|43 posts found|
RIP City of Heroes!
9/01/12 4:19:23 PM#41
Originally posted by MMOExposed
Let's look at Darkfall. It's a failure. Your point is fininshed.
9/01/12 7:59:29 PM#42
It matters. If power gamers can do it in 3 days then casual players will be finished too quick - although the crafting aspect of this may be distorting the perception. GW2 has multiple races and distinct classes so that will partially compensate as people try out the options but still. I'm trying to remember how fast raid guilds on new EQ servers could level. It was pretty fast iirc but nothing like 3 days even when they were levelling in shifts but my memory may be off.
9/01/12 8:09:09 PM#43
Originally posted by Novusod
Perhaps every MMO Vet post-WoW, but not in general.
Many of us who started in games that took months to hit cap, playing aggressively, know that the *journey* should be the important part of the game.
Somewhere along the line (post-WoW) this was lost. And MMORPGs are making it increasingly easy to make it to level cap, and then offering very little in regard to progression.
A good, solid, core system was lost ~ that did not feel like a grind. It was a journey. I know it was as much the people playing the games as it was the games themeselves.
I don't know. We veered off into left field and can't seem to find our way back. IMHO of course.