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8/22/12 9:30:40 PM#101
To quote: "One thing that is common in just about every business you'll see is that businesses want to succeed. These businesses do so by providing products and services that consumers want"
The reality is: One thing that is common in just about every business you'll see is that businesses want to succeed. These businesses do so by providing products and services that consumers respond to" Major difference
The Fact of the matter is people want a good quality product for the value of their money. So if people get laid off due low budget quality games, and then eventually moving to a "gimmick" which has become prevalent with F2P garbage, then so be it. I personally think the business model is going in the wrong direction. New technology is made to be more productive and to be able to do more with what you have, but It seems to me that the business will continue to make the same product from 2004ish, (ie Clones/Copies) then Reduce/Cut manpower, rubber stamp mass produce the same product over and over with slight variations. The big thing in the end for the consumer is a loss of serendipity, innovation, and originality. Currently being replaced with mediocrity, low quality, repetiton, and gimmicky products So yes, when I see the same old thing, I say FAIL
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8/22/12 10:34:46 PM#102
I find that people revel in other peoples misery and will do everythng they can to make sure that no one enjoys the mmo they are enjoying. I saw it to the extreme in SWTOR, I think the recession has affected peoples minds
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8/22/12 10:46:44 PM#103
Originally posted by Tridian So trying to actively cause a game to fail just beause you do not agree with its design is some how alright? I mean I guess if everything YOU like is agreed upojn to be what EVERYONE else likes then I guess that statement is true. But my guess is that YOU have your idea on what a game should be and EVERYONE else probably has a asomewhat different idea. But I guess those people actively trying to cause a game YOU like to fail is completely wrong. |
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8/22/12 10:51:41 PM#104
Originally posted by SuprGamerX Oh great wizard, shower us with more of your great predictions. Most of those MMO's you listed and the others you are talking about but did not list have been no failures. Sure did they do as good as they hoped? NO, but I wouldnt call most of those games "failures" in my opinion. But even with higher standards then just turining a profit, maybe people like you just dont realize that MMO's no longer are a good market to be in. In my eyes, MMO's will have to go back to being a niche product, before we see any good ones again. |
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8/22/12 11:10:57 PM#105
And still they all board, the SS Guildtanic 2.
Pardon any spelling errors |
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8/23/12 1:26:56 AM#106
Originally posted by Icewhite Constructive criticism requires critical thought and that's something that just isn't taught or encouraged these days. Without critical thought all people are left with is knee-jerk lashing out which comes from an almost idiotic (in the original sense of the word) lack of understanding of all the factors and possibilities involved.
George Carlin would know what I mean. For those who don't, critical thought doesn't mean criticising everything with whatever thoughts you can muster. It's about seeing the bigger picture and how things can be improved without burning everything down. |
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8/23/12 4:09:43 AM#107
Originally posted by Thane
Ah, yes the me, me, me, it's all about me!; people. This isn't a particularly new trend, it's just that the 'net allows more selfishness because you don't have to look someone in the eye when you say nasty things. Rumors and gossips have been around as long as there have been humans, someone is always hoping for someone else to fail, hard.
I'm 46 years old, and I can say from first hand experience that: for as long as there have been games, someone will tell you "that game sucks". I've done it myself, usually because I suck at it. :P But I will also usually tell the person who asked my opinion, to try it themselves.
Like most of the respondants here I want a game to fail; not because I want to see a company crash and burn, or to have coders lose their jobs. I want a game to fail because it's a poor copy of game x, which was a carbon copy of game y, which was a copy of game z, which wasn't that good a game to begin with. Or because the hype didn't come close to matching reality. Or because the great game that was there, but needed minor tweaks in CBT, was junk in OBT because the devs didn't choose to listen to the playing/paying community and changed what player loved and didn't fix what they didn't like. I'm sorry but bad games need to die a quick and painful death, period.
Coders can stand up for a great game all they like, but the developer is the one making the final decision, not the coders. Guess who loses every time a coder makes a stand for an "innovative game" vs an "it'll sell game". I guarantee it isn't the developer, it's the guy who actually writes the code. It only takes a few times of seeing the best guy on the team getting fired for that lesson to get through the thickest of skulls.
You want better games? Stop pre-ordering based on hype!! Buy and support games that are actual innovaters, don't continue to buy the same 'ole carbon copies of hit game of 1999. Understand that innovation and big time companies are near polar opposites and rarely do they meet, and then usually by accident. |
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8/23/12 4:40:54 AM#108
Originally posted by Lethality Why not just concentrate on what you like, why spending hours and hours to share your hate with so many strangers? I completeley agree with op, mostly about dark side of human nature. I do care for some bad restaurant with bad food that i will share this with friends. But I would never ever bother with some bad restaurant on the other side of the planet that have not impact on my current live in my town. Ok, I may fall in this trap from time to time as is easy to sit behind chair and comment on restaurant on Mars :-), but I try not to. When I mention my negative view and experience of Aion, TR, ... I will never go on their dedicated forum but will comment mainly as example in random article. But haters love to chase some game in all forums all over the world. People like you and many others howerver want that overseas restaurant fail, because did not like the menu. |
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8/23/12 4:48:41 AM#109
Originally posted by Thane
Ah, yes the me, me, me, it's all about me!; people. This isn't a particularly new trend, it's just that the 'net allows more selfishness because you don't have to look someone in the eye when you say nasty things. Rumors and gossips have been around as long as there have been humans, someone is always hoping for someone else to fail, hard.
I'm 46 years old, and I can say from first hand experience that: for as long as there have been games, someone will tell you "that game sucks". I've done it myself, usually because I suck at it. :P But I will also usually tell the person who asked my opinion, to try it themselves.
Like most of the respondants here I want a game to fail; not because I want to see a company crash and burn, or to have coders lose their jobs. I want a game to fail because it's a poor copy of game x, which was a carbon copy of game y, which was a copy of game z, which wasn't that good a game to begin with. Or because the hype didn't come close to matching reality. Or because the great game that was there, but needed minor tweaks in CBT, was junk in OBT because the devs didn't choose to listen to the playing/paying community and changed what player loved and didn't fix what they didn't like. I'm sorry but bad games need to die a quick and painful death, period.
Coders can stand up for a great game all they like, but the developer is the one making the final decision, not the coders. Guess who loses every time a coder makes a stand for an "innovative game" vs an "it'll sell game". I guarantee it isn't the developer, it's the guy who actually writes the code. It only takes a few times of seeing the best guy on the team getting fired for that lesson to get through the thickest of skulls.
You want better games? Stop pre-ordering based on hype!! Buy and support games that are actual innovaters, don't continue to buy the same 'ole carbon copies of hit game of 1999. Understand that innovation and big time companies are near polar opposites and rarely do they meet, and then usually by accident. |
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8/23/12 4:56:36 AM#110
I also feel that the gaming companies in general have distanced themselves from the gamers and the community. How often do you see a representative from EA post here? But representatives from The Repopulation frequently post in these forums, answer gamers questions, stand up to criticism and generally have a dialogue with the gamers. I think thats the way to go,
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8/23/12 5:09:40 AM#111
Well the author makes a whole lot of assumptions in his article and passes his opinons as fact. Especially odd is the assumption that all companies want to put out great product because that creates good PR and thus sales. You do realize that there are companies in China who add cardboard to food to increase their profit margins; analogies could be drawn with the gaming industry. Why bring up 38 Studios? We should have created a petition? Really? So we should have petitioned for 38 Studios who overspent their Rhode Island loaned money...I can't even finish my sentence. Petetion who for what exactly? Even if there was an answer for this, how is this my responsibility? Criticizing just to be hateful is counter productive, but objective criticism is not. Objective criticism is usually warranted, the question is what does the developer do with that criticism. Final Fantasy agreed with its critics and went back to the drawing board. D3 is rebalancing their classes and tweaking minions. Other companies just cry foul of the rotten interwebs. As to criticism hurting the grunt developer work force, well not so much. The criticism is aimed at the head developers and their design descions, not the people working under them. It is these same game generals who tend to bounce around despite failure after failure whereas their underlings are the ones with the pink slips. Without criticism, when are the bad developers ever going to be held accountable? As to the power of the internet hate machine; it's overrated. Games that garner criticism are genrally bad. Bad games generally have their customers vote with their wallets. Bad games cause bad sales, not the criticism of bad games. I guess at the end of the day, in a world stil reeling from a global recession, I don't think MMOs should be a No Criticism zone of unicorns and rainbows. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/23/12 5:15:19 AM#112
Originally posted by Icewhite And again with the "Leave Britney alone!" argument. It sucks when people lose their jobs but this isn't happening because someone posted a mean spirtited tirade on a web forum, just because you wish for something doesn't make it so. The reality here is that the company they worked for produced a product not enough people wanted. You might as well call the people that decided not to buy the game and support these poor workers, mean spirited assholes as well.
This entire article feels like a hamfisted and disingenuous strawman argument that claims that anyone with a negative opinion of a game is just a dirty hater who only complain about a games faults because they want to watch it fail for their own malicious pleasure. Which is a bullshit and unfair argument. They might as well just state that whenever someone is mean on the inernet, God kills a kitten.
For example, I was very hyped about SWTOR before release (probably annoyingly so) but when open beta came and I got to get a first hand look at it, I realized to my dissapointment that the game had some serious issues. Issues which I voiced on these forums, which got me labeled as a troll by the more rabbid of SWTOR fans who could not stand the idea that anyone could see anything wrong about their chosen messiah. Fast forward to seven months later, and the game has hemmoraged subscribers and Bioware has had to lay off quite a few employees and are taking the game free to play.
Am I delighted by this? Am I running around screaming "HA HA HA!! You FAIL!! Suck it Ex-Bioware employees!!"? No I'm not. I'm still deeply dissapointed that a game I had great hopes for didn't live up to my expectations, and apperently the expectations of many others.
I will admit however to a bit of mischeavous glee at the annoyance of some of the more obnoxious fans that told me my opinion a few months back was full of shit. Which is NOT the same thing as saying "LOL! Fuck you Bioware guys who are out of a job! Nya nya, nya nya nya." Though it seems like the article writers and people like Mike Bitton want to paint us so. (Really Mr Bitton, calling people schadenfreudes is just a better educated way of calling people haters.)
I feel the biggest failing of this article (and your counter arguments
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/23/12 5:20:27 AM#113
When another game is made following cookie cutter patterns and lacks innovation and seems a cynical cash in on what's ogne before - then I want it to fail. Not becasue I hate the devs, but becasue I'm really ticked off that so much time effort and money is being spent on creating the same game over and over again and wish/want the same effort placed on MMO's I would actually be interested in playing. Having said that MMORPG's are not the worst offenders here. First person shooters are now the height of tedium for me. Quake repeated 1000x over.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/23/12 5:21:16 AM#114
Originally posted by jerlot65 While I don't bear personal malice to the employees of any MMO that isn't successful, and as victim of multiple layoffs during my life (nature of software development unfortunately) I know how much it sucks to lose your job even when the product/companies failure was through no fault of your own. I currently work for a major finanical institution, the kind of place where people wish your CEO was dead and would cheer if the company came crashing to the ground. Heck, I don't even tell people where I work, and when I do almost see a flash of anger in their eyes sometimes. Yet despite all that, I root against almost all MMO releases these days, because as others have said in this forum, there's no chance for me to see new games with the kinds of design choices that I favor (because I'm niche) unless the entire industry comes crashing to the ground. As I see it, we need to drive the mass market consumer out of the industry, returning MMORPG's to smaller funded by better crafted games that do in fact cater to the niche market. Forget trying to make F2P games, lets make it so people have to pay 30.00 a month to support them and keep them going. Again, none of this can happen as long as the market continues to thrive under the current design/payment model, so unfortunately I'll have to continue to crusade against them. No apologies however.... I want what I want......
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/23/12 6:27:37 AM#115
Originally posted by Tardcore "Be excellent to each other, and party on dudes." Almost. "Just be civil to each other. And that includes the guys at UnrelentingEvilVillainGameCorpCo too." It's like fingering the dike; the internet is on the verge of losing whatever's left of civil conversation, to the lifetime achievement award trolls and the flaming complaints of uncontrolled rage. To "forum PvP har, this be fun mateys." And gamers (at least judging by this window into gamers) are the worst-behaved they have ever been. We used to blame that on "b.net kids", but clearly, as the entire first generation of MMO fans is also a major part of the growing adversarial relationship between producers and consumers. Saddest thing is, old farts are the ones that should be "old enough to know better". |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/23/12 7:46:36 AM#116
Originally posted by Icewhite
However unless they actually violate the forums terms of service, they have the right to present themselves in whatever manner they so choose. We can make the choice to argue with, or ignore them, but we don't have the right to demand they behave in the manner we see fit.
As to the current state of the incivility of internet culture, I've been seeing this kind of behavior since the days of usenet. I don't really think people have changed just that there are quite a bit more of us connected these days.
As to the rise of the level of general angst on these forums, it sems to have grown lock step with the rise of the state of shrill hysteria from fans of games that tout every new game as the "Chosen One" that will finally free them from the stagnant void of MMOdom and anyone who disagrees is dicredited as a moron. It seems the state of incvility we find ourselves in here is very much a two way street. Something I notice this article fails to address.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/23/12 7:50:05 AM#117
Originally posted by Tardcore Rights again? Ok, this conversation's on recycle; back to you, rest of forum, awaaaaaay. |
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8/23/12 7:56:07 AM#118
I would never want a game to fail if i dislike it. Why would i wish for people to lose jobs only because i dislike it? i have to be a very selfish and self centered and frankly a huge douche bag to even want somethign like that to happen. I simply move on to something i enjoy. |
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8/23/12 9:31:58 AM#119
I say Hate and willing failure is an important part of consumerism. This is not like a democracy, where everyone (theoritically) gets one vote every 4 years or so, this is a situation where you get to vote every time you buy and even worse, every time you "try". by being part of a trial you participate in an illusion of popularity that can be sean as a selling argument: look, people are enjoying our game/movie/music, number of downloads, number of subscripiton, number of sales... those are the numbers that decide what will be done and probably done again, in a slightly better or much worse way. Think of the movie industry, they make you curious about a movie so you go to the theater. If the movie is horrible, they still have your money don't they? so why bother make it good, just make a good trailer. When hateful critics voice their opinions people think a little more before going to the theater. why do you think movie theaters open the same movie in 6 rooms at a time? so that as many people can see it fast before the critics and the word of mouth change the people's mind! In gaming, when you see something that has been done 10 times before and you know it can never be done well, warning people before they pay anything is the only way, becaus they can't vote against it in 4 years, the devs and EA have their money now and they won't give it back. what about the next game? nobody warns anyone its a recipe for disaster and everybody tries it again. So no matter the reason, if you think it will suck, say it. If you hate a game because your gradeschool bully plays it and you ahte him, then hate it and say it. bad communities are as bad as bad games. Maybe the studios will put more thoughts in doing something new instead of just repeating the lucrative errors and the popular failures of the past. |
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8/23/12 9:35:52 AM#120
I've learned a long time ago to base my opinions on my own observations...not by other's thoughts on a matter. Haters hate, lovers love...and I will form my own opinion. Thank you very much.
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