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Originally posted by ltank Agreed... SV stocks been worthless well before Awakening |
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9/28/12 11:09:09 PM#42
Originally posted by ltank
Which figures do you feel are wrong? Game was launched in June 2010 and the two month average before that was 2.25 SEK for the stock price. The stock today is .13 I'm not guessing those figures mate, they come straight from the market.
If you can provide a link to show different figures I would be happy to amend my post. Here is the link that plainly shows the stock price hit an all-time high around Feb 2010 at 2.75 SEK and then bounced around 2.75 and 2.00 for several months before release. On June 30th 2010 the stock price was 2.25 SEK, today it is .13
http://www.aktietorget.se/QuotesInstrument.aspx?Language=2&InstrumentID=SE0002149369 |
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Weretigar
Apprentice Member
Joined: 10/15/10
If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV. |
9/28/12 11:44:36 PM#43
As it stands this is a little something for all the gammers.
1 Swedish krona = 0.1524 US dollars
Total value of company in USD = $205,598.61 It takes 51% majority for a hostile takeover. That means as it stanks somone could take over Mortal Online and Starvault at this very minute for around $104,855.29. When A company is doing this bad, no one can really take this game seriously as a long term investment. |
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Originally posted by Weretigar Anyone looking at the trend and spilt would run. Anyway, regarding the "hostile takeover" youre overlooking the A side of things.
Note : SV is likely paying more in licensing to Epic than the value of STVA B |
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9/29/12 12:46:33 AM#45
So...can someone fill me in on this game's history and why exactly this is such a big deal? I'm checking up wiki and other sources just in case, but I'd like a summary too.
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Originally posted by Enigmatus Big deal? Nothing to see here or better yet try the trial. lol |
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9/29/12 9:13:04 AM#47
Originally posted by Enigmatus Its not good manners talking ill about the dead, no matter how fucked up the dead person was...But MO is a very broken game with a very fun forum meta gaming. If you are only getting interested in MO now, then you have missed out on some fun times on the forums (and sometimes even on official forums, but those meta games are shut down ASAP).
Best part was, you neednt have paid the outrageous box + sub price to partake and enjoy on the forum meta gaming aspect of MO. The CEO of this company (Starvault) was also an active player, who would sometimes send his agents to engage Forum based Players in verbal PvP. He would also mine/forage for subs by sending out Shilling agents to various forum nodes. And if you showed aggression against the MO/SV guild, Forum based RPKers would drop down on you and go medieval on your ass.
Yes, it was a fun Forum game, even if the actual game stunk more than fetid ratpiss. But some people do enjoy the actual game, so give it a try since it got a Free Trial and tells us your thoughts on how the actual game felt like.
P.S. I think in the history of gaming, some companies have blamed the Chinese for causing problems to their game, like how Henrik blamed Epic China for screwing his game over. But I dont think ANYONE (outside a mental institution) has blamed a Volcano for causing problems to his pet project of a MMO game. Yes Henrik has not only blamed the Chinese but the resident Volcano as well. You really missed out on some enjoyable MO meta gaming. Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short. |
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9/29/12 9:22:54 AM#48
Originally posted by Enigmatus MO had a lot of pontential when it was launched. SV (or i should say CEO/owner, rich boy Henrik) was incredibly vocal about promesing a ton of sandbox features that on paper sounded amazing. It's been the first sandbox mmo to really take the first person melee combat and put it into a large seamelss, sandbox world. The devs were known hard core UO players and the whole idea of the game was to take the UO features, freedom and complexity and put it in a 3d, "The Elder Scrolls" type, first person world. Combine the TES gameplay with UO features if you will. the idea was fantastic, and a lot of people were excited. the whole project was incredibly ambitious, from the engine they were gonna use, to the graphics, to all the features (like the fps combat, a real taming system for mounts, the mounted combat, hunger system, very open crafting system with a ton of possible combinations, the building system, the gathering system, the territory control system, etc, etc) it was all very, very ambitious.
sadly SV was never able to find big investors and the game was built from the ground up by an amature team in their basement with Henrik's dad's money. Most of their coders were modders if anything and from the very beginning many wrong decision were taken (client side detection anyone?). They simply did not know how to code an mmo (and still dont). they had to get a fan to build the game launcher because the one they created would not work half the time, that's how inexperienced the devs were.
the game launched with a TON of bugs. the list was endless really, but we are talking about flying pigs, exploding horses, invisible players, game crashes galore, falling through the world, etc, etc. However the graphics of the game were very cutting edge, and the gameplay very new and exciting. the game was as sandbox as it can get. there was not 1 line of helpfull inforamtion about how to do anything and you had to figure out absolutely everything. Very challenging and definately very immersive (all bugs aside).
A small but very loyal comunity quickly formed and everyone believed that this would be the next generation of mmos once the bugs would be fixed. the game was very fun when it worked...it just didn't work very often. it never happened. Bugs were never fixed. people learned how to exploit and cheat and Mortal was the diamond that never gout out of the rough. 2 years after launch the most basic of things are still not working. exploiting is as rampant as ever and it is clear as day that the game will never be fixed.
a ton of potential and vision that was never materialized because there was no money to pay for competent and experienced coders to build a solid coding foundation that would support such a huge project. this was the skyscraper that was built on logs by a painter that thought his brush was a magic wand.....such a shame really. |
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9/29/12 11:17:02 AM#49
Originally posted by Hancakes Why do I even bother?
Are you a DF fanboy in disguise? Anyway- If you really want answers to your questions, I probably posted about this on these forums somewhere,and don't feel like repeating my self, so you'd have to do some searching. :P It all boils down to AV changing their product from what was promised during the long years of development-period hype creation (sandbox), to the pvp-arena they build now.
By the way: I'd never call AV a proven team. By the way #2: Calling em a hypocrite is uncalled for (I actually do take it as a personal insult), and kind of silly, when you are the one screaming at SV being so bad, at the same time petting AV on their heads. A company that actuall has as much shit on their hands as cretors of MO. :) |
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Originally posted by realnaste
So youre telling me Mortal Online has all the features Henrik promised?
You are faulting AV for not adding all promised features, yet not holding that same standard to Starvault. Thus, My hypocrite statement Hypocrite = a person who acts in contradiction to his or her stated beliefs or feelings
Regarding AV being proven, you even stated in this thread that what features AV did add actually worked. "It has it's positives of course (like the game actually working in areas they focused on)"
Yes, Im looking forward to Darkfall 2. (i do love pvp sandboxs) |
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9/29/12 1:14:53 PM#51
No. I'm saying they are sticking to the vision they advertised and still trying to achieve it. I am holding both to the same standard- I said AV totally stopped trying to make the game they promised at first. that is a whole different thing, hence there are no double standards here. |
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Originally posted by realnaste Perhaps AV knew their limitations, even the most inept development team can add "features" that dont work. (ie SV) You cant make a successful game based on good intentions. Darkfall had many short comings, yet it worked. In what way did AV deviate? Darkfall clearly has more WORKING sandbox features than MO. |
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9/30/12 12:50:51 AM#53
MO: hype, lies, broken promises, broken game with enormous ambitions.
DF: hype, lies, broken promises, working game with realistic ambitions. AV may be bad at customer relations, but at least they know how to code. Personally I prefer a working game to a buggy mess, no matter how "true to the vision" the devs are. Visions alone don't make good products. |
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Originally posted by Biskop I'll buy that |
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9/30/12 1:57:03 AM#55
Originally posted by realnaste Realnaste lets be honest here. Its not a matter of ethics or a vision or anything else. Clearly SV cannot run MO and cannot bring it to the point that it will be considered by gamers as a working and functional game. Dunno much about DF cause i dont really like that fantasy world of Agon and i preffer 100 times the immersive world of Nave. I cant play MO cause i dont have the patience to live all the frustration that SV is feeding its playerbase since Beta Block B that i first joined and i preffer 100 times to play DF cause is a working and complete game. Use to have the same conversation with Deathshroud months ago when i rage quit MO again cause of bloody bugs Dawn brought in. Back then i had only played the trial of DF and didnt had a clear picture but still the game was giving the impression of a complete game with working features. If we set the bugs to the side for a while (concerning MO that is) lets say that SV's developers will need a little bit more than a lifetime to bring MO in a state close to the one that DF is. And i m talking about a huge world and a tone of features that do actually work. I cant say much about AV cause as long as there are fun things to do in game i dont have a clue what the company does, whats their vision, what was their initial plan and how they did end up developing DF. Tbh i dont know how they handle their game concerning patches and developement (the 1 month i do play the game there wasnt a single patch) but i put all my money that they are more consistent than the developers of SV. Clearly remember Deathshroud discrediting DF and now he plays to since he is all burned out from MO and SV's crappy ways. I m not in any case advertising DF or AV, i m just comparing 2 companies that do sell similar products. And have to say for sure that first is selling one product that seems ok (i cannot say more about that since i only played it for one month or so) and the other one is selling sea weed instead of silk ribbons that they advertise. |
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9/30/12 3:49:20 AM#56
Originally posted by realnaste I'd give them props for being able to analyze whether their vision and design will work out or not, and adapting it to reality, instead of ignoring the issues and releasing a trainwreck of a game. Apparently SV chose the latter, hoping for the best. |
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9/30/12 2:35:35 PM#57
Originally posted by argirop the reason why i discredited darkfall was the grind mostly. It just didnt make any sense to me to have a team based combat game where players have to spend months and months just to be on a level playing field.
if people had to grind for months in counter strike just to wield anything more than a knife nobody would play it and i think thats why darkfall suffered. So when they lowered the grind significantly to bearable levels i finally got a chance to play the game. Whilst there are certainly many issues with darkfall, none of them are due to broken or bugged mechanics.
darkfall is simply a fun game, it isnt really a sandbox but yet it manages to capture the excitment of TES better than MO does without even trying to mimic any of its features. The reason for this is that exploration is rewarded, the progression system is very clear the game works well and its a huge world with the best AI in any mmorpg i have played.
Dont get me wrong i honestly believe that many of the features attempted at by SV would indeed = a good game if they were well implemented and bug free, but i now believe its better to add those features to darkfall as opposed to adding whats good about darkfall to MO.
cant wait for the new darkfall game because from what i seen of darkfall it looks alot of fun and it seems they have addressed many of the things i didnt like about it in this new rerelease. there are 2 types of mmo, imitators and innovaters. |
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(MOds; Not a necro, better to keep the reports in one thread imho. ) The trend continues according to the latest report http://www.aktietorget.se/NewsItem.aspx?ID_News=63778&Language=2 Subs downs again, another loss of 300K and Starvaults broke.
* Profit after financial items amounted to SEK -2,027,235 SEK (-2,611,196).
"After some minor problems at the launch of Awakening"... NOw thats funny!!! |
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11/22/12 10:24:32 AM#59
Honestly I think it does deserve its own thread.
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Originally posted by Shyatic Go for it, but its always the same story. |
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