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News & Features Discussion  » [Column] World of Warcraft: Mists of Pandaria: Is Monk Just the New Druid?

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65 posts found
  Tyratops

Novice Member

Joined: 5/02/10
Posts: 102

8/23/12 9:44:46 AM#21

Hero class is such a cop out excuse for starting at level 1.

  Wicoa

Apprentice Member

Joined: 1/08/07
Posts: 1616

8/23/12 9:56:40 AM#22

I have played the beta, the only character the monk could possibly be similar to is a hybrid between a shaman and a rogue.  It's healing system is unique to the game.  This character actually wears its armor while in combat, the druid has to go into many forms which in the end I don't like so much so choose not to play it..

 

In fact the monk is similar in design spec's to paladin not the druid as they both have melee dps, tank and healing talent options.

 

I also disagree that monk should start at a higher level that is just pure laziness, it takes a veteran less than a few days with heirlooms to get into tbc then a day each side in each of tbc/wrath expansions.  Who is wrong here the lazy ass who cannot be bothered with that or blizzard for starting them off at  level1, I'd personally point at the cry'babies who want it "easier" and then hypocritically  complain its too "easy/stream lined".  That is basically what your article seems to grasp at.

 

Blizzard is damned if they do and damned if they don't.  We get a class fgs that I can pretend Im bruce lee with and tank a temple, gtfo complaining about it.

 

/rant on Ewww it starts at 1 Ewww blizzard maybe made the game too easy! Ewww but I want it easy, I want my monk at instant 70 no I want it for free at 90, then I can Ewww sit here complaining that I have nothing to do and Ewww no endgame Ewww its too easy I quit Im off to GW2.  As I said gtfo my monk if you cba its my gain.

 
 
 
 
 
 
 
 
  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

8/23/12 10:07:39 AM#23
It is not so bad because you have new continent and it will be nice to do some quest and new story line. They change a lot of things, but i am so happy about pet battle :) Something like heroes of might & magic
  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 991

8/23/12 10:19:26 AM#24

Staring at level 1, OMFG, shocker! So if you start a new warrior/paladin/priest/mage you want that to get an auto boost to 80? No. You start new chars at level 1, nuff said. It's hardly likely that there won't be a ton of people making Pandas of all sorts of classes, so I doubt running through content will be a problem.

 

Streamlined or dumbed down. Well for me, when a game takes choices away from me, choices I used to make for myself, then it also makes me think less about those choices.

 

So, fewer choices=less thinking= DUMBER game.

 

I came back to WoW for Cata and I regret ever wasting my money on it. MoP and it's changes certainly makes me think the game is getting even dumber than before so I won't be bothering this time. Maybe if they'd made the classes less generic I'd be temtped to give it a try but that would require a complete change in WoW's philosophy of "streamlining".

 
  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

8/23/12 10:37:01 AM#25

I might be coming back to WoW specifcally for the Pandaren 1-90 experience. I loved what they did with all of the new zones, and what Creslin said above about the leveling being 95% of the content is completely true. So I don't mind so much starting at leveling 1 with a monk.

I'm also of the opinion that any new class that comes out needs to be able to fill all three roles in some fashion. There are plenty of Pure DPS classes as is, they need to keep pumping out classes with versatility and hopefully get more people interested in Tanking or Healing.

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2610

8/23/12 10:41:02 AM#26


Originally posted by jmcdermottuk
Streamlined or dumbed down. Well for me, when a game takes choices away from me, choices I used to make for myself, then it also makes me think less about those choices.

 
So, fewer choices=less thinking= DUMBER game.



So, what choices were taken away? The talents?

But in each implementation of WoWs talent system the talent trees were 90% mandatory talents. Meaning talents you HAD to take to be effective in your class and role. Yeah, I guess you could be CHOOSE to be a Warrior tank without the talent that gives you 10% more armor but that would just be dumb.

So, in the previous talent system the talent trees were mostly mandatory talents that you had no choice in taking but the new talent system is dumber because it removes the process of choosing the talents you have no choice in taking? Um, yeah.

Also, the article would be better without the teary eyes nostalgia "everything was better back in the ol' days" rant.

  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3733

Magic Propels my Rolly Chair.

8/23/12 10:49:40 AM#27


Originally posted by Wicoa
I have played the beta, the only character the monk could possibly be similar to is a hybrid between a shaman and a rogue.  It's healing system is unique to the game.  This character actually wears its armor while in combat, the druid has to go into many forms which in the end I don't like so much so choose not to play it..

 

In fact the monk is similar in design spec's to paladin not the druid as they both have melee dps, tank and healing talent options.

 

I also disagree that monk should start at a higher level that is just pure laziness, it takes a veteran less than a few days with heirlooms to get into tbc then a day each side in each of tbc/wrath expansions.  Who is wrong here the lazy ass who cannot be bothered with that or blizzard for starting them off at  level1, I'd personally point at the cry'babies who want it "easier" and then hypocritically  complain its too "easy/stream lined".  That is basically what your article seems to grasp at.

 

Blizzard is damned if they do and damned if they don't.  We get a class fgs that I can pretend Im bruce lee with and tank a temple, gtfo complaining about it.

 

/rant on Ewww it starts at 1 Ewww blizzard maybe made the game too easy! Ewww but I want it easy, I want my monk at instant 70 no I want it for free at 90, then I can Ewww sit here complaining that I have nothing to do and Ewww no endgame Ewww its too easy I quit Im off to GW2.  As I said gtfo my monk if you cba its my gain.                


Kinda have to agreee here, My biggest grudge with blizzard to date is People were complaining that content was too easy. then they released cata with "hard" content which people tried to steam roll and failed repeatability.

So then of course the community wined and EVERYTHING was nerfed back to comatose iq lvls.
Then of course we are back to, content is too easy...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  tordurbar

Novice Member

Joined: 5/02/10
Posts: 429

8/23/12 10:52:04 AM#28

I am not happy with starting from level 1 but that is the way it works for all classes except for DK. I have level a couple of characters through some of the Cata changed zones and the zones do look interesting.

I do find the level 1-80 complaint amusing. Many (certainly on this site) have stated that Blizz has catered to casuals but casuals (like me) don't have the burning desire to rush to max level - it is the pvpers and the raiders - the non-casual players. Casual players enjoy the journey.

  arctarus

Novice Member

Joined: 9/26/06
Posts: 2593

8/23/12 10:56:50 AM#29
Originally posted by garrett

Forget Kung Fu Panda (I had one sentence about that).

When writing this I realized that the biggest issue with the new class is starting at Level 1.

After the Death Knight started at 55, honestly I see this as a step backwards for Warcraft.

Veteran players should be able to start Monks at 55.

 

 

 

After grouping with those DKs, i firmly believe that all class should start from level 1!

 

RIP Orc Choppa

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 386

8/23/12 10:58:08 AM#30
Originally posted by Creslin321

It really annoys me that modern MMO's have created this mentality of...

"I don't want to have to level a new character to catch up."

It makes no sense to me that games are designed with this mentality in mind.  Because when you think about it, the content that you experience while leveling is probably like 95% of the game.  Endgame stuff is normally just a few raids and maybe heroic dungeons or whatever...in either case it involves repeating content over...and over...and over.  But the leveling content...that's the actual world!  And MMO worlds are usually huge.

So this is so stupid to me...why do people view the vast majority of the game content as just a "grind" to get to that 5% end-game where they can repeat the same raids and dungeons over...and over...?

I think the answer lies in the fact that the game will not let you do end-game stuff until you are max level...which basically separates you from your friends.  If you make a new character, you really can't play with your max level friends until you are max level.  So you just view the largest portion of game content (leveling) as a "grind" because it's standing in the way of you, and what you really want to do, which is play with your buddies.

I really hope that newer games knock these ridiculous barriers between players down.  If I want to make a new character, I should be able to play with my buddies from day 1.

I would agree with you, but levelling a new toon in wow is a pretty discouraging experience nowadays. Last time I tried too see what it was like the world was absolutely dead. Doing it the 7th time around is probably more punishment than gaming experience as it stands today.

  Muppetier

Advanced Member

Joined: 6/05/09
Posts: 283

8/23/12 10:59:36 AM#31

I am Ok with the Monk starting at level one. I have never played the revamped 1-60 zones because I never had any reason to. This will be a good excuse.

 

1-60 Dungeons while levelling  will be fine because an all Monk group should be viable.

 

The problem for me will be the 60-85 levelling. I wont be grinding those levels again but I might slowly level up via PVP or dungeons instead. Starting a monk at 55 does not appeal.

 

 

  Wicoa

Apprentice Member

Joined: 1/08/07
Posts: 1616

8/23/12 11:06:56 AM#32
Originally posted by Adiaris
Originally posted by Creslin321

It really annoys me that modern MMO's have created this mentality of...

"I don't want to have to level a new character to catch up."

It makes no sense to me that games are designed with this mentality in mind.  Because when you think about it, the content that you experience while leveling is probably like 95% of the game.  Endgame stuff is normally just a few raids and maybe heroic dungeons or whatever...in either case it involves repeating content over...and over...and over.  But the leveling content...that's the actual world!  And MMO worlds are usually huge.

So this is so stupid to me...why do people view the vast majority of the game content as just a "grind" to get to that 5% end-game where they can repeat the same raids and dungeons over...and over...?

I think the answer lies in the fact that the game will not let you do end-game stuff until you are max level...which basically separates you from your friends.  If you make a new character, you really can't play with your max level friends until you are max level.  So you just view the largest portion of game content (leveling) as a "grind" because it's standing in the way of you, and what you really want to do, which is play with your buddies.

I really hope that newer games knock these ridiculous barriers between players down.  If I want to make a new character, I should be able to play with my buddies from day 1.

I would agree with you, but levelling a new toon in wow is a pretty discouraging experience nowadays. Last time I tried too see what it was like the world was absolutely dead. Doing it the 7th time around is probably more punishment than gaming experience as it stands today.

That point is mute because at least for the first 3 months of the expansions there will be people everywhere on the medium to busy servers levelling their new panda and chosen class + monks of all shapes and sizes running around.

 

Personally I like it quiet most of the time because that means mostly I get the quest mobs to myself, instead of the area being somewhat bulldozed.  Dungeons and PvP while levelling will also be busier.

 
 
  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 1136

8/23/12 11:08:26 AM#33
Originally posted by garrett

Forget Kung Fu Panda (I had one sentence about that).

When writing this I realized that the biggest issue with the new class is starting at Level 1.

After the Death Knight started at 55, honestly I see this as a step backwards for Warcraft.

Veteran players should be able to start Monks at 55.

 

 

This. There's just no way I want to do it again. WTB 1-80 autolevel. Pst.

  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3733

Magic Propels my Rolly Chair.

8/23/12 11:14:17 AM#34


Originally posted by Jaedor

Originally posted by garrett Forget Kung Fu Panda (I had one sentence about that). When writing this I realized that the biggest issue with the new class is starting at Level 1. After the Death Knight started at 55, honestly I see this as a step backwards for Warcraft. Veteran players should be able to start Monks at 55.    
This. There's just no way I want to do it again. WTB 1-80 autolevel. Pst.

So what exactly do you "want" to do?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Svarcanum

Apprentice Member

Joined: 1/29/06
Posts: 351

8/23/12 11:51:53 AM#35
Starting at level 1 does indeed suck. I told my Raiders, that, yes, we want a monk in the group but you need to be level 90 in about one week's time. You pretty much need to take a week off for that. In the end I leveled 2 chars to 80 on a linked account and will grant my monk 79 levels on release day. I'm happy for that solution.
  Adiaris

Novice Member

Joined: 10/12/08
Posts: 386

8/23/12 11:52:19 AM#36
Originally posted by Wicoa
Originally posted by Adiaris
Originally posted by Creslin321

It really annoys me that modern MMO's have created this mentality of...

"I don't want to have to level a new character to catch up."

It makes no sense to me that games are designed with this mentality in mind.  Because when you think about it, the content that you experience while leveling is probably like 95% of the game.  Endgame stuff is normally just a few raids and maybe heroic dungeons or whatever...in either case it involves repeating content over...and over...and over.  But the leveling content...that's the actual world!  And MMO worlds are usually huge.

So this is so stupid to me...why do people view the vast majority of the game content as just a "grind" to get to that 5% end-game where they can repeat the same raids and dungeons over...and over...?

I think the answer lies in the fact that the game will not let you do end-game stuff until you are max level...which basically separates you from your friends.  If you make a new character, you really can't play with your max level friends until you are max level.  So you just view the largest portion of game content (leveling) as a "grind" because it's standing in the way of you, and what you really want to do, which is play with your buddies.

I really hope that newer games knock these ridiculous barriers between players down.  If I want to make a new character, I should be able to play with my buddies from day 1.

I would agree with you, but levelling a new toon in wow is a pretty discouraging experience nowadays. Last time I tried too see what it was like the world was absolutely dead. Doing it the 7th time around is probably more punishment than gaming experience as it stands today.

That point is mute because at least for the first 3 months of the expansions there will be people everywhere on the medium to busy servers levelling their new panda and chosen class + monks of all shapes and sizes running around.

 

Personally I like it quiet most of the time because that means mostly I get the quest mobs to myself, instead of the area being somewhat bulldozed.  Dungeons and PvP while levelling will also be busier.

 
 

It's moot for the short while it'll take peeps to get to 90 yep. Past the initial wave it's back to being deadlands. *shrug I don't plan to level a panda anyway so no probleem here!

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

8/23/12 11:53:44 AM#37
Originally posted by Aeolron
Meh the monk in eq and eq 2 and the friar in DAoC was done better, way better actualy. Plus when gw2 launches oh man it's going to spell some tough times for wow. I'll be in gw2 avoiding the devastation !

Well, that didn't take long...

  User Deleted
8/23/12 12:19:08 PM#38
The monk is there because,the pandas are there. The pandas are there to attract very young players. The young players that have never experienced the game before. Level one is a great place to start if your someone that has never experienced the game. Thus we have level one monks. Thanks for playing !!!!
  User Deleted
8/23/12 12:21:18 PM#39
Monk is basically a Druid without the ability to shift change and the added resource system.
  FelixMajor

Apprentice Member

Joined: 12/27/07
Posts: 589

8/23/12 12:21:40 PM#40

lol@WoW.  Played it off and on.  The monk is meh, played it in beta...same old shit.  Essentially it is a druid mechanic wise.

 

 

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

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