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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
8/31/12 3:16:40 AM#81
They're not concerned. They've written it off already. They're not trying to get old players back. They're trying to get new players in and get what they can from them. They're just taking their time for a F2P launch. Better to do this right than to fail at that too.
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9/01/12 7:00:48 PM#82
I don't think they're worried. The players they have left are SW fans, not gaming or MMO fans. SW fans don't see the world like rest of us do, they just want the SW theme no matter how bad it's made. I base this on a phrase some random guy said me ingame: " It has it's flaws but it's the best there is". And they don't care if the playerbase is 20k or 200k as long as they have the game to support their imagination of SW-world. GW2 on the other hand is by quick estimation (bought it yesterday) the best PvP MMO there is atm. And this is from a former WAR fan (me). |
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9/02/12 7:59:44 AM#83
Bioware itself is delusional. EA on the other hand knows quite well what's up, at lasts now, after it tanked. that's why there were 2 waves of firings.
f2p is a last desperate attempt. once it fails, and it will, they'll do a CoX and shut the money sink down. or they avoid the PR desaster and just stop any funding, support and fire the rest of the staff, with the game quasi shut down, but just drawing power from the plug on the wall, nothing more
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9/03/12 3:21:19 PM#84
Originally posted by Karteli Well, after mysteriously disappearing from August 2nd to September 3rd, prolific Swtor forum poster Jett-Rinn is back. You may enjoy his work as well. |
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9/03/12 3:48:00 PM#85
Originally posted by IG-88 Feel the same way here. You can only abuse a franchise so much before the fans turn away in disgust. Although I haven't completely written it off (unlike Mass Effect, which is DEAD to me) SW no longer excites me as it once did. The most damnable misery of the whole thing is if Bioware had developed the game as a KOTOR sequel with online co-op as opposed to an MMO, it would've been fantastic.
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9/06/12 2:36:59 AM#86
Originally posted by tiefighter25 Oh behave...and wipe the rabid fanboy froth from your chin long enough to at lesst tell the truth. The reason people were calling the GW2 launch a failure on the SWTOR boards were as follows: Security breaches almost immediately once the service went live Lack of server capacity causing huges queues Grouping broken so nobody could actually play with their friends Overflow servers not allowing players to group at all Trade post forcibly taken down for days due to game breaking bugs Email down for days meaning nobody can trade properly 3,000 perma bans in the first week due to game breaking exploits Lack of overall content with players hittig cap after 2 days Broken species design with thousands of players choosing certain species as its size made it almost impossible to hit in PvP. Guild functionality completely broken with players reports as offline when they are online, guild leaders unable to even see their roster or even use basic functions like invite or kick As above, several of the most core and basic features completely broken...it was not a good launch :) Add to that within days thread are springing up on the GW2 board like "Is this launch turning in to a disaster?" "Would you actually pay money for this game if it was a sub?" "Worst PvP ever" "I'm done already" "Anyone else bored" "Criminal to release in this state with such a lack of content" etc etc One thread I personally read stated if you take Warhammer Online and imagine the ONLY way to level your character is PvP or Public Quests.....thats GW2??? Face it, GW2 is a good game...thats it. It will remain niche just like GW, it had a mediocre launch and people are getting bored with it already. It is not the game the fanboys or Anet hyped it as :)
Driz |
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9/06/12 2:45:58 AM#87
Originally posted by ImperialSun Good luck finding me fanboying for GW2. But thanks for your timely unbiased recap of the GW2 launch from 12 days ago. Sometimes a pot shouldn't call a kettle black.
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9/06/12 2:53:20 AM#88
Originally posted by tiefighter25 Not even sure what you mean...SWTOR had a superlative launch by comparison with the only issue I am aware of being some server queues caused by a knee jer reaction from BW when they pandered to the whine fest and opened up far too many servers. Even with the problems it currently has, the LAUNCH of SWTOR made GW2's look decidedly amateurish imo. Oh and I am not biased, I am on the verge of cancelling my SWTOR sub...but I am objective and I am at least honest about the problems in BOTH games...whereas you tried to bash posters on the SWTOR boards for claiming a "fail launch" due to one issue that everyone expects on launch week. Nice try. Your own bias compelled you to "forget" all of the issues I listed in order to try and paint SWTOR posters as bitter haters when in reality the poor launch of GW2 gave them all the ammunition they needed if they wanted to bash the game. Driz
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9/06/12 2:58:54 AM#89
Originally posted by ImperialSun I really have no idea what you are talking about. I never compared the SWTOR launch with the GW2 launch. Furthermore I never said the SWTOR launch was a failure. I merely responded to the question posed in the thread, "IS BW/EA worried about GW2 at all?" and said there wasn't much of a response other then some bashing of GW2's launch on the SWTOR forums. You have now come in defending the SWTOR launch, derididing the GW@ launch and called me a GW2 fanboy to boot. Why? I don't know. *edited a typo* |
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9/06/12 3:09:12 AM#90
Originally posted by tiefighter25 No...what you said was "Well, as pointed out before, the only real response SWTOR side were some GW2 bashing threads on their forums. (They basically were calling the pre-launch a failure because the log-in servers were overwhelmed for a few hours Satursay morning.)" When in reality, they were bashing the launch for the myriad of game breaking issues and core mechanics that were broken when it went live and NOT because the server were down for a few hours. There is a huge difference between that and the what you implied and I was simply pointing out that you were spreading mis information... Driz
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9/06/12 3:20:17 AM#91
Originally posted by ImperialSun OK. Sorry. The GW2 launch was a huge failure as pointed out on the SWTOR forums. That was the only direct response seen by SWTOR to the GW2 launch. Feel better? |
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9/06/12 7:03:08 AM#92
Originally posted by tiefighter25 Seems like massive sensationalism is teh norm on these boards....so yeah ok :) Being rational and objective I would describe it as a mediocre/luke warm launch, not a "massive failure". I would reserve that sort of hyperbole for a scenario where maybe the entire platform caved in and nobody could log on at all. With GW2 (usual launch week server issues aside) most people could at least log in and play, just lots of core stuff was broken and many people were playing solo as they were unable to group with their friends. SWTOR has many problems as have been well documented but in terms of its launch I would say it was much more robust and more professional than GW2. Driz |
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9/06/12 8:28:27 AM#93
SWTOR, at launch, was a subscription based game and - for better of for worse - EA Bioware adopted a phased approach at launch inviting (usually) two waves of people a day for the first week. So on average 130k a day in 65k batches. There were complaints but all things considered it worked. GW2 is a B2P game. Once the game was open everyone was able to log in, create a character and start. Launch may not have been perfect but it wasn't at all bad. |
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9/06/12 10:48:23 AM#94
Originally posted by ImperialSun You don't come off as very objective as you claim, if you are going around calling the SWTOR launch "superlative". Really the only feather in SWTOR's cap is that the server's were stable. That's it. Long queues kept them stable, keeping each servers individual population low (no overflow).
Heres some crap that went down during SWTOR's launch: -A major launcher bug between the beta and launch version caused many SWTOR players to be unable to play on the first day of SWTOR's launch, even though Bioware had stated numerous times there would be no need to redownload for those who played in the stress tests. Then on launch, after being jerked around by customer service reps in the help forum, changing and tweaking various setup and ini files, it was found out that the way to fix the problems was to redownload the complete game again. On launch day. The X-fer datarate was horrible for the download. -Characters got stuck everywhere (actually they still do, but not quite as bad). Some /unstuck areas trapped players in normally off-limit areas, like between objects/trees/mountains, where the character could move again, but could not leave the 3 by 3 foot deadzone. -Dying in unusual spots in newbie zones would resurrect players onto the fleet, killing their story, since they were still very low level and were not introduced to the fleet yet. -Other untested / unfixed circumstances would cause class quests to get broken, stopping a characters progression completely, until EA Bioware would fix the issue at their leisure, some time later. They could not be reset or correctly by the player alone. -Dying on the fleet would resurrect players out in space, not connected to any of the ships. -Quests could not be dropped, so evertually players would have so many low quests that there wasn't enough room to pick up all the quests in a single hub. -Cinematics were screwed up. Angles were wrong. I would often times find myself watching a scene with the camera too high, seeing just the top of peoples heads (I have no idea what they look like, but nice hair!). Sometimes NPC's in cinematics were not there (just showed an empty room), but they still talked. Companions in conversation were flakey too, and sometimes the wrong companion would show up, sometimes only wearing their underwear (the horror). -Ilum was broken. Instead of going the route of ArenaNet by shutting down the potential for exploits, EA left Ilum in so everyone could get in on the exploit and jack their PVP rank up way faster than intended. -Flashpoint dungeon bosses would bug out and just stand there while they got tanked down. Sometimes they would also get stuck in boxes and walls. Mobs would fall through the world and reappear in the ceiling, where they would be invincible and just keep attacking until the whole party was dead. -I hear the raid fights are still fubar .. helluva way to showcase the game, eh? -Numerous bugs EVERYWHERE, which would take EA Bioware anywhere from 2 weeks to never to fix.
Many other graphical glitches just killed the immersion. Maybe some funny ones you remember too, like making the jump to light speed and still seeing the planet you were just at still stationary and visible in your ships windows, while stars zoomed by you (lightspeed travel). For a SW single player game, this is not good. It was clear the game was not ready for launch, so calling the launch superlative is sheer comedy - it launched with game breaking features. It just shows that you were not as objective as you claimed you were. Like I said, they had stable servers, but that is the extent to any form of amazing launch for SWTOR. I'll fill in some objectiveness for you though, neither game had a good launch... even WoW at the other end of the room had numerous issues at first.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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