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8/22/12 2:01:33 PM#41
Originally posted by Creslin321
I agree.
I think the reality of SWTOR is explained most easily by the exit poll response "I am leaving because of the subscription".
EA interprets this as there being a problem with the payment model. My interpretation is somewhat different: "The game is not worth paying for." |
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8/22/12 2:03:01 PM#42
Originally posted by tiefighter25 Seems awfully convenient. |
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8/22/12 2:03:33 PM#43
Originally posted by grimal So you are literally saying... "Yes, WoW still has tons of subs, but it doesn't count because it's an 'anomoly.'" Do those dollars that WoW makes come from another planet or something? Is there a reason you can just exclude the biggest player in the MMO market from your evaluation of the sub model? Pretty sure the money that WoW subscribers pay comes from the same place as every other MMORPGs gets its money. Also...I never said MMOs fail strictly because of being bad. I just said that SWTOR didn't fail primarily because of the sub model, and the actual product had more to do with it. Are you team Azeroth, team Tyria, or team Jacob? |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/22/12 2:04:36 PM#44
Originally posted by theAsna They will blame GW2. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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8/22/12 2:05:23 PM#45
Originally posted by XAPGames Bingo. SWTOR just is not suited for the sub model. It is a decent SPRPG, but a mediocre MMORPG. IMO, it would have done much better with the CORPG model that GW1 used. Are you team Azeroth, team Tyria, or team Jacob? |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/22/12 2:05:51 PM#46
When an EA Executive is talking, and nobody is around to hear it does that mean words of truth go unheard? |
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8/22/12 2:08:28 PM#47
Originally posted by XAPGames Once the journey was over there wasn't much reason to continue. I still believe regardless of TOR that the sub model is going to only apply to niche titles from this point forward. At least for the next few years. Far too many AAA f2p (or B2P) titles coming up on the horizon. Not to mention those already established. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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8/22/12 2:09:28 PM#48
Originally posted by Teala Exactly. Approximately 2 million people bought this game fully aware that it was going to be a 15$ subscription. 40% imho did not want to pay the 15$ for a game that was below their expectations, not because all of a sudden they realized the game was a subscription based game. In their opinion they do not feel the game is worth the sub. If the game was better I am sure that a lot more of them would pay the money for it. People will pay the sub if the game is worth it! I am disappointed on how bioware and EA put all the blame on their customers and don't look at the fact that they are the ones who sold an inferior product. I hope other companies are smart enough to see this.
edit: to quote some people in this thread: "The game is not worth paying for." That about sums it up.
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8/22/12 2:10:34 PM#49
Originally posted by Creslin321 Yes WoW is an anomaly. It is a statistical outlier. We can include it in the conversation because it's applicable and interesting, but you probably shouldn't treat it as equivilant to every variable in your data set if you want to be accurate concerning the actual state of the subscription model. Twitter: @Nephaerius |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
8/22/12 2:10:35 PM#50
A good game with a sub will attract players. A bad game with a sub will not attract players. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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I see a lot of people saying that WoW is a bad example of a succesful sub model. Some arguing that its sub numbers are inflated due to Asian time played based subs, some arguing that it is an anomoly, some arguing that people are just over invested in their charcters. Fine, let's assume that is all true. We will disregard WoW's 8 years as a succesful sub-based model with a new expansion looming around the corner. What about Eve? I expect to hea that Eve doesn't count because it's a niche game. Fine, let's discount Eve. Unfortunately that doesn't explain RIft. Before you argue that it has less subscribers then SWTOR, I would remind you that it turns a profit and is adding content at a voracious rate. Also, it is not a niche game. Rift is many regards the King Daddy of all WoW clones. Just as an intresting asside, in general, I see several people knocking Rift for its smallish player base, and a few moments later state that SWTOR is the second most popular MMO in the West and that haing a WoW sized playerbase isn't the measuring stick for success. How they reconcile having two divergent opinions simultaneously, I'm not sure. |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
8/22/12 2:15:17 PM#52
Electronic Arts make a terrible MMORPG in SW:TOR and then claims Subscription Games are dead? What a freaking joke. MAKE A GOOD GAME YOU DICKWADS and oh oh oh... whats that?!?!? Oh, yeah... people paying a subscription to play it. |
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8/22/12 2:15:43 PM#53
The payment model does not determine the longevity of a game. Content is what keeps players playing a game with or without it being P2P or F2P.
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8/22/12 2:17:18 PM#54
Originally posted by Nephaerius I don't think you can make the outlier argument here. WoW very likely has the largest effect on ANY MMORPG released. In fact, I think that WoW is the reason that most of them fail...they fail because people think WoW is a superior product. So asking to ignore it is silly. It's almost like talking about the soft drink market, but ignoring Coke and Pepsi because they are statistically outliers compared to all the other small players. Are you team Azeroth, team Tyria, or team Jacob? |
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8/22/12 2:18:59 PM#55
If they say so. I love how these companies never try to lower their sub prices to see if there is a sweet spot. Just because WOW can charge $15 a month doesn't mean SWTOR or TSW should. To them it's all or nothing.
GW2 is likely to really hurt the sub model even for WOW though. But last Decemeber the only reason SWTOR failed as a sub based game was due to an unfinished and unready product. |
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8/22/12 2:19:05 PM#56
So when will Secret World go free-2-play since sub based games are dead? Did everyone get screwed who bought lifetime subscriptions from them?
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8/22/12 2:19:27 PM#57
Originally posted by Creslin321 No, that's not what I am saying. What I am saying is that out of the 80+ MMOs that have launched since the beginning of the genre's inception, only a handful are currently using P2P models, albeit arguably successfully, Out of those small percentage which are, only one has 8 million + subs (mostly due to Asia's contributions). If you believe that because of that ONE title and it's unparalleled success that the market for P2P is still alive and well, well then I say you are somewhat delusioned. TOR has its share of problems, as does any MMO. Some argue more, some less. But irregardless, the P2P model was a risky venture way back in 1998. With major studios now releasing games as F2P upon release, yes, the P2P model is dead.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/22/12 2:23:22 PM#58
Originally posted by TookyG
As WAR's online correspondent, are you then going on the record to say WAR is a bad game? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/22/12 2:23:35 PM#59
Originally posted by Torvaldr Why do people cite incorrect information? Rift does not have a cash shop or RMT shop. They have 1, count it, 1 mount that you could buy, and they only did that because it was part of the korean collector's edition, so they did it to make sure if some of the western players wanted it they could. Trion doesn't do any of the things like WOW, for example, they dont sell mounts, they dont sell server transfers, they dont sell name changes, etc etc. As a matter of fact, most of the things blizzard charges 20-25 dollars for, Trion gives you for free. You can transfer servers once per week, there is in an game NPC you can visit to change literally anything about how you look except gender which you use in game currency to do. So, no, the subscription model is not dead. The issue is that no game gas come out with the exception of Rift that can deliver the goods to justify a subscription model. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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8/22/12 2:25:57 PM#60
Originally posted by tiefighter25 I actually wouldn't discount Eve or Rift in the discussion. You also can't leave out the failing sub based MMOs (SWTOR + TSW being the most prominent atm). You also then need to look at the number of successful games that are currently F2P DDO, LotRO, Aion, Fallen Earth, Champions Online, STO, every other PWE game, FlyFF and other Gpotato games, Silk Road, every single SOE game, should I keep going or is it clear that F2P is more profitable and successful for a company? If you want I can explain away Eve and Rift as well. Eve is a singular experience you can't find any place else. If you want to play this style of game, pay the sub, or gtfo. They also clearly demonstrated plans to go F2P that were quickly rejected by the community. Rumors are that WoD will be....F2P. Rift is easily explained by venture capital. Trion just borrowed $80 million from a Canadian teacher's pension fund last year. They also have venture capital for their games in development - EoN, Defiance, Warface, etc. So the subs for Rift are just icing on the cake. They are far from the sole force funding development of the title. Also all that sub money everyone paid sure didn't earn them a free expansion. You get to pay for the content you already paid for the development of. You'll also note that every other Trion title in development is what? FREE TO PLAY. Twitter: @Nephaerius |
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