| 42 posts found | |
|---|---|
|
It was tolerable in the betas because the mail system was never down or slow, but now... You don't get them items right away, you can't mail again until the last mail has been "Processed" and sometimes the mailing system is unavailable. I assume from everyone trying to mail their friends/party members crap. Should have left trading in as well as mail. Really, in all the games with mail systems in them, I've hardly ever used it. It's an annoyance to mail the person right next to you. |
|
|
8/26/12 11:40:42 AM#2
yep, once the mails fixed though it'll be cool
|
|
|
8/26/12 11:45:36 AM#3
its all the same to me, a ui to stick something in to click okay on. this one just requires someones name and a subject. meh
|
|
|
8/26/12 11:49:47 AM#4
I don't frequently post on these forums and I am impartial to GW2, but I really have to ask this... What the heck is wrong with these "modern" MMO's leaving out the most basic, established functions? You don't have a trade window? I mean, WHAT?? This is becoming ridiculous... Again, I reiterate, this might be a great game, I have no idea, but this just sticks out to me and begs the question what else is missing foundationally, such as that level of immersion/spirit that I would feel in old-school MMO's like UO and even non-MMO games. This one important aspect is exactly why I have quit this genre and turned my attention to FPS. Yet, my hope that it may one day return still lingers... |
|
Originally posted by itgrowls It actually doesn't require a subject, but it's annoying having to type in the name if you can't right click their portrait. Or the opposite, which is you have to open your inventory screen if you send via portrait. Also watch out, because if you're targetting someone and sending a mail, the name is filled in for the person you're targeting. Really, did anyone honestly ever use the mail function in games that had it? I always used trade 100x more than mail. |
|
|
8/26/12 12:08:29 PM#6
That's a pity because gw2 has captured that old school spirit, and the last mmorg captured that was early vanilla wow and this is better.
Example I just spent 3 hours simply wandering with a guildy and we were having great time hunting events and exploring. Special mention to the underwater zoned, got to be played to understand how good it is. Tip don't use naps and waypoints. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
8/26/12 12:12:30 PM#7
I would agree if I haven't also seen player to player trading go down or be too laggy to use in other MMOs as well. It's just another one of many potential frustrations when a game's systems aren't functioning properly.
|
|
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
8/26/12 12:13:29 PM#8
Of course fanboy's will say this will stop gold farmers, but let's be honest - it screws over all the legitimate players at the same time. It's a frustrating lack of a feature, that is especially noticable when their mail doesn't even work! El Psy Congroo |
|
8/26/12 12:13:43 PM#9
Originally posted by Bladestrom
GW2 has in no way, shape, or form captured the "old school" spirit. If anything, it is a further dumbing-down of the MMORPG, as it amalgamates every easy mode feature from the last 10 years. Mail from anywhere, teleporting fast travel in abundance, no death penalty to speak of, "everybody's a winner" mechanics, etc. It's the least old school, casual friendly game in existence. Hell hath no fury like an MMORPG player scorned. |
|
|
8/26/12 12:14:12 PM#10
Originally posted by Betakodo And here I was, thinking the opposite. Even in 'old school' games, the trade window was something to be actively avoided. I guess it's really a matter of whether you consider tracking down a 'player merchant' easier than tracking down a mailbox. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
8/26/12 12:16:18 PM#11
If the mail system speeds up I have no problem with it... I do, however, have an issue with no Cash on Delivery Option... What the hell is up with that?
|
|
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
8/26/12 12:18:16 PM#12
Player A: I'll trade you this great longsword for your great pistol! Player B: OK! Mail me the longsword and I'll mail you the pistol! Player A: Longsword sent! Player B: Thanks, sucker! *keeps both items*
Yeah, having the option to have a trade window is such a terrible idea, thanks Anet. El Psy Congroo |
|
8/26/12 12:19:49 PM#13
Originally posted by kadepsyson Now repeat the same scenario when players A and B are more than three steps apart, on opposite ends of the continent, in different zones entirely. How often does trade take place in /say range? Hmm, depends if you want to stack 3000 characters in one bank, or not, I guess. Thought Lagforge taught people not to do that. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
8/26/12 12:21:42 PM#14
Originally posted by Icewhite OK. Now how would they have run into each other without map chat? There you go. See, there would be proximity. Also, had they known each other and been PMing let's say, guess what! There's waypoints! El Psy Congroo |
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
8/26/12 12:22:53 PM#15
I find it hard to believe people are saying the OPTION to trade is a bad idea.
"Oh it was bad in other games, and doesn't work from across the entire world, let's not include it so nobody can trade with anyone!"
Sounds like great reasoning, or something. El Psy Congroo |
|
8/26/12 12:25:05 PM#16
Originally posted by Icewhite
This is supposed to be a role-playing game, right? How silly it is not to be able to have one character hand an item to another character standing right next to them, or to engage in personal trade/barter with each other? Hell hath no fury like an MMORPG player scorned. |
|
|
8/26/12 12:26:10 PM#17
Originally posted by kadepsyson I find it hard to believe you really think I said that. Man of straw, oh man of staw, so easily am I offended by thou, because you say, what I want you to. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
8/26/12 12:27:21 PM#18
Originally posted by Icewhite Notice how in the post you quoted of me, I didn't refer to you, or quote your post.
hth El Psy Congroo |
|
8/26/12 12:28:16 PM#19
Does the mail system take a mailbox? I don't understand... why wouldn't they just have trade?
|
|
|
8/26/12 12:29:25 PM#20
Originally posted by kadepsyson You proposed face-to-face item-for-item trades are 100x more common than any other type. We all know better, yes? Sorry, retracted, that was in fact someone else. Ignore the nattering of beldames, enjoy whatever you like. |
|