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8/24/12 9:56:38 AM#41
It can't be proclaimed a failure because I have declared GW2 as a success. /carlton dance out |
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8/24/12 9:57:13 AM#42
Really only depends on the future of WVW which is uncertain. As far as pve goes, one will have to play it for a longer period of time, visit all the areas, dungeons, etc. How long that takes for the majority, i have no clue. |
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8/24/12 9:57:21 AM#43
Since "the masses" are impossible to please, I'd say 4-6 weeks.
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8/24/12 9:58:27 AM#44
Originally posted by Derpybird PvE players. Its still a themepark, maybe a different type of themepar. But the underlying thing it has in common with other themeparks is that its pve is based on developer created content. It will run out and no matter what many might say that it has huge amounts of content many folks will finish it pretty quickly, it happes to every themepark. Its saving grace is the pvp. |
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8/24/12 9:58:57 AM#45
Originally posted by ForumPvP
Apparently because the zealots have something to hide? Someone dis GW2? REPORT HEEEM!!!
Total BS too. If we have forum PvP, then fight fair. Abusing the report tool is like cheating. Let them have their say and then prove them wrong. Whoever reported the OP is a coward and a douche. :-) |
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8/24/12 10:00:10 AM#46
Not as fast as TSW or SWTOR rofl http://speedtest.net/result/2112016336.png |
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8/24/12 10:00:36 AM#47
Originally posted by negativf4kk That's right folks!! GW2 is not a messiah no longer. It upgraded to mudderfukin GAWD!!! BOOYAKA! |
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8/24/12 10:00:48 AM#48
The fact that it hasn't been proclaimed a failure by the masses prior to release (like Tera, or even TSW for example) is a plus to me. xD
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8/24/12 10:01:36 AM#49
I give it a couple months. People will exhaust the content and start calling it a failure like they do with every other game on this site.
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8/24/12 10:03:50 AM#50
Originally posted by bcbully Most of the people who will play GW2 tomorrow already have a guild or friends, this will be a huge problem, and the answerd for Anet so far was, pick a Backup server. Sure we have like a week of free transfers, but again Anet cant guarantee that u can move ur char where ur guild and friends are. Hope this is not some kind of move to make people pay for a transfer. |
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8/24/12 10:04:25 AM#51
Originally posted by Kuppa I may end up let down on this one, but I have hope that the developers will maintain their plans to have an aggressive post-launch content development team, that they will be introducing large-scale events regularly as in the BWEs, and that Orr, and the zones leading up to Orr, will provide long-lasting entertainment. That and the dungeon explorable modes, legendary farming etc. Failing this, there is always the WvW. "Loading screens" are not "instances". |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
8/24/12 10:04:42 AM#52
I'm only here for Nicholas.
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8/24/12 10:06:05 AM#53
Originally posted by Anubisan Well, the slight problem with all of our predictions is that we're running off what has happened between WoW and now, which is a bunch of sub games that people get bored of, so the servers empty, so everyone goes back to WoW to stand around and complain. I personally am not convinced that will ever happen this time, as who is going to leave a prettier free game to go back to paying monthly to stand around? Due to the lack of subscription the population should stay higher longer, and the open and flexible nature of the game should allow more social connections per person causing a higher tendency to stick with it.
I am not saying people won't call the game a failure, I'm just saying this one will go down a good deal differently than Warhammer, SWTOR, Tera, etc. |
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8/24/12 10:06:41 AM#54
Irregardless of its post launch popularity an analysis of how the game has been made, the contents that is in the game. the mechanics and the creative direction for its target audience can only show that its a very very very well made game. If you don't like the content it bares no relevance what-so-ever. The game is well made its a good game it also it probably the best value for money title that is going to be released in 2012 when you look at how much you pay and the content you get for people with different interests. If for some bizzarre reason everyone stopped playing next friday it is still well made, it looks good it plays good and relatively it is cheap. |
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8/24/12 10:06:41 AM#55
Originally posted by Derpybird I hope they pull it off, but I will be very surprised if they do. |
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8/24/12 10:08:31 AM#56
Originally posted by Mothanos How can you be so sure? The only single thing that GW2 might have better is PvP. But then there's a cash shop that may or may not give advantage in PvP. PvE wise SWTOR and TSW are both way better than GW2 imo. |
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8/24/12 10:09:20 AM#57
Originally posted by Psychow Not sure wtf you guys are smoking. The same topic gets locked over there too. Like I said when you have some reasons given on the subject matter or whatever they leave it alone. These types? They get locked. So some of you need to tone down the bullshit a bit. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
8/24/12 10:10:02 AM#58
Originally posted by Derpybird Only ones to have kept that promise, I think, is Trion. The rest have utterly failed at any timely updates. ![]() |
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8/24/12 10:10:37 AM#59
Originally posted by Piiritus simple reason of it having non linear leveling. with the game model adopted in other titles of the last 5 years its always the same linear leveling experience. You aren't buying a single player game in this title you are paying for a world to be part of. its a sandy sandy themepark. |
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8/24/12 10:12:34 AM#60
I don't think it will be a failure my most measures. I'd expect opening sales of about 1.28 mil and a 6 month retention (unlike a sub model we could only measure by logons rather then subscriptions) of about average 239 concurrent users per server with about 310 during peak times. (Mind you for contrast WoW averages about 289 average concurrent per shard last I surveyed with about 412 during peak hours). In full disclousure I have not survered the non-north america shards (out of scope for me). Since I was only off by .7% on Star Wars estimates (I missed the F2P change by 6 weeks.... lost $30 dollars on that bet....) I think my model will hold (despite not being a sub-model MMO) so I am excited to see how well my model holds up. (Closest non-preorder launch numbers in my circle has to buy pizzas next lan party) Ever since Warhammer it has been a bitch to get any metrics outta these companies (I had to fly to friggin Iceland to get an info drop for Eve Online for my research into virtual money laundering) and EA and Vivendi are.... challenging... to get info out of. Activision isn't so bad, but now post 2011 it's an NDA forest. So all I can do in freetime is random sampling. As usual my curiousity lies in the virtual economy that is going to emerge. Hopefully their economist isn't as tight lipped as some companies... props to CCP for actually releasing economic reports. *cough take a hint cough*
In hind sight looking back at 30 years of gaming, what really has been killing MMOs is the fundamental concept of "end game". Everquest may have been (prior to RoK) the last true non-end game MMO\Mud. Post WoW there is this expectation of leveling up then getting to end game content where the real game begins. PvP\RvR seems to subvert that by providing endless competive competition but I think it is still a weak solution. Removing endgame removes the pressure to run the tread mill and rather enjoy the journey rather then the expectation of the destination. Damn it another tangent, peace. |
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