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Guild Wars 2

Guild Wars 2 

Professions »  Guardian  » So why does my guardian lose health so fast?

4 Pages « 1 2 3 4 » Search
71 posts found
  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4361

I got so much
trouble on my mind
Refuse to lose.

8/27/12 1:25:48 AM#41
Originally posted by MikeJezZ
Originally posted by Nitth

 


Originally posted by MikeJezZ
When I use 2 hand weapons with my guardian, I allmost loses 30% of my health at each hit. Why?

 

What are you comparing it with? using a shield?

I just know that warriors has alot more hitpoints than a guardian, how are guardians surposed to surivive?

Funny fact Elementalist and Guardian share the lowest health pool in GW2

  DeserttFoxx

Elite Member

Joined: 5/11/04
Posts: 2151

Cry Havok; and let loose the dogs of war.

Si vis pacem, para bellum

8/27/12 1:29:43 AM#42

You arent just a tank because you have a shield. You want to be a tank, build like one, toughness, vitality, stats and traits. Do you have them?

 

No, then youre doing it wrong.

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  MikeJezZ

Hard Core Member

Joined: 7/08/04
Posts: 874

Only in death, does duty end.

 
8/27/12 1:30:12 AM#43
Where do I reset my traits? (not the skills you buy ofc, but the points you can set. I'm not quite sure of the right name)

Playing ATM: Diablo III
MMO's shelted: Guild Wars 2, Darkfall: Unholy Wars, Defiance, Eve-Online, Warhammer Online, World of Warcraft, The Secret World

KICKSTARTED: Camelot Unchained. (250 USD)

  statrick

Advanced Member

Joined: 10/09/06
Posts: 11

8/27/12 1:39:27 AM#44
greatsword guide for guardian. this is how i roll, been doing fine, i stop stuff no prob http://guildwars2grandmaster.com/builds/guardian-conditions-greatsword/
  User Deleted
8/27/12 2:54:08 AM#45

my guardian is 12, maxed out all my weap skills, have all weaps at curent level and gear.

best scenarios so far for damage, survivability, buff/healing others have been scepter+torch or scepter+focus and staff. Have tried combos with hammer, mace shield, sword shiled, greatsword sword with anything else mace with anything else.

but found the dps of the sceptr superior, and the utility of the torch or focus to be better as well.

It's early but these are my findings so far, and even had a few elementalists/necros ask me how i was doing that? and what class are you? lol

 

GW2, definitely not the same old mmo.

  wasim470

Novice Member

Joined: 5/31/10
Posts: 246

8/27/12 2:58:13 AM#46

in gurd u should NOT get hit in the first place, read ur skills good, learn when your Guard can block hits, use these skills in the right time.

 

using 2 weps set helps alot, a shields can save you lots of hits if you use the skills right, good luck.

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

8/27/12 3:48:04 AM#47

If you wants yo avoid loosing 30% of his health in each hit, the relevant skill to improve is Thoughness. More health will help against burst and conditions , but as a guardian removing conditions is one thing you are often very good at. That means that thoughness does work really well for a guardian,(if you also manage to remove conditions, because thoughness doesn't work against conditions)

Second thing, to build a strong tanky class while you learn to play can really improve your play alot. Because you get alot more experience in wich tricks to do when.  Then you can later go back to be a glasscanon super damage dealer properly with alot more succes.

A guardian is maybe the hardest class to kill in this game, if specced for survival. But the really difficult thing is that every step you take in the direction of being dealing more damage, you have to master some of his skills and tricks to improve surviveability even better. Its not a very forgiving class to start out with as a glass canon.

Guardian is one of the classes with the highest skillbar in the game. Be sure you have the patience to master it. 

 

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  MikeJezZ

Hard Core Member

Joined: 7/08/04
Posts: 874

Only in death, does duty end.

 
8/27/12 6:16:44 AM#48
So respecting traits from power (which I currently use) to toughness and vitality should make it more viable?

I deal insane damage as it is. But health goes down quick too atm

Playing ATM: Diablo III
MMO's shelted: Guild Wars 2, Darkfall: Unholy Wars, Defiance, Eve-Online, Warhammer Online, World of Warcraft, The Secret World

KICKSTARTED: Camelot Unchained. (250 USD)

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 1596

8/27/12 6:24:58 AM#49

30% is a lot, make sure your gear is of an acceptable level and watch the mob levels.

Sometimes a number of higher level mobs are mixed in and those hurt like hell.

 

You should also remember that no class is really supposed to stand there and take it to the face, not even melee. Some bosses in particular will absolutely rape you if you don't move the hell away constantly after using a few abilities.

  MikeJezZ

Hard Core Member

Joined: 7/08/04
Posts: 874

Only in death, does duty end.

 
8/27/12 6:26:55 AM#50
Some of my gear is level 8-10 on my character. But people say that gear is not important. (I'm 23)

Playing ATM: Diablo III
MMO's shelted: Guild Wars 2, Darkfall: Unholy Wars, Defiance, Eve-Online, Warhammer Online, World of Warcraft, The Secret World

KICKSTARTED: Camelot Unchained. (250 USD)

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1167

8/27/12 6:29:48 AM#51

haha, this is where the "skill" factor comes in to this game...

You gotta dodge heavy attacks and use your cc abilities with hammer... You gotta move a lot and be mobile or else you'll loose hp fast.

"Happiness is not a destination. It is a method of life."
-------------------------------

  MikeJezZ

Hard Core Member

Joined: 7/08/04
Posts: 874

Only in death, does duty end.

 
8/27/12 6:32:24 AM#52
Korent1891 i tried several classes and the guardian is the one I have the problem with

Playing ATM: Diablo III
MMO's shelted: Guild Wars 2, Darkfall: Unholy Wars, Defiance, Eve-Online, Warhammer Online, World of Warcraft, The Secret World

KICKSTARTED: Camelot Unchained. (250 USD)

  Svarcanum

Hard Core Member

Joined: 1/29/06
Posts: 294

8/27/12 6:39:14 AM#53
I take about 1/3 of my health per normal mob attack on my thief. Feels about right. Every time you actually do get hit is a time where you failed to avoid:) Dance like a butterfly!
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

8/27/12 6:44:42 AM#54
Originally posted by Svarcanum
I take about 1/3 of my health per normal mob attack on my thief. Feels about right. Every time you actually do get hit is a time where you failed to avoid:) Dance like a butterfly!

Agreed, I play thief as well.

If you take a lot of damag when you get hit, just dont.

It takes some time to get used to that, particularly in melee but once you get it right things work excellent. :)

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

8/27/12 6:46:08 AM#55
Originally posted by MikeJezZ
Korent1891 i tried several classes and the guardian is the one I have the problem with

Thats odd, you must be missing something then.

Each class is played a bit different but I have no guardian experience yet so I cant advice you.

Keep at it and try to get somein game pointers from other guardians.

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1167

8/27/12 6:49:08 AM#56
Originally posted by MikeJezZ
Korent1891 i tried several classes and the guardian is the one I have the problem with

Try changing your traits to suit your combat style with guardian... My gf plays a guardian and has no problem so far with it...

If you're using a hammer you should put your traits on 2nd line, the 1st one is more suitable for swords, and if you want to be more bulky with guardian get gear with vitality and some power (power's always good)...

And gear does matter untill your max level, because it does give you better stats as you level in pve, try getting that first and you'll see how it goes.

"Happiness is not a destination. It is a method of life."
-------------------------------

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

8/27/12 6:51:39 AM#57
Maybe I'm just not as high of level as you. But I'm 47 and not having any issues with guardian and 2-h. Mainly useing greatsword and staff. Play around with class skills you unlock. With 2-h weapons you will do enough damage that you can focus thoes on defensive buffs. I also did my traits with hp and toughness in mind. It makes soloing easier and gives me most of the buffs I want for group support play as well.
  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

8/27/12 6:52:29 AM#58
Originally posted by MikeJezZ
Some of my gear is level 8-10 on my character. But people say that gear is not important. (I'm 23)

What's the matter with you, go and armor yourself better unless you're amazing with your skills you should get the most advantage you can

Remember... all I'm offering is the truth. Nothing more.

  Svarcanum

Hard Core Member

Joined: 1/29/06
Posts: 294

8/27/12 6:56:15 AM#59
Hehe, gear is not important if you're skilled enough to avoid all hits. Not everyone is. Get more gear if you find yourself getting hit.
  Fargol

Novice Member

Joined: 9/19/04
Posts: 304

8/27/12 7:04:58 AM#60
Originally posted by Svarcanum
I take about 1/3 of my health per normal mob attack on my thief. Feels about right. Every time you actually do get hit is a time where you failed to avoid:) Dance like a butterfly!

I know GW2 doesn't want to be WoW, but I'm confused by a few things in this thread.

 

How can you dance around wearing plate? I thought the whole point of wearing heavy armor is so you don't HAVE to bunny-hop around.

GW2 appears to be dispensing with the holy trinity, but what's the point of having a class that appears, for all intents and purposes, to be a tank (heavy armor / shield) but isn't?

I'm also curious as to how battles with a boss-type go when no one is a tank. Does the boss bounce

around between characters depending on who's hitting him the hardest at the moment?

 

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