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Guild Wars 2

Guild Wars 2 

General Discussion  » Anyone else annoyed by the story quests ?

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45 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3037

Opportunist

8/28/12 6:53:09 PM#21
My only gripe is that I wish we could partner up for them.  Some parts are pretty campy and corny, but in a very GW1 sort of fashion.  The story and missions in GW1 were my favorite part of the game.
  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1659

8/28/12 6:58:26 PM#22
Originally posted by Scarlyng
Originally posted by Amjoco
You are annoyed at content? Sorry I just don't understand the problem.

Really.  After so many posters in other games beaching about lack of content, someone complaining about content is a touch on the wild side.

I was under the impression that when people talk about "lack of content", they automatically imply "lack of enjoyable content", but perhaps I am wrong there.

  voxnor

Apprentice Member

Joined: 8/20/12
Posts: 121

8/28/12 7:06:35 PM#23
Originally posted by Drakynn

My only problem with the Story Quests is that they oftne send you with NPC companions and thus increase the amount sof mobs you face.Problem is they ignore the friendly NPCs and go straight for you necessitatign a lot of dodging,evading and ranged kiting just to stay alive.

Not a huge issue but annoyign none the less.

 

I absolutely agree. I consider myself a very skilled gamer - and on my theif at level 20 - doing personl story quests has proved EXTREMELY difficult - that is, until I switch to my pistols and run circles for 3-4 minutes. Necessitating kiting can get a bit old, I suppose is my fear.

 

As you said - not a huge issue, but annoying.

"Judge a man by his questions rather than by his answers.” - Voltaire

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

8/28/12 7:10:42 PM#24
Originally posted by thunderC

 And what I mean by annoyed is I feel like every time i am in my "Instanced personel story quest " I am thinking about being out in the game world and what potential DE i could be missing or what valuable "exploring time " I am wasting . I know people will respond "Well you don't have to do them" but as a somewhat completionist I feel compelled to finish my story quests , Plus the rewards are very good.

 

  I guess A-net is to blame for making their game world so alive and awesome that I feel like the instancing of story quests kinds of breaks my immersion in game. Anyone feel this way ?

I actually find the story quests interesting, which I couldnt say for the slew of MMORPGs I have played prior.  But completely agree with your delimma of wanting to go out explore and find other cool things.  I am an Asura Engineer and find the technology-induced story surpringly compelling.  

In BWE I played a Norn and did not like that story as much, so I think finding the right one is important too.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

8/28/12 7:19:25 PM#25
Originally posted by voxnor
Originally posted by Drakynn

My only problem with the Story Quests is that they oftne send you with NPC companions and thus increase the amount sof mobs you face.Problem is they ignore the friendly NPCs and go straight for you necessitatign a lot of dodging,evading and ranged kiting just to stay alive.

Not a huge issue but annoyign none the less.

 

I absolutely agree. I consider myself a very skilled gamer - and on my theif at level 20 - doing personl story quests has proved EXTREMELY difficult - that is, until I switch to my pistols and run circles for 3-4 minutes. Necessitating kiting can get a bit old, I suppose is my fear.

 

As you said - not a huge issue, but annoying.

Agreed, the story instances are a tad too difficult.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Vesavius

Old School

Joined: 3/08/04
Posts: 6987

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/29/12 1:35:39 AM#26
Originally posted by Torvaldr
My only gripe is that I wish we could partner up for them. 

 

 

You can..?

  MadKing

Novice Member

Joined: 6/19/12
Posts: 175

8/29/12 1:41:04 AM#27
I'm very surprise with the story quest atm, it started out slow and boring but I joined the Other of Whispers and it's starting to get a lot more serious. fighting hordes of Jormag and rescueing Quaggans, I can't wait to see what comes next.
  Hardanger

Apprentice Member

Joined: 6/06/09
Posts: 211

8/29/12 1:42:44 AM#28
That's pretty weird.  Story quests are like the main thing - certainly the most immersive thigns for me.

"Sorry, but if you didn't play with Lego as a kid, you were a deprived child and your parents should be flayed alive." ~ Hoobley

  gieger808

Novice Member

Joined: 4/15/04
Posts: 127

8/29/12 2:20:38 AM#29

They are cheesy. But its a nice change of pace. I don't mind them. I'm not even sure if  you need to do them.

 

This game is a themepark, but its a sandbox in the tems of creating your own experience. You can ignore some aspects if you like, and not be handicapped.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

8/29/12 2:23:57 AM#30
Originally posted by thunderC

 And what I mean by annoyed is I feel like every time i am in my "Instanced personel story quest " I am thinking about being out in the game world and what potential DE i could be missing or what valuable "exploring time " I am wasting . I know people will respond "Well you don't have to do them" but as a somewhat completionist I feel compelled to finish my story quests , Plus the rewards are very good.

 

  I guess A-net is to blame for making their game world so alive and awesome that I feel like the instancing of story quests kinds of breaks my immersion in game. Anyone feel this way ?

Instances, much less "personal storylines" should never be attempted because no matter how much money you throw at them, they'll always come out meh to bad.

They're easily the worst part of the game. If people wanted singleplayer stuff they could have played a singleplayer game.

  Arskaaa

Novice Member

Joined: 4/15/06
Posts: 206

Your chararacter gains experience and levels up, defining a role playing game.

8/29/12 2:25:30 AM#31
Love story quest:) thouse got some nice humor and some times reward is nice, like amulet, back slot gear and exp potions. maeby there was keys too to chests....
  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

8/29/12 2:30:54 AM#32
Originally posted by Arskaaa
Love story quest:) thouse got some nice humor and some times reward is nice, like amulet, back slot gear and exp potions. maeby there was keys too to chests....

Too bad they're poorly written, extremely easy, and extremely boring... and they cut you off from the world.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1724

8/29/12 2:31:45 AM#33

On the one hand, I like them. They're well made and give some direction.

On the other hand: yes, you are constantly zoned in and out of stuff. There you are in an overflow zone, pop into the "real" zone for a minute, then another loading screen when you go to a larger city, and then you are again in an instance for your personal quest. It's all chopped up.

Let's play Fallen Earth (blind, 265 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3339

8/29/12 2:37:07 AM#34

well the personal story quests are the only quests i like in the game..

The hearts are basically standard go kill this go collect that quests just made super long so instead of just having to kill 5 - 10 things its more like 30.. and instead of collecting 5-10 things you need to collect 50 and you can only pick 1 up at a time.. Very very very very boring... even some of the so called dynamic events are like this.. they all seem to happen in the same spots as well and the only thing dynamic about them seem to be the time they start at least in the early stages..

 

So in comparison the story quests are actually quite fun to do. other than that the only thing to do thats fun in GW2 is WvWvW.

  kallista

Novice Member

Joined: 7/30/08
Posts: 58

10/11/12 9:45:16 PM#35
The AI is horrible in this game, I feel kinda embarrassed for the coders.
  Threatlevel0

Novice Member

Joined: 1/30/11
Posts: 157

10/11/12 10:06:02 PM#36
Originally posted by Tibernicus
Originally posted by thunderC

 And what I mean by annoyed is I feel like every time i am in my "Instanced personel story quest " I am thinking about being out in the game world and what potential DE i could be missing or what valuable "exploring time " I am wasting . I know people will respond "Well you don't have to do them" but as a somewhat completionist I feel compelled to finish my story quests , Plus the rewards are very good.

 

  I guess A-net is to blame for making their game world so alive and awesome that I feel like the instancing of story quests kinds of breaks my immersion in game. Anyone feel this way ?

Instances, much less "personal storylines" should never be attempted because no matter how much money you throw at them, they'll always come out meh to bad.

They're easily the worst part of the game. If people wanted singleplayer stuff they could have played a singleplayer game.

I totally agree with this.   

 

That said, I've found GW2 storylines far less annoying than my Bounty Hunters story in SWTOR at least.  I can't speak for any of the other classes but the BH storyline was abysmally bad.  Some guy that has about a minute screen time in the opening cutscene gets murdered and the rest of my MMORPG story revolves around me avenging him, babysitting Mako, and beating said murderer in a tournament?   Oh, of course, along the way I become the best BH in the land, marry the girl/clone robot, and fly off...wait, no, forgot space had rails.  If I spoiled any of that for you just thank me and use spacebar.

 

As far as I'm concerned, in an MMO, the less personal it is the better.  I'd much rather immerse myself publicly... Which I believe gets me back on topic with the OP.  I'd rather be out in the open world, with opportunities of meeting other people than stuck in an instance with poor AI and scripted events that are only personal because they're taking all the people on an MMO and putting them in their own singleplayer instances.   

 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/11/12 10:14:32 PM#37
The story lines are missing the emotional connection I am so used to from the original GW games.

http://www.merriam-webster.com/dictionary/innovation

  DMKano

Elite Member

Joined: 6/17/11
Posts: 1150

10/11/12 10:17:49 PM#38

^ Exactly - and to top it all off the cheesy voiceover work, and some really poor writing - I can't stand the personal story quests in GW2. Worst part of the game by far.

Good thing you don't have to do these - ever. I think I got up to like 64 and just got to the point where I said.. F this. Done with personal story quest.

Way too much running around just to TALK to somebody in the main city - and then have to run 7 zones away to continue ... uggh!

Also the decision to always have your character facing somebody against a blank backdrop to listen to that aweful script ... who came up with that bright idea? It looks so cheap and lame. How about doing some flyovers over the awesome zones they built - you know showcase the game's strong point *graphics* - /facepalm

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/11/12 10:31:47 PM#39
Originally posted by DMKano

^ Exactly - and to top it all off the cheesy voiceover work, and some really poor writing - I can't stand the personal story quests in GW2. Worst part of the game by far.

Good thing you don't have to do these - ever. I think I got up to like 64 and just got to the point where I said.. F this. Done with personal story quest.

Way too much running around just to TALK to somebody in the main city - and then have to run 7 zones away to continue ... uggh!

Also the decision to always have your character facing somebody against a blank backdrop to listen to that aweful script ... who came up with that bright idea? It looks so cheap and lame. How about doing some flyovers over the awesome zones they built - you know showcase the game's strong point *graphics* - /facepalm

I would rather have the npc clips like in the first. Those were more interesting becuase they made use of the environment instead of some random backdrop. It also made actions believable (walking, pointing, picking up things). Rytlock saying he is grabbing something, makes no movement, then acts as if he has it sucks. Lol.

http://www.merriam-webster.com/dictionary/innovation

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3037

Opportunist

10/11/12 10:52:27 PM#40
Originally posted by KingJiggly
Originally posted by DMKano

^ Exactly - and to top it all off the cheesy voiceover work, and some really poor writing - I can't stand the personal story quests in GW2. Worst part of the game by far.

Good thing you don't have to do these - ever. I think I got up to like 64 and just got to the point where I said.. F this. Done with personal story quest.

Way too much running around just to TALK to somebody in the main city - and then have to run 7 zones away to continue ... uggh!

Also the decision to always have your character facing somebody against a blank backdrop to listen to that aweful script ... who came up with that bright idea? It looks so cheap and lame. How about doing some flyovers over the awesome zones they built - you know showcase the game's strong point *graphics* - /facepalm

I would rather have the npc clips like in the first. Those were more interesting becuase they made use of the environment instead of some random backdrop. It also made actions believable (walking, pointing, picking up things). Rytlock saying he is grabbing something, makes no movement, then acts as if he has it sucks. Lol.

The technology is there to do that because you can see it when you pan out for Vistas.  I like your idea and really wish story cinematics were presented this way.

I'm at least glad we can group for them now.  I'm not sure if that was a bug or a change, but it's better being able to group for them.

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