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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » So, What do You Want to Play in TESO?

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39 posts found
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6923

9/21/12 1:38:27 PM#21
Redguard.

Hopefully they change their minds and I won't be restricted by class. They should look at how eve and tsw handle character progression a much better fit for a tes mmo
  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 386

9/21/12 1:40:39 PM#22
Originally posted by kevjards

i find it amusing and sad that so many negative responses to a standard question..for all those people who post negative threads about a game that aint even released yet.yet they seem inclined to comment on a game they have no interest in..i think they are all closet fans and will buy the game..personally i will go for melee class of some kind..no idea what yet really..and yes i will buy

i have a habit of buying games that other peeps dont like and enjoy myself..go figure.

They're not closet fans, they're blatant fans.

Most of them even say how much of a TES fan they are.

And then how much that ESO has ruined their hopes for a good TES MMO.

Reading is useful.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6923

9/21/12 1:42:54 PM#23
But they are wrong when they say its like swtor or wow. It's not like tes either.

Most things they've said make it sound like daoc with a smattering of gw2 (combat) and tes itself (crafting)
  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

9/21/12 1:48:51 PM#24

I think I'm going to play as a whiner.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2191

9/21/12 1:55:44 PM#25
Originally posted by ShakyMo
Redguard.

Hopefully they change their minds and I won't be restricted by class. They should look at how eve and tsw handle character progression a much better fit for a tes mmo

I agree.

Frankly, I doubt there is sufficient time or money left to make any meaningful design changes at this point.

It is clear that is game is not going to appeal to the majority of ES fans, because the gameplay and systems are so far removed from the SPGs.

So I guess it is an attempt to get general MMO fans to play another "clone" by using the ES name as a hook.

 

It is like you can see the ship heading for the iceberg, and they can't or won't turn in time. All that is left to do is wait around to see the crash.

 

"There is zero gold spam in most F2P games." - Nariusseldon

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6923

9/21/12 2:11:38 PM#26
I think if they had made a game half tes / half daoc it would have been a great mmo. I think that's the game the devs want to make. Unfortunately I think the bosses are under the impression its possible to make a 10million player cash cow by copying wow, which has worked out so well for ea on their lat couple of mmos 8p
  User Deleted
9/21/12 10:57:50 PM#27

A bright red, flying, lactating EEE succubus.

Just like in Oblivion.

  SuperDonk

Advanced Member

Joined: 6/22/10
Posts: 604

9/21/12 10:59:07 PM#28
I'll play watch the forum explosion after launch.

I want to be Uncle Owen again.

  User Deleted
9/21/12 11:05:09 PM#29
Originally posted by Crazy_Stick

Admittedly, information is sparse at the moment and pre-release information leaves me leery regarding the title. But what do you want to play in the game if you buy it and the mechanics allow for it?

 

Me? I think I might like to play an Aldmeri Spell Sword and role-play being a Dominion cop. Maybe even make a little guild called The Dominion Police. Kind of like the Skyrim Cops video series at YouTube (HERE.)

 

You?

Anything that is Melee Centric with Magic debuffing/dots/leech effects if possible.  My favorite type of class.  Only thing I am sad about TESO is there is its going a class based system which flys through the face of TES style games which predominantly use a classless bassed skill system.

  bubaluba

Advanced Member

Joined: 7/23/12
Posts: 337

9/21/12 11:08:33 PM#30
Anything what has to do with magic. Still have to wait long time for this epic title. Thats the game i want now :)
  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 386

9/22/12 4:21:08 AM#31
Originally posted by Zylaxx
Originally posted by Crazy_Stick

Admittedly, information is sparse at the moment and pre-release information leaves me leery regarding the title. But what do you want to play in the game if you buy it and the mechanics allow for it?

 

Me? I think I might like to play an Aldmeri Spell Sword and role-play being a Dominion cop. Maybe even make a little guild called The Dominion Police. Kind of like the Skyrim Cops video series at YouTube (HERE.)

 

You?

Anything that is Melee Centric with Magic debuffing/dots/leech effects if possible.  My favorite type of class.  Only thing I am sad about TESO is there is its going a class based system which flys through the face of TES style games which predominantly use a classless bassed skill system.

To be fair, TES games haven't been classless until Skyrim.  However, there has always been the option to create a custom class.  Classes were less of individualized professions and more of groupings of skills in various tiers of importance.  Your class never locked you out of doing anything.

That said, I am really not looking forward to such a rigid traditional class system, I've always used a custom class in TES games and I'd want to do the same here, balancing be damned.

  User Deleted
9/23/12 3:18:50 PM#32
Originally posted by Entinerint
Originally posted by Zylaxx
Originally posted by Crazy_Stick

Admittedly, information is sparse at the moment and pre-release information leaves me leery regarding the title. But what do you want to play in the game if you buy it and the mechanics allow for it?

 

Me? I think I might like to play an Aldmeri Spell Sword and role-play being a Dominion cop. Maybe even make a little guild called The Dominion Police. Kind of like the Skyrim Cops video series at YouTube (HERE.)

 

You?

Anything that is Melee Centric with Magic debuffing/dots/leech effects if possible.  My favorite type of class.  Only thing I am sad about TESO is there is its going a class based system which flys through the face of TES style games which predominantly use a classless bassed skill system.

To be fair, TES games haven't been classless until Skyrim.  However, there has always been the option to create a custom class.  Classes were less of individualized professions and more of groupings of skills in various tiers of importance.  Your class never locked you out of doing anything.

That said, I am really not looking forward to such a rigid traditional class system, I've always used a custom class in TES games and I'd want to do the same here, balancing be damned.

Marrowind and Oblivian were both skill based.  These plus Skyrim are the only TES games I played.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6923

9/23/12 3:43:02 PM#33
Yes but with Morrowind and oblivion, you still picked a class or made your own custom "adventurer" class at the start. The skills you picked were important as it was they that levelled you.
  Deivos

Elite Member

Joined: 10/14/04
Posts: 1284

Iarð skal rifna, ok upphiminn.

9/23/12 3:50:22 PM#34
Originally posted by ShakyMo
Yes but with Morrowind and oblivion, you still picked a class or made your own custom "adventurer" class at the start. The skills you picked were important as it was they that levelled you.

Narp.

All skills leveled you, and all skills could level with you.

The difference the starting classes provided was which skills you would start off with progress in, and to a degree what you could progress more easily in.

 

EDIT: Should clarify that yes, major and minor skills are the only ones that progressed global level, but they were not the only things to define what stats and skills you would progress in with each level. Like if you had no specalization in melee but trained it a bunch before hitting a level, when you take the level your largest stat bonus would likely be to strength regardless of if it was one of your two selected stats.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Hell_Hammer

Hard Core Member

Joined: 7/21/12
Posts: 75

9/23/12 5:28:06 PM#35

They actually put classes and are still calling this "Elder Scrolls", with a straight face?

...wow.

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

9/23/12 5:56:35 PM#36
Healer, battlemage or sorcerer (based on Morrowind), ain't gonna happen; If my character is going to be stuck with a faction I ain't trying.I think the only faction that makes sense is the Aldmeri and that's pushing it.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 316

9/23/12 5:59:23 PM#37
I want to play what I feel like, when I feel like on the same character without having to log onto a alt. I want freedom. I want there to be a hundred skills or so and give me a finite amount of skill points but let me spread them around anyway I want. Kind of like Ultima Online's skill system.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  User Deleted
10/13/12 2:20:41 AM#38

Report and ignore the trolls.  Some of us are actually looking forward to this title and I absolutely am 100% onboard with the class design implementation due to the fact any class can wield any weapon.

 

I myself am most interested (barring they make the cut of course) in either a Battlemage with 2H'ed Sword, a melee Monk with a QuarterStaff (would love to resurrect my DAoC Friar), a Sorcerer with a 2H'ed melee weapon (or bow) or a Witch Hunter with dual wield Axes.

  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

10/13/12 7:43:24 PM#39

An Aldemeri mage focused on restoration who uses a bow.

 

What?

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