |
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8/31/12 12:55:49 AM#53
Originally posted by deathshroud They are failing to make a functional chat for almost 3 years. So allow me to doubt that they can code. I might agree with you that MO as an idea was full of difficult features and content to code but still after all this time i have the strong believe that SV cant code a shit. |
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8/31/12 2:17:28 AM#54
Originally posted by deathshroud Perhaps the lesson learned from SV's failure will be that amateur modders should refrain from attempting to produce the most difficult type of game imaginable. One of SV's main faults has always been that they (or at least Henrik) are megalomaniacs - they honestly thought that they could build a great game solely on great visions, and that it'd be a good idea to start with an extremely complicated game as their first project. They ignored the fact that all the large devs have stayed away from this type of game not only because they are evil suits who want to milk the themepark herd dry, but also because they know how hard and resource-demanding it would be to produce - and it would still be a niche game even if it worked like a clock. Why would a bunch of no-name kids manage to do it? Mats himself once said that making a twitch-based, fpv mmo in a seamless world is "crazy" - I'd add that it's fucking insane for a small amateur team to even try it. They should have started small and built a simple but fun game, earned some money, reputation, and experience, and then moved on to bigger things. If the core of MO had been built correctly, adding more complex systems would not have broken the game time and again, while now we have this rotten foundation upon which they've piled even more jumbled-up pieces of code on top of each other. Of course it's a mess. Saying that they're doing good despite being small and inexperienced is just false. They are not doing good at all. The game is more broken than ever, they have no money but perhaps the worst possible repuation among mmo gamers, and they just failed at what even the most diehard fans have described as their last chance. How is that good? I was actually willing to give MO a shot again with Awakening, but it looks like it's all over now. Hopefully other indie devs will learn from SV's mistakes and take a more realistic approach instead of trying to cash in on the sandbox players' dreams of the perfect game.
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8/31/12 9:04:08 AM#55
Originally posted by Biskop
Too many exaggerations and absolute statements. The part that I highlighted isn't even close to being true. Anyone who remembers the actual launch, or the weeks directly following Dawn, would also likely disagree. No doubt the Awakening launch has been rough. Of course, they told us it would be well before they implemented the expansion a little over a week ago. Since then, however, they've also been patching at a rapid rate, with 4 implemented and a 5th on the way later today: http://www.mortalonline.com/forums/threads/awakening-patch-notes-23-08-2012.77446/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-24-08-2012.77600/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-28-08-2012.77969/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-29-08-2012.78042/ http://www.mortalonline.com/forums/threads/awakening-patch-notes-31-08-2012.78160/ That's 5 patchs in about 8 days, so they've been working hard on fixes. Not everything that's been listed in a patch note has been a complete fix, but overall the patching has made a HUGE improvement over where the game was a week ago. Hell hath no fury like an MMORPG player scorned. |
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8/31/12 9:57:48 AM#56
Patches or no, he is right. The state after Dawn and, specially, after launch were a lot worse than that what MO presents at this very moment. Both bug-wise and feature wise. Not that it automatically paints the whole picture pink, since many left and the biggest problem is the population. There is also still a lot left to do, before they can market it and gain and actually retain any customers.
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8/31/12 10:26:16 AM#57
Originally posted by Rohn 5 patches in 8 days... not bad. 0 patches in 8 months... really fucking bad. Can anyone see the management issue here? Huge improvement or not, the majority of the awakening population has left the game for now. We'll see if they come back or not, but if history is any lesson then not is the answer. |
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8/31/12 10:39:37 AM#58
Originally posted by psykobilly The fact they needed 5 patches in 8 days even after the huge delay speaks volumes.
So Rohn, we should celebrate the fact SV is attempting to fix the very same mess they caused? Thats like applauding your buddy that just threw-up all over your carpet because he went to grab rag. |
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8/31/12 12:00:40 PM#59
This was meant to have been locked after my post yesterday. Locking now.
To give feedback on moderation, contact community@mmorpg.com |
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