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8/24/12 10:38:59 AM#81
I hate this type of logic... "I have seen several games that folks were excited about become failures after release, therefore GW2 must be the same." NO! That logic makes no sense. If I were Gdemami I would say it's logical induction or something. Are you team Azeroth, team Tyria, or team Jacob? |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
8/24/12 10:39:28 AM#82
Already has, if you read some of the threads.
They are coming for you! |
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8/24/12 10:39:53 AM#83
What criteria are we using to judge success or failure? Is it amount of server space used? Current active players? Monetary success? If it's monetary, then you can't judge the success of this game based on subs, so you'd have to go by cash shop numbers. According to the hardcore fans on this site, there's not a single thing in the cash shop that anyone needs to buy. If the hardcore fans don't think there's anything worth it, then I'm betting most casual player spending will be limited at best, and it will be declared a failure relatively quickly. If we're going off of it's current active players to measure success, I don't think it'll be for awhile. I think the game itself will be fun enough to keep players actively engaged for some time to come. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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8/24/12 10:40:10 AM#84
Originally posted by winter err you mean how other game forums folks have been here.. look at the threads for proof on that. You also need to understand the history Valua has here.
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8/24/12 10:40:26 AM#85
Box sales are what will determine success. Just like in Diablo 3. If GW2 can reach the level of success of D3 (10 million box sales) Anet should be extremely happy. |
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8/24/12 10:42:04 AM#86
My guess is 3 or 4 months max... Aparently this is something like a key number btw cost - benefit for fast money grab games WoW 4ys,EVE 4ys,EU 4ys |
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8/24/12 10:45:49 AM#87
Originally posted by Badaboom Heard the same story before in many MMO's it didn't work out very well in GW1 and since Arenet will need to sell content to keep in business I'm rather doubtfull how overflowing the game will be with free content adds, or even how often they will add paid for content (GW1 was less then 1 expansion a year at best.) but time will tell. |
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8/24/12 10:51:05 AM#88
Originally posted by winter Big difference this time around is microtransactions are normal now. LoL is an excellent example. |
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8/24/12 10:51:32 AM#89
Originally posted by winter All your info about WoW is completely false. WoW doesnt sell 10 million copies each expansion, the most it has sold is 5.5m. People in china dont buy the game they rent it and they also arent suscribers, they buy game time that can be used at any time they want. Blizzard also gets a minuscule amount of money out of them because of the publisher there in china. WoW isnt the jjugernaut people think it is. It is still pretty big but not that big. I personally think 5.5m copies by march of the next year is pretty doable by guild wars 2. |
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8/24/12 10:53:40 AM#90
Originally posted by Praetalus Or, a 6' Swede. |
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8/24/12 10:54:11 AM#91
Originally posted by Creslin321 It makes perfect sense logiclly. Iits just something you don't want to hear. ie everything dies. No different in MMO terms the question is when. Look back and pretty mush evey game ever release has had fans proclaiming it the savior of the human race, that will deliver the world from evil and last for all time. So far even the best (WoW subjectively speaking in terms of numbers) is dying. The best one can do is enjoy the games we like while they are around, because time moves on and in time GW2 will be no more then GW1 is now. (success/failure you decide but not a major player in most eyes these days) To expect otherwise is folly.
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8/24/12 10:56:54 AM#92
I say next month....
in 2017 when GW3 comes out!
End. |
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Hrica
Apprentice Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
8/24/12 10:59:41 AM#93
maybe when you were you hat corret? I don't really know
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8/24/12 11:00:04 AM#94
Originally posted by winter This has nothing to do with the topic that is being discussed. While the time of many games has passed that doesn't make them failures or bad games. As long as the people who played those games at the time enjoyed them. It's also the reason why tons of people have fond memories from DAoC, EQ, vanilla WoW, GW1, L2 and a ton of other games. |
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8/24/12 11:02:14 AM#95
Originally posted by winter Of course they are going to sell expansions. The last that I read was an average of 1 per year. I do not see the sales of expansions, with new zones, new classes, new races etc is in any way antithetical to the work done by the post-launch content delivery team. Keeping people playing is necessary to the creation of a sustained revenue stream (the cash shop). You keep people playing by having new and interesting content. "Loading screens" are not "instances". |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/24/12 11:03:04 AM#96
Still waiting on GW1 to be declared a failure...
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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8/24/12 11:06:26 AM#97
Was GW1 ever considered a failure? GW2 won't in any reasonable fashion. It's B2P nature means you can't quantify it very easily. Are you going to stand at choke points and have a little click counter.
Click..... Click..... If by the "masses" you mean a few people a week moaning on these forums? Anytime this next week would be too obvious. Next week maybe? Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/24/12 11:08:00 AM#98
My guess is 24 hours after launch, when the rose tinted glasses reveal another medieval fantasy MMO starring cartoon critters, defending villages from attacking bears the 362th time?
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8/24/12 11:11:16 AM#99
Originally posted by Misaris What does 24 hours have to do with anything? I have 100+ by now and my "rose tinted glasses" as you put it have shown no sign of coming off. Oh and most of them were spent in one single zone (lvl 1 - 15). I can't wait to go back to it again.
While you might be sick of the things you listed, it doesn't mean the rest of us are. |
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8/24/12 11:11:57 AM#100
Honest question for the people saying it will be a failure... what will be your measuring stick for that? I mean since there's no subscription we can't go by that, and I doubt Anet will announce something like number of active accounts (ones that logged in during the last X weeks/months). I'm sure they'll announce revenue from the game periodically but that's not any kind of indication of how many people play. The only thing I can come up with is number of copies sold. Or is there some other method I'm missing? MMO games would be pretty cool if it weren't for the people. |
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