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Guild Wars 2

Guild Wars 2 

General Discussion  » Good...until combat. Dumbed down so much.

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144 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3460

Magic Propels my Rolly Chair.

8/28/12 1:31:30 AM#41


Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.

Yeah, could not see you setting that argument up a mile away.

btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

8/28/12 1:34:25 AM#42
Originally posted by vardar
Totally agree, its just 1 big button mashing, thats it, dunno how people go crazy and say its totally awsome? not quiet sure if its there first MMO or second, but it takes alot of skill to run around and button mash?? heh, i guess it does, lol,  my damn wrists hurt so much from pounding on my keyboard, and its very repititious, mashing the same buttons over and over and over......real fun...

Show me an mmo game without button mash.  You speak as if there is some awesome alternative. In other games, you usually end up with one weak bar.  So what do you do? Carry pots and buffs for that bar.  That's strategic?  It seems to me hey just eliminated a feature that as been all but dead for a very long time.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

8/28/12 1:39:43 AM#43
Originally posted by Mephster
What did you expect OP, they dumbed it down for the masses and it was nothing more than a zergfest button masher. GW2 makes me realize how much more of a great game the original was. 

Hey all, we have a L33T player here!  I don't understand the idea of "dumbing" down for the masses.  This game actually requires skill beyond a certain level as opposed to 10 or so people standing around and memorizing a certain button sequence.

 

It's funny that you mention the first game.  I see GW2's combat as a more involved extension of the first games combat.  Small number of skills, but in this case you have to add movement, self healing, positioning, weapons swapping, combos with other players, and helping out others by rezzing them.  Not to mention, the downed state.  Of course, if you only played the BWEs (have you actually even played the game Mephster?) you would find many zergs.  As the game evolves, we will find that less and less as people move out into the world.  And....who ever said zergs were that bad anyway?  Most warfare throughout history has been just that.  Do you fancy yourself as some general, or "lone hero"?

 

BTW, Mephster, what's YOUR in game name?  I mean, you must be pretty far into this game to have such an in depth opinion about every aspect of it.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  kDeviL

Novice Member

Joined: 3/07/12
Posts: 237

8/28/12 1:39:47 AM#44
Originally posted by TheScavenger

Combat feels more dumbed down than it was in DCU.

 

Why? It isn't because you aren't standing still and using strategic key pressing (which is mentally challenging, and why I like it so much)...but...

 

Even DCU (DC Universe) had mana and stamina. In GW2...what happened to the stamina and mana bar? You press the one key over and over and over...there is no strategy. It doesn't matter what weapon(s) I have equipped, I just kill everything by pressing one key. On top of that, unlike other MMOs (like DCU) where this is possible...I don't even have to worry about stamina or mana. Which EVERY MMO has. This isn't even a real MMO. There is just no strategy to the combat. It has been dumbed down so much.

 

Anyone else find they really miss the stamina/mana bar? At least that would add strategy, instead of hitting the one key repeatedly.

 

What are you level 2?  If you spam one button, or randomly button mash unstead of waiting for timing to use the skills you need at the time you're going to die alot  at around level 20.  I'm guessing you're talking about PvE cause if you're going into PvP with that mentality I feel bad for your team.

If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?

  User Deleted
8/28/12 1:43:28 AM#45
looking at the OP's history, he appears to not like combat in any game. He's complained about everything. Maybe mmo's are for you? purhaps you should stick with sRPGs.
  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

8/28/12 1:45:51 AM#46
Originally posted by Nitth

 


Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.

 

Yeah, could not see you setting that argument up a mile away.

btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.

Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"?

@OP, get out of the starter areas, then decide if you hate the combat.  Maybe you will, but at least then you will have gotten past the "extended tutorial".

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3460

Magic Propels my Rolly Chair.

8/28/12 1:48:23 AM#47


Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"?
.

After your first inital boss fight and the leaving of that area Yes.

I would also like to point out that 2 of the major arguemnts thrown around "here" are.

1. End game start at lvl 1
2. Levels don't mean much.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

8/28/12 1:48:24 AM#48
I liked WoW combat for years, but I couldn't go back now.  All you had to do was stand there and faceroll for 85 levels and then stay out of the fire in raids.  GW2 forces you to act and react, I think people who don't like the combat don't understand that you don't have to spam.  In fact, it's fairly impossible to spam enemies of your level without having to move and still retain all your health.  ANet gives us a reason to use our reflexes for once and someone complains it's not enough like the games that made us lazy in the first place.  What a waste.
  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

8/28/12 1:53:05 AM#49

Threads like this illustrate one key area GW2 is deficent; the ability to teach the player the compexities of the combat system.

I know everyone has the right to thier opinion, but I just can't take comments regarding combat being "dumbed down" seriously. Its one of the most engading and fun systems I have played in a while. Like it or not, thats your choice, but simple? Thats just a lack of information and experience talking.

The combat may have been made easier for the starting areas, but I have always belived that a game should relate its experiences in the first few hours of a game. If you have to go _____ far before it gets good, thats a failure on the developers part. I heard that quite enough when I tried TERA, and I apply the same standard here. If you don't like it in the first ten levels, I see nothing compelling to make you change your mind later on.

I for one love the combat. It's focus on position and timing are incredibly engaging, and it keeps revealing new aspects as time goes on.

  meari

Novice Member

Joined: 4/14/12
Posts: 104

8/28/12 1:59:30 AM#50
Originally posted by cyress8
Originally posted by hikaru77
Originally posted by vardar
Totally agree, its just 1 big button mashing, thats it, dunno how people go crazy and say its totally awsome? not quiet sure if its there first MMO or second, but it takes alot of skill to run around and button mash?? heh, i guess it does, lol,  my damn wrists hurt so much from pounding on my keyboard, and its very repititious, mashing the same buttons over and over and over......real fun...

I have been playing gw2 for like 3 days, mostly Spvp and WvWvW, today i played swtor, and it was hard to play, i mean after 3 days pressing 1 button then wait for CD, wait for CD and wait for CD, playing with my Gunslinger was something hard, i was slow pressing skills, or moving around with the mouse and using skills at the same time, dont know how to explain it, but is like GW2 for too much time is a good way to gimp urselft in the MMO world. 

Whats your ingame name hikaru?

 

My bets are the guy doesn't have one. Just look at his post history, he claims he's been in BWE yet has no clue about the game, probably doing the same about being in the headstart. Just pretending to have played to give himself cred.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

8/28/12 2:01:37 AM#51
Originally posted by Nitth

 


Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"?
.

 

After your first inital boss fight and the leaving of that area Yes.

I would also like to point out that 2 of the major arguemnts thrown around "here" are.

1. End game start at lvl 1
2. Levels don't mean much.

1.  Sure it does, you still have to learn how to play it.

2.  Levels don't mean much when compared to other players, or when going back to an area lower level than you.  But even your argument allows that they mean something.  That something is to give you time to learn the ins and outs of the game before the shit hits the fan.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3460

Magic Propels my Rolly Chair.

8/28/12 2:07:34 AM#52


Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"? .
  After your first inital boss fight and the leaving of that area Yes. I would also like to point out that 2 of the major arguemnts thrown around "here" are. 1. End game start at lvl 1 2. Levels don't mean much.
1.  Sure it does, you still have to learn how to play it.

2.  Levels don't mean much when compared to other players, or when going back to an area lower level than you.  But even your argument allows that they mean something.  That something is to give you time to learn the ins and outs of the game before the shit hits the fan.


And the first (and core) part of my argument?

I'm sorry mate, But nothing fundamentally changes with the combat throughout the game.
Attacking someone because "there only level 10" is a weak argument, they will be going though the same basic combat motions their entire game career.

Push buttons
Avoid Damage
Release aggro


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  dbgager

Novice Member

Joined: 12/30/07
Posts: 177

8/28/12 2:29:38 AM#53
YOur seriously not very good at the game if you only use 1 button. I am only a  level 8 Ranger , and I already have a shot for target at long range..a shot for targets at close range. a barrage AOE attack for attacking multiple targets..a heal..and  a skill that makes my pet more lethal. I bet I always kill a mob long before your done..with your button spamming.
  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/28/12 2:30:42 AM#54
Originally posted by Nitth

 


Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.

 

Yeah, could not see you setting that argument up a mile away.

btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.

No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.

Nice try though.

  dbgager

Novice Member

Joined: 12/30/07
Posts: 177

8/28/12 2:31:21 AM#55
Originally posted by Nitth

 


Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"? .
  After your first inital boss fight and the leaving of that area Yes. I would also like to point out that 2 of the major arguemnts thrown around "here" are. 1. End game start at lvl 1 2. Levels don't mean much.
1.  Sure it does, you still have to learn how to play it.

 

2.  Levels don't mean much when compared to other players, or when going back to an area lower level than you.  But even your argument allows that they mean something.  That something is to give you time to learn the ins and outs of the game before the shit hits the fan.


 

And the first (and core) part of my argument?

I'm sorry mate, But nothing fundamentally changes with the combat throughout the game.
Attacking someone because "there only level 10" is a weak argument, they will be going though the same basic combat motions their entire game career.

Push buttons
Avoid Damage
Release aggro

isn't that the idea of all MMOs...and how they all basically work.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/28/12 2:32:35 AM#56
Originally posted by Nitth

 


Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"? .
  After your first inital boss fight and the leaving of that area Yes. I would also like to point out that 2 of the major arguemnts thrown around "here" are. 1. End game start at lvl 1 2. Levels don't mean much.
1.  Sure it does, you still have to learn how to play it.

 

2.  Levels don't mean much when compared to other players, or when going back to an area lower level than you.  But even your argument allows that they mean something.  That something is to give you time to learn the ins and outs of the game before the shit hits the fan.


 

And the first (and core) part of my argument?

I'm sorry mate, But nothing fundamentally changes with the combat throughout the game.
Attacking someone because "there only level 10" is a weak argument, they will be going though the same basic combat motions their entire game career.

Push buttons
Avoid Damage
Release aggro

The encounters become progressively more difficult in higher level zones, requiring a more intimate knowledge of your class and various game mechanics. I thought that it would be pretty obvious?

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5566

8/28/12 2:34:19 AM#57
You'd have to be really, really shitty at playing this game if you think it's just about spamming all your abilities. I mean, just by saying that you show just how fucking awful you are at playing video games. You aren't really even slighting the game in any way, you are just expressing how terrible you are for everyone on the forums to see.

SWTOR is the greatest mmo ever!

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3460

Magic Propels my Rolly Chair.

8/28/12 2:38:32 AM#58


Originally posted by heartless

Originally posted by Nitth  

Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by evolver1972

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
Are you really going to try to argue that the level 1-15 areas - IOW the starter areas - are really "the GAME"? .
  After your first inital boss fight and the leaving of that area Yes. I would also like to point out that 2 of the major arguemnts thrown around "here" are. 1. End game start at lvl 1 2. Levels don't mean much.
1.  Sure it does, you still have to learn how to play it.   2.  Levels don't mean much when compared to other players, or when going back to an area lower level than you.  But even your argument allows that they mean something.  That something is to give you time to learn the ins and outs of the game before the shit hits the fan.
  And the first (and core) part of my argument? I'm sorry mate, But nothing fundamentally changes with the combat throughout the game. Attacking someone because "there only level 10" is a weak argument, they will be going though the same basic combat motions their entire game career. Push buttons Avoid Damage Release aggro
The encounters become progressively more difficult in higher level zones, requiring a more intimate knowledge of your class and various game mechanics. I thought that it would be pretty obvious?

Are you disagreeing that if someone 'mitigated damage properly' they could win any encounter by bashing the 1 button?

Pretty simple logic:

While Health not 0
{
alive.
}



TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3460

Magic Propels my Rolly Chair.

8/28/12 2:42:45 AM#59


Originally posted by heartless

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.

Nice try though.


Bullshit. After you leave the real 'tutorial zone' you can move 'freely' about the world and visit other areas.

Pure nonsense the game 'starts at 20'.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

8/28/12 2:44:13 AM#60
OP either didn't play the game and is just trolling, or he just couldnt understand how to play.  Why does anyone care?

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

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