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8/21/12 6:31:59 PM#21
Never fun to hear about layoffs in any industry.
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8/21/12 7:00:00 PM#22
The mediocre success of TSW has nothing to do with setting IMO. I think that what is being shown here is that themeparks have reached their limit as far as audience goes. I played TSW beta and tried to play the free weekend. I simply could not get into it becuase I am tired to go here, kill that etc. over and over again. Themeparks are boring for me anymore and I don't care what flavor they come in. If you are a thempark fan, there is little reason to play any other game other than the big ones- WoW and GW2 because in reality you are always playing the same game with a different skin. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
8/21/12 7:04:15 PM#23
To bad I was going to post a youtube video of Willie Nelson singing but this holds true. "Turn off the light's the Party's over" Sad but true. My sub just renewed I am going to give it another 30 days just to see, but right now I am not that all very impressed.
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8/21/12 7:17:30 PM#24
Sad day for those employees and I wish them the best. Why isn't it the lead designers and systems guys who get laid off first for thinking a 2004 game would work in 2012? Fire top down not bottom up - that's fair.
MMO History: |
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8/21/12 7:50:46 PM#25
I really don't understand why people get so surprised when positions are retired after a title is launched. MMO's generally require a very large staff to develop the game from the ground up. Once it's released, you mainly only need half the staff to maintain and update it.
This is the nature of the industry, especially for MMO's. It has happened to every title and will continue to do so for every future title.
I've worked in the industry for companies like THQ and independent studios. The employees facing the layoffs are well aware of the ups and downs of working in the gaming industry. The difference between a good gaming company and a bad gaming company is that a good company gives these employees enough heads up that it will be happening. A smart employee knows it is inevitable. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/21/12 8:03:17 PM#26
Originally posted by Isane Because its not obvious, if a game does well and thrives after launch (which few outside of WOW/EVE have) then they don't have layoffs. Don't equate the general failure of the industry the past 8 years as an inevitable trend.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/21/12 8:10:56 PM#27
Originally posted by LydarSynn It's too narrow-minded to blame this all on themepark design. What's the alternative? Sandbox? Developers don't go that route for a reason: it doesn't sell. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/21/12 8:40:28 PM#28
Actually, temporary layoffs this late in the year aren't that unusual for many companies, in many industries. It goes like this:
All the same, It's not something anyone wants to see ever, and I feel bad for FC's employees. Oh and as a GW2 fan: Dear other GW2 fans: A post about people losing their jobs is never the place to spout hate. Try not to make the rest of us look like slavering idiots, thanks.
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8/21/12 9:09:04 PM#29
Originally posted by Jaedor This is exactly what the SWTOR fanboys said a month ago. Just sayin. |
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8/21/12 9:18:32 PM#30
not to be jerk, ...i like and have an active sub to TSW... but.... "ArenaNet is Hiring!We're actively looking for programmers, designers, and artists to join our world class team. If you're passionate about building online worlds, we'd love to talk to you!" from the GW2 website. maybe some of the talent can find a job there, just sayin... |
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8/21/12 9:21:59 PM#31
Temporary lay offs..Good tiiiiimes! Ain't we lucky we got um. Are you team Azeroth, team Tyria, or team Jacob? |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
8/21/12 9:49:19 PM#32
What does this really mean? Game companies (or specifically the publishers) have become greedy to the point that rather then keeping workers, after a production is done they will instead fire them. Its sad that the game industry has shifted into greed much like the movie industry.
"We want profit, so lets make games" is far different from "We want to make games, and we will make profit as a bonus!". I hope people realize that creativity is harmed by looking at money. Greed really spoils anything that is good and makes things so much worst. |
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8/21/12 10:10:22 PM#33
Its unfortunate. I have never heard of "temorary layoffs", if I were one of the lay-offs I would not count on the temporary part. I expect them to go f2p very soon to try and get some revenue. Its obvious they are scrambling and they might be getting some revenue but not enough to compensate for the salaries. I fear their plans for extra content at a high and quality rate are also jeoperdized. I still don't understand why all of these mmos that are coming out keep putting a price plus a sub on their games. Its obvious the economy is not well and players are getting very picky about what they will pay a sub for, besides the fact that the market value for similar, if not better, games is a lower price. They have to get their act together and either come up with mmos that commend a sub or just go f2p. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/21/12 10:19:05 PM#34
No, NO %#^* WAY! If I am paying a Sub, I want equal opportunity. I don't care if it's just a pair of cosmetic sunglasses. If I'm paying 15/mo, there'd better be a way in game for me to acquire them without dropping 10 bucks more. Funcom has had greedy business models long before TSW came around and they have only benefited Funcom at the expense of the customer.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/21/12 10:22:30 PM#35
Originally posted by GeezerGamer That actually makes sense.
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8/21/12 11:54:46 PM#36
temporary layoffs mean they are being released from their responsibilites temporarily . they will be rehired when the company moves to a new project .possibly the longest journey 3
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8/22/12 12:08:20 AM#37
Originally posted by GeezerGamer I agree with the cash grab feel the game has, I like the game play, but the limited feel you get while paying a full subscription is unacceptable. Three measley character slots, limited equipment and gear, all while paying a sub fee? then a cash shop on top of that, not a good idea at all. These games with limited features are doomed if they try and bilk people for subs and ingame shops. I have no problem with a sub but it better be full featured, eight or more character slots, steady content and everything els you would expect for monthly cash support. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
8/22/12 1:15:33 AM#38
Give them a break
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8/22/12 2:11:29 AM#39
Looking at Funcom's past track record's, I'm not amazed at all that Funcom laid off a big portion of it's employees. The Secret World was a good game but it failed in some major areas, in my personal opinion. I'm not going to go into details though, because I don't feel like arguing.
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
8/22/12 2:22:53 AM#40
People are so naive, here is what happened/is happening,
Funcom has had a slash and burn approach to gaming since the release of AoC. TSW was never intended to be a subscription based MMORPG, it was intended to be a F2P all along. However they release the game as a subscription based MMORPG so that Funcom can take two bites of the cherry. They make fast box sales, maybe sell a few months subscriptions and when numbers drop below a set amount freemium is announced. Only this time all the elements for F2P with a cash shop are already in place at launch. As for the staff being laid off, Funcom doesn't require them anymore to keep TSW trundling along and monitor the cash shop. The name "Funcom" is synonymous with "Slash and Burn". "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience" |